/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2009 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 1992-2023 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SCREEN_H #define SCREEN_H #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // SCH_SYMBOL_INSTANCE #include #include #include #include #include class BUS_ALIAS; class EDA_ITEM; class LIB_SYMBOL; class LIB_PIN; class SCH_SYMBOL; class SCH_LINE; class SCH_LABEL_BASE; class PLOTTER; class REPORTER; class SCH_IO_ALTIUM; class SCH_EDIT_FRAME; class SCH_SHEET_LIST; class SCH_IO_KICAD_SEXPR_PARSER; class SCH_IO_KICAD_SEXPR; enum SCH_LINE_TEST_T { ENTIRE_LENGTH_T, END_POINTS_ONLY_T, EXCLUDE_END_POINTS_T }; struct PICKED_SYMBOL { LIB_ID LibId; int Unit; int Convert; std::vector> Fields; PICKED_SYMBOL() : Unit( 1 ), Convert( 1 ) { } }; class SCH_SCREEN : public BASE_SCREEN { public: SCH_SCREEN( EDA_ITEM* aParent = nullptr ); ~SCH_SCREEN(); SCHEMATIC* Schematic() const; /** * Gets the full RTree, usually for iterating. * N.B. The iteration order of the RTree is not readily apparent and will change * if/when you add or move items and the RTree is re-balanced. Any exposure of the * RTree contents to the user MUST be sorted before being presented. See * SCH_IO_KICAD_SEXPR::Format() or SCH_EDITOR_CONTROL::nextMatch() for examples. * * @return Complete RTree of the screen's items */ EE_RTREE& Items() { return m_rtree; } const EE_RTREE& Items() const { return m_rtree; } bool IsEmpty() const { return m_rtree.empty(); } bool HasItems( KICAD_T aItemType ) const; bool HasSheets() const { return HasItems( SCH_SHEET_T ); } static bool ClassOf( const EDA_ITEM* aItem ); virtual wxString GetClass() const override { return wxT( "SCH_SCREEN" ); } void SetFileFormatVersionAtLoad( int aVersion ) { m_fileFormatVersionAtLoad = aVersion; } int GetFileFormatVersionAtLoad() const { return m_fileFormatVersionAtLoad; } const PAGE_INFO& GetPageSettings() const { return m_paper; } void SetPageSettings( const PAGE_INFO& aPageSettings ) { m_paper = aPageSettings; } /** * Set the file name for this screen to \a aFileName. * * @note Screen file names must be absolute or empty. Absolute file names do not have to * exist yet in the case of a new schematic file but file names cannot be relative. * * @param aFileName is the absolute file name and path of the screen. */ void SetFileName( const wxString& aFileName ); const wxString& GetFileName() const { return m_fileName; } void SetFileReadOnly( bool aIsReadOnly ) { m_isReadOnly = aIsReadOnly; } bool IsReadOnly() const { return m_isReadOnly; } void SetFileExists( bool aFileExists ) { m_fileExists = aFileExists; } bool FileExists() const { return m_fileExists; } const VECTOR2I& GetAuxOrigin() const { return m_aux_origin; } void SetAuxOrigin( const VECTOR2I& aPosition ) { m_aux_origin = aPosition; } const TITLE_BLOCK& GetTitleBlock() const { return m_titles; } void SetTitleBlock( const TITLE_BLOCK& aTitleBlock ) { m_titles = aTitleBlock; } void DecRefCount(); void IncRefCount(); int GetRefCount() const { return m_refCount; } void SetConnectivityDirty(); /** * Return the number of times this screen is used. * * In the legacy file formats: if this screen is used only once (not a complex hierarchy) * the reference field can be used to store the symbol reference. If this screen is used * more than once (a complex hierarchy), then symbols must have a full alternate reference * management via sheet paths. * * In the new schematic file format, all instance data is stored in the root sheet even * for simple hierarchies. * * @return the sheet paths sharing this screen. */ std::vector& GetClientSheetPaths() { return m_clientSheetPathList; } void Append( SCH_ITEM* aItem, bool aUpdateLibSymbol = true ); /** * Copy the contents of \a aScreen into this #SCH_SCREEN object. * * @warning The contents of \a Screen cannot contain any duplicate sheet names or any * hierarchy recursion issues or bad things will happen. * * @param aScreen is the screen to append to this one. * @return false if there are any duplicate sheet names or any hierarchy recursion issues the * calling this method or KiCad will crash. */ void Append( SCH_SCREEN* aScreen ); /** * Delete all draw items and clears the project settings. */ void Clear( bool aFree = true ); /** * Free all the items from the schematic associated with the screen. * * This does not delete any sub hierarchies. */ void FreeDrawList(); /** * Check \a aPosition within a distance of \a aAccuracy for items of type \a aFilter. * * @param[in] aPosition Position in drawing units. * @param aAccuracy The maximum distance within \a Position to check for an item. * @param aType The type of item to find. * @return The item found that meets the search criteria or NULL if none found. */ SCH_ITEM* GetItem( const VECTOR2I& aPosition, int aAccuracy = 0, KICAD_T aType = SCH_LOCATE_ANY_T ) const; /** * Initialize the #LIB_SYMBOL reference for each #SCH_SYMBOL found in this schematic * from the project #SYMBOL_LIB_TABLE. * * Symbol library links are set using the symbol library table and will fall back to * the cache only if the cache is loaded. The cache should only be loaded when opening * legacy schematic files. * * @note This should only be called when the user specifically requests all library symbol * links to be updated or when the legacy schematic is opened for the last time. All * subsequent schematic loads with the new s-expression will contain the library * symbols and should call #UpdateLocalLibSymbolLinks. * * @param[in] aReporter Optional #REPORTER object to write status and error messages into. */ void UpdateSymbolLinks( REPORTER* aReporter = nullptr ); /** * Initialize the #LIB_SYMBOL reference for each #SCH_SYMBOL found in this schematic * with the local project library symbols. */ void UpdateLocalLibSymbolLinks(); /** * Print all the items in the screen to \a aDC. * * @note This function is useful only for schematic. The library editor and library viewer * do not use a draw list and therefore draws nothing. */ void Print( const SCH_RENDER_SETTINGS* aSettings ); /** * Plot all the schematic objects to \a aPlotter. * * @note This function is useful only for schematic. The library editor and library viewer * do not use a draw list and therefore plots nothing. * * @param[in] aPlotter The plotter object to plot to. */ void Plot( PLOTTER* aPlotter, const SCH_PLOT_SETTINGS& aPlotSettings ) const; /** * Remove \a aItem from the schematic associated with this screen. * * @note The removed item is not deleted. It is only unlinked from the item list. * @param[in] aItem Item to be removed from schematic. * @param aUpdateLibSymbol removes the library symbol as required when true. * @return True if we successfully removed the item */ bool Remove( SCH_ITEM* aItem, bool aUpdateLibSymbol = true ); /** * Update \a aItem's bounding box in the tree * * @param[in] aItem Item that needs to be updated. * @param aUpdateLibSymbol removes the library symbol as required when true. */ void Update( SCH_ITEM* aItem, bool aUpdateLibSymbol = true ); /** * Removes \a aItem from the linked list and deletes the object. * * If \a aItem is a schematic sheet label, it is removed from the screen associated with * the sheet that contains the label to be deleted. * * @param[in] aItem The schematic object to be deleted from the screen. */ void DeleteItem( SCH_ITEM* aItem ); bool CheckIfOnDrawList( const SCH_ITEM* aItem ) const; /** * Test all of the connectable objects in the schematic for unused connection points. * * @param aPath is a sheet path to pass to UpdateDanglingState if desired. * @param aChangedHandler is an optional callback to make on each changed item. */ void TestDanglingEnds( const SCH_SHEET_PATH* aPath = nullptr, std::function* aChangedHandler = nullptr ) const; /** * Return all wires and junctions connected to \a aSegment which are not connected any * symbol pin. * * @param aSegment The segment to test for connections. */ std::set MarkConnections( SCH_LINE* aSegment, bool aSecondPass ); /** * Clear the state flags of all the items in the screen. */ void ClearDrawingState(); size_t CountConnectedItems( const VECTOR2I& aPos, bool aTestJunctions ) const; /** * Test if a junction is required for the items at \a aPosition on the screen. Note that * this coule be either an implied junction (bus entry) or an explicit junction (dot). * * A junction is required at \a aPosition if one of the following criteria is satisfied: * - One wire midpoint and one or more wire endpoints. * - Three or more wire endpoints. * - One wire midpoint and a symbol pin. * - Two or more wire endpoints and a symbol pin. * - One bus midpoint or endpoint and a bus entry. * * @param[in] aPosition The position to test. * @return True if a junction is required at \a aPosition. */ bool IsJunction( const VECTOR2I& aPosition ) const; /** * Indicates that a junction dot is necessary at the given location. See IsJunctionNeeded * for more info. */ bool IsExplicitJunction( const VECTOR2I& aPosition ) const; /** * Indicates that a junction dot is necessary at the given location, and does not yet exist. * See IsJunctionNeeded for more info. */ bool IsExplicitJunctionNeeded( const VECTOR2I& aPosition ) const; SPIN_STYLE GetLabelOrientationForPoint( const VECTOR2I& aPosition, SPIN_STYLE aDefaultOrientation, const SCH_SHEET_PATH* aSheet ) const; /** * Indicates that a juction dot may be placed at the given location. See IsJunctionNeeded * for more info. */ bool IsExplicitJunctionAllowed( const VECTOR2I& aPosition ) const; /** * Test if \a aPosition is a connection point on \a aLayer. * * @param[in] aPosition Position to test. * @param aLayer The layer type to test against. Valid layer types are #LAYER_NOTES, * #LAYER_BUS, and #LAYER_WIRE. * @return True if \a Position is a connection point on \a aLayer. */ bool IsTerminalPoint( const VECTOR2I& aPosition, int aLayer ) const; /** * Test the screen for a symbol pin item at \a aPosition. * * @param[in] aPosition Position to test. * @param[out] aSymbol The symbol if a pin was found, otherwise NULL. * @param aEndPointOnly Set to true to test if \a aPosition is the connection * point of the pin. * @return The pin item if found, otherwise NULL. */ LIB_PIN* GetPin( const VECTOR2I& aPosition, SCH_SYMBOL** aSymbol = nullptr, bool aEndPointOnly = false ) const; /** * Test the screen if \a aPosition is a sheet label object. * * @param[in] aPosition The position to test. * @return The sheet label object if found otherwise NULL. */ SCH_SHEET_PIN* GetSheetPin( const VECTOR2I& aPosition ) const; /** * Clear the annotation for the symbols in \a aSheetPath on the screen. * * @param[in] aSheetPath The sheet path of the symbol annotation to clear. If NULL then * the entire hierarchy is cleared. * @param[in] aResetPrefix The annotation prefix ('R', 'U', etc.) should be reset to the * symbol library prefix. */ void ClearAnnotation( SCH_SHEET_PATH* aSheetPath, bool aResetPrefix ); /** * For screens shared by many sheetpaths (complex hierarchies): * to be able to clear or modify any reference related sharing this screen * (i.e. the list of symbols), an entry for each screen path must exist. * This function creates missing entries, using as default reference the current * reference field and unit number * Note: m_clientSheetPathList must be up to date * ( built by SCH_SCREENS::BuildClientSheetPathList() ) */ void EnsureAlternateReferencesExist(); /** * Add all schematic sheet and symbol objects in the screen to \a aItems. * * @param[out] aItems Hierarchical item list to fill. */ void GetHierarchicalItems( std::vector* aItems ) const; /** * Similar to Items().OfType( SCH_SHEET_T ), but return the sheets in a * deterministic order (L-R, T-B) for sheet numbering. */ void GetSheets( std::vector* aItems ) const; /** * Return a line item located at \a aPosition. * * @param[in] aPosition The VECTOR2I to test for a line item. * @param aAccuracy Amount to inflate the item hit test bounding box. * @param aLayer The layer the line is drawn upon. * @param aSearchType Additional line test criteria. * @return The SCH_LINE* of the wire item found at \a aPosition or NULL if item not * found. */ SCH_LINE* GetLine( const VECTOR2I& aPosition, int aAccuracy = 0, int aLayer = LAYER_NOTES, SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T ) const; SCH_LINE* GetWire( const VECTOR2I& aPosition, int aAccuracy = 0, SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T ) const { return GetLine( aPosition, aAccuracy, LAYER_WIRE, aSearchType ); } SCH_LINE* GetBus( const VECTOR2I& aPosition, int aAccuracy = 0, SCH_LINE_TEST_T aSearchType = ENTIRE_LENGTH_T ) const { return GetLine( aPosition, aAccuracy, LAYER_BUS, aSearchType ); } /** * Return buses and wires passing through aPosition. * * @param aPosition Position to search for * @param aIgnoreEndpoints If true, ignore wires/buses with end points matching aPosition * @return Buses and wires */ std::vector GetBusesAndWires( const VECTOR2I& aPosition, bool aIgnoreEndpoints = false ) const; /** * Collect a unique list of all possible connection points in the schematic. * * @return vector of connections */ std::vector GetConnections() const; /** * Return the unique set of points belonging to aItems where a junction is needed. * * @param aItems List of objects to check * @return Points where a junction is needed */ std::vector GetNeededJunctions( const std::deque& aItems ) const; /** * Return a label item located at \a aPosition. * * @param[in] aPosition The VECTOR2I to test for label items. * @param aAccuracy Amount to inflate the item hit test bounding box. * @return The SCH_LABEL_BASE* of the label item found or nullptr. */ SCH_LABEL_BASE* GetLabel( const VECTOR2I& aPosition, int aAccuracy = 0 ) const; /** * Fetch a list of unique #LIB_SYMBOL object pointers required to properly render each * #SCH_SYMBOL in this schematic. * * @return The list of unique #LIB_SYMBOL object pointers. */ const std::map& GetLibSymbols() const { return m_libSymbols; } /** * Add \a aLibSymbol to the library symbol map. * * The symbol is mapped to the result of #LIB_ID::Format(). If a symbol is already * mapped, the existing symbol is replaced with \a aLibSymbol. The screen object takes * ownership of the pointer. * * @param aLibSymbol A pointer the #LIB_SYMBOL to be added to the symbol map. */ void AddLibSymbol( LIB_SYMBOL* aLibSymbol ); /** * Add a bus alias definition (and transfers ownership of the pointer). */ void AddBusAlias( std::shared_ptr aAlias ); /** * Remove all bus alias definitions. */ void ClearBusAliases() { m_aliases.clear(); } /** * Return a set of bus aliases defined in this screen */ auto& GetBusAliases() const { return m_aliases; } const std::vector& GetSymbolInstances() const { return m_symbolInstances; } const std::vector& GetSheetInstances() const { return m_sheetInstances; } const KIID& GetUuid() const { return m_uuid; } void AssignNewUuid() { m_uuid = KIID(); } /** * Update the symbol value and footprint instance data for legacy designs. */ void SetLegacySymbolInstanceData(); /** * Fix legacy power symbols that have mismatched value text fields * and invisible power pin names. */ void FixLegacyPowerSymbolMismatches(); /** * Check all symbol default instance to see if they are not set yet. */ bool AllSymbolDefaultInstancesNotSet(); #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif /** * Migrate any symbols having V6 simulation models to their V7 equivalents. */ void MigrateSimModels(); /** * Remove all invalid symbol instance data in this screen object for the project defined * by \a aProjectName and the list of \a aValidSheetPaths. * * @warning This method will assert and exit on debug builds when \a aProjectName is empty. * * @note This method does not affect instance data for any other projects. * * @param aProjectName is the name of the current project. * @param aValidSheetPaths is the list of valid #SCH_SHEET_PATH objects for the current * project. */ void PruneOrphanedSymbolInstances( const wxString& aProjectName, const SCH_SHEET_LIST& aValidSheetPaths ); /** * Remove all invalid sheet instance data in this screen object for the project defined * by \a aProjectName and the list of \a aValidSheetPaths. * * @warning This method will assert and exit on debug builds when \a aProjectName is empty. * * @note This method does not affect instance data for any other projects. * * @param aProjectName is the name of the current project. * @param aValidSheetPaths is the list of valid #SCH_SHEET_PATH objects for the current * project. */ void PruneOrphanedSheetInstances( const wxString& aProjectName, const SCH_SHEET_LIST& aValidSheetPaths ); private: friend SCH_EDIT_FRAME; // Only to populate m_symbolInstances. friend SCH_IO_KICAD_SEXPR_PARSER; // Only to load instance information from schematic file. friend SCH_IO_KICAD_SEXPR; // Only to save the loaded instance information to schematic file. friend SCH_IO_ALTIUM; bool doIsJunction( const VECTOR2I& aPosition, bool aBreakCrossings, bool* aHasExplicitJunctionDot, bool* aHasBusEntry ) const; void clearLibSymbols(); /** * Return a list of potential library symbol matches for \a aSymbol. * * When and existing library symbol named with the full #LIB_ID object is found, there may * be more potential matches if the #SCH_SCREEN::Append() method need to create an alternate * symbol due to differences from the original symbol. This process creates a new library * symbol name by adding a "_#" suffix to the existing #LIB_ID item name. * * @param[in] aSymbol is the schematic symbol to search for potential library symbol matches. * @param[out] aMatches contains library cache names of all of the potential matches. * * @return the number of potential matches found for \a aSymbol. */ size_t getLibSymbolNameMatches( const SCH_SYMBOL& aSymbol, std::vector& aMatches ); /** * Compare two #BUS_ALIAS objects by name. For sorting in the set. */ struct BusAliasCmp { bool operator()( const std::shared_ptr& a, const std::shared_ptr& b ) const { return a->GetName() < b->GetName(); } }; public: /** * last value for the zoom level, useful in Eeschema when changing the current displayed * sheet to reuse the same zoom level when back to the sheet using this screen */ double m_LastZoomLevel; private: wxString m_fileName; // File used to load the screen. int m_fileFormatVersionAtLoad; int m_refCount; // Number of sheets referencing this screen. // Delete when it goes to zero. /** * The list of sheet paths sharing this screen. Used in some annotation calculations to * update alternate references. * * Note: a screen having a m_refCount = 1 (only one sheet path using it) can have many * sheet paths sharing this screen if it is inside another sheet having many instances. */ std::vector m_clientSheetPathList; PAGE_INFO m_paper; // The size of the paper to print or plot on. TITLE_BLOCK m_titles; VECTOR2I m_aux_origin; // Origin used for drill & place files by Pcbnew. EE_RTREE m_rtree; int m_modification_sync; // Inequality with SYMBOL_LIBS::GetModificationHash() // will trigger ResolveAll(). bool m_zoomInitialized; // Set to true once the zoom value is initialized with // `InitZoom()`. bool m_isReadOnly; ///< Read only status of the screen file. ///< Flag to indicate the file associated with this screen has been created. bool m_fileExists; /// List of bus aliases stored in this screen. std::set< std::shared_ptr< BUS_ALIAS >, BusAliasCmp > m_aliases; /// Library symbols required for this schematic. std::map m_libSymbols; /** * The list of symbol instances loaded from the schematic file. * * This list is only used to as temporary storage when the schematic file is loaded. * If the screen is the root sheet, then this information is used to update the * #SCH_SYMBOL instance reference and unit information after the entire schematic * is loaded and is never used again. If this screen is not the root sheet, then the * schematic file is the root sheet of another project and this information is saved * unchanged back to the schematic file. * * @warning Under no circumstances is this information to be modified or used after the * schematic file is loaded. It is read only and it is only written to non-root * schematic files. */ std::vector m_symbolInstances; std::vector m_sheetInstances; /** * A unique identifier for each schematic file. * * As of right now, this only has meaning for the root schematic. In the future, it may * be useful to detect unexpected hierarchy changes. */ KIID m_uuid; }; /** * Container class that holds multiple #SCH_SCREEN objects in a hierarchy. * * Individual #SCH_SCREEN objects are unique and correspond to .sch files. * * NOTE: It may be desirable to fold the functionality of SCH_SCREENS into * the new SCHEMATIC class at some point, since SCHEMATIC can also be thought * of as owning the collection of all the SCH_SCREEN objects. */ class SCH_SCREENS { public: SCH_SCREENS( SCH_SHEET* aSheet ); SCH_SCREENS( SCH_SHEET& aSheet ) : SCH_SCREENS( &aSheet ) {} ~SCH_SCREENS(); size_t GetCount() const { return m_screens.size(); } SCH_SCREEN* GetFirst(); SCH_SCREEN* GetNext(); SCH_SCREEN* GetScreen( unsigned int aIndex ) const; SCH_SHEET* GetSheet( unsigned int aIndex ) const; /** * Clear the annotation for the symbols inside new sheetpaths * when a complex hierarchy is modified and new sheetpaths added * when a screen shares more than one sheet path, missing alternate references are added * and alternate references of new sheet paths are cleared * * @param aInitialSheetPathList is the initial sheet paths list of hierarchy before changes. */ void ClearAnnotationOfNewSheetPaths( SCH_SHEET_LIST& aInitialSheetPathList ); /** * Test all sheet and symbol objects in the schematic for duplicate time stamps * and replaces them as necessary. * * Time stamps must be unique in order for complex hierarchies know which symbols go * to which sheets. * * @return The number of duplicate time stamps replaced. */ int ReplaceDuplicateTimeStamps(); /** * Delete all electronic rules check markers of \a aMarkerType from all the screens in * the list. * * @param aMarkerType Type of markers to be deleted. */ void DeleteAllMarkers( enum MARKER_BASE::MARKER_T aMarkerType, bool aIncludeExclusions ); /** * Delete all markers of a particular type and error code. */ void DeleteMarkers( enum MARKER_BASE::MARKER_T aMarkerTyp, int aErrorCode, bool aIncludeExclusions = true ); /** * Delete a specific marker. */ void DeleteMarker( SCH_MARKER* aMarker ); /** * Initialize the #LIB_SYMBOL reference for each #SCH_SYMBOL found in the full schematic. * * @note This should only be called when the user specifically requests all library symbol * links to be update or when the legacy schematic is opened for the last time. All * subsequent schematic loads with the new s-expression will contain the library * symbols. * * @param[in] aReporter An optional #REPORTER object pointer to write warning and error * messages into. */ void UpdateSymbolLinks( REPORTER* aReporter = nullptr ); void ClearEditFlags(); /** * Test all of the schematic symbols to see if all #LIB_ID objects library nickname is not * set. * * If none of the #LIB_ID object library nicknames are not set, this indicates that the * project was created before the symbol library implementation. * * @return true in there are any symbols and if all of the #LIB_ID object library nicknames * are empty, otherwise false. */ bool HasNoFullyDefinedLibIds(); /** * Fetch all of the symbol library nicknames into \a aLibNicknames. * * @param[out] aLibNicknames is the array to populate with all of the unique library nicknames. * @return the number of symbol library nicknames found. */ size_t GetLibNicknames( wxArrayString& aLibNicknames ); /** * Change all of the symbol library nicknames. * * @param[in] aFrom the current symbol library name to change. * @param[in] aTo the new symbol library name. * @return the number of symbol library nicknames that were changed. */ int ChangeSymbolLibNickname( const wxString& aFrom, const wxString& aTo ); /** * Check if one of the schematics in the list of screens is \a aSchematicFileName. * * Schematic file names in SCH_SCREEN object are stored with the absolute path to * the schematic file. * * @param[in] aSchematicFileName is the schematic file name to search. * @return true if the a schematic matching the file name has been found. */ bool HasSchematic( const wxString& aSchematicFileName ); /** * built the list of sheet paths sharing a screen for each screen in use */ void BuildClientSheetPathList(); /** * Check \a aSchematicFileName for a potential file name case sensitivity issue. * * On platforms where file names are case sensitive, it is possible to schematic sheet * file names that would cause issues on platforms where file name are case insensitive. * File names foo.sch and Foo.sch are unique files on Linux and MacOS but on Windows * this would result in a broken schematic. * * @param[in] aSchematicFileName is the absolute path and file name of the file to test. * @return true if \a aSchematicFileName would cause an issue. */ bool CanCauseCaseSensitivityIssue( const wxString& aSchematicFileName ) const; /** * Update the symbol value and footprint instance data for legacy designs. */ void SetLegacySymbolInstanceData(); /** * Fix legacy power symbols that have mismatched value text fields * and invisible power pin names. */ void FixLegacyPowerSymbolMismatches(); void PruneOrphanedSymbolInstances( const wxString& aProjectName, const SCH_SHEET_LIST& aValidSheetPaths ); void PruneOrphanedSheetInstances( const wxString& aProjectName, const SCH_SHEET_LIST& aValidSheetPaths ); private: void addScreenToList( SCH_SCREEN* aScreen, SCH_SHEET* aSheet ); void buildScreenList( SCH_SHEET* aSheet); std::vector< SCH_SCREEN* > m_screens; std::vector< SCH_SHEET* > m_sheets; unsigned int m_index; }; #endif /* SCREEN_H */