/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright 2013-2017 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #ifdef __WXDEBUG__ #include #include #endif /* __WXDEBUG__ */ using namespace KIGFX; /** * Flag to enable debug output of the GAL OpenGL cached container. * * Use "KICAD_GAL_CACHED_CONTAINER" to enable GAL OpenGL cached container tracing. * * @ingroup trace_env_vars */ static const wxChar* const traceGalCachedContainer = wxT( "KICAD_GAL_CACHED_CONTAINER" ); CACHED_CONTAINER_RAM::CACHED_CONTAINER_RAM( unsigned int aSize ) : CACHED_CONTAINER( aSize ), m_verticesBuffer( 0 ) { glGenBuffers( 1, &m_verticesBuffer ); checkGlError( "generating vertices buffer", __FILE__, __LINE__ ); m_vertices = static_cast( malloc( aSize * VERTEX_SIZE ) ); if( !m_vertices ) throw std::bad_alloc(); } CACHED_CONTAINER_RAM::~CACHED_CONTAINER_RAM() { if( glDeleteBuffers ) glDeleteBuffers( 1, &m_verticesBuffer ); free( m_vertices ); } void CACHED_CONTAINER_RAM::Unmap() { if( !m_dirty ) return; // Upload vertices coordinates and shader types to GPU memory glBindBuffer( GL_ARRAY_BUFFER, m_verticesBuffer ); checkGlError( "binding vertices buffer", __FILE__, __LINE__ ); glBufferData( GL_ARRAY_BUFFER, m_maxIndex * VERTEX_SIZE, m_vertices, GL_STREAM_DRAW ); checkGlError( "transferring vertices", __FILE__, __LINE__ ); glBindBuffer( GL_ARRAY_BUFFER, 0 ); checkGlError( "unbinding vertices buffer", __FILE__, __LINE__ ); } bool CACHED_CONTAINER_RAM::defragmentResize( unsigned int aNewSize ) { wxLogTrace( traceGalCachedContainer, wxT( "Resizing & defragmenting container (memcpy) from %d to %d" ), m_currentSize, aNewSize ); // No shrinking if we cannot fit all the data if( usedSpace() > aNewSize ) return false; #ifdef __WXDEBUG__ PROF_COUNTER totalTime; #endif /* __WXDEBUG__ */ VERTEX* newBufferMem = static_cast( malloc( aNewSize * VERTEX_SIZE ) ); if( !newBufferMem ) throw std::bad_alloc(); defragment( newBufferMem ); // Switch to the new vertex buffer free( m_vertices ); m_vertices = newBufferMem; #ifdef __WXDEBUG__ totalTime.Stop(); wxLogTrace( traceGalCachedContainer, "Defragmented container storing %d vertices / %.1f ms", m_currentSize - m_freeSpace, totalTime.msecs() ); #endif /* __WXDEBUG__ */ m_freeSpace += ( aNewSize - m_currentSize ); m_currentSize = aNewSize; // Now there is only one big chunk of free memory m_freeChunks.clear(); m_freeChunks.insert( std::make_pair( m_freeSpace, m_currentSize - m_freeSpace ) ); m_dirty = true; return true; }