/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2017 CERN * @author Tomasz Wlostowski * @author Alejandro GarcĂ­a Montoro * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_POLY_SET_H #define __SHAPE_POLY_SET_H #include #include #include #include #include #include "clipper.hpp" #include /** * Class SHAPE_POLY_SET * * Represents a set of closed polygons. Polygons may be nonconvex, self-intersecting * and have holes. Provides boolean operations (using Clipper library as the backend). * * Let us define the terms used on this class to clarify methods names and comments: * - Polygon: each polygon in the set. * - Outline: first polyline in each polygon; represents its outer contour. * - Hole: second and following polylines in the polygon. * - Contour: each polyline of each polygon in the set, whether or not it is an * outline or a hole. * - Vertex (or corner): each one of the points that define a contour. * * TODO: add convex partitioning & spatial index */ class SHAPE_POLY_SET : public SHAPE { public: ///> represents a single polygon outline with holes. The first entry is the outline, ///> the remaining (if any), are the holes typedef std::vector POLYGON; class TRIANGULATION_CONTEXT; class TRIANGULATED_POLYGON { public: struct TRI { TRI() : a(0), b(0), c(0) { } int a, b, c; }; ~TRIANGULATED_POLYGON(); void Clear(); void AllocateVertices( int aSize ); void AllocateTriangles ( int aSize ); void GetTriangle( int index, VECTOR2I& a, VECTOR2I& b, VECTOR2I& c ) const { auto tri = &m_triangles[ index ]; a = m_vertices[ tri->a ]; b = m_vertices[ tri->b ]; c = m_vertices[ tri->c ]; } void SetTriangle( int aIndex, const TRI& aTri ) { m_triangles[aIndex] = aTri; } int AddVertex( const VECTOR2I& aP ) { m_vertices[ m_vertexCount ] = aP; return (m_vertexCount++); } int GetTriangleCount() const { return m_triangleCount; } int GetVertexCount() const { return m_vertexCount; } private: TRI* m_triangles = nullptr; VECTOR2I* m_vertices = nullptr; int m_vertexCount = 0; int m_triangleCount = 0; }; /** * Struct VERTEX_INDEX * * Structure to hold the necessary information in order to index a vertex on a * SHAPE_POLY_SET object: the polygon index, the contour index relative to the polygon and * the vertex index relative the contour. */ typedef struct VERTEX_INDEX { int m_polygon; /*!< m_polygon is the index of the polygon. */ int m_contour; /*!< m_contour is the index of the contour relative to the polygon. */ int m_vertex; /*!< m_vertex is the index of the vertex relative to the contour. */ VERTEX_INDEX() : m_polygon(-1), m_contour(-1), m_vertex(-1) { } } VERTEX_INDEX; /** * Class ITERATOR_TEMPLATE * * Base class for iterating over all vertices in a given SHAPE_POLY_SET. */ template class ITERATOR_TEMPLATE { public: /** * Function IsEndContour. * @return bool - true if the current vertex is the last one of the current contour * (outline or hole); false otherwise. */ bool IsEndContour() const { return m_currentVertex + 1 == m_poly->CPolygon( m_currentPolygon )[m_currentContour].PointCount(); } /** * Function IsLastOutline. * @return bool - true if the current outline is the last one; false otherwise. */ bool IsLastPolygon() const { return m_currentPolygon == m_lastPolygon; } operator bool() const { return m_currentPolygon <= m_lastPolygon; } /** * Function Advance * advances the indices of the current vertex/outline/contour, checking whether the * vertices in the holes have to be iterated through */ void Advance() { // Advance vertex index m_currentVertex ++; // Check whether the user wants to iterate through the vertices of the holes // and behave accordingly if( m_iterateHoles ) { // If the last vertex of the contour was reached, advance the contour index if( m_currentVertex >= m_poly->CPolygon( m_currentPolygon )[m_currentContour].PointCount() ) { m_currentVertex = 0; m_currentContour++; // If the last contour of the current polygon was reached, advance the // outline index int totalContours = m_poly->CPolygon( m_currentPolygon ).size(); if( m_currentContour >= totalContours ) { m_currentContour = 0; m_currentPolygon++; } } } else { // If the last vertex of the outline was reached, advance to the following polygon if( m_currentVertex >= m_poly->CPolygon( m_currentPolygon )[0].PointCount() ) { m_currentVertex = 0; m_currentPolygon++; } } } void operator++( int dummy ) { Advance(); } void operator++() { Advance(); } T& Get() { return m_poly->Polygon( m_currentPolygon )[m_currentContour].Point( m_currentVertex ); } T& operator*() { return Get(); } T* operator->() { return &Get(); } /** * Function GetIndex * @return VERTEX_INDEX - indices of the current polygon, contour and vertex. */ VERTEX_INDEX GetIndex() { VERTEX_INDEX index; index.m_polygon = m_currentPolygon; index.m_contour = m_currentContour; index.m_vertex = m_currentVertex; return index; } private: friend class SHAPE_POLY_SET; SHAPE_POLY_SET* m_poly; int m_currentPolygon; int m_currentContour; int m_currentVertex; int m_lastPolygon; bool m_iterateHoles; }; /** * Class SEGMENT_ITERATOR_TEMPLATE * * Base class for iterating over all segments in a given SHAPE_POLY_SET. */ template class SEGMENT_ITERATOR_TEMPLATE { public: /** * Function IsLastOutline. * @return bool - true if the current outline is the last one. */ bool IsLastPolygon() const { return m_currentPolygon == m_lastPolygon; } operator bool() const { return m_currentPolygon <= m_lastPolygon; } /** * Function Advance * advances the indices of the current vertex/outline/contour, checking whether the * vertices in the holes have to be iterated through */ void Advance() { // Advance vertex index m_currentSegment++; int last; // Check whether the user wants to iterate through the vertices of the holes // and behave accordingly if( m_iterateHoles ) { last = m_poly->CPolygon( m_currentPolygon )[m_currentContour].SegmentCount(); // If the last vertex of the contour was reached, advance the contour index if( m_currentSegment >= last ) { m_currentSegment = 0; m_currentContour++; // If the last contour of the current polygon was reached, advance the // outline index int totalContours = m_poly->CPolygon( m_currentPolygon ).size(); if( m_currentContour >= totalContours ) { m_currentContour = 0; m_currentPolygon++; } } } else { last = m_poly->CPolygon( m_currentPolygon )[0].SegmentCount(); // If the last vertex of the outline was reached, advance to the following // polygon if( m_currentSegment >= last ) { m_currentSegment = 0; m_currentPolygon++; } } } void operator++( int dummy ) { Advance(); } void operator++() { Advance(); } T Get() { return m_poly->Polygon( m_currentPolygon )[m_currentContour].Segment( m_currentSegment ); } T operator*() { return Get(); } /** * Function GetIndex * @return VERTEX_INDEX - indices of the current polygon, contour and vertex. */ VERTEX_INDEX GetIndex() { VERTEX_INDEX index; index.m_polygon = m_currentPolygon; index.m_contour = m_currentContour; index.m_vertex = m_currentSegment; return index; } /** * Function IsAdjacent * @param aOther is an iterator pointing to another segment. * @return bool - true if both iterators point to the same segment of the same * contour of the same polygon of the same polygon set; false * otherwise. */ bool IsAdjacent( SEGMENT_ITERATOR_TEMPLATE aOther ) { // Check that both iterators point to the same contour of the same polygon of the // same polygon set if( m_poly == aOther.m_poly && m_currentPolygon == aOther.m_currentPolygon && m_currentContour == aOther.m_currentContour ) { // Compute the total number of segments int numSeg; numSeg = m_poly->CPolygon( m_currentPolygon )[m_currentContour].SegmentCount(); // Compute the difference of the segment indices. If it is exactly one, they // are adjacent. The only missing case where they also are adjacent is when // the segments are the first and last one, in which case the difference // always equals the total number of segments minus one. int indexDiff = abs( m_currentSegment - aOther.m_currentSegment ); return ( indexDiff == 1 ) || ( indexDiff == (numSeg - 1) ); } return false; } private: friend class SHAPE_POLY_SET; SHAPE_POLY_SET* m_poly; int m_currentPolygon; int m_currentContour; int m_currentSegment; int m_lastPolygon; bool m_iterateHoles; }; // Iterator and const iterator types to visit polygon's points. typedef ITERATOR_TEMPLATE ITERATOR; typedef ITERATOR_TEMPLATE CONST_ITERATOR; // Iterator and const iterator types to visit polygon's edges. typedef SEGMENT_ITERATOR_TEMPLATE SEGMENT_ITERATOR; typedef SEGMENT_ITERATOR_TEMPLATE CONST_SEGMENT_ITERATOR; SHAPE_POLY_SET(); /** * Copy constructor SHAPE_POLY_SET * Performs a deep copy of \p aOther into \p this. * @param aOther is the SHAPE_POLY_SET object that will be copied. */ SHAPE_POLY_SET( const SHAPE_POLY_SET& aOther ); ~SHAPE_POLY_SET(); /** * Function GetRelativeIndices * * Converts a global vertex index ---i.e., a number that globally identifies a vertex in a * concatenated list of all vertices in all contours--- and get the index of the vertex * relative to the contour relative to the polygon in which it is. * @param aGlobalIdx is the global index of the corner whose structured index wants to * be found * @param aRelativeIndices is a pointer to the set of relative indices to store. * @return bool - true if the global index is correct and the information in * aRelativeIndices is valid; false otherwise. */ bool GetRelativeIndices( int aGlobalIdx, VERTEX_INDEX* aRelativeIndices) const; /** * Function GetGlobalIndex * computes the global index of a vertex from the relative indices of polygon, contour and * vertex. * @param aRelativeIndices is the set of relative indices. * @param aGlobalIdx [out] is the computed global index. * @return bool - true if the relative indices are correct; false otherwise. The computed * global index is returned in the \p aGlobalIdx reference. */ bool GetGlobalIndex( VERTEX_INDEX aRelativeIndices, int& aGlobalIdx ); /// @copydoc SHAPE::Clone() SHAPE* Clone() const override; ///> Creates a new empty polygon in the set and returns its index int NewOutline(); ///> Creates a new hole in a given outline int NewHole( int aOutline = -1 ); ///> Adds a new outline to the set and returns its index int AddOutline( const SHAPE_LINE_CHAIN& aOutline ); ///> Adds a new hole to the given outline (default: last) and returns its index int AddHole( const SHAPE_LINE_CHAIN& aHole, int aOutline = -1 ); ///> Appends a vertex at the end of the given outline/hole (default: the last outline) /** * Function Append * adds a new vertex to the contour indexed by \p aOutline and \p aHole (defaults to the * outline of the last polygon). * @param x is the x coordinate of the new vertex. * @param y is the y coordinate of the new vertex. * @param aOutline is the index of the polygon. * @param aHole is the index of the hole (-1 for the main outline), * @param aAllowDuplication is a flag to indicate whether it is allowed to add this * corner even if it is duplicated. * @return int - the number of corners of the selected contour after the addition. */ int Append( int x, int y, int aOutline = -1, int aHole = -1, bool aAllowDuplication = false ); ///> Merges polygons from two sets. void Append( const SHAPE_POLY_SET& aSet ); ///> Appends a vertex at the end of the given outline/hole (default: the last outline) void Append( const VECTOR2I& aP, int aOutline = -1, int aHole = -1 ); /** * Function InsertVertex * Adds a vertex in the globally indexed position aGlobalIndex. * @param aGlobalIndex is the global index of the position in which teh new vertex will be * inserted. * @param aNewVertex is the new inserted vertex. */ void InsertVertex( int aGlobalIndex, VECTOR2I aNewVertex ); ///> Returns the index-th vertex in a given hole outline within a given outline VECTOR2I& Vertex( int aIndex, int aOutline, int aHole ); ///> Returns the index-th vertex in a given hole outline within a given outline const VECTOR2I& CVertex( int aIndex, int aOutline, int aHole ) const; ///> Returns the aGlobalIndex-th vertex in the poly set VECTOR2I& Vertex( int aGlobalIndex ); ///> Returns the aGlobalIndex-th vertex in the poly set const VECTOR2I& CVertex( int aGlobalIndex ) const; ///> Returns the index-th vertex in a given hole outline within a given outline VECTOR2I& Vertex( VERTEX_INDEX aIndex ); ///> Returns the index-th vertex in a given hole outline within a given outline const VECTOR2I& CVertex( VERTEX_INDEX aIndex ) const; /** * Returns the global indexes of the previous and the next corner * of the aGlobalIndex-th corner of a contour in the polygon set. * they are often aGlobalIndex-1 and aGlobalIndex+1, but not for the first and last * corner of the contour. * @param aGlobalIndex is index of the corner, globally indexed between all edges in all * contours * @param aPrevious - the globalIndex of the previous corner of the same contour. * @param aNext - the globalIndex of the next corner of the same contour. * @return true if OK, false if aGlobalIndex is out of range */ bool GetNeighbourIndexes( int aGlobalIndex, int* aPrevious, int* aNext ); /** * Function IsPolygonSelfIntersecting. * Checks whether the aPolygonIndex-th polygon in the set is self intersecting. * @param aPolygonIndex index of the polygon that wants to be checked. * @return bool - true if the aPolygonIndex-th polygon is self intersecting, false * otherwise. */ bool IsPolygonSelfIntersecting( int aPolygonIndex ); /** * Function IsSelfIntersecting * Checks whether any of the polygons in the set is self intersecting. * @return bool - true if any of the polygons is self intersecting, false otherwise. */ bool IsSelfIntersecting(); ///> Returns the number of outlines in the set int OutlineCount() const { return m_polys.size(); } ///> Returns the number of vertices in a given outline/hole int VertexCount( int aOutline = -1, int aHole = -1 ) const; ///> Returns the number of holes in a given outline int HoleCount( int aOutline ) const { if( ( aOutline < 0 ) || (aOutline >= (int)m_polys.size()) || (m_polys[aOutline].size() < 2) ) return 0; // the first polygon in m_polys[aOutline] is the main contour, // only others are holes: return m_polys[aOutline].size() - 1; } ///> Returns the reference to aIndex-th outline in the set SHAPE_LINE_CHAIN& Outline( int aIndex ) { return m_polys[aIndex][0]; } /** * Function Subset * returns a subset of the polygons in this set, the ones between aFirstPolygon and * aLastPolygon. * @param aFirstPolygon is the first polygon to be included in the returned set. * @param aLastPolygon is the first polygon to be excluded of the returned set. * @return SHAPE_POLY_SET - a set containing the polygons between aFirstPolygon (included) * and aLastPolygon (excluded). */ SHAPE_POLY_SET Subset( int aFirstPolygon, int aLastPolygon ); SHAPE_POLY_SET UnitSet( int aPolygonIndex ) { return Subset( aPolygonIndex, aPolygonIndex + 1 ); } ///> Returns the reference to aHole-th hole in the aIndex-th outline SHAPE_LINE_CHAIN& Hole( int aOutline, int aHole ) { return m_polys[aOutline][aHole + 1]; } ///> Returns the aIndex-th subpolygon in the set POLYGON& Polygon( int aIndex ) { return m_polys[aIndex]; } const POLYGON& Polygon( int aIndex ) const { return m_polys[aIndex]; } const TRIANGULATED_POLYGON* TriangulatedPolygon( int aIndex ) const { return m_triangulatedPolys[aIndex].get(); } const SHAPE_LINE_CHAIN& COutline( int aIndex ) const { return m_polys[aIndex][0]; } const SHAPE_LINE_CHAIN& CHole( int aOutline, int aHole ) const { return m_polys[aOutline][aHole + 1]; } const POLYGON& CPolygon( int aIndex ) const { return m_polys[aIndex]; } /** * Function Iterate * returns an object to iterate through the points of the polygons between \p aFirst and * \p aLast. * @param aFirst is the first polygon whose points will be iterated. * @param aLast is the last polygon whose points will be iterated. * @param aIterateHoles is a flag to indicate whether the points of the holes should be * iterated. * @return ITERATOR - the iterator object. */ ITERATOR Iterate( int aFirst, int aLast, bool aIterateHoles = false ) { ITERATOR iter; iter.m_poly = this; iter.m_currentPolygon = aFirst; iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast; iter.m_currentContour = 0; iter.m_currentVertex = 0; iter.m_iterateHoles = aIterateHoles; return iter; } /** * Function Iterate * @param aOutline the index of the polygon to be iterated. * @return ITERATOR - an iterator object to visit all points in the main outline of the * aOutline-th polygon, without visiting the points in the holes. */ ITERATOR Iterate( int aOutline ) { return Iterate( aOutline, aOutline ); } /** * Function IterateWithHoles * @param aOutline the index of the polygon to be iterated. * @return ITERATOR - an iterator object to visit all points in the main outline of the * aOutline-th polygon, visiting also the points in the holes. */ ITERATOR IterateWithHoles( int aOutline ) { return Iterate( aOutline, aOutline, true ); } /** * Function Iterate * @return ITERATOR - an iterator object to visit all points in all outlines of the set, * without visiting the points in the holes. */ ITERATOR Iterate() { return Iterate( 0, OutlineCount() - 1 ); } /** * Function IterateWithHoles * @return ITERATOR - an iterator object to visit all points in all outlines of the set, * visiting also the points in the holes. */ ITERATOR IterateWithHoles() { return Iterate( 0, OutlineCount() - 1, true ); } CONST_ITERATOR CIterate( int aFirst, int aLast, bool aIterateHoles = false ) const { CONST_ITERATOR iter; iter.m_poly = const_cast( this ); iter.m_currentPolygon = aFirst; iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast; iter.m_currentContour = 0; iter.m_currentVertex = 0; iter.m_iterateHoles = aIterateHoles; return iter; } CONST_ITERATOR CIterate( int aOutline ) const { return CIterate( aOutline, aOutline ); } CONST_ITERATOR CIterateWithHoles( int aOutline ) const { return CIterate( aOutline, aOutline, true ); } CONST_ITERATOR CIterate() const { return CIterate( 0, OutlineCount() - 1 ); } CONST_ITERATOR CIterateWithHoles() const { return CIterate( 0, OutlineCount() - 1, true ); } ITERATOR IterateFromVertexWithHoles( int aGlobalIdx ) { // Build iterator ITERATOR iter = IterateWithHoles(); // Get the relative indices of the globally indexed vertex VERTEX_INDEX indices; if( !GetRelativeIndices( aGlobalIdx, &indices ) ) throw( std::out_of_range( "aGlobalIndex-th vertex does not exist" ) ); // Adjust where the iterator is pointing iter.m_currentPolygon = indices.m_polygon; iter.m_currentContour = indices.m_contour; iter.m_currentVertex = indices.m_vertex; return iter; } ///> Returns an iterator object, for iterating between aFirst and aLast outline, with or /// without holes (default: without) SEGMENT_ITERATOR IterateSegments( int aFirst, int aLast, bool aIterateHoles = false ) { SEGMENT_ITERATOR iter; iter.m_poly = this; iter.m_currentPolygon = aFirst; iter.m_lastPolygon = aLast < 0 ? OutlineCount() - 1 : aLast; iter.m_currentContour = 0; iter.m_currentSegment = 0; iter.m_iterateHoles = aIterateHoles; return iter; } ///> Returns an iterator object, for iterating aPolygonIdx-th polygon edges SEGMENT_ITERATOR IterateSegments( int aPolygonIdx ) { return IterateSegments( aPolygonIdx, aPolygonIdx ); } ///> Returns an iterator object, for all outlines in the set (no holes) SEGMENT_ITERATOR IterateSegments() { return IterateSegments( 0, OutlineCount() - 1 ); } ///> Returns an iterator object, for all outlines in the set (with holes) SEGMENT_ITERATOR IterateSegmentsWithHoles() { return IterateSegments( 0, OutlineCount() - 1, true ); } ///> Returns an iterator object, for the aOutline-th outline in the set (with holes) SEGMENT_ITERATOR IterateSegmentsWithHoles( int aOutline ) { return IterateSegments( aOutline, aOutline, true ); } /** operations on polygons use a aFastMode param * if aFastMode is PM_FAST (true) the result can be a weak polygon * if aFastMode is PM_STRICTLY_SIMPLE (false) (default) the result is (theorically) a strictly * simple polygon, but calculations can be really significantly time consuming * Most of time PM_FAST is preferable. * PM_STRICTLY_SIMPLE can be used in critical cases (Gerber output for instance) */ enum POLYGON_MODE { PM_FAST = true, PM_STRICTLY_SIMPLE = false }; ///> Performs boolean polyset union ///> For aFastMode meaning, see function booleanOp void BooleanAdd( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode ); ///> Performs boolean polyset difference ///> For aFastMode meaning, see function booleanOp void BooleanSubtract( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode ); ///> Performs boolean polyset intersection ///> For aFastMode meaning, see function booleanOp void BooleanIntersection( const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode ); ///> Performs boolean polyset union between a and b, store the result in it self ///> For aFastMode meaning, see function booleanOp void BooleanAdd( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode ); ///> Performs boolean polyset difference between a and b, store the result in it self ///> For aFastMode meaning, see function booleanOp void BooleanSubtract( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode ); ///> Performs boolean polyset intersection between a and b, store the result in it self ///> For aFastMode meaning, see function booleanOp void BooleanIntersection( const SHAPE_POLY_SET& a, const SHAPE_POLY_SET& b, POLYGON_MODE aFastMode ); ///> Performs outline inflation/deflation, using round corners. void Inflate( int aFactor, int aCircleSegmentsCount ); ///> Converts a set of polygons with holes to a singe outline with "slits"/"fractures" connecting the outer ring ///> to the inner holes ///> For aFastMode meaning, see function booleanOp void Fracture( POLYGON_MODE aFastMode ); ///> Converts a single outline slitted ("fractured") polygon into a set ouf outlines ///> with holes. void Unfracture( POLYGON_MODE aFastMode ); ///> Returns true if the polygon set has any holes. bool HasHoles() const; ///> Returns true if the polygon set has any holes tha share a vertex. bool HasTouchingHoles() const; ///> Simplifies the polyset (merges overlapping polys, eliminates degeneracy/self-intersections) ///> For aFastMode meaning, see function booleanOp void Simplify( POLYGON_MODE aFastMode ); /** * Function NormalizeAreaOutlines * Convert a self-intersecting polygon to one (or more) non self-intersecting polygon(s) * Removes null segments. * @return int - the polygon count (always >= 1, because there is at least one polygon) * There are new polygons only if the polygon count is > 1. */ int NormalizeAreaOutlines(); /// @copydoc SHAPE::Format() const std::string Format() const override; /// @copydoc SHAPE::Parse() bool Parse( std::stringstream& aStream ) override; /// @copydoc SHAPE::Move() void Move( const VECTOR2I& aVector ) override; /** * Function Rotate * rotates all vertices by a given angle * @param aCenter is the rotation center * @param aAngle rotation angle in radians */ void Rotate( double aAngle, const VECTOR2I& aCenter ); /// @copydoc SHAPE::IsSolid() bool IsSolid() const override { return true; } const BOX2I BBox( int aClearance = 0 ) const override; /** * Function PointOnEdge() * * Checks if point aP lies on an edge or vertex of some of the outlines or holes. * @param aP is the point to check. * @return bool - true if the point lies on the edge of any polygon. */ bool PointOnEdge( const VECTOR2I& aP ) const; /** * Function Collide * Checks whether the point aP collides with the inside of the polygon set; if the point * lies on an edge or on a corner of any of the polygons, there is no collision: the edges * does not belong to the polygon itself. * @param aP is the VECTOR2I point whose collision with respect to the poly set * will be tested. * @param aClearance is the security distance; if the point lies closer to the polygon * than aClearance distance, then there is a collision. * @return bool - true if the point aP collides with the polygon; false in any other case. */ bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const override; // fixme: add collision support bool Collide( const SEG& aSeg, int aClearance = 0 ) const override { return false; } /** * Function CollideVertex * Checks whether aPoint collides with any vertex of any of the contours of the polygon. * @param aPoint is the VECTOR2I point whose collision with respect to the polygon * will be tested. * @param aClearance is the security distance; if \p aPoint lies closer to a vertex than * aClearance distance, then there is a collision. * @param aClosestVertex is the index of the closes vertex to \p aPoint. * @return bool - true if there is a collision, false in any other case. */ bool CollideVertex( const VECTOR2I& aPoint, VERTEX_INDEX& aClosestVertex, int aClearance = 0 ); /** * Function CollideEdge * Checks whether aPoint collides with any edge of any of the contours of the polygon. * @param aPoint is the VECTOR2I point whose collision with respect to the polygon * will be tested. * @param aClearance is the security distance; if \p aPoint lies closer to a vertex than * aClearance distance, then there is a collision. * @param aClosestVertex is the index of the closes vertex to \p aPoint. * @return bool - true if there is a collision, false in any other case. */ bool CollideEdge( const VECTOR2I& aPoint, VERTEX_INDEX& aClosestVertex, int aClearance = 0 ); /** * Returns true if a given subpolygon contains the point aP * * @param aP is the point to check * @param aSubpolyIndex is the subpolygon to check, or -1 to check all * @param aIgnoreHoles controls whether or not internal holes are considered * @return true if the polygon contains the point */ bool Contains( const VECTOR2I& aP, int aSubpolyIndex = -1, bool aIgnoreHoles = false ) const; ///> Returns true if the set is empty (no polygons at all) bool IsEmpty() const { return m_polys.size() == 0; } /** * Function RemoveVertex * deletes the aGlobalIndex-th vertex. * @param aGlobalIndex is the global index of the to-be-removed vertex. */ void RemoveVertex( int aGlobalIndex ); /** * Function RemoveVertex * deletes the vertex indexed by aIndex (index of polygon, contour and vertex). * @param aRelativeIndices is the set of relative indices of the to-be-removed vertex. */ void RemoveVertex( VERTEX_INDEX aRelativeIndices ); ///> Removes all outlines & holes (clears) the polygon set. void RemoveAllContours(); /** * Function RemoveContour * deletes the aContourIdx-th contour of the aPolygonIdx-th polygon in the set. * @param aContourIdx is the index of the contour in the aPolygonIdx-th polygon to be * removed. * @param aPolygonIdx is the index of the polygon in which the to-be-removed contour is. * Defaults to the last polygon in the set. */ void RemoveContour( int aContourIdx, int aPolygonIdx = -1 ); /** * Function RemoveNullSegments * looks for null segments; ie, segments whose ends are exactly the same and deletes them. * @return int - the number of deleted segments. */ int RemoveNullSegments(); ///> Returns total number of vertices stored in the set. int TotalVertices() const; ///> Deletes aIdx-th polygon from the set void DeletePolygon( int aIdx ); /** * Function Chamfer * returns a chamfered version of the aIndex-th polygon. * @param aDistance is the chamfering distance. * @param aIndex is the index of the polygon to be chamfered. * @return POLYGON - A polygon containing the chamfered version of the aIndex-th polygon. */ POLYGON ChamferPolygon( unsigned int aDistance, int aIndex = 0 ); /** * Function Fillet * returns a filleted version of the aIndex-th polygon. * @param aRadius is the fillet radius. * @param aSegments is the number of segments / fillet. * @param aIndex is the index of the polygon to be filleted * @return POLYGON - A polygon containing the filleted version of the aIndex-th polygon. */ POLYGON FilletPolygon( unsigned int aRadius, unsigned int aSegments, int aIndex = 0 ); /** * Function Chamfer * returns a chamfered version of the polygon set. * @param aDistance is the chamfering distance. * @return SHAPE_POLY_SET - A set containing the chamfered version of this set. */ SHAPE_POLY_SET Chamfer( int aDistance ); /** * Function Fillet * returns a filleted version of the polygon set. * @param aRadius is the fillet radius. * @param aSegments is the number of segments / fillet. * @return SHAPE_POLY_SET - A set containing the filleted version of this set. */ SHAPE_POLY_SET Fillet( int aRadius, int aSegments ); /** * Function DistanceToPolygon * computes the minimum distance between the aIndex-th polygon and aPoint. * @param aPoint is the point whose distance to the aIndex-th polygon has to be measured. * @param aIndex is the index of the polygon whose distace to aPoint has to be measured. * @return int - The minimum distance between aPoint and all the segments of the aIndex-th * polygon. If the point is contained in the polygon, the distance is zero. */ int DistanceToPolygon( VECTOR2I aPoint, int aIndex ); /** * Function DistanceToPolygon * computes the minimum distance between the aIndex-th polygon and aSegment with a * possible width. * @param aSegment is the segment whose distance to the aIndex-th polygon has to be * measured. * @param aIndex is the index of the polygon whose distace to aPoint has to be measured. * @param aSegmentWidth is the width of the segment; defaults to zero. * @return int - The minimum distance between aSegment and all the segments of the * aIndex-th polygon. If the point is contained in the polygon, the * distance is zero. */ int DistanceToPolygon( SEG aSegment, int aIndex, int aSegmentWidth = 0 ); /** * Function DistanceToPolygon * computes the minimum distance between aPoint and all the polygons in the set * @param aPoint is the point whose distance to the set has to be measured. * @return int - The minimum distance between aPoint and all the polygons in the set. If * the point is contained in any of the polygons, the distance is zero. */ int Distance( VECTOR2I aPoint ); /** * Function DistanceToPolygon * computes the minimum distance between aSegment and all the polygons in the set. * @param aSegment is the segment whose distance to the polygon set has to be measured. * @param aSegmentWidth is the width of the segment; defaults to zero. * @return int - The minimum distance between aSegment and all the polygons in the set. * If the point is contained in the polygon, the distance is zero. */ int Distance( const SEG& aSegment, int aSegmentWidth = 0 ); /** * Function IsVertexInHole. * checks whether the aGlobalIndex-th vertex belongs to a hole. * @param aGlobalIdx is the index of the vertex. * @return bool - true if the globally indexed aGlobalIdx-th vertex belongs to a hole. */ bool IsVertexInHole( int aGlobalIdx ); private: SHAPE_LINE_CHAIN& getContourForCorner( int aCornerId, int& aIndexWithinContour ); VECTOR2I& vertex( int aCornerId ); const VECTOR2I& cvertex( int aCornerId ) const; void fractureSingle( POLYGON& paths ); void unfractureSingle ( POLYGON& path ); void importTree( ClipperLib::PolyTree* tree ); /** Function booleanOp * this is the engine to execute all polygon boolean transforms * (AND, OR, ... and polygon simplification (merging overlaping polygons) * @param aType is the transform type ( see ClipperLib::ClipType ) * @param aOtherShape is the SHAPE_LINE_CHAIN to combine with me. * @param aFastMode is an option to choose if the result can be a weak polygon * or a stricty simple polygon. * if aFastMode is PM_FAST the result can be a weak polygon * if aFastMode is PM_STRICTLY_SIMPLE (default) the result is (theorically) a strictly * simple polygon, but calculations can be really significantly time consuming */ void booleanOp( ClipperLib::ClipType aType, const SHAPE_POLY_SET& aOtherShape, POLYGON_MODE aFastMode ); void booleanOp( ClipperLib::ClipType aType, const SHAPE_POLY_SET& aShape, const SHAPE_POLY_SET& aOtherShape, POLYGON_MODE aFastMode ); bool pointInPolygon( const VECTOR2I& aP, const SHAPE_LINE_CHAIN& aPath ) const; const ClipperLib::Path convertToClipper( const SHAPE_LINE_CHAIN& aPath, bool aRequiredOrientation ); const SHAPE_LINE_CHAIN convertFromClipper( const ClipperLib::Path& aPath ); /** * containsSingle function * Checks whether the point aP is inside the aSubpolyIndex-th polygon of the polyset. If * the points lies on an edge, the polygon is considered to contain it. * @param aP is the VECTOR2I point whose position with respect to the inside of * the aSubpolyIndex-th polygon will be tested. * @param aSubpolyIndex is an integer specifying which polygon in the set has to be * checked. * @param aIgnoreHoles can be set to true to ignore internal holes in the polygon * @return bool - true if aP is inside aSubpolyIndex-th polygon; false in any other * case. */ bool containsSingle( const VECTOR2I& aP, int aSubpolyIndex, bool aIgnoreHoles = false ) const; /** * Operations ChamferPolygon and FilletPolygon are computed under the private chamferFillet * method; this enum is defined to make the necessary distinction when calling this method * from the public ChamferPolygon and FilletPolygon methods. */ enum CORNER_MODE { CHAMFERED, FILLETED }; /** * Function chamferFilletPolygon * Returns the camfered or filleted version of the aIndex-th polygon in the set, depending * on the aMode selected * @param aMode represent which action will be taken: CORNER_MODE::CHAMFERED will * return a chamfered version of the polygon, CORNER_MODE::FILLETED will * return a filleted version of the polygon. * @param aDistance is the chamfering distance if aMode = CHAMFERED; if aMode = FILLETED, * is the filleting radius. * @param aIndex is the index of the polygon that will be chamfered/filleted. * @param aSegments is the number of filleting segments if aMode = FILLETED. If aMode = * CHAMFERED, it is unused. * @return POLYGON - the chamfered/filleted version of the polygon. */ POLYGON chamferFilletPolygon( CORNER_MODE aMode, unsigned int aDistance, int aIndex, int aSegments = -1 ); ///> Returns true if the polygon set has any holes that touch share a vertex. bool hasTouchingHoles( const POLYGON& aPoly ) const; typedef std::vector POLYSET; POLYSET m_polys; public: SHAPE_POLY_SET& operator=( const SHAPE_POLY_SET& ); void CacheTriangulation(); bool IsTriangulationUpToDate() const; private: void triangulateSingle( const POLYGON& aPoly, SHAPE_POLY_SET::TRIANGULATED_POLYGON& aResult ); MD5_HASH checksum() const; std::vector> m_triangulatedPolys; bool m_triangulationValid = false; MD5_HASH m_hash; }; #endif