/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_class.cpp */ #include #include "3d_viewer.h" #include "3d_struct.h" #include "modelparsers.h" #include #include <3d_cache.h> #include <3d_filename_resolver.h> extern KIWAY* TheKiway; void S3D_MASTER::Insert( S3D_MATERIAL* aMaterial ) { aMaterial->SetNext( m_Materials ); m_Materials = aMaterial; } void S3D_MASTER::Copy( S3D_MASTER* pattern ) { SetShape3DName( pattern->GetShape3DName() ); m_MatScale = pattern->m_MatScale; m_MatRotation = pattern->m_MatRotation; m_MatPosition = pattern->m_MatPosition; m_3D_Drawings = NULL; m_Materials = NULL; } S3D_MASTER::S3D_MASTER( EDA_ITEM* aParent ) : EDA_ITEM( aParent, NOT_USED ) { m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0; m_3D_Drawings = NULL; m_Materials = NULL; m_parser = NULL; m_ShapeType = FILE3D_NONE; m_use_modelfile_diffuseColor = true; m_use_modelfile_emissiveColor = true; m_use_modelfile_specularColor = true; m_use_modelfile_ambientIntensity = true; m_use_modelfile_transparency = true; m_use_modelfile_shininess = true; } S3D_MASTER:: ~S3D_MASTER() { STRUCT_3D_SHAPE* next; S3D_MATERIAL* nextmat; for( ; m_3D_Drawings != NULL; m_3D_Drawings = next ) { next = m_3D_Drawings->Next(); delete m_3D_Drawings; m_3D_Drawings = 0; } for( ; m_Materials != NULL; m_Materials = nextmat ) { nextmat = m_Materials->Next(); delete m_Materials; m_Materials = NULL; } } bool S3D_MASTER::Is3DType( enum FILE3D_TYPE aShapeType ) { // type 'none' is not valid and will always return false if( aShapeType == FILE3D_NONE ) return false; // no one is interested if we have no file if( m_Shape3DName.empty() ) return false; if( aShapeType == m_ShapeType ) return true; return false; } void S3D_MASTER::SetShape3DName( const wxString& aShapeName ) { m_ShapeType = FILE3D_NONE; m_Shape3DName = aShapeName; if( m_Shape3DName.empty() ) return; wxFileName fn = m_Shape3DName; m_Shape3DNameExtension = fn.GetExt(); if( m_Shape3DNameExtension == wxT( "wrl" ) || m_Shape3DNameExtension == wxT( "x3d" ) ) m_ShapeType = FILE3D_VRML; else if( m_Shape3DNameExtension == wxT( "idf" ) ) m_ShapeType = FILE3D_IDF; else m_ShapeType = FILE3D_UNKNOWN; // Expand any environment variables embedded in footprint's m_Shape3DName field. // To ensure compatibility with most of footprint's m_Shape3DName field, // if the m_Shape3DName is not an absolute path the default path // given by the environment variable KISYS3DMOD will be used if( m_Shape3DName.StartsWith( wxT("${") ) ) m_Shape3DFullFilename = wxExpandEnvVars( m_Shape3DName ); else m_Shape3DFullFilename = m_Shape3DName; if( NULL != TheKiway ) { m_Shape3DFullFilename = TheKiway->Prj().Get3DCacheManager()->GetResolver() ->ResolvePath( m_Shape3DFullFilename ); } return; } const wxString S3D_MASTER::GetShape3DFullFilename() { return m_Shape3DFullFilename; } const wxString S3D_MASTER::GetShape3DExtension() { return m_Shape3DNameExtension; } STRUCT_3D_SHAPE::STRUCT_3D_SHAPE( EDA_ITEM* aParent ) : EDA_ITEM( aParent, NOT_USED ) { m_3D_Coord = NULL; m_3D_CoordIndex = NULL; m_3D_Points = 0; } STRUCT_3D_SHAPE:: ~STRUCT_3D_SHAPE() { delete m_3D_Coord; delete m_3D_CoordIndex; }