/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * Copyright (C) 2017-2021 KiCad Developers, see AUTHORS.TXT for contributors. * * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef PCB_SELECTION_TOOL_H #define PCB_SELECTION_TOOL_H #include #include #include #include #include #include #include #include #include class PCB_BASE_FRAME; class BOARD_ITEM; class GENERAL_COLLECTOR; namespace KIGFX { class GAL; } typedef void (*CLIENT_SELECTION_FILTER)( const VECTOR2I&, GENERAL_COLLECTOR&, PCB_SELECTION_TOOL* ); /** * The selection tool: currently supports: * - pick single objects (click LMB) * - add objects to existing selection (Shift+LMB) * - draw selection box (drag LMB) * - handles FOOTPRINTs properly (i.e. selects either FOOTPRINT or its PADs, TEXTs, etc.) * - takes into account high-contrast & layer visibility settings * - invokes InteractiveEdit tool when user starts to drag selected items */ class PCB_SELECTION_TOOL : public SELECTION_TOOL, public PCB_TOOL_BASE { public: PCB_SELECTION_TOOL(); ~PCB_SELECTION_TOOL(); /// @copydoc TOOL_BASE::Init() bool Init() override; /// @copydoc TOOL_BASE::Reset() void Reset( RESET_REASON aReason ) override; void OnIdle( wxIdleEvent& aEvent ); /** * The main loop. */ int Main( const TOOL_EVENT& aEvent ); /** * Return the set of currently selected items. */ PCB_SELECTION& GetSelection(); /** * Return the current selection set, filtered according to aFlags and aClientFilter. * * If the set is empty, performs the legacy-style hover selection. * * @param aConfirmLockedItems if true the user will be prompted if they want to drop locked * items from the selection or override the locks. */ PCB_SELECTION& RequestSelection( CLIENT_SELECTION_FILTER aClientFilter, bool aConfirmLockedItems = false ); ///< Select a single item under cursor event handler. int CursorSelection( const TOOL_EVENT& aEvent ); ///< Clear current selection event handler. int ClearSelection( const TOOL_EVENT& aEvent ); void ClearSelection( bool aQuietMode = false ); ///< Item selection event handler. int SelectItem( const TOOL_EVENT& aEvent ); void AddItemToSel( BOARD_ITEM* aItem, bool aQuietMode = false ); ///< Select all items on the board int SelectAll( const TOOL_EVENT& aEvent ); ///< Multiple item selection event handler int SelectItems( const TOOL_EVENT& aEvent ); ///< Item unselection event handler. int UnselectItem( const TOOL_EVENT& aEvent ); void RemoveItemFromSel( BOARD_ITEM* aItem, bool aQuietMode = false ); ///< Multiple item unselection event handler int UnselectItems( const TOOL_EVENT& aEvent ); void BrightenItem( BOARD_ITEM* aItem ); void UnbrightenItem( BOARD_ITEM* aItem ); /** * Handle finding an item. Does not do the actual searching, is called * by the find dialog. * * @param aItem Item that was found and needs to be handled. */ void FindItem( BOARD_ITEM* aItem ); /** * Take necessary action mark an item as selected. * * @param aItem is an item to be selected. */ void select( BOARD_ITEM* aItem ); /** * Check conditions for an item to be selected. * * @return True if the item fulfills conditions to be selected. */ bool Selectable( const BOARD_ITEM* aItem, bool checkVisibilityOnly = false ) const; /** * Try to guess best selection candidates in case multiple items are clicked, by doing * some brain-dead heuristics. * * @param aCollector is the collector that has a list of items to be queried. * @param aWhere is the selection point to consider */ void GuessSelectionCandidates( GENERAL_COLLECTOR& aCollector, const VECTOR2I& aWhere ) const; /** * Show a popup menu to trim the COLLECTOR passed as aEvent's parameter down to a single * item. * * @note This routine **does not** modify the selection. */ int SelectionMenu( const TOOL_EVENT& aEvent ); /** * Rebuild the selection from the EDA_ITEMs' selection flags. * * Commonly called after rolling back an undo state to make sure there aren't any stale * pointers. */ void RebuildSelection(); SELECTION_FILTER_OPTIONS& GetFilter() { return m_filter; } ///< Set up handlers for various events. void setTransitions() override; ///< Zoom the screen to center and fit the current selection. void zoomFitSelection(); BOARD* GetBoard() const { return board(); } void EnterGroup(); /** * Leave the currently entered group. * * @param aSelectGroup when true will select the group after leaving */ void ExitGroup( bool aSelectGroup = false ); PCB_GROUP* GetEnteredGroup() { return m_enteredGroup; } PCB_LAYER_ID GetActiveLayer() { return m_frame->GetActiveLayer(); } /** * In general we don't want to select both a parent and any of it's children. This includes * both footprints and their items, and groups and their members. */ void FilterCollectorForHierarchy( GENERAL_COLLECTOR& aCollector, bool aMultiselect ) const; /** * Check the "allow free pads" setting and if disabled, upgrade any pad selection to the * selection of its parent footprint. */ void FilterCollectorForFreePads( GENERAL_COLLECTOR& aCollector ) const; void FilterCollectorForMarkers( GENERAL_COLLECTOR& aCollector ) const; ///< Apply the SELECTION_FILTER_OPTIONS to a collection of items void FilterCollectedItems( GENERAL_COLLECTOR& aCollector, bool aMultiSelect ); private: /** * Select an item pointed by the parameter \a aWhere. * * If there is more than one item at that place, there is a menu displayed that allows * one to choose the item. * * @param aWhere is the place where the item should be selected. * @param aOnDrag indicates whether a drag operation is being performed. * @param aSelectionCancelledFlag allows the function to inform its caller that a selection * was canceled (for instance, by clicking outside of the * disambiguation menu). * @param aClientFilter allows the client to perform tool- or action-specific filtering. * @return True if an item was selected, false otherwise. */ bool selectPoint( const VECTOR2I& aWhere, bool aOnDrag = false, bool* aSelectionCancelledFlag = nullptr, CLIENT_SELECTION_FILTER aClientFilter = nullptr ); /** * Select an item under the cursor unless there is something already selected or * \a aSelectAlways is true. * * @param aForceSelect forces to select an item even if there is an item already selected. * @param aClientFilter allows the client to perform tool- or action-specific filtering. * @return true if eventually there is an item selected, false otherwise. */ bool selectCursor( bool aForceSelect = false, CLIENT_SELECTION_FILTER aClientFilter = nullptr ); /** * Handle drawing a selection box that allows one to select many items at the same time. * * @return true if the function was canceled (i.e. CancelEvent was received). */ bool selectMultiple(); /** * Allow the selection of a single item from a list via pop-up menu. * * The items are highlighted on the canvas when hovered in the menu. The collector is * trimmed to the picked item. * * @return true if an item was picked */ bool doSelectionMenu( GENERAL_COLLECTOR* aItems ); /** * Start the process to show our disambiguation menu once the user has kept * the mouse down for the minimum time * @param aEvent */ void onDisambiguationExpire( wxTimerEvent& aEvent ); /** * Handle disambiguation actions including displaying the menu. */ int disambiguateCursor( const TOOL_EVENT& aEvent ); /** * Expand the current track selection to the next boundary (junctions, pads, or all) */ int expandConnection( const TOOL_EVENT& aEvent ); /** * Select all copper connections belonging to the same net(s) as the items in the selection */ int selectNet( const TOOL_EVENT& aEvent ); enum STOP_CONDITION { /** * Stop at any place where more than two traces meet. * * Because vias are also traces, this makes selection stop at a via if there is a trace * on another layer as well, but a via with only one connection will be selected. */ STOP_AT_JUNCTION, /** Stop when reaching a pad. */ STOP_AT_PAD, /** Select the entire net. */ STOP_NEVER }; /** * Select connected tracks and vias. * * @param aStopCondition where to stop selecting more items */ void selectConnectedTracks( BOARD_CONNECTED_ITEM& aSourceItem, STOP_CONDITION aStopCondition ); /** * Select all items with the given net code. * * @param aNetCode is the target net to select * @param aSelect is true to add the items to the selection, false to remove them (deselect) */ void selectAllItemsOnNet( int aNetCode, bool aSelect = true ); /** * Select all items on a sheet and its subsheets, given the full sheet path. * * The path of the root sheet is "/". */ void selectAllItemsOnSheet( wxString& aSheetPath ); ///< Select all footprints belonging to same sheet, from Eeschema using cross-probing. int selectSheetContents( const TOOL_EVENT& aEvent ); ///< Select all footprints belonging to same hierarchical sheet as the selected footprint ///< (same sheet path). int selectSameSheet( const TOOL_EVENT& aEvent ); ///< Invoke filter dialog and modify current selection int filterSelection( const TOOL_EVENT& aEvent ); ///< Return true if the given item passes the current SELECTION_FILTER_OPTIONS. bool itemPassesFilter( BOARD_ITEM* aItem, bool aMultiSelect ); /** * Take necessary action mark an item as unselected. * * @param aItem is an item to be unselected. */ void unselect( BOARD_ITEM* aItem ); /** * Highlight the item visually. * * @param aItem is an item to be be highlighted. * @param aHighlightMode should be either SELECTED or BRIGHTENED * @param aGroup is the group to add the item to in the BRIGHTENED mode. */ void highlight( BOARD_ITEM* aItem, int aHighlightMode, PCB_SELECTION* aGroup = nullptr ); /** * Unhighlight the item visually. * * @param aItem is an item to be be highlighted. * @param aHighlightMode should be either SELECTED or BRIGHTENED * @param aGroup is the group to remove the item from. */ void unhighlight( BOARD_ITEM* aItem, int aHighlightMode, PCB_SELECTION* aGroup = nullptr ); /** * @return True if the given point is contained in any of selected items' bounding box. */ bool selectionContains( const VECTOR2I& aPoint ) const; int hitTestDistance( const wxPoint& aWhere, BOARD_ITEM* aItem, int aMaxDistance ) const; /** * Event handler to update the selection VIEW_ITEM. */ int updateSelection( const TOOL_EVENT& aEvent ); /** * Pass the selection to a conditional menu for updating. */ int UpdateMenu( const TOOL_EVENT& aEvent ); const GENERAL_COLLECTORS_GUIDE getCollectorsGuide() const; private: void highlightInternal( BOARD_ITEM* aItem, int aHighlightMode, bool aUsingOverlay ); void unhighlightInternal( BOARD_ITEM* aItem, int aHighlightMode, bool aUsingOverlay ); private: PCB_BASE_FRAME* m_frame; // Pointer to the parent frame PCB_SELECTION m_selection; // Current state of selection SELECTION_FILTER_OPTIONS m_filter; KICURSOR m_nonModifiedCursor; // Cursor in the absence of shift/ctrl/alt PCB_GROUP* m_enteredGroup; // If non-null, selections are limited to // members of this group KIGFX::VIEW_GROUP m_enteredGroupOverlay; // Overlay for the entered group's frame. /// Private state (opaque pointer/compilation firewall) class PRIV; std::unique_ptr m_priv; }; #endif /* PCB_SELECTION_TOOL_H */