#ifndef SEARCH_STACK_H_ #define SEARCH_STACK_H_ #include #include /** * Class SEARCH_STACK * looks for files in a number of places. Augments wxPathList. * I chose the name because it sounded like a stack of work, as a reminder * that anything you put in here means searching work at some point in time. * (An alternative is to simply know where something is.) */ class SEARCH_STACK : public wxPathList { public: #if defined(DEBUG) void Show( const char* aPrefix ) const; #endif /** * Function FilenameWithRelativePathInSearchList * @return a short filename (with extension) with only a relative path if * this filename can be found in library paths * @param aFullFilename The filename with path and extension. */ wxString FilenameWithRelativePathInSearchList( const wxString& aFullFilename ); wxString FindValidPath( const wxString& aFileName ) const { #if 1 // might not be needed if( wxFileName::FileExists( aFileName ) ) return aFileName; else #endif return wxPathList::FindValidPath( aFileName ); } /** * Function AddPaths * insert or append path(s) * * @param aPaths = path or path list to add. paths must be * separated by ";" on windows, or ":" | ";" on unix. * * @param aIndex = insertion point, -1 for append. */ void AddPaths( const wxString& aPaths, int aIndex = -1 ); /** * Function RemovePaths * removes the given path(s) from the library path list * @param aPaths = path or list of paths to remove. If list, paths must be separated by * ";" on windows, or ":" | ";" on unix. */ void RemovePaths( const wxString& aPaths ); /** * Function LastVisitedPath * is a quirky function inherited from old code that seems to serve particular * needs in the UI. It returns what is called the last visited directory, or * if aSubPathToSearch is empty, the first path in this SEARCH_STACK * ( but not the CWD ). * * @todo add more here if you can figure it out. * * @param aSubPathToSearch is the preferred sub path to search in path list */ const wxString LastVisitedPath( const wxString& aSubPathToSearch = wxEmptyString ); }; #endif // SEARCH_STACK_H_