/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2009-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * @file class_board_stackup.h */ #ifndef CLASS_BOARD_STACKUP_H #define CLASS_BOARD_STACKUP_H #include #include #include class BOARD_DESIGN_SETTINGS; class OUTPUTFORMATTER; // A enum to manage the different layers inside the stackup layers. // Note the stackup layers include both dielectric and some layers handled by the board editor // Therfore a stackup layer item is not exactely like a board layer enum BOARD_STACKUP_ITEM_TYPE { BS_ITEM_TYPE_UNDEFINED, // For not yet initialized BOARD_STACKUP_ITEM item BS_ITEM_TYPE_COPPER, // A initialized BOARD_STACKUP_ITEM item for copper layers BS_ITEM_TYPE_DIELECTRIC, // A initialized BOARD_STACKUP_ITEM item for the // dielectric between copper layers BS_ITEM_TYPE_SOLDERPASTE, // A initialized BOARD_STACKUP_ITEM item for solder paste layers BS_ITEM_TYPE_SOLDERMASK, // A initialized BOARD_STACKUP_ITEM item for solder mask layers BS_ITEM_TYPE_SILKSCREEN, // A initialized BOARD_STACKUP_ITEM item for silkscreen layers }; // A enum to manage edge connector fab info enum BS_EDGE_CONNECTOR_CONSTRAINTS { BS_EDGE_CONNECTOR_NONE, // No edge connector in board BS_EDGE_CONNECTOR_IN_USE, // some edge connector in board BS_EDGE_CONNECTOR_BEVELLED // Some connector in board, and the connector must be bevelled }; /** * this class manage one layer needed to make a physical board * it can be a solder mask, silk screen, copper or a dielectric */ class BOARD_STACKUP_ITEM { public: BOARD_STACKUP_ITEM( BOARD_STACKUP_ITEM_TYPE aType ); BOARD_STACKUP_ITEM( BOARD_STACKUP_ITEM& aOther ); BOARD_STACKUP_ITEM_TYPE m_Type; wxString m_TypeName; /// type name of layer (copper, silk screen, core, prepreg ...) wxString m_Material; /// type of material (has meaning only for dielectric int m_DielectricLayerId;/// the "layer" id for dielectric layers, from 1 (top) to 32 (bottom) wxString m_Color; /// mainly for silkscreen and solder mask int m_Thickness; /// the physical layer thickness in internal units double m_EpsilonR; /// For dielectric (and solder mask) the dielectric constant double m_LossTangent; /// For dielectric (and solder mask) the dielectric loss PCB_LAYER_ID m_LayerId; /// the layer id (F.Cu to B.Cu, F.Silk, B.silk, F.Mask, B.Mask) /// and UNDEFINED_LAYER (-1) for dielectic layers that are not /// really layers for the board editor /// @return true if the layer has a meaningfull Epsilon R parameter /// namely dielectric layers: dielectric and solder mask bool HasEpsilonRValue(); /// @return true if the layer has a meaningfull Dielectric Loss parameter /// namely dielectric layers: dielectric and solder mask bool HasLossTangentValue(); /// @return true if the material is editable bool IsMaterialEditable(); /// @return true if the color is editable bool IsColorEditable(); /// @return true if Thickness is editable bool IsThicknessEditable(); }; /** * this class manage the layers needed to make a physical board * they are solder mask, silk screen, copper and dielectric * Some other layers, used in fabrication, are not managed here because they * are not used to make a physical board itself * Note also there are a few other parameters realed to the physical stackup, * like finish type, impedance control and a few others */ class BOARD_STACKUP { // The list of items describing the stackup for fabrication. // this is not just copper layers, but also mask dielectric layers std::vector m_list; public: /** The name of external copper finish */ wxString m_FinishType; /** True if some layers have impedance controlled tracks or have specific * constrains for micro-wave applications * If the board has dielectric constrains, the .gbrjob will contain * info about dielectric constrains: loss tangent and Epsilon rel. * If not, these values will be not specified in job file. */ bool m_HasDielectricConstrains; /** True if some layers (copper and/or dielectric) have specific thickness */ bool m_HasThicknessConstrains; /** If the board has edge connector cards, some constrains can be specifed * in job file: * BS_EDGE_CONNECTOR_NONE = no edge connector * BS_EDGE_CONNECTOR_IN_USE = board has edge connectors * BS_EDGE_CONNECTOR_BEVELLED = edge connectors are bevelled */ BS_EDGE_CONNECTOR_CONSTRAINTS m_EdgeConnectorConstraints; bool m_CastellatedPads; ///< True if castellated pads exist bool m_EdgePlating; ///< True if the edge board is plated public: BOARD_STACKUP(); BOARD_STACKUP( BOARD_STACKUP& aOther ); BOARD_STACKUP& operator=( const BOARD_STACKUP& aOther ); ~BOARD_STACKUP() { RemoveAll(); } std::vector& GetList() { return m_list; } /// @return a reference to the layer aIndex, or nullptr if not exists BOARD_STACKUP_ITEM* GetStackupLayer( int aIndex ); /// Delete all items in list and clear the list void RemoveAll(); /// @return the number of layers in the stackup int GetCount() { return (int) m_list.size(); } /// @return the board thickness ( in UI) from the thickness of BOARD_STACKUP_ITEM list int BuildBoardTicknessFromStackup() const; /// Add a new item in stackup layer void Add( BOARD_STACKUP_ITEM* aItem ) { m_list.push_back( aItem ); } /** * Synchronize the BOARD_STACKUP_ITEM* list with the board. * Not enabled layers are removed * Missing layers are added * @param aSettings, is the current board setting. * @return true if changes are made */ bool SynchronizeWithBoard( BOARD_DESIGN_SETTINGS* aSettings ); /** * Creates a default stackup, according to the current BOARD_DESIGN_SETTINGS settings. * @param aSettings is the current board setting. */ void BuildDefaultStackupList( BOARD_DESIGN_SETTINGS* aSettings ); /** * Writes the stackup info on board file * @param aFormatter is the OUTPUTFORMATTER used to create the file * @param aBoard is the board * @param aNestLevel is the index to nest level to indent the lines in file */ void FormatBoardStackup( OUTPUTFORMATTER* aFormatter, BOARD* aBoard, int aNestLevel ) const; }; #endif // #ifndef CLASS_BOARD_STACKUP_H