/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ccontainer.cpp * @brief */ #include "ccontainer.h" #include CGENERICCONTAINER::CGENERICCONTAINER() { m_objects.clear(); m_bbox.Reset(); } void CGENERICCONTAINER::Clear() { if( !m_objects.empty() ) { for( LIST_OBJECT::iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii ) { delete *ii; *ii = NULL; } m_objects.clear(); } m_bbox.Reset(); } CGENERICCONTAINER::~CGENERICCONTAINER() { Clear(); } void CGENERICCONTAINER::ConvertTo( CONST_VECTOR_OBJECT &aOutVector ) const { aOutVector.resize( m_objects.size() ); if( !m_objects.empty() ) { unsigned int i = 0; for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii ) { wxASSERT( (*ii) != NULL ); aOutVector[i++] = static_cast(*ii); } } } bool CCONTAINER::Intersect( const RAY &aRay, HITINFO &aHitInfo ) const { if( !m_bbox.Intersect( aRay ) ) return false; bool hitted = false; for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii ) { const COBJECT *object = static_cast(*ii); if( object->Intersect( aRay, aHitInfo) ) hitted = true; } return hitted; } bool CCONTAINER::IntersectP( const RAY &aRay, float aMaxDistance ) const { /* if( !m_bbox.Inside( aRay.m_Origin ) ) if( !m_bbox.Intersect( aRay ) ) return false; */ for( LIST_OBJECT::const_iterator ii = m_objects.begin(); ii != m_objects.end(); ++ii ) { const COBJECT *object = static_cast(*ii); if( object->IntersectP( aRay, aMaxDistance ) ) return true; } return false; }