/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2013 Wayne Stambaugh * Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef WX_GERBER_STRUCT_H #define WX_GERBER_STRUCT_H #include #include #include #include #include #include #include #include #define NO_AVAILABLE_LAYERS UNDEFINED_LAYER class DCODE_SELECTION_BOX; class GERBER_LAYER_WIDGET; class GBR_LAYER_BOX_SELECTOR; class GERBER_DRAW_ITEM; class GERBER_FILE_IMAGE; class GERBER_FILE_IMAGE_LIST; class GERBVIEW_SETTINGS; class REPORTER; class SELECTION; class wxStaticText; /** * The main window used in GerbView. */ #define GERBVIEW_FRAME_NAME wxT( "GerberFrame" ) class GERBVIEW_FRAME : public EDA_DRAW_FRAME { public: GERBVIEW_FRAME( KIWAY* aKiway, wxWindow* aParent ); ~GERBVIEW_FRAME(); void doCloseWindow() override; bool OpenProjectFiles( const std::vector& aFileSet, int aCtl ) override; /** * Load a list of Gerber and NC drill files and updates the view based on them. * * @param aPath is the base path for the filenames if they are relative * @param aFilenameList is a list of filenames to load * @param aFileType is a list of type of files to load (0 = Gerber, 1 = NC drill, 2 Autodetect) * Successfully autodetected files will have their type changed * @return true if every file loaded successfully */ bool LoadListOfGerberAndDrillFiles( const wxString& aPath, const wxArrayString& aFilenameList, std::vector* aFileType ); // Virtual basic functions: void ReCreateHToolbar() override; void ReCreateAuxiliaryToolbar() override; /** * Create or update the right vertical toolbar. */ void ReCreateVToolbar() override; /** * Create or update the left vertical toolbar (option toolbar) */ void ReCreateOptToolbar() override; void ReCreateMenuBar() override; void UpdateStatusBar() override; void UpdateToolbarControlSizes() override; GERBVIEW_SETTINGS* gvconfig() const; /// Updates the GAL with display settings changes void ApplyDisplaySettingsToGAL(); /** * @return 0 for fast mode (not fully compatible with negative objects) * 1 for exact mode, write mode * 2 for exact mode, OR mode (transparency mode) */ int GetDisplayMode() { return m_displayMode; } /** * @param aMode = 0 for fast mode * 1 for exact mode, write mode * 2 for exact mode, OR mode (transparency mode) */ void SetDisplayMode( int aMode ) { m_displayMode = aMode; } /** * Test whether a given element category is visible. Keep this as an inline function. * * @param aLayerID is an item id from the enum GERBVIEW_LAYER_ID * @return bool - true if the element is visible. */ bool IsElementVisible( int aLayerID ) const; /** * Change the visibility of an element category. * * @param aItemIdVisible is an item id from the enum GERBVIEW_LAYER_ID * @param aNewState = The new visibility state of the element category * (see enum PCB) */ void SetElementVisibility( int aLayerID, bool aNewState ); /** * @param aVisible true if the grid must be shown. */ void SetGridVisibility( bool aVisible ) override; /** * A proxy function that calls the correspondent function in m_BoardSettings. * * @return #LSET of the visible layers */ LSET GetVisibleLayers() const; /** * A proxy function that calls the correspondent function in m_BoardSettings. * * @param aLayerMask The new set of visible layers */ void SetVisibleLayers( LSET aLayerMask ); /** * Test whether a given layer is visible. * * @param aLayer The layer to be tested (still 0-31!) * @return true if the layer is visible. */ bool IsLayerVisible( int aLayer ) const; /** * Return the color of a gerber visible element. */ COLOR4D GetVisibleElementColor( int aLayerID ); void SetVisibleElementColor( int aLayerID, const COLOR4D& aColor ); COLOR4D GetLayerColor( int aLayer ) const; void SetLayerColor( int aLayer, const COLOR4D& aColor ); /** * Change out all the layers in m_Layers; called upon loading new gerber files. */ void ReFillLayerWidget(); /** * change the currently active layer to \a aLayer and update the #GERBER_LAYER_WIDGET. */ void SetActiveLayer( int aLayer, bool doLayerWidgetUpdate = true ); /** * Return the active layer. */ int GetActiveLayer() const { return m_activeLayer; } /** * Find the next empty layer. * * If no empty layers are found, #NO_AVAILABLE_LAYERS is return. * * @return The first empty layer found or #NO_AVAILABLE_LAYERS. */ int getNextAvailableLayer() const; /** * Update the currently "selected" layer within the #GERBER_LAYER_WIDGET. * The currently active layer is defined by the return value of GetActiveLayer(). *

* This function cannot be inline without including layer_widget.h in here and we do not * want to do that. */ void syncLayerWidget(); /** * Update the currently "selected" layer within m_SelLayerBox. * The currently active layer, as defined by the return value of GetActiveLayer(). * * @param aRebuildLayerBox true to rebuild the layer box of false to just update the selection. */ void syncLayerBox( bool aRebuildLayerBox = false ); /** * Display the short filename (if exists) of the selected layer on the caption of the main * GerbView window and some other parameters. * * - Name of the layer (found in the gerber file: LN <name> command) in the status bar * - Name of the Image (found in the gerber file: IN <name> command) in the status bar * and other data in toolbar */ void UpdateTitleAndInfo(); /** * Display the current grid pane on the status bar. */ void DisplayGridMsg() override; void LoadSettings( APP_SETTINGS_BASE* aCfg ) override; void SaveSettings( APP_SETTINGS_BASE* aCfg ) override; COLOR_SETTINGS* GetColorSettings( bool aForceRefresh = false ) const override; void ToggleLayerManager(); void ShowChangedLanguage() override; /// Handles the changing of the highlighted component/net/attribute void OnSelectHighlightChoice( wxCommandEvent& event ); /** * Select the active DCode for the current active layer. * Items using this DCode are highlighted. */ void OnSelectActiveDCode( wxCommandEvent& event ); /** * Select the active layer: * - if a file is loaded, it is loaded in this layer * - this layer is displayed on top of other layers */ void OnSelectActiveLayer( wxCommandEvent& event ); /** * Called on a display mode selection. * * Mode selection can be fast display or exact mode with stacked images or with transparency. */ void OnSelectDisplayMode( wxCommandEvent& event ); /** * Called on request of application quit. */ void OnQuit( wxCommandEvent& event ); void OnUpdateDrawMode( wxUpdateUIEvent& aEvent ); void OnUpdateSelectDCode( wxUpdateUIEvent& aEvent ); void OnUpdateLayerSelectBox( wxUpdateUIEvent& aEvent ); /** * Delete the current data and loads a Gerber file selected from history list on current layer. */ void OnGbrFileHistory( wxCommandEvent& event ); /** * Delete the current data and load a drill file in Excellon format selected from * history list on current layer. */ void OnDrlFileHistory( wxCommandEvent& event ); /** * Delete the current data and load a zip archive file selected from the * history list. The archive is expected containing a set of gerber and drill file */ void OnZipFileHistory( wxCommandEvent& event ); /** * Delete the current data and load a gerber job file selected from the history list. */ void OnJobFileHistory( wxCommandEvent& event ); /** * Extract gerber and drill files from the zip archive, and load them. * * @param aFullFileName is the full filename of the zip archive * @param aReporter a REPORTER to collect warning and error messages * @return true if OK, false if a file cannot be readable */ bool unarchiveFiles( const wxString& aFullFileName, REPORTER* aReporter = nullptr ); /** * Load a given file or selected file(s), if the filename is empty. * * @param aFileName - file name with full path to open or empty string. * if empty string: a dialog will be opened to select one or * a set of files * @return true if file was opened successfully. */ bool LoadAutodetectedFiles( const wxString& aFileName ); /** * Load a given Gerber file or selected file(s), if the filename is empty. * * @param aFileName - file name with full path to open or empty string. * if empty string: a dialog will be opened to select one or * a set of files * @return true if file was opened successfully. */ bool LoadGerberFiles( const wxString& aFileName ); bool Read_GERBER_File( const wxString& GERBER_FullFileName ); /** * Load a drill (EXCELLON) file or many files. * * @param aFileName - void string or file name with full path to open or empty string to * open a new file. In this case one one file is loaded * if empty string: user will be prompted for filename(s) * @return true if file was opened successfully. */ bool LoadExcellonFiles( const wxString& aFileName ); bool Read_EXCELLON_File( const wxString& aFullFileName ); /** * Load a zipped archive file. * * @param aFileName - void string or file name with full path to open or empty string to * open a new file. * if empty string: user will be prompted for filename(s) * @return true if file was opened successfully. */ bool LoadZipArchiveFile( const wxString& aFileName ); /** * Load a Gerber job file, and load gerber files found in job files. * * @param aFileName - void string or file name with full path to open or empty string to * open a new file. * if empty string: user will be prompted for filename(s) * @return true if file(s) was opened successfully. */ bool LoadGerberJobFile( const wxString& aFileName ); // PCB handling bool Clear_DrawLayers( bool query ); void Erase_Current_DrawLayer( bool query ); void SortLayersByFileExtension(); void SortLayersByX2Attributes(); /** * Takes a layer remapping and reorders the layers. * * @param remapping A map of old layer number -> new layer number mapping. * Generally sourced from the SortImagesBy* functions. */ void RemapLayers( std::unordered_map remapping ); /** * Update each layers' differential option. Needed when diff mode changes or the active layer * changes (due to changing rendering order) which matters for diff mode but not otherwise. */ void UpdateDiffLayers(); /* * Do nothing in GerbView. */ void SaveCopyInUndoList( GERBER_DRAW_ITEM* aItemToCopy, UNDO_REDO aTypeCommand = UNDO_REDO::UNSPECIFIED ) { } /** * Create a new entry in undo list of commands and add a list of pickers to handle a list * of items. * * @param aItemsList = the list of items modified by the command to undo * @param aTypeCommand = command type (see enum UNDO_REDO) * @param aTransformPoint = the reference point of the transformation, * for commands like move */ void SaveCopyInUndoList( const PICKED_ITEMS_LIST& aItemsList, UNDO_REDO aTypeCommand ) { // currently: do nothing in GerbView. } ///< @copydoc EDA_DRAW_FRAME::ActivateGalCanvas void ActivateGalCanvas() override; /** * Called after the preferences dialog is run. */ void CommonSettingsChanged( bool aEnvVarsChanged, bool aTextVarsChanged ) override; SELECTION& GetCurrentSelection() override; /** * Set the m_gerberLayout member in such as way as to ensure deleting any previous * GBR_LAYOUT. * @param aLayout The GBR_LAYOUT to put into the frame. */ void SetLayout( GBR_LAYOUT* aLayout ) { delete m_gerberLayout; m_gerberLayout = aLayout; } GBR_LAYOUT* GetGerberLayout() const { wxASSERT( m_gerberLayout ); return m_gerberLayout; } /** * Accessors to GERBER_FILE_IMAGE_LIST and GERBER_FILE_IMAGE data */ GERBER_FILE_IMAGE_LIST* GetImagesList() const { return m_gerberLayout->GetImagesList(); } GERBER_FILE_IMAGE* GetGbrImage( int aIdx ) const; unsigned ImagesMaxCount() const; ///< The max number of file images void SetPageSettings( const PAGE_INFO& aPageSettings ) override; const PAGE_INFO& GetPageSettings() const override; const wxSize GetPageSizeIU() const override; const VECTOR2I& GetGridOrigin() const override { return m_grid_origin; } void SetGridOrigin( const VECTOR2I& aPoint ) override { m_grid_origin = aPoint; } const TITLE_BLOCK& GetTitleBlock() const override; void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) override; /** * Show the dialog box for layer selection. * * Providing the option to also display a "(Deselect)" radiobutton makes the * GerbView's "Export to Pcbnew" command) more "user friendly", * by permitting any layer to be "deselected" immediately after its * corresponding radiobutton has been clicked on. (It would otherwise be * necessary to first cancel the "Select Layer:" dialog box (invoked after a * different radiobutton is clicked on) prior to then clicking on the "Deselect" * button provided within the "Layer selection:" dialog box). * * @param aDefaultLayer = Preselection (NB_PCB_LAYERS for "(Deselect)" layer) * @param aCopperLayerCount = number of copper layers * @param aGerberName = Name of Gerber file to select KiCad layer for * @return new layer value (NB_PCB_LAYERS when "(Deselect)" radiobutton selected), * or -1 if canceled */ int SelectPCBLayer( int aDefaultLayer, int aCopperLayerCount, const wxString& aGerberName ); /** * @return the color of the grid */ COLOR4D GetGridColor() override; ///< @copydoc EDA_DRAW_FRAME::SetGridColor() virtual void SetGridColor( const COLOR4D& aColor ) override; const BOX2I GetDocumentExtents( bool aIncludeAllVisible = true ) const override { wxASSERT( m_gerberLayout ); return m_gerberLayout->ViewBBox(); } DECLARE_EVENT_TABLE() protected: void setupUIConditions() override; private: void updateComponentListSelectBox(); void updateNetnameListSelectBox(); void updateAperAttributesSelectBox(); void updateDCodeSelectBox(); void unitsChangeRefresh() override; // See class EDA_DRAW_FRAME void OnClearJobFileHistory( wxCommandEvent& aEvent ); void OnClearZipFileHistory( wxCommandEvent& aEvent ); void OnClearDrlFileHistory( wxCommandEvent& aEvent ); void OnClearGbrFileHistory( wxCommandEvent& aEvent ); void DoWithAcceptedFiles() override; /** * Loads the file provided or shows a dialog to get the file(s) from the user. * * @param aFileName Name of the file to open. Shows a dialog if not specified. * @param dialogFiletypes File extensions to pass to the dialog if necessary * @param dialogTitle Dialog title to use if necessary * @param filetype Type of file for parsing, 0 = gerber, 1 = drill, 2 = autodetect * * @return true if success opening all files, false otherwise */ bool LoadFileOrShowDialog( const wxString& aFileName, const wxString& dialogFiletypes, const wxString& dialogTitle, const int filetype ); // The Tool Framework initialization void setupTools(); public: wxChoice* m_SelComponentBox; // a choice box to display and highlight component // graphic items wxChoice* m_SelNetnameBox; // a choice box to display and highlight netlist // graphic items wxChoice* m_SelAperAttributesBox; // a choice box to display aperture attributes and // highlight items GBR_LAYER_BOX_SELECTOR* m_SelLayerBox; // The combobox to select the current active // graphic layer // (which is drawn on top on the other layers DCODE_SELECTION_BOX* m_DCodeSelector; // a list box to select the dcode Id to highlight. wxTextCtrl* m_TextInfo; // a wxTextCtrl used to display some info about // gerber data (format..) GERBER_LAYER_WIDGET* m_LayersManager; protected: FILE_HISTORY m_zipFileHistory; FILE_HISTORY m_drillFileHistory; FILE_HISTORY m_jobFileHistory; wxString m_lastFileName; // The last filename chosen to be proposed to the // user. private: int m_displayMode; // Gerber images ("layers" in Gerbview) can be drawn: // - in fast mode (write mode) but if there are negative // items only the last image is correctly drawn (no // problem to see only one image or when no negative items) // - in "exact" mode (but slower) in write mode: // last image covers previous images // - in "exact" mode (also slower) in OR mode // (transparency mode) // m_displayMode = 0, 1 or 2 bool m_show_layer_manager_tools; GBR_LAYOUT* m_gerberLayout; int m_activeLayer; VECTOR2I m_grid_origin; PAGE_INFO m_paper; // used only to show paper limits to screen wxStaticText* m_cmpText; // a message on the auxiliary toolbar, // relative to the m_SelComponentBox wxStaticText* m_netText; // a message on the auxiliary toolbar, // relative to the m_SelNetnameBox wxStaticText* m_apertText; // a message on the auxiliary toolbar, // relative to the m_SelAperAttributesBox wxStaticText* m_dcodeText; // a message on the auxiliary toolbar, // relative to the m_DCodeSelector }; #endif /* WX_GERBER_STRUCT_H */