/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jaen-pierre.charras at wanadoo.fr * Copyright (C) 2015 Wayne Stambaugh * Copyright (C) 2004-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _LIB_ITEM_H_ #define _LIB_ITEM_H_ #include #include #include #include class LINE_READER; class OUTPUTFORMATTER; class LIB_SYMBOL; class PLOTTER; class LIB_PIN; class MSG_PANEL_ITEM; namespace KIFONT { class FONT; class METRICS; } using KIGFX::RENDER_SETTINGS; extern const int fill_tab[]; #define MINIMUM_SELECTION_DISTANCE 2 // Minimum selection distance in internal units /** * Helper for defining a list of pin object pointers. The list does not * use a Boost pointer class so the object pointers do not accidentally get * deleted when the container is deleted. */ typedef std::vector< LIB_PIN* > LIB_PINS; /** * The base class for drawable items used by schematic library symbols. */ class LIB_ITEM : public EDA_ITEM { public: LIB_ITEM( KICAD_T aType, LIB_SYMBOL* aSymbol = nullptr, int aUnit = 0, int aConvert = 0 ); // Do not create a copy constructor. The one generated by the compiler is adequate. virtual ~LIB_ITEM() { } // Define the enums for basic body styles enum BODY_STYLE : int { BASE = 1, DEMORGAN = 2 }; /** * The list of flags used by the #compare function. * * - UNIT This flag relaxes unit, conversion and pin number constraints. It is used for * #LIB_ITEM object unit comparisons. * - EQUALITY This flag relaxes ordering contstraints so that fields, etc. don't have to * appear in the same order to be considered equal. * - ERC This flag relaxes constraints on data that is settable in the schematic editor. It * compares only symbol-editor-only data. */ enum COMPARE_FLAGS : int { UNIT = 0x01, EQUALITY = 0x02, ERC = 0x04 }; /** * Provide a user-consumable name of the object type. Perform localization when * called so that run-time language selection works. */ virtual wxString GetTypeName() const = 0; static inline bool ClassOf( const EDA_ITEM* aItem ) { if( !aItem ) return false; switch ( aItem->Type() ) { case LIB_SHAPE_T: case LIB_TEXT_T: case LIB_TEXTBOX_T: case LIB_PIN_T: case LIB_FIELD_T: return true; default: break; } return false; } static wxString GetUnitDescription( int aUnit ); static wxString GetBodyStyleDescription( int aBodyStyle ); /** * Create a copy of this #LIB_ITEM (with a new Uuid). */ LIB_ITEM* Duplicate() const; /** * Begin drawing a symbol library draw item at \a aPosition. * * It typically would be called on a left click when a draw tool is selected in * the symbol library editor and one of the graphics tools is selected. * * @param aPosition The position in drawing coordinates where the drawing was started. * May or may not be required depending on the item being drawn. */ virtual void BeginEdit( const VECTOR2I& aPosition ) {} /** * Continue an edit in progress at \a aPosition. * * This is used to perform the next action while drawing an item. This would be * called for each additional left click when the mouse is captured while the item * is being drawn. * * @param aPosition The position of the mouse left click in drawing coordinates. * @return True if additional mouse clicks are required to complete the edit in progress. */ virtual bool ContinueEdit( const VECTOR2I& aPosition ) { return false; } /** * End an object editing action. * * This is used to end or abort an edit action in progress initiated by BeginEdit(). */ virtual void EndEdit( bool aClosed = false ) {} /** * Calculate the attributes of an item at \a aPosition when it is being edited. * * This method gets called by the Draw() method when the item is being edited. This * probably should be a pure virtual method but bezier curves are not yet editable in * the symbol library editor. Therefore, the default method does nothing. * * @param aPosition The current mouse position in drawing coordinates. */ virtual void CalcEdit( const VECTOR2I& aPosition ) {} /** * Draw an item * * @param aDC Device Context (can be null) * @param aOffset Offset to draw * @param aData Value or pointer used to pass others parameters, depending on body items. * Used for some items to force to force no fill mode ( has meaning only for * items what can be filled ). used in printing or moving objects mode or to * pass reference to the lib symbol for pins. * @param aTransform Transform Matrix (rotation, mirror ..) * @param aDimmed Dim the color on the printout */ virtual void Print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, void* aData, const TRANSFORM& aTransform, bool aDimmed ); virtual int GetPenWidth() const = 0; const wxString& GetDefaultFont() const; const KIFONT::METRICS& GetFontMetrics() const; virtual int GetEffectivePenWidth( const RENDER_SETTINGS* aSettings ) const { // For historical reasons, a stored value of 0 means "default width" and negative // numbers meant "don't stroke". if( GetPenWidth() < 0 ) return 0; else if( GetPenWidth() == 0 ) return std::max( aSettings->GetDefaultPenWidth(), aSettings->GetMinPenWidth() ); else return std::max( GetPenWidth(), aSettings->GetMinPenWidth() ); } LIB_SYMBOL* GetParent() const // Replace EDA_ITEM::GetParent() with a more useful return-type { return (LIB_SYMBOL*) m_parent; } /** * Return a measure of how likely the other object is to represent the same * object. The scale runs from 0.0 (definitely different objects) to 1.0 (same) * * This is a pure virtual function. Derived classes must implement this. */ virtual double Similarity( const LIB_ITEM& aItem ) const = 0; /** * Calculate the boilerplate similarity for all LIB_ITEMs without * preventing the use above of a pure virtual function that catches at compile * time when a new object has not been fully implemented */ double SimilarityBase( const LIB_ITEM& aItem ) const { double similarity = 1.0; if( m_unit != aItem.m_unit ) similarity *= 0.9; if( m_bodyStyle != aItem.m_bodyStyle ) similarity *= 0.9; if( m_private != aItem.m_private ) similarity *= 0.9; return similarity; } void ViewGetLayers( int aLayers[], int& aCount ) const override; bool HitTest( const VECTOR2I& aPosition, int aAccuracy = 0 ) const override { // This is just here to prevent annoying compiler warnings about hidden overloaded // virtual functions return EDA_ITEM::HitTest( aPosition, aAccuracy ); } bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override; /** * @return the boundary box for this, in library coordinates */ const BOX2I GetBoundingBox() const override { return EDA_ITEM::GetBoundingBox(); } /** * Display basic info (type, part and convert) about the current item in message panel. *

* This base function is used to display the information common to the * all library items. Call the base class from the derived class or the * common information will not be updated in the message panel. *

* @param aList is the list to populate. */ void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /** * Test LIB_ITEM objects for equivalence. * * @param aOther Object to test against. * @return True if object is identical to this object. */ virtual bool operator==( const LIB_ITEM& aOther ) const; bool operator==( const LIB_ITEM* aOther ) const { return *this == *aOther; } /** * Test if another draw item is less than this draw object. * * @param aOther - Draw item to compare against. * @return - True if object is less than this object. */ bool operator<( const LIB_ITEM& aOther) const; /** * Set the drawing object by \a aOffset from the current position. * * @param aOffset Coordinates to offset the item position. */ virtual void Offset( const VECTOR2I& aOffset ) = 0; /** * Move a draw object to \a aPosition. * * @param aPosition Position to move draw item to. */ virtual void MoveTo( const VECTOR2I& aPosition ) = 0; void SetPosition( const VECTOR2I& aPosition ) override { MoveTo( aPosition ); } /** * Mirror the draw object along the horizontal (X) axis about \a aCenter point. * * @param aCenter Point to mirror around. */ virtual void MirrorHorizontal( const VECTOR2I& aCenter ) = 0; /** * Mirror the draw object along the MirrorVertical (Y) axis about \a aCenter point. * * @param aCenter Point to mirror around. */ virtual void MirrorVertical( const VECTOR2I& aCenter ) = 0; /** * Rotate the object about \a aCenter point. * * @param aCenter Point to rotate around. * @param aRotateCCW True to rotate counter clockwise. False to rotate clockwise. */ virtual void Rotate( const VECTOR2I& aCenter, bool aRotateCCW = true ) = 0; /** * Plot the draw item using the plot object. * * @param aPlotter The plot object to plot to. * @param aBackground a poor-man's Z-order. The routine will get called twice, first with * aBackground true and then with aBackground false. * @param aOffset Plot offset position. * @param aFill Flag to indicate whether or not the object is filled. * @param aTransform The plot transform. * @param aDimmed if true, reduce color to background */ virtual void Plot( PLOTTER* aPlotter, bool aBackground, const VECTOR2I& aOffset, const TRANSFORM& aTransform, bool aDimmed ) const = 0; void SetUnit( int aUnit ) { m_unit = aUnit; } int GetUnit() const { return m_unit; } void SetBodyStyle( int aBodyStyle ) { m_bodyStyle = aBodyStyle; } int GetBodyStyle() const { return m_bodyStyle; } void SetPrivate( bool aPrivate ) { m_private = aPrivate; } bool IsPrivate() const { return m_private; } struct cmp_items { bool operator()( const LIB_ITEM* aFirst, const LIB_ITEM* aSecond ) const; }; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override { ShowDummy( os ); } #endif protected: /** * Provide the draw object specific comparison called by the == and < operators. * * The base object sort order which always proceeds the derived object sort order * is as follows: * - Symbol alternate part (DeMorgan) number. * - Symbol part number. * - KICAD_T enum value. * - Result of derived classes comparison. * * @note Make sure you call down to #LIB_ITEM::compare before doing any derived object * comparisons or you will break the sorting using the symbol library file format. * * @param aOther A reference to the other #LIB_ITEM to compare the arc against. * @param aCompareFlags The flags used to perform the comparison. * * @return An integer value less than 0 if the object is less than \a aOther object, * zero if the object is equal to \a aOther object, or greater than 0 if the * object is greater than \a aOther object. */ virtual int compare( const LIB_ITEM& aOther, int aCompareFlags = 0 ) const; /** * Print the item to \a aDC. * * @param aOffset A reference to a wxPoint object containing the offset where to draw * from the object's current position. * @param aData A pointer to any object specific data required to perform the draw. * @param aTransform A reference to a #TRANSFORM object containing drawing transform. */ virtual void print( const RENDER_SETTINGS* aSettings, const VECTOR2I& aOffset, void* aData, const TRANSFORM& aTransform, bool aDimmed ) = 0; private: friend class LIB_SYMBOL; protected: /** * Unit identification for multiple parts per package. Set to 0 if the item is common * to all units. */ int m_unit; /** * Shape identification for alternate body styles. Set 0 if the item is common to all * body styles. This is typially used for representing DeMorgan variants in KiCad. */ int m_bodyStyle; /** * Private items are shown only in the Symbol Editor. */ bool m_private; }; #endif // _LIB_ITEM_H_