/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 Jean-Pierre Charras, jpierre.charras at wanadoo * Copyright (C) 2013-2015 Wayne Stambaugh * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file draw_gerber_screen.cpp */ #include #include #include #include #include #include #include #include #include #include #include #include void GERBVIEW_FRAME::PrintPage( wxDC* aDC, LSET aPrintMasklayer, bool aPrintMirrorMode, void* aData ) { wxCHECK_RET( aData != NULL, wxT( "aData cannot be NULL." ) ); // Save current draw options, because print mode has specific options: GBR_DISPLAY_OPTIONS imgDisplayOptions = m_DisplayOptions; std::bitset printLayersMask = GetGerberLayout()->GetPrintableLayers(); // Set draw options for printing: m_DisplayOptions.m_DisplayFlashedItemsFill = true; m_DisplayOptions.m_DisplayLinesFill = true; m_DisplayOptions.m_DisplayPolygonsFill = true; m_DisplayOptions.m_DisplayDCodes = false; m_DisplayOptions.m_IsPrinting = true; PRINT_PARAMETERS* printParameters = (PRINT_PARAMETERS*) aData; // Find the layer to be printed int page = printParameters->m_Flags; // contains the page number (not necessarily layer number) int layer = 0; // Find the layer number for the printed page (search through the mask and count bits) while( page > 0 ) { if( printLayersMask[layer++] ) --page; } --layer; std::bitset printCurrLayerMask; printCurrLayerMask.reset(); printCurrLayerMask.set( layer ); GetGerberLayout()->SetPrintableLayers( printCurrLayerMask ); m_canvas->SetPrintMirrored( aPrintMirrorMode ); bool printBlackAndWhite = printParameters->m_Print_Black_and_White; GetGerberLayout()->Draw( m_canvas, aDC, (GR_DRAWMODE) 0, wxPoint( 0, 0 ), printBlackAndWhite ); m_canvas->SetPrintMirrored( false ); // Restore draw options: GetGerberLayout()->SetPrintableLayers( printLayersMask ); m_DisplayOptions = imgDisplayOptions; } void GERBVIEW_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg ) { GBR_SCREEN* screen = (GBR_SCREEN*) GetScreen(); if( !GetGerberLayout() ) return; wxBusyCursor dummy; GR_DRAWMODE drawMode = UNSPECIFIED_DRAWMODE; switch( GetDisplayMode() ) { default: case 0: break; case 1: drawMode = GR_COPY; break; case 2: drawMode = GR_OR; break; } // Draw according to the current setting. This needs to be GR_COPY or GR_OR. GetGerberLayout()->Draw( m_canvas, DC, drawMode, wxPoint( 0, 0 ) ); // Draw the "background" now, i.e. grid and axis after gerber layers // because most of time the actual background is erased by successive drawings of each gerber // layer mainly in COPY mode m_canvas->DrawBackGround( DC ); if( IsElementVisible( DCODES_VISIBLE ) ) DrawItemsDCodeID( DC, GR_COPY ); DrawWorkSheet( DC, screen, 0, IU_PER_MILS, wxEmptyString ); #ifdef USE_WX_OVERLAY if( IsShown() ) { m_overlay.Reset(); wxDCOverlay overlaydc( m_overlay, (wxWindowDC*)DC ); overlaydc.Clear(); } #endif if( m_canvas->IsMouseCaptured() ) m_canvas->CallMouseCapture( DC, wxDefaultPosition, false ); m_canvas->DrawCrossHair( DC ); // Display the filename and the layer name (found in the gerber files, if any) // relative to the active layer UpdateTitleAndInfo(); } /* * Redraw All GerbView layers, using a buffered mode or not */ void GBR_LAYOUT::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, GR_DRAWMODE aDrawMode, const wxPoint& aOffset, bool aPrintBlackAndWhite ) { GERBVIEW_FRAME* gerbFrame = (GERBVIEW_FRAME*) aPanel->GetParent(); // Because Images can be negative (i.e with background filled in color) items are drawn // graphic layer per graphic layer, after the background is filled // to a temporary bitmap // at least when aDrawMode = GR_COPY or aDrawMode = GR_OR // If aDrawMode = UNSPECIFIED_DRAWMODE, items are drawn to the main screen, and therefore // artifacts can happen with negative items or negative images wxColour bgColor = MakeColour( gerbFrame->GetDrawBgColor() ); wxBrush bgBrush( bgColor, wxBRUSHSTYLE_SOLID ); int bitmapWidth, bitmapHeight; wxDC* plotDC = aDC; aPanel->GetClientSize( &bitmapWidth, &bitmapHeight ); wxBitmap* layerBitmap = NULL; wxBitmap* screenBitmap = NULL; wxMemoryDC layerDC; // used sequentially for each gerber layer wxMemoryDC screenDC; // When each image must be drawn using GR_OR (transparency mode) // or GR_COPY (stacked mode) we must use a temporary bitmap // to draw gerber images. // this is due to negative objects (drawn using background color) that create artifacts // on other images when drawn on screen bool useBufferBitmap = false; #ifndef __WXMAC__ // Can't work with MAC // Don't try this with retina display if( (aDrawMode == GR_COPY) || ( aDrawMode == GR_OR ) ) useBufferBitmap = true; #endif // these parameters are saved here, because they are modified // and restored later EDA_RECT drawBox = *aPanel->GetClipBox(); double scale; aDC->GetUserScale(&scale, &scale); wxPoint dev_org = aDC->GetDeviceOrigin(); wxPoint logical_org = aDC->GetLogicalOrigin( ); if( useBufferBitmap ) { layerBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); screenBitmap = new wxBitmap( bitmapWidth, bitmapHeight ); layerDC.SelectObject( *layerBitmap ); aPanel->DoPrepareDC( layerDC ); aPanel->SetClipBox( drawBox ); layerDC.SetBackground( bgBrush ); layerDC.SetBackgroundMode( wxSOLID ); layerDC.Clear(); screenDC.SelectObject( *screenBitmap ); screenDC.SetBackground( bgBrush ); screenDC.SetBackgroundMode( wxSOLID ); screenDC.Clear(); plotDC = &layerDC; } bool doBlit = false; // this flag requests an image transfer to actual screen when true. bool end = false; // Draw layers from bottom to top, and active layer last // in non transparent modes, the last layer drawn mask mask previously drawn layer for( int layer = GERBER_DRAWLAYERS_COUNT-1; !end; --layer ) { int active_layer = gerbFrame->getActiveLayer(); if( layer == active_layer ) // active layer will be drawn after other layers continue; if( layer < 0 ) // last loop: draw active layer { end = true; layer = active_layer; } if( !gerbFrame->IsLayerVisible( layer ) ) continue; GERBER_IMAGE* gerber = g_GERBER_List.GetGbrImage( layer ); if( gerber == NULL ) // Graphic layer not yet used continue; // Force black and white draw mode on request: if( aPrintBlackAndWhite ) gerbFrame->SetLayerColor( layer, gerbFrame->GetDrawBgColor() == BLACK ? WHITE : BLACK ); if( useBufferBitmap ) { // Draw each layer into a bitmap first. Negative Gerber // layers are drawn in background color. if( gerber->HasNegativeItems() && doBlit ) { // Set Device origin, logical origin and scale to default values // This is needed by Blit function when using a mask. // Beside, for Blit call, both layerDC and screenDc must have the same settings layerDC.SetDeviceOrigin(0,0); layerDC.SetLogicalOrigin( 0, 0 ); layerDC.SetUserScale( 1, 1 ); if( aDrawMode == GR_COPY ) { // Use the layer bitmap itself as a mask when blitting. The bitmap // cannot be referenced by a device context when setting the mask. layerDC.SelectObject( wxNullBitmap ); layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); layerDC.SelectObject( *layerBitmap ); screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); } else if( aDrawMode == GR_OR ) { // On Linux with a large screen, this version is much faster and without // flicker, but gives a Pcbnew look where layer colors blend together. // Plus it works only because the background color is black. But it may // be more usable for some. The difference is due in part because of // the cpu cycles needed to create the monochromatic bitmap above, and // the extra time needed to do bit indexing into the monochromatic bitmap // on the blit above. screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR ); } // Restore actual values and clear bitmap for next drawing layerDC.SetDeviceOrigin( dev_org.x, dev_org.y ); layerDC.SetLogicalOrigin( logical_org.x, logical_org.y ); layerDC.SetUserScale( scale, scale ); layerDC.SetBackground( bgBrush ); layerDC.SetBackgroundMode( wxSOLID ); layerDC.Clear(); doBlit = false; } } if( gerber->m_ImageNegative ) { // Draw background negative (i.e. in graphic layer color) for negative images. EDA_COLOR_T neg_color = gerbFrame->GetLayerColor( layer ); GRSetDrawMode( &layerDC, GR_COPY ); GRFilledRect( &drawBox, plotDC, drawBox.GetX(), drawBox.GetY(), drawBox.GetRight(), drawBox.GetBottom(), 0, neg_color, neg_color ); GRSetDrawMode( plotDC, GR_COPY ); doBlit = true; } int dcode_highlight = 0; if( layer == gerbFrame->getActiveLayer() ) dcode_highlight = gerber->m_Selected_Tool; GR_DRAWMODE layerdrawMode = GR_COPY; if( aDrawMode == GR_OR && !gerber->HasNegativeItems() ) layerdrawMode = GR_OR; EDA_COLOR_T item_color = gerbFrame->GetLayerColor( layer ); // Now we can draw the current layer to the bitmap buffer // When needed, the previous bitmap is already copied to the screen buffer. for( GERBER_DRAW_ITEM* item = gerbFrame->GetItemsList(); item; item = item->Next() ) { if( item->GetLayer() != layer ) continue; GR_DRAWMODE drawMode = layerdrawMode; if( dcode_highlight && dcode_highlight == item->m_DCode ) DrawModeAddHighlight( &drawMode); item->Draw( aPanel, plotDC, drawMode, wxPoint(0,0) ); doBlit = true; } if( aPrintBlackAndWhite ) gerbFrame->SetLayerColor( layer, item_color ); } if( doBlit && useBufferBitmap ) // Blit is used only if aDrawMode >= 0 { // For this Blit call, layerDC and screenDC must have the same settings // So we set device origin, logical origin and scale to default values // in layerDC layerDC.SetDeviceOrigin(0,0); layerDC.SetLogicalOrigin( 0, 0 ); layerDC.SetUserScale( 1, 1 ); // this is the last transfer to screenDC. If there are no negative items, this is // the only one if( aDrawMode == GR_COPY ) { layerDC.SelectObject( wxNullBitmap ); layerBitmap->SetMask( new wxMask( *layerBitmap, bgColor ) ); layerDC.SelectObject( *layerBitmap ); screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxCOPY, true ); } else if( aDrawMode == GR_OR ) { screenDC.Blit( 0, 0, bitmapWidth, bitmapHeight, &layerDC, 0, 0, wxOR ); } } if( useBufferBitmap ) { // For this Blit call, aDC and screenDC must have the same settings // So we set device origin, logical origin and scale to default values // in aDC aDC->SetDeviceOrigin( 0, 0); aDC->SetLogicalOrigin( 0, 0 ); aDC->SetUserScale( 1, 1 ); aDC->Blit( 0, 0, bitmapWidth, bitmapHeight, &screenDC, 0, 0, wxCOPY ); // Restore aDC values aDC->SetDeviceOrigin(dev_org.x, dev_org.y); aDC->SetLogicalOrigin( logical_org.x, logical_org.y ); aDC->SetUserScale( scale, scale ); layerDC.SelectObject( wxNullBitmap ); screenDC.SelectObject( wxNullBitmap ); delete layerBitmap; delete screenBitmap; } } void GERBVIEW_FRAME::DrawItemsDCodeID( wxDC* aDC, GR_DRAWMODE aDrawMode ) { wxPoint pos; int width; double orient; wxString Line; GRSetDrawMode( aDC, aDrawMode ); for( GERBER_DRAW_ITEM* item = GetItemsList(); item != NULL; item = item->Next() ) { if( IsLayerVisible( item->GetLayer() ) == false ) continue; if( item->m_DCode <= 0 ) continue; if( item->m_Flashed || item->m_Shape == GBR_ARC ) { pos = item->m_Start; } else { pos.x = (item->m_Start.x + item->m_End.x) / 2; pos.y = (item->m_Start.y + item->m_End.y) / 2; } pos = item->GetABPosition( pos ); Line.Printf( wxT( "D%d" ), item->m_DCode ); if( item->GetDcodeDescr() ) width = item->GetDcodeDescr()->GetShapeDim( item ); else width = std::min( item->m_Size.x, item->m_Size.y ); orient = TEXT_ORIENT_HORIZ; if( item->m_Flashed ) { // A reasonable size for text is width/3 because most of time this text has 3 chars. width /= 3; } else // this item is a line { wxPoint delta = item->m_Start - item->m_End; if( abs( delta.x ) < abs( delta.y ) ) orient = TEXT_ORIENT_VERT; // A reasonable size for text is width/2 because text needs margin below and above it. // a margin = width/4 seems good width /= 2; } int color = GetVisibleElementColor( DCODES_VISIBLE ); DrawGraphicText( m_canvas->GetClipBox(), aDC, pos, (EDA_COLOR_T) color, Line, orient, wxSize( width, width ), GR_TEXT_HJUSTIFY_CENTER, GR_TEXT_VJUSTIFY_CENTER, 0, false, false ); } }