/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef BASE_EDIT_FRAME_H #define BASE_EDIT_FRAME_H #include /** * Common, abstract interface for edit frames. */ class PCB_BASE_EDIT_FRAME : public PCB_BASE_FRAME { public: PCB_BASE_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent, FRAME_T aFrameType, const wxString& aTitle, const wxPoint& aPos, const wxSize& aSize, long aStyle, const wxString& aFrameName ) : PCB_BASE_FRAME( aKiway, aParent, aFrameType, aTitle, aPos, aSize, aStyle, aFrameName ), m_rotationAngle( 900 ), m_undoRedoBlocked( false ) {} virtual ~PCB_BASE_EDIT_FRAME() {}; /** * Function CreateNewLibrary * prompts user for a library path, then creates a new footprint library at that * location. If library exists, user is warned about that, and is given a chance * to abort the new creation, and in that case existing library is first deleted. * * @return wxString - the newly created library path if library was successfully * created, else wxEmptyString because user aborted or error. */ wxString CreateNewLibrary(); /** * Function OnEditItemRequest * Install the corresponding dialog editor for the given item * @param aDC = the current device context * @param aItem = a pointer to the BOARD_ITEM to edit */ virtual void OnEditItemRequest( wxDC* aDC, BOARD_ITEM* aItem ) = 0; /** * Function RestoreCopyFromRedoList * Redo the last edition: * - Save the current data in Undo list * - Get an old version of the data from Redo list */ virtual void RestoreCopyFromRedoList( wxCommandEvent& aEvent ) = 0; /** * Function RestoreCopyFromUndoList * Undo the last edition: * - Save the current board in Redo list * - Get an old version of the data from Undo list */ virtual void RestoreCopyFromUndoList( wxCommandEvent& aEvent ) = 0; int GetRotationAngle() const { return m_rotationAngle; } void SetRotationAngle( int aRotationAngle ); bool PostCommandMenuEvent( int evt_type ); /** * Function UndoRedoBlocked * Checks if the undo and redo operations are currently blocked. */ bool UndoRedoBlocked() const { return m_undoRedoBlocked; } /** * Function UndoRedoBlock * Enables/disable undo and redo operations. */ void UndoRedoBlock( bool aBlock = true ) { m_undoRedoBlocked = aBlock; } ///> @copydoc EDA_DRAW_FRAME::UseGalCanvas() void UseGalCanvas( bool aEnable ); ///> @copydoc PCB_BASE_FRAME::SetBoard() virtual void SetBoard( BOARD* aBoard ); protected: /// User defined rotation angle (in tenths of a degree). int m_rotationAngle; /// Is undo/redo operation currently blocked? bool m_undoRedoBlocked; /** * Function createArray * Create an array of the selected item (invokes the dialogue) * This function is shared between pcbnew and modedit, as it is virtually * the same */ void createArray(); /** * Function duplicateItem * Duplicate the specified item * This function is shared between pcbnew and modedit, as it is virtually * the same * @param aItem the item to duplicate * @aIncrement increment item reference (module ref, pad number, etc, * if appropriate) */ void duplicateItem( BOARD_ITEM* aItem, bool aIncrement ); /** * Function duplicateItems * Find and duplicate the currently selected items * @param aIncrement increment item reference (module ref, pad number, etc, * if appropriate) * * @note The implementer should find the selected item (and do processing * like finding parents when relevant, and then call * duplicateItem(BOARD_ITEM*, bool) above */ virtual void duplicateItems( bool aIncrement ) = 0; }; #endif