/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include "trace.h" #include "pns_node.h" #include "pns_line_placer.h" #include "pns_walkaround.h" #include "pns_shove.h" #include "pns_utils.h" #include "pns_router.h" #include using boost::optional; PNS_LINE_PLACER::PNS_LINE_PLACER( PNS_ROUTER* aRouter ) : PNS_ALGO_BASE ( aRouter ) { m_initial_direction = DIRECTION_45::N; m_iteration = 0; m_world = NULL; m_shove = NULL; m_currentNode = NULL; } PNS_LINE_PLACER::~PNS_LINE_PLACER() { if( m_shove ) delete m_shove; } void PNS_LINE_PLACER::setWorld ( PNS_NODE* aWorld ) { m_world = aWorld; } void PNS_LINE_PLACER::AddVia( bool aEnabled, int aDiameter, int aDrill ) { m_viaDiameter = aDiameter; m_viaDrill = aDrill; m_placingVia = aEnabled; } void PNS_LINE_PLACER::startPlacement( const VECTOR2I& aStart, int aNet, int aWidth, int aLayer ) { assert( m_world != NULL ); m_direction = m_initial_direction; TRACE( 1, "world %p, intitial-direction %s layer %d\n", m_world % m_direction.Format().c_str() % aLayer ); m_head.SetNet( aNet ); m_tail.SetNet( aNet ); m_head.SetWidth( aWidth ); m_tail.SetWidth( aWidth ); m_head.Line().Clear(); m_tail.Line().Clear(); m_head.SetLayer( aLayer ); m_tail.SetLayer( aLayer ); m_iteration = 0; m_p_start = aStart; m_lastNode = NULL; m_currentNode = m_world; m_currentMode = Settings().Mode(); if( m_shove ) delete m_shove; m_shove = NULL; if( m_currentMode == RM_Shove || m_currentMode == RM_Smart ) { m_shove = new PNS_SHOVE( m_world->Branch(), Router() ); } m_placingVia = false; } void PNS_LINE_PLACER::setInitialDirection( const DIRECTION_45& aDirection ) { m_initial_direction = aDirection; if( m_tail.SegmentCount() == 0 ) m_direction = aDirection; } bool PNS_LINE_PLACER::handleSelfIntersections() { SHAPE_LINE_CHAIN::INTERSECTIONS ips; SHAPE_LINE_CHAIN& head = m_head.Line(); SHAPE_LINE_CHAIN& tail = m_tail.Line(); // if there is no tail, there is nothing to intersect with if( tail.PointCount() < 2 ) return false; tail.Intersect( head, ips ); // no intesection points - nothing to reduce if( ips.empty() ) return false; int n = INT_MAX; VECTOR2I ipoint; // if there is more than one intersection, find the one that is // closest to the beginning of the tail. BOOST_FOREACH( SHAPE_LINE_CHAIN::INTERSECTION i, ips ) { if( i.our.Index() < n ) { n = i.our.Index(); ipoint = i.p; } } // ignore the point where head and tail meet if( ipoint == head.CPoint( 0 ) || ipoint == tail.CPoint( -1 ) ) return false; // Intersection point is on the first or the second segment: just start routing // from the beginning if( n < 2 ) { m_p_start = tail.Point( 0 ); m_direction = m_initial_direction; tail.Clear(); head.Clear(); return true; } else { // Clip till the last tail segment before intersection. // Set the direction to the one of this segment. const SEG last = tail.CSegment( n - 1 ); m_p_start = last.A; m_direction = DIRECTION_45( last ); tail.Remove( n, -1 ); return true; } return false; } bool PNS_LINE_PLACER::handlePullback() { SHAPE_LINE_CHAIN& head = m_head.Line(); SHAPE_LINE_CHAIN& tail = m_tail.Line(); if( head.PointCount() < 2 ) return false; int n = tail.PointCount(); if( n == 0 ) return false; else if( n == 1 ) { m_p_start = tail.CPoint( 0 ); tail.Clear(); return true; } DIRECTION_45 first_head( head.CSegment( 0 ) ); DIRECTION_45 last_tail( tail.CSegment( -1 ) ); DIRECTION_45::AngleType angle = first_head.Angle( last_tail ); // case 1: we have a defined routing direction, and the currently computed // head goes in different one. bool pullback_1 = false; // (m_direction != DIRECTION_45::UNDEFINED && m_direction != first_head); // case 2: regardless of the current routing direction, if the tail/head // extremities form an acute or right angle, reduce the tail by one segment // (and hope that further iterations) will result with a cleaner trace bool pullback_2 = ( angle == DIRECTION_45::ANG_RIGHT || angle == DIRECTION_45::ANG_ACUTE ); if( pullback_1 || pullback_2 ) { const SEG last = tail.CSegment( -1 ); m_direction = DIRECTION_45( last ); m_p_start = last.A; TRACE( 0, "Placer: pullback triggered [%d] [%s %s]", n % last_tail.Format().c_str() % first_head.Format().c_str() ); // erase the last point in the tail, hoping that the next iteration will // result with a head trace that starts with a segment following our // current direction. if( n < 2 ) tail.Clear(); // don't leave a single-point tail else tail.Remove( -1, -1 ); if( !tail.SegmentCount() ) m_direction = m_initial_direction; return true; } return false; } bool PNS_LINE_PLACER::reduceTail( const VECTOR2I& aEnd ) { SHAPE_LINE_CHAIN& head = m_head.Line(); SHAPE_LINE_CHAIN& tail = m_tail.Line(); int n = tail.SegmentCount(); if( head.SegmentCount() < 1 ) return false; // Don't attempt this for too short tails if( n < 2 ) return false; // Start from the segment farthest from the end of the tail // int start_index = std::max(n - 1 - ReductionDepth, 0); DIRECTION_45 new_direction; VECTOR2I new_start; int reduce_index = -1; DIRECTION_45 head_dir( head.CSegment( 0 ) ); for( int i = tail.SegmentCount() - 1; i >= 0; i-- ) { const SEG s = tail.CSegment( i ); DIRECTION_45 dir( s ); // calculate a replacement route and check if it matches // the direction of the segment to be replaced SHAPE_LINE_CHAIN replacement = dir.BuildInitialTrace( s.A, aEnd ); PNS_LINE tmp( m_tail, replacement ); if( m_currentNode->CheckColliding( &tmp, PNS_ITEM::ANY ) ) break; if( DIRECTION_45( replacement.CSegment( 0 ) ) == dir ) { new_start = s.A; new_direction = dir; reduce_index = i; } } if( reduce_index >= 0 ) { TRACE( 0, "Placer: reducing tail: %d", reduce_index ); SHAPE_LINE_CHAIN reducedLine = new_direction.BuildInitialTrace( new_start, aEnd ); m_p_start = new_start; m_direction = new_direction; tail.Remove( reduce_index + 1, -1 ); head.Clear(); return true; } if( !tail.SegmentCount() ) m_direction = m_initial_direction; return false; } bool PNS_LINE_PLACER::checkObtusity( const SEG& aA, const SEG& aB ) const { const DIRECTION_45 dir_a( aA ); const DIRECTION_45 dir_b( aB ); return dir_a.IsObtuse( dir_b ) || dir_a == dir_b; } bool PNS_LINE_PLACER::mergeHead() { SHAPE_LINE_CHAIN& head = m_head.Line(); SHAPE_LINE_CHAIN& tail = m_tail.Line(); const int ForbiddenAngles = DIRECTION_45::ANG_ACUTE | DIRECTION_45::ANG_HALF_FULL | DIRECTION_45::ANG_UNDEFINED; head.Simplify(); tail.Simplify(); int n_head = head.SegmentCount(); int n_tail = tail.SegmentCount(); if( n_head < 3 ) { TRACEn( 4, "Merge failed: not enough head segs." ); return false; } if( n_tail && head.CPoint( 0 ) != tail.CPoint( -1 ) ) { TRACEn( 4, "Merge failed: head and tail discontinuous." ); return false; } if( m_head.CountCorners( ForbiddenAngles ) != 0 ) return false; DIRECTION_45 dir_tail, dir_head; dir_head = DIRECTION_45( head.CSegment( 0 ) ); if( n_tail ) { dir_tail = DIRECTION_45( tail.CSegment( -1 ) ); if( dir_head.Angle( dir_tail ) & ForbiddenAngles ) return false; } if( !n_tail ) tail.Append( head.CSegment( 0 ).A ); for( int i = 0; i < n_head - 2; i++ ) { tail.Append( head.CSegment( i ).B ); } tail.Simplify(); SEG last = tail.CSegment( -1 ); m_p_start = last.B; m_direction = DIRECTION_45( last ).Right(); head.Remove( 0, n_head - 2 ); TRACE( 0, "Placer: merge %d, new direction: %s", n_head % m_direction.Format().c_str() ); head.Simplify(); tail.Simplify(); return true; } bool PNS_LINE_PLACER::handleViaPlacement( PNS_LINE& aHead ) { if( !m_placingVia ) return true; PNS_LAYERSET allLayers( 0, 15 ); PNS_VIA v( aHead.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill, aHead.Net() ); VECTOR2I force; VECTOR2I lead = aHead.CPoint( -1 ) - aHead.CPoint( 0 ); bool solidsOnly = ( m_currentMode != RM_Walkaround ); if( v.PushoutForce( m_currentNode, lead, force, solidsOnly, 40 ) ) { SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( aHead.CPoint( 0 ), aHead.CPoint( -1 ) + force ); aHead = PNS_LINE( aHead, line ); v.SetPos( v.Pos() + force ); return true; } return false; } bool PNS_LINE_PLACER::rhWalkOnly( const VECTOR2I& aP, PNS_LINE& aNewHead ) { SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP ); PNS_LINE initTrack( m_head, line ), walkFull; int effort = 0; bool viaOk = handleViaPlacement( initTrack ); bool rv = true; PNS_WALKAROUND walkaround( m_currentNode, Router() ); walkaround.SetSolidsOnly( false ); walkaround.SetIterationLimit( Settings().WalkaroundIterationLimit() ); PNS_WALKAROUND::WALKAROUND_STATUS wf = walkaround.Route( initTrack, walkFull, false ); switch( Settings().OptimizerEffort() ) { case OE_LOW: effort = 0; break; case OE_MEDIUM: case OE_FULL: effort = PNS_OPTIMIZER::MERGE_SEGMENTS; break; } if( Settings().SmartPads() ) effort |= PNS_OPTIMIZER::SMART_PADS; if( wf == PNS_WALKAROUND::STUCK ) { walkFull = walkFull.ClipToNearestObstacle( m_currentNode ); rv = true; } else if( m_placingVia && viaOk ) { PNS_LAYERSET allLayers( 0, 15 ); PNS_VIA v1( walkFull.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill ); walkFull.AppendVia( v1 ); } PNS_OPTIMIZER::Optimize( &walkFull, effort, m_currentNode ); if( m_currentNode->CheckColliding( &walkFull ) ) { TRACEn(0, "strange, walk line colliding\n"); } m_head = walkFull; aNewHead = walkFull; return rv; } bool PNS_LINE_PLACER::rhMarkObstacles( const VECTOR2I& aP, PNS_LINE& aNewHead ) { m_head.SetShape( m_direction.BuildInitialTrace( m_p_start, aP ) ); if( m_placingVia ) { PNS_LAYERSET allLayers( 0, 15 ); PNS_VIA v1( m_head.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill ); m_head.AppendVia( v1 ); } aNewHead = m_head; return m_currentNode->CheckColliding( &m_head ); } bool PNS_LINE_PLACER::rhShoveOnly ( const VECTOR2I& aP, PNS_LINE& aNewHead ) { SHAPE_LINE_CHAIN line = m_direction.BuildInitialTrace( m_p_start, aP ); PNS_LINE initTrack( m_head, line ); PNS_LINE walkSolids, l2; handleViaPlacement( initTrack ); m_currentNode = m_shove->CurrentNode(); PNS_OPTIMIZER optimizer( m_currentNode ); PNS_WALKAROUND walkaround( m_currentNode, Router() ); walkaround.SetSolidsOnly( true ); walkaround.SetIterationLimit( 10 ); PNS_WALKAROUND::WALKAROUND_STATUS stat_solids = walkaround.Route( initTrack, walkSolids ); optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_SEGMENTS ); optimizer.SetCollisionMask ( PNS_ITEM::SOLID ); optimizer.Optimize( &walkSolids ); if( stat_solids == PNS_WALKAROUND::DONE ) l2 = walkSolids; else l2 = initTrack.ClipToNearestObstacle( m_shove->CurrentNode() ); PNS_LINE l( m_tail ); l.Line().Append( l2.CLine() ); l.Line().Simplify(); if( m_placingVia ) { PNS_LAYERSET allLayers( 0, 15 ); PNS_VIA v1( l.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill ); PNS_VIA v2( l2.CPoint( -1 ), allLayers, m_viaDiameter, m_viaDrill ); l.AppendVia( v1 ); l2.AppendVia( v2 ); } l.Line().Simplify(); // in certain, uncommon cases there may be loops in the head+tail, In such case, we don't shove to avoid // screwing up the database. if( l.HasLoops() ) { aNewHead = m_head; return false; } PNS_SHOVE::SHOVE_STATUS status = m_shove->ShoveLines( l ); m_currentNode = m_shove->CurrentNode(); if( status == PNS_SHOVE::SH_OK ) { optimizer.SetWorld( m_currentNode ); optimizer.SetEffortLevel( PNS_OPTIMIZER::MERGE_OBTUSE | PNS_OPTIMIZER::SMART_PADS ); optimizer.SetCollisionMask( PNS_ITEM::ANY ); optimizer.Optimize( &l2 ); aNewHead = l2; return true; } else { walkaround.SetWorld( m_currentNode ); walkaround.SetSolidsOnly( false ); walkaround.SetIterationLimit( 10 ); walkaround.SetApproachCursor( true, aP ); walkaround.Route( initTrack, l2 ); aNewHead = l2.ClipToNearestObstacle( m_shove->CurrentNode() ); return false; } return false; } bool PNS_LINE_PLACER::routeHead( const VECTOR2I& aP, PNS_LINE& aNewHead ) { switch( m_currentMode ) { case RM_MarkObstacles: return rhMarkObstacles( aP, aNewHead ); case RM_Walkaround: return rhWalkOnly ( aP, aNewHead ); case RM_Shove: return rhShoveOnly ( aP, aNewHead ); default: break; } return false; } bool PNS_LINE_PLACER::optimizeTailHeadTransition() { PNS_LINE tmp = Trace(); if( PNS_OPTIMIZER::Optimize( &tmp, PNS_OPTIMIZER::FANOUT_CLEANUP, m_currentNode ) ) { if( tmp.SegmentCount() < 1 ) return false; m_head = tmp; m_p_start = tmp.CLine().CPoint( 0 ); m_direction = DIRECTION_45( tmp.CSegment( 0 ) ); m_tail.Line().Clear(); return true; } SHAPE_LINE_CHAIN& head = m_head.Line(); SHAPE_LINE_CHAIN& tail = m_tail.Line(); int tailLookbackSegments = 3; //if(m_currentMode() == RM_Walkaround) // tailLookbackSegments = 10000; int threshold = std::min( tail.PointCount(), tailLookbackSegments + 1 ); if( tail.SegmentCount() < 3 ) return false; // assemble TailLookbackSegments tail segments with the current head SHAPE_LINE_CHAIN opt_line = tail.Slice( -threshold, -1 ); int end = std::min(2, head.PointCount() - 1 ); opt_line.Append( head.Slice( 0, end ) ); PNS_LINE new_head( m_tail, opt_line ); // and see if it could be made simpler by merging obtuse/collnear segments. // If so, replace the (threshold) last tail points and the head with // the optimized line if( PNS_OPTIMIZER::Optimize( &new_head, PNS_OPTIMIZER::MERGE_OBTUSE, m_currentNode ) ) { PNS_LINE tmp( m_tail, opt_line ); TRACE( 0, "Placer: optimize tail-head [%d]", threshold ); head.Clear(); tail.Replace( -threshold, -1, new_head.CLine() ); tail.Simplify(); m_p_start = new_head.CLine().CPoint( -1 ); m_direction = DIRECTION_45( new_head.CSegment( -1 ) ); return true; } return false; } void PNS_LINE_PLACER::routeStep( const VECTOR2I& aP ) { bool fail = false; bool go_back = false; int i, n_iter = 1; PNS_LINE new_head; TRACE( 2, "INIT-DIR: %s head: %d, tail: %d segs\n", m_initial_direction.Format().c_str() % m_head.SegmentCount() % m_tail.SegmentCount() ); for( i = 0; i < n_iter; i++ ) { if( !go_back && Settings().FollowMouse() ) reduceTail( aP ); go_back = false; if( !routeHead( aP, new_head ) ) fail = true; if( !new_head.Is45Degree() ) fail = true; if( !Settings().FollowMouse() ) return; m_head = new_head; if( handleSelfIntersections() ) { n_iter++; go_back = true; } if( !go_back && handlePullback() ) { n_iter++; go_back = true; } } if( !fail ) { if( optimizeTailHeadTransition() ) return; mergeHead(); } } bool PNS_LINE_PLACER::route( const VECTOR2I& aP ) { routeStep( aP ); return CurrentEnd() == aP; } const PNS_LINE PNS_LINE_PLACER::Trace() const { PNS_LINE tmp( m_head ); tmp.SetShape( m_tail.CLine() ); tmp.Line().Append( m_head.CLine() ); tmp.Line().Simplify(); return tmp; } const PNS_ITEMSET PNS_LINE_PLACER::Traces() { m_currentTrace = Trace(); return PNS_ITEMSET( &m_currentTrace ); } void PNS_LINE_PLACER::FlipPosture() { m_initial_direction = m_initial_direction.Right(); m_direction = m_direction.Right(); } PNS_NODE* PNS_LINE_PLACER::CurrentNode( bool aLoopsRemoved ) const { if( aLoopsRemoved && m_lastNode ) return m_lastNode; return m_currentNode; } void PNS_LINE_PLACER::splitAdjacentSegments( PNS_NODE* aNode, PNS_ITEM* aSeg, const VECTOR2I& aP ) { if( aSeg && aSeg->OfKind( PNS_ITEM::SEGMENT ) ) { PNS_JOINT *jt = aNode->FindJoint( aP, aSeg ); if( jt && jt->LinkCount() >= 1 ) return; PNS_SEGMENT* s_old = static_cast( aSeg ); PNS_SEGMENT* s_new[2]; s_new[0] = s_old->Clone(); s_new[1] = s_old->Clone(); s_new[0]->SetEnds( s_old->Seg().A, aP ); s_new[1]->SetEnds( aP, s_old->Seg().B ); aNode->Remove( s_old ); aNode->Add( s_new[0], true ); aNode->Add( s_new[1], true ); } } void PNS_LINE_PLACER::SetLayer(int aLayer) { m_currentLayer = aLayer; } void PNS_LINE_PLACER::Start( const VECTOR2I& aP, PNS_ITEM* aStartItem ) { VECTOR2I p( aP ); static int unknowNetIdx = 0; // -10000; int net = -1; m_lastNode = NULL; m_placingVia = false; m_startsOnVia = false; bool splitSeg = false; if( Router()->SnappingEnabled() ) p = Router()->SnapToItem( aStartItem, aP, splitSeg ); if( !aStartItem || aStartItem->Net() < 0 ) net = unknowNetIdx--; else net = aStartItem->Net(); m_currentStart = p; m_originalStart = p; m_currentEnd = p; m_currentNet = net; PNS_NODE *rootNode = Router()->GetWorld()->Branch(); if( splitSeg ) splitAdjacentSegments( rootNode, aStartItem, p ); setWorld ( rootNode ); setInitialDirection( Settings().InitialDirection() ); startPlacement( p, m_currentNet, m_currentWidth, m_currentLayer ); } void PNS_LINE_PLACER::Move( const VECTOR2I& aP, PNS_ITEM* aEndItem ) { PNS_LINE current; VECTOR2I p = aP; int eiDepth = -1; if( aEndItem && aEndItem->Owner() ) eiDepth = aEndItem->Owner()->Depth(); if( m_lastNode ) { delete m_lastNode; m_lastNode = NULL; } route( p ); current = Trace(); if( !current.PointCount() ) m_currentEnd = m_p_start; else m_currentEnd = current.CLine().CPoint( -1 ); PNS_NODE* latestNode = m_currentNode; m_lastNode = latestNode->Branch(); if( eiDepth >= 0 && aEndItem && latestNode->Depth() > eiDepth && current.SegmentCount() && current.CPoint( -1 ) == aP ) { splitAdjacentSegments( m_lastNode, aEndItem, current.CPoint( -1 ) ); if( Settings().RemoveLoops() ) removeLoops( m_lastNode, ¤t ); } updateLeadingRatLine(); } bool PNS_LINE_PLACER::FixRoute( const VECTOR2I& aP, PNS_ITEM* aEndItem ) { bool realEnd = false; int lastV; PNS_LINE pl = Trace(); if (m_currentMode == RM_MarkObstacles && !Settings().CanViolateDRC() && m_world->CheckColliding( &pl ) ) return false; const SHAPE_LINE_CHAIN& l = pl.CLine(); if( !l.SegmentCount() ) return true; VECTOR2I p_pre_last = l.CPoint( -1 ); const VECTOR2I p_last = l.CPoint( -1 ); DIRECTION_45 d_last( l.CSegment( -1 ) ); if( l.PointCount() > 2 ) p_pre_last = l.CPoint( -2 ); if( aEndItem && m_currentNet >= 0 && m_currentNet == aEndItem->Net() ) realEnd = true; if( realEnd || m_placingVia ) lastV = l.SegmentCount(); else lastV = std::max( 1, l.SegmentCount() - 1 ); PNS_SEGMENT* lastSeg = NULL; for( int i = 0; i < lastV; i++ ) { const SEG& s = pl.CSegment( i ); PNS_SEGMENT* seg = new PNS_SEGMENT( s, m_currentNet ); seg->SetWidth( pl.Width() ); seg->SetLayer( m_currentLayer ); m_lastNode->Add( seg ); lastSeg = seg; } if( pl.EndsWithVia() ) m_lastNode->Add( pl.Via().Clone() ); if( realEnd ) simplifyNewLine ( m_lastNode, lastSeg ); Router()->CommitRouting ( m_lastNode ); m_lastNode = NULL; if( !realEnd ) { setInitialDirection( d_last ); VECTOR2I p_start = m_placingVia ? p_last : p_pre_last; if( m_placingVia ) m_currentLayer = Router()->NextCopperLayer( true ); setWorld ( Router()->GetWorld()->Branch() ); startPlacement( p_start, m_head.Net(), m_head.Width(), m_currentLayer ); m_startsOnVia = m_placingVia; m_placingVia = false; } return realEnd; } void PNS_LINE_PLACER::removeLoops( PNS_NODE* aNode, PNS_LINE* aLatest ) { if( !aLatest->SegmentCount() ) return; aNode->Add( aLatest, true ); for( int s = 0; s < aLatest->SegmentCount(); s++ ) { PNS_SEGMENT *seg = ( *aLatest->LinkedSegments() )[s]; PNS_LINE* ourLine = aNode->AssembleLine( seg ); PNS_JOINT a, b; std::vector lines; aNode->FindLineEnds( ourLine, a, b ); if( a == b ) { aNode->FindLineEnds( aLatest, a, b); } aNode->FindLinesBetweenJoints( a, b, lines ); int removedCount = 0; int total = 0; BOOST_FOREACH( PNS_LINE* line, lines ) { total++; if( !( line->ContainsSegment( seg ) ) && line->SegmentCount() ) { Router()->DisplayDebugLine ( line->CLine(), -1, 10000 ); for( int i = 0; i < line->PointCount(); i++ ) Router()->DisplayDebugPoint( line->CPoint( i ), -1 ); aNode->Remove( line ); removedCount ++; } } TRACE( 0, "total segs removed: %d/%d\n", removedCount % total ); delete ourLine; } aNode->Remove( aLatest ); } void PNS_LINE_PLACER::simplifyNewLine( PNS_NODE* aNode, PNS_SEGMENT* aLatest ) { PNS_LINE* l = aNode->AssembleLine( aLatest ); SHAPE_LINE_CHAIN simplified ( l->CLine() ); simplified.Simplify(); if( simplified.PointCount() != l->PointCount() ) { std::auto_ptr lnew ( l->Clone() ); aNode -> Remove(l); lnew->SetShape(simplified); aNode -> Add( lnew.get() ); } } void PNS_LINE_PLACER::UpdateSizes( const PNS_ROUTING_SETTINGS& aSettings ) { int trackWidth = aSettings.GetTrackWidth(); m_head.SetWidth( trackWidth ); m_tail.SetWidth( trackWidth ); m_currentWidth = trackWidth; m_viaDiameter = aSettings.GetViaDiameter(); m_viaDrill = aSettings.GetViaDrill(); } void PNS_LINE_PLACER::updateLeadingRatLine() { PNS_LINE current = Trace(); if( !current.PointCount() ) return; std::auto_ptr tmpNode ( m_lastNode->Branch() ); tmpNode->Add( ¤t ); PNS_JOINT *jt = tmpNode->FindJoint( current.CPoint( -1 ), current.Layers().Start(), current.Net() ); if( !jt ) return; int anchor; PNS_ITEM *it = tmpNode->NearestUnconnectedItem( jt, &anchor ); if( it ) { SHAPE_LINE_CHAIN lc; lc.Append ( current.CPoint( -1 ) ); lc.Append ( it->Anchor( anchor ) ); Router()->DisplayDebugLine( lc, 5, 10000 ); } }