/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Copyright (C) 2016-2019 KiCad Developers, see AUTHORS.txt for contributors. * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "pns_arc.h" #include "pns_dragger.h" #include "pns_shove.h" #include "pns_router.h" #include "pns_debug_decorator.h" #include "pns_walkaround.h" namespace PNS { DRAGGER::DRAGGER( ROUTER* aRouter ) : DRAG_ALGO( aRouter ) { m_world = NULL; m_lastNode = NULL; m_mode = DM_SEGMENT; m_draggedSegmentIndex = 0; m_dragStatus = false; m_currentMode = RM_MarkObstacles; m_freeAngleMode = false; } DRAGGER::~DRAGGER() { } bool DRAGGER::startDragSegment( const VECTOR2D& aP, SEGMENT* aSeg ) { int w2 = aSeg->Width() / 2; m_draggedLine = m_world->AssembleLine( aSeg, &m_draggedSegmentIndex ); if( m_shove ) { m_shove->SetInitialLine( m_draggedLine ); } auto distA = ( aP - aSeg->Seg().A ).EuclideanNorm(); auto distB = ( aP - aSeg->Seg().B ).EuclideanNorm(); if( distA <= w2 ) { m_mode = DM_CORNER; } else if( distB <= w2 ) { //todo (snh) Adjust segment for arcs m_draggedSegmentIndex++; m_mode = DM_CORNER; } else if ( m_freeAngleMode ) { if( distB < distA ) { m_draggedSegmentIndex++; } m_mode = DM_CORNER; } else { m_mode = DM_SEGMENT; } return true; } bool DRAGGER::startDragArc( const VECTOR2D& aP, ARC* aArc ) { m_draggedLine = m_world->AssembleLine( aArc, &m_draggedSegmentIndex ); m_shove->SetInitialLine( m_draggedLine ); m_mode = DM_ARC; return true; } bool DRAGGER::startDragVia( VIA* aVia ) { m_initialVia = aVia->MakeHandle(); m_draggedVia = m_initialVia; m_mode = DM_VIA; return true; } const ITEM_SET DRAGGER::findViaFanoutByHandle ( NODE *aNode, const VIA_HANDLE& handle ) { ITEM_SET rv; JOINT* jt = aNode->FindJoint( handle.pos, handle.layers.Start(), handle.net ); if( !jt ) return rv; for( ITEM* item : jt->LinkList() ) { if( item->OfKind( ITEM::SEGMENT_T | ITEM::ARC_T ) ) { int segIndex; LINKED_ITEM* seg = ( LINKED_ITEM*) item; LINE l = aNode->AssembleLine( seg, &segIndex ); if( segIndex != 0 ) l.Reverse(); rv.Add( l ); } else if ( item->OfKind( ITEM::VIA_T )) { rv.Add( item ); } } return rv; } bool DRAGGER::Start( const VECTOR2I& aP, ITEM_SET& aPrimitives ) { if( aPrimitives.Empty() ) return false; ITEM* startItem = aPrimitives[0]; m_lastNode = NULL; m_draggedItems.Clear(); m_currentMode = Settings().Mode(); m_freeAngleMode = (m_mode & DM_FREE_ANGLE); if( m_currentMode == RM_Shove && !m_freeAngleMode ) { m_shove = std::make_unique( m_world, Router() ); m_shove->SetLogger( Logger() ); m_shove->SetDebugDecorator( Dbg() ); } startItem->Unmark( MK_LOCKED ); wxLogTrace( "PNS", "StartDragging: item %p [kind %d]", startItem, (int) startItem->Kind() ); switch( startItem->Kind() ) { case ITEM::SEGMENT_T: return startDragSegment( aP, static_cast( startItem ) ); case ITEM::VIA_T: return startDragVia( static_cast( startItem ) ); case ITEM::ARC_T: return startDragArc( aP, static_cast( startItem ) ); default: return false; } } void DRAGGER::SetMode( int aMode ) { m_mode = aMode; } bool DRAGGER::dragMarkObstacles( const VECTOR2I& aP ) { // fixme: rewrite using shared_ptr... if( m_lastNode ) { delete m_lastNode; m_lastNode = nullptr; } m_lastNode = m_world->Branch(); switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { //TODO: Make threshhold configurable int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0; LINE origLine( m_draggedLine ); LINE dragged( m_draggedLine ); dragged.SetSnapThreshhold( thresh ); dragged.ClearLinks(); if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex, m_freeAngleMode ); m_lastNode->Remove( origLine ); m_lastNode->Add( dragged ); m_draggedItems.Clear(); m_draggedItems.Add( dragged ); break; } case DM_VIA: // fixme... { dragViaMarkObstacles( m_initialVia, m_lastNode, aP ); break; } } if( Settings().CanViolateDRC() ) m_dragStatus = true; else m_dragStatus = !m_world->CheckColliding( m_draggedItems ); return true; } void DRAGGER::dragViaMarkObstacles( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP ) { m_draggedItems.Clear(); ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle ); if( fanout.Empty() ) { return; } for( ITEM* item : fanout.Items() ) { if( const LINE* l = dyn_cast( item ) ) { LINE origLine( *l ); LINE draggedLine( *l ); draggedLine.DragCorner( aP, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode ); draggedLine.ClearLinks(); m_draggedItems.Add( draggedLine ); m_lastNode->Remove( origLine ); m_lastNode->Add( draggedLine ); } else if ( VIA *via = dyn_cast( item ) ) { auto nvia = Clone( *via ); nvia->SetPos( aP ); m_draggedItems.Add( nvia.get() ); m_lastNode->Remove( via ); m_lastNode->Add( std::move( nvia ) ); } } } void DRAGGER::dragViaWalkaround( const VIA_HANDLE& aHandle, NODE* aNode, const VECTOR2I& aP ) { m_draggedItems.Clear(); ITEM_SET fanout = findViaFanoutByHandle( aNode, aHandle ); if( fanout.Empty() ) { return; } for( ITEM* item : fanout.Items() ) { if( const LINE* l = dyn_cast( item ) ) { LINE origLine( *l ); LINE draggedLine( *l ); draggedLine.DragCorner( aP, origLine.CLine().Find( aHandle.pos ), m_freeAngleMode ); draggedLine.ClearLinks(); m_draggedItems.Add( draggedLine ); m_lastNode->Remove( origLine ); m_lastNode->Add( draggedLine ); } else if ( VIA *via = dyn_cast( item ) ) { auto nvia = Clone( *via ); nvia->SetPos( aP ); m_draggedItems.Add( nvia.get() ); m_lastNode->Remove( via ); m_lastNode->Add( std::move( nvia ) ); } } } void DRAGGER::optimizeAndUpdateDraggedLine( LINE& dragged, SEG& aDraggedSeg, const VECTOR2I& aP ) { VECTOR2D lockV; dragged.ClearLinks(); dragged.Unmark(); lockV = dragged.CLine().NearestPoint( aP ); if( Settings().GetOptimizeDraggedTrack() ) { OPTIMIZER optimizer( m_lastNode ); optimizer.SetEffortLevel( OPTIMIZER::MERGE_SEGMENTS | OPTIMIZER::KEEP_TOPOLOGY ); int startV = dragged.CLine().Find( aDraggedSeg.A ); int endV = dragged.CLine().Find( aDraggedSeg.B ); if ( endV > startV ) { std::swap(endV, startV); } if( startV >= 0 && endV >= 0) { optimizer.SetPreserveVertex( aP ); optimizer.SetRestrictVertexRange( startV, endV ); optimizer.Optimize( &dragged ); } } m_lastNode->Add( dragged ); m_draggedItems.Clear(); m_draggedItems.Add( dragged ); } bool DRAGGER::dragWalkaround( const VECTOR2I& aP ) { bool ok = false; // fixme: rewrite using shared_ptr... if( m_lastNode ) { delete m_lastNode; m_lastNode = nullptr; } m_lastNode = m_world->Branch(); switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 4 : 0; LINE dragged( m_draggedLine ); LINE origLine( m_draggedLine ); if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex ); if ( m_world->CheckColliding( &dragged ) ) { WALKAROUND walkaround( m_lastNode, Router() ); walkaround.SetSolidsOnly( false ); walkaround.SetDebugDecorator( Dbg() ); walkaround.SetLogger( Logger() ); walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() ); WALKAROUND::RESULT wr = walkaround.Route( dragged ); //Dbg()->AddLine( wr.lineCw.CLine(), 3, 200000 ); //Dbg()->AddLine( wr.lineCcw.CLine(), 2, 200000 ); if( wr.statusCcw == WALKAROUND::DONE && wr.statusCw == WALKAROUND::DONE ) { dragged = ( wr.lineCw.CLine().Length() < wr.lineCcw.CLine().Length() ? wr.lineCw : wr.lineCcw ); ok = true; } else if ( wr.statusCw == WALKAROUND::DONE ) { dragged = wr.lineCw; ok = true; } else if ( wr.statusCcw == WALKAROUND::DONE ) { dragged = wr.lineCcw; ok = true; } } else { ok = true; } if(ok) { m_lastNode->Remove( origLine ); SEG dummy; optimizeAndUpdateDraggedLine( dragged, dummy, aP ); } break; } case DM_VIA: // fixme... { dragViaWalkaround( m_initialVia, m_lastNode, aP ); break; } } m_dragStatus = ok; return true; } bool DRAGGER::dragShove( const VECTOR2I& aP ) { bool ok = false; if( m_lastNode ) { delete m_lastNode; m_lastNode = NULL; } switch( m_mode ) { case DM_SEGMENT: case DM_CORNER: { //TODO: Make threshhold configurable int thresh = Settings().SmoothDraggedSegments() ? m_draggedLine.Width() / 2 : 0; LINE dragged( m_draggedLine ); dragged.SetSnapThreshhold( thresh ); if( m_mode == DM_SEGMENT ) dragged.DragSegment( aP, m_draggedSegmentIndex ); else dragged.DragCorner( aP, m_draggedSegmentIndex ); SHOVE::SHOVE_STATUS st = m_shove->ShoveLines( dragged ); if( st == SHOVE::SH_OK ) ok = true; else if( st == SHOVE::SH_HEAD_MODIFIED ) { dragged = m_shove->NewHead(); ok = true; } m_lastNode = m_shove->CurrentNode()->Branch(); if( ok ) { VECTOR2D lockV; dragged.ClearLinks(); dragged.Unmark(); lockV = dragged.CLine().NearestPoint( aP ); if( Settings().GetOptimizeDraggedTrack() ) { OPTIMIZER::Optimize( &dragged, OPTIMIZER::MERGE_SEGMENTS | OPTIMIZER::KEEP_TOPOLOGY | OPTIMIZER::PRESERVE_VERTEX, m_lastNode, lockV ); } m_lastNode->Add( dragged ); m_draggedItems.Clear(); m_draggedItems.Add( dragged ); } break; } case DM_VIA: { VIA_HANDLE newVia; SHOVE::SHOVE_STATUS st = m_shove->ShoveDraggingVia( m_draggedVia, aP, newVia ); if( st == SHOVE::SH_OK || st == SHOVE::SH_HEAD_MODIFIED ) ok = true; m_lastNode = m_shove->CurrentNode()->Branch(); if( newVia.valid ) m_draggedVia = newVia; m_draggedItems.Clear(); break; } } m_dragStatus = ok; return ok; } bool DRAGGER::FixRoute() { NODE* node = CurrentNode(); if( node ) { // Collisions still prevent fixing unless "Allow DRC violations" is checked if( !m_dragStatus ) return false; Router()->CommitRouting( node ); return true; } return false; } bool DRAGGER::Drag( const VECTOR2I& aP ) { if( m_freeAngleMode ) return dragMarkObstacles( aP ); switch( m_currentMode ) { case RM_MarkObstacles: return dragMarkObstacles( aP ); case RM_Shove: case RM_Smart: return dragShove( aP ); case RM_Walkaround: return dragWalkaround( aP ); default: return false; } } NODE* DRAGGER::CurrentNode() const { return m_lastNode; } const ITEM_SET DRAGGER::Traces() { return m_draggedItems; } }