/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2010 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef LAYERWIDGET_H_ #define LAYERWIDGET_H_ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define LYR_COLUMN_COUNT 4 ///< Layer tab column count #define RND_COLUMN_COUNT 2 ///< Rendering tab column count #define COLUMN_COLORBM 1 #define COLUMN_COLOR_LYR_CB 2 #define COLUMN_COLOR_LYRNAME 3 /** * Class LAYER_WIDGET * is abstract and is used to manage a list of layers, with the notion of * a "current" layer, and layer specific visibility control. You must derive from * it to use it so you can implement the abstract functions which recieve the * events. Each layer is given its own color, and that color can be changed * within the UI provided here. This widget knows nothing of the client code, meaning * it has no knowledge of a BOARD or anything. To use it you must derive from * this class and implement the abstract functions: *

void OnLayerColorChange( int aLayer, int aColor ); *

bool OnLayerSelect( int aLayer ); *

void OnLayerVisible( int aLayer, bool isVisible ); *

void OnRenderColorChange( int id, int aColor ); *

void OnRenderEnable( int id, bool isEnabled ); * * Please note that even if designed toward layers, it is used to * contain other stuff, too (the second page in pcbnew contains render * items, for example) */ class LAYER_WIDGET : public wxPanel { public: /** * Struct ROW * provides all the data needed to add a row to a LAYER_WIDGET. This is * part of the public API for a LAYER_WIDGET. */ struct ROW { wxString rowName; ///< the prompt or layername int id; ///< either a layer or "visible element" id EDA_COLOR_T color; ///< -1 if none. bool state; ///< initial wxCheckBox state wxString tooltip; ///< if not empty, use this tooltip on row ROW( const wxString& aRowName, int aId, EDA_COLOR_T aColor = UNSPECIFIED_COLOR, const wxString& aTooltip = wxEmptyString, bool aState = true ) { rowName = aRowName; id = aId; color = aColor; state = aState; tooltip = aTooltip; } }; protected: wxAuiNotebook* m_notebook; wxPanel* m_LayerPanel; wxScrolledWindow* m_LayerScrolledWindow; wxFlexGridSizer* m_LayersFlexGridSizer; wxPanel* m_RenderingPanel; wxScrolledWindow* m_RenderScrolledWindow; wxFlexGridSizer* m_RenderFlexGridSizer; wxWindow* m_FocusOwner; wxBitmap* m_BlankBitmap; wxBitmap* m_BlankAlternateBitmap; wxBitmap* m_RightArrowBitmap; wxBitmap* m_RightArrowAlternateBitmap; wxSize m_BitmapSize; int m_CurrentRow; ///< selected row of layer list int m_PointSize; static wxBitmap makeBitmap( EDA_COLOR_T aColor ); /** * Virtual Function useAlternateBitmap * @return true if bitmaps shown in Render layer list * are alternate bitmaps, or false if they are "normal" bitmaps * This is a virtual function because Pcbnew uses normal bitmaps * but GerbView uses both bitmaps * (alternate bitmaps to show layers in use, normal fo others) */ virtual bool useAlternateBitmap(int aRow) { return false; } /** * Function encodeId * is here to allow saving a layer index within a control as its wxControl id, * but to do so in a way that all child wxControl ids within a wxWindow are unique, * since this is required by Windows. * @see getDecodedId() */ static int encodeId( int aColumn, int aId ); /** * Function getDecodedId * decodes \a aControlId to original un-encoded value. This of * course holds iff encodedId was called with a LAYER_NUM (this box * is used for other things than layers, too) */ static LAYER_NUM getDecodedId( int aControlId ); /** * Function makeColorButton * creates a wxBitmapButton and assigns it a solid color and a control ID */ wxBitmapButton* makeColorButton( wxWindow* aParent, EDA_COLOR_T aColor, int aID ); void OnLeftDownLayers( wxMouseEvent& event ); /** * Function OnMiddleDownLayerColor * is called only from a color button when user right clicks. */ void OnMiddleDownLayerColor( wxMouseEvent& event ); /** * Function OnLayerCheckBox * handles the "is layer visible" checkbox and propogates the * event to the client's notification function. */ void OnLayerCheckBox( wxCommandEvent& event ); void OnMiddleDownRenderColor( wxMouseEvent& event ); void OnRenderCheckBox( wxCommandEvent& event ); void OnTabChange( wxNotebookEvent& event ); /** * Function getLayerComp * returns the component within the m_LayersFlexGridSizer at @a aRow and @a aCol * or NULL if these parameters are out of range. * * @param aRow is the row index * @param aColumn is the column * @return wxWindow - the component installed within the sizer at given grid coordinate. */ wxWindow* getLayerComp( int aRow, int aColumn ) const; wxWindow* getRenderComp( int aRow, int aColumn ) const; /** * Function findLayerRow * returns the row index that \a aLayer resides in, or -1 if not found. */ int findLayerRow( LAYER_NUM aLayer ) const; int findRenderRow( int aId ) const; /** * Function insertLayerRow * appends or inserts a new row in the layer portion of the widget. */ void insertLayerRow( int aRow, const ROW& aSpec ); void insertRenderRow( int aRow, const ROW& aSpec ); /** * Function passOnFocus * gives away the keyboard focus up to the main parent window. */ void passOnFocus(); public: /** Constructor * @param aParent is the parent window * @param aFocusOwner is the window that should be sent the focus after * @param aPointSize is the font point size to use within the widget. This * effectively sets the overal size of the widget via the row height and bitmap * button sizes. * @param id is the wxWindow id ( default = wxID_ANY) * @param pos is the window position * @param size is the window size * @param style is the window style * every operation. */ LAYER_WIDGET( wxWindow* aParent, wxWindow* aFocusOwner, int aPointSize = -1, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxTAB_TRAVERSAL ); /** * Function GetBestSize * returns the preferred minimum size, taking into consideration the * dynamic content. Nothing in wxWidgets was reliable enough so this * overrides one of their functions. */ wxSize GetBestSize() const; /** * Function GetLayerRowCount * returns the number of rows in the layer tab. */ int GetLayerRowCount() const; /** * Function GetRenderRowCount * returns the number of rows in the render tab. */ int GetRenderRowCount() const; /** * Function AppendLayerRow * appends a new row in the layer portion of the widget. The user must * ensure that ROW::id is unique for all existing rows on Windows. */ void AppendLayerRow( const ROW& aRow ); /** * Function AppendLayerRows * appends new rows in the layer portion of the widget. The user must * ensure that ROW::id is unique for all existing rows on Windows. */ void AppendLayerRows( const ROW* aRowsArray, int aRowCount ) { for( int row=0; rowFreeze(); m_RenderScrolledWindow->Freeze(); } void Thaw() { m_RenderScrolledWindow->Thaw(); m_LayerScrolledWindow->Thaw(); LAYER_PANEL_BASE::Thaw(); } */ //------------------------------------------------ /** * Function OnLayerColorChange * is called to notify client code about a layer color change. Derived * classes will handle this accordingly. * @param aLayer is the board layer to change * @param aColor is the new color */ virtual void OnLayerColorChange( int aLayer, EDA_COLOR_T aColor ) = 0; /** * Function OnLayerSelect * is called to notify client code whenever the user selects a different * layer. Derived classes will handle this accordingly, and can deny * the change by returning false. * @param aLayer is the board layer to select */ virtual bool OnLayerSelect( int aLayer ) = 0; /** * Function OnLayerVisible * is called to notify client code about a layer visibility change. * * @param aLayer is the board layer to select * @param isVisible is the new vosible state * @param isFinal is true when this is the last of potentially several * such calls, and can be used to decide when to update the screen only * one time instead of several times in the midst of a multiple layer change. */ virtual void OnLayerVisible( LAYER_NUM aLayer, bool isVisible, bool isFinal = true ) = 0; /** * Function OnRenderColorChange * is called to notify client code whenever the user changes a rendering * color. * @param aId is the same id that was established in a Rendering row * via the AddRenderRow() function. * @param aColor is the new color */ virtual void OnRenderColorChange( int aId, EDA_COLOR_T aColor ) = 0; /** * Function OnRenderEnable * is called to notify client code whenever the user changes an rendering * enable in one of the rendering checkboxes. * @param aId is the same id that was established in a Rendering row * via the AddRenderRow() function. * @param isEnabled is the state of the checkbox, true if checked. */ virtual void OnRenderEnable( int aId, bool isEnabled ) = 0; //----------------------------------------------- }; #endif // LAYERWIDGET_H_