/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Mario Luzeiro * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file c3d_model_viewer.h * @brief Implements a model viewer canvas. The propose of model viewer is to * render 3d models that come in the original data from the files without any * transformations. */ #ifndef _C3D_MODEL_VIEWER_H_ #define _C3D_MODEL_VIEWER_H_ #include "3d_rendering/3d_render_ogl_legacy/c_ogl_3dmodel.h" #include "3d_rendering/ctrack_ball.h" #include /** * Class C3D_MODEL_VIEWER * Implement a canvas based on a wxGLCanvas */ class C3D_MODEL_VIEWER : public wxGLCanvas { public: /** * Creates a new 3D Canvas with a attribute list * @param aParent = the parent creator of this canvas * @param aAttribList = a list of openGL options created by COGL_ATT_LIST::GetAttributesList */ C3D_MODEL_VIEWER( wxWindow *aParent, const int *aAttribList = 0 ); ~C3D_MODEL_VIEWER(); /** * @brief Set3DModel - Set this model to be displayed * @param a3DModel - 3d model data */ void Set3DModel( const S3DMODEL &a3DModel ); /** * @brief Clear3DModel - Unloads the displayed 3d model */ void Clear3DModel(); private: void ogl_initialize(); void ogl_set_arrow_material(); private: void OnPaint( wxPaintEvent &event ); void OnEraseBackground( wxEraseEvent &event ); void OnMouseWheel( wxMouseEvent &event ); #ifdef USE_OSX_MAGNIFY_EVENT void OnMagnify( wxMouseEvent& event ); #endif void OnMouseMove( wxMouseEvent &event ); void OnLeftDown( wxMouseEvent &event ); void OnLeftUp( wxMouseEvent &event ); void OnMiddleUp( wxMouseEvent &event ); void OnMiddleDown( wxMouseEvent &event ); void OnRightClick( wxMouseEvent &event ); DECLARE_EVENT_TABLE(); private: /// openGL context wxGLContext *m_glRC; /// Camera used in this canvas CTRACK_BALL m_trackBallCamera; /// Original 3d model data const S3DMODEL *m_3d_model; /// Class holder for 3d model to display on openGL C_OGL_3DMODEL *m_ogl_3dmodel; /// Flag that we have a new model and it need to be reloaded when the paint is called bool m_reload_is_needed; /// Flag if open gl was initialized bool m_ogl_initialized; /// factor to convert the model or any other items to keep it in relation to the +/-RANGE_SCALE_3D /// (it is named same as the board render for better understanding proposes) double m_BiuTo3Dunits; /** * Trace mask used to enable or disable the trace output of this class. * The debug output can be turned on by setting the WXTRACE environment variable to * "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for * more information. */ static const wxChar *m_logTrace; }; #endif // _C3D_MODEL_VIEWER_H_