* Some commands are relative to the item under the mouse cursor. Commands are * case insensitive *
*/ bool OnHotKey( wxDC* aDC, int aHotKey, const wxPoint& aPosition, EDA_ITEM* aItem = NULL ) override; BOARD_ITEM* PrepareItemForHotkey( bool failIfCurrentlyEdited ); bool OnHotkeyEditItem( int aIdCommand ); bool OnHotkeyDeleteItem( int aIdCommand ); bool OnHotkeyMoveItem( int aIdCommand ); bool OnHotkeyMoveItemExact(); bool OnHotkeyRotateItem( int aIdCommand ); bool OnHotkeyDuplicateItem( int aIdCommand ); /** * Function Show3D_Frame * displays 3D view of the footprint (module) being edited. */ void Show3D_Frame( wxCommandEvent& event ) override; bool GeneralControl( wxDC* aDC, const wxPoint& aPosition, EDA_KEY aHotKey = 0 ) override; void OnVerticalToolbar( wxCommandEvent& aEvent ); /** * handle ID_ZOOM_SELECTION and ID_NO_TOOL_SELECTED tools */ void OnUpdateSelectTool( wxUpdateUIEvent& aEvent ); /** * handle most of tools og the vertical right toolbar ("Tools" toolbar) */ void OnUpdateVerticalToolbar( wxUpdateUIEvent& aEvent ); void OnUpdateOptionsToolbar( wxUpdateUIEvent& aEvent ); void OnUpdateLibSelected( wxUpdateUIEvent& aEvent ); void OnUpdateModuleSelected( wxUpdateUIEvent& aEvent ); void OnUpdateLibAndModuleSelected( wxUpdateUIEvent& aEvent ); void OnUpdateLoadModuleFromBoard( wxUpdateUIEvent& aEvent ); void OnUpdateInsertModuleInBoard( wxUpdateUIEvent& aEvent ); void OnUpdateReplaceModuleInBoard( wxUpdateUIEvent& aEvent ); void OnUpdateSelectCurrentLib( wxUpdateUIEvent& aEvent ); ///> @copydoc PCB_BASE_EDIT_FRAME::OnEditItemRequest() void OnEditItemRequest( wxDC* aDC, BOARD_ITEM* aItem ) override; /** * Function LoadModuleFromBoard * called from the main toolbar to load a footprint from board mainly to edit it. */ void LoadModuleFromBoard( wxCommandEvent& event ); /** * Function SaveFootprintInLibrary * Save in an existing library a given footprint * @param aLibName = name of the library to use * @param aModule = the given footprint * @param aOverwrite = true to overwrite an existing footprint, false to * abort if an existing footprint with same name is found * @param aDisplayDialog = true to display a dialog to enter or confirm the * footprint name * @return : true if OK, false if abort */ bool SaveFootprintInLibrary( const wxString& aLibName, MODULE* aModule, bool aOverwrite, bool aDisplayDialog ); /** * Virtual Function OnModify() * Must be called after a footprint change * in order to set the "modify" flag of the current screen * and prepare, if needed the refresh of the 3D frame showing the footprint * do not forget to call the basic OnModify function to update auxiliary info */ virtual void OnModify() override; /** * Function ToPrinter * Install the print dialog */ void ToPrinter( wxCommandEvent& event ); /** * Function PrintPage * is used to print a page. Prints the page pointed by ActiveScreen, * set by the calling print function. * @param aDC = wxDC given by the calling print function * @param aPrintMaskLayer = not used here * @param aPrintMirrorMode = not used here (Set when printing in mirror mode) * @param aData = a pointer on an auxiliary data (NULL if not used) */ virtual void PrintPage( wxDC* aDC, LSET aPrintMaskLayer, bool aPrintMirrorMode, void * aData = NULL) override; // BOARD handling /** * Function Clear_Pcb * delete all and reinitialize the current board * @param aQuery = true to prompt user for confirmation, false to initialize silently */ bool Clear_Pcb( bool aQuery ); /* handlers for block commands */ virtual int BlockCommand( EDA_KEY key ) override; /** * Function HandleBlockPlace * handles the BLOCK PLACE command * Last routine for block operation for: * - block move & drag * - block copy & paste */ virtual void HandleBlockPlace( wxDC* DC ) override; /** * Function HandleBlockEnd( ) * Handle the "end" of a block command, * i.e. is called at the end of the definition of the area of a block. * depending on the current block command, this command is executed * or parameters are initialized to prepare a call to HandleBlockPlace * in GetScreen()->m_BlockLocate * @return false if no item selected, or command finished, * true if some items found and HandleBlockPlace must be called later */ virtual bool HandleBlockEnd( wxDC* DC ) override; BOARD_ITEM* ModeditLocateAndDisplay( int aHotKeyCode = 0 ); /// Return the current library nickname. const wxString GetCurrentLib() const; // Footprint edition void RemoveStruct( EDA_ITEM* Item ); /** * Function Transform * performs a geometric transform on the current footprint. */ void Transform( MODULE* module, int transform ); // importing / exporting Footprint /** * Function Export_Module * Create a file containing only one footprint. * Used to export a footprint * Exported files have the standard ext .emp * This is the same format as .mod files but restricted to only one footprint * So Create a new lib (which will contains one module) and export a footprint * is basically the same thing * @param aModule = the module to export */ void Export_Module( MODULE* aModule ); /** * Function Import_Module * Read a file containing only one footprint. * Used to import (after exporting) a footprint * Exported files have the standard ext .emp * This is the same format as .mod files but restricted to only one footprint * The import function can also read gpcb footprint file, in Newlib format * (One footprint per file, Newlib files have no special ext.) */ MODULE* Import_Module( const wxString& aName = wxT("") ); /** * Function SaveCurrentModule * saves the module which is currently being edited into aLibPath or into the * currently selected library if aLibPath is NULL. * @return bool - true if successfully saved, else false because abort or error. */ bool SaveCurrentModule( const wxString* aLibPath = NULL ); /** * Function Load_Module_From_BOARD * load in Modedit a footprint from the main board * @param Module = the module to load. If NULL, a module reference will we asked to user * @return true if a module isloaded, false otherwise. */ bool Load_Module_From_BOARD( MODULE* Module ); /** * Function SelectFootprint * Display the list of modules currently existing on the BOARD * @return a pointer to a module if this module is selected or NULL otherwise * @param aPcb = the board from modules can be loaded */ MODULE* SelectFootprint( BOARD* aPcb ); // functions to edit footprint edges /** * Function Edit_Edge_Width * changes the width of module perimeter lines, EDGE_MODULEs. * param ModuleSegmentWidth (global) = new width * @param aEdge = edge to edit, or NULL. If aEdge == NULL change * the width of all footprint's edges */ void Edit_Edge_Width( EDGE_MODULE* aEdge ); /** * Function Edit_Edge_Layer * changes the EDGE_MODULE Edge layer, (The new layer will be asked) * if Edge == NULL change the layer of the entire footprint edges * @param Edge = edge to edit, or NULL */ void Edit_Edge_Layer( EDGE_MODULE* Edge ); /** * Function Delete_Edge_Module * deletes EDGE_MODULE Edge * @param Edge = edge to delete */ void Delete_Edge_Module( EDGE_MODULE* Edge ); /** * Function Begin_Edge_Module * creates a new edge item (line, arc ..). * @param Edge = if NULL: create new edge else terminate edge and create a * new edge * @param DC = current Device Context * @param type_edge = S_SEGMENT,S_ARC .. * @return the new created edge. */ EDGE_MODULE* Begin_Edge_Module( EDGE_MODULE* Edge, wxDC* DC, STROKE_T type_edge ); /** * Function End_Edge_Module * terminates a move or create edge function */ void End_Edge_Module( EDGE_MODULE* Edge ); /** * Function Enter_Edge_Width * Edition of width of module outlines * Ask for a new width. * Change the width of EDGE_MODULE Edge if aEdge != NULL * @param aEdge = edge to edit, or NULL * changes ModuleSegmentWidth (global) = new width */ void Enter_Edge_Width( EDGE_MODULE* aEdge ); /// Function to initialize the move function params of a graphic item type DRAWSEGMENT void Start_Move_EdgeMod( EDGE_MODULE* drawitem, wxDC* DC ); /// Function to place a graphic item type EDGE_MODULE currently moved void Place_EdgeMod( EDGE_MODULE* drawitem ); /** * Function InstallFootprintBodyItemPropertiesDlg * Install a dialog to edit a graphic item of a footprint body. * @param aItem = a pointer to the graphic item to edit */ void InstallFootprintBodyItemPropertiesDlg( EDGE_MODULE* aItem ); /** * Function DlgGlobalChange_PadSettings * changes pad characteristics for the given footprint * or all footprints which look like the given footprint. * Options are set by the opened dialog. * @param aPad is the pattern. The given footprint is the parent of this pad */ void DlgGlobalChange_PadSettings( D_PAD* aPad ); /** * Function DeleteModuleFromCurrentLibrary * prompts user for footprint name, then deletes it from current library. */ bool DeleteModuleFromCurrentLibrary(); /** * Function IsElementVisible * tests whether a given element category is visible. Keep this as an * inline function. * @param aElement is from the enum by the same name * @return bool - true if the element is visible. * @see enum PCB_LAYER_ID */ bool IsElementVisible( GAL_LAYER_ID aElement ) const; /** * Function SetElementVisibility * changes the visibility of an element category * @param aElement is from the enum by the same name * @param aNewState = The new visibility state of the element category * @see enum PCB_LAYER_ID */ void SetElementVisibility( GAL_LAYER_ID aElement, bool aNewState ); /** * Function IsGridVisible() , virtual * @return true if the grid must be shown */ virtual bool IsGridVisible() const override; /** * Function SetGridVisibility() , virtual * It may be overloaded by derived classes * if you want to store/retrieve the grid visibility in configuration. * @param aVisible = true if the grid must be shown */ virtual void SetGridVisibility( bool aVisible ) override; /** * Function GetGridColor() , virtual * @return the color of the grid */ virtual COLOR4D GetGridColor() override; ///> @copydoc PCB_BASE_FRAME::SetActiveLayer() void SetActiveLayer( PCB_LAYER_ID aLayer ) override; ///> @copydoc EDA_DRAW_FRAME::UseGalCanvas() virtual void UseGalCanvas( bool aEnable ) override; /** * Function OpenProjectFiles (was LoadOnePcbFile) * loads a KiCad board (.kicad_pcb) from \a aFileName. * * @param aFileSet - hold the BOARD file to load, a vector of one element. * * @param aCtl - KICTL_ bits, one to indicate that an append of the board file * aFileName to the currently loaded file is desired. * @see #KIWAY_PLAYER for bit defines. * * @return bool - false if file load fails, otherwise true. bool LoadOnePcbFile( const wxString& aFileName, bool aAppend = false, bool aForceFileDialog = false ); */ bool OpenProjectFiles( const std::vector