/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2024 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef SCH_SHEEET_H #define SCH_SHEEET_H #include class KIID_PATH; class SCH_SCREEN; class SCH_IO_KICAD_SEXPR_PARSER; class SCH_SHEET_LIST; class SCH_SHEET_PIN; class SCH_SHEET_PATH; class EDA_DRAW_FRAME; #define MIN_SHEET_WIDTH 500 // Units are mils. #define MIN_SHEET_HEIGHT 150 // Units are mils. enum SHEET_FIELD_TYPE { SHEETNAME = 0, SHEETFILENAME, /// The first 2 are mandatory, and must be instantiated in SCH_SHEET SHEET_MANDATORY_FIELDS }; /** * Sheet symbol placed in a schematic, and is the entry point for a sub schematic. */ class SCH_SHEET : public SCH_ITEM { public: SCH_SHEET( EDA_ITEM* aParent = nullptr, const VECTOR2I& aPos = VECTOR2I( 0, 0 ), VECTOR2I aSize = VECTOR2I( schIUScale.MilsToIU( MIN_SHEET_WIDTH ), schIUScale.MilsToIU( MIN_SHEET_HEIGHT ) ), FIELDS_AUTOPLACED aAutoplaceFields = FIELDS_AUTOPLACED_AUTO ); /** * Copy \a aSheet into a new object. All sheet pins are copied as is except and * the SCH_SHEET_PIN's #m_Parent pointers are set to the new copied parent object. */ SCH_SHEET( const SCH_SHEET& aSheet ); ~SCH_SHEET(); static inline bool ClassOf( const EDA_ITEM* aItem ) { return aItem && SCH_SHEET_T == aItem->Type(); } wxString GetClass() const override { return wxT( "SCH_SHEET" ); } /** * Return true for items which are moved with the anchor point at mouse cursor * and false for items moved with no reference to anchor. * * Usually return true for small items (labels, junctions) and false for * items which can be large (hierarchical sheets, symbols). * * @return false for a hierarchical sheet. */ bool IsMovableFromAnchorPoint() const override { return false; } std::vector& GetFields() { return m_fields; } const std::vector& GetFields() const { return m_fields; } /** * Set multiple schematic fields. * * @param aFields are the fields to set in this symbol. */ void SetFields( const std::vector& aFields ); wxString GetShownName( bool aAllowExtraText ) const { return m_fields[SHEETNAME].GetShownText( aAllowExtraText ); } wxString GetName() const { return m_fields[ SHEETNAME ].GetText(); } void SetName( const wxString& aName ) { m_fields[ SHEETNAME ].SetText( aName ); } SCH_SCREEN* GetScreen() const { return m_screen; } VECTOR2I GetSize() const { return m_size; } void SetSize( const VECTOR2I& aSize ) { m_size = aSize; } int GetBorderWidth() const { return m_borderWidth; } void SetBorderWidth( int aWidth ) { m_borderWidth = aWidth; } KIGFX::COLOR4D GetBorderColor() const { return m_borderColor; } void SetBorderColor( KIGFX::COLOR4D aColor ) { m_borderColor = aColor; } KIGFX::COLOR4D GetBackgroundColor() const { return m_backgroundColor; } void SetBackgroundColor( KIGFX::COLOR4D aColor ) { m_backgroundColor = aColor; } /** * @return true if this sheet is the root sheet. */ bool IsRootSheet() const; /** * Set the #SCH_SCREEN associated with this sheet to \a aScreen. * * The screen reference counting is performed by SetScreen. If \a aScreen is not * the same as the current screen, the current screen reference count is decremented * and \a aScreen becomes the screen for the sheet. If the current screen reference * count reaches zero, the current screen is deleted. NULL is a valid value for * \a aScreen. * * @param aScreen The new screen to associate with the sheet. */ void SetScreen( SCH_SCREEN* aScreen ); /** * Return the number of times the associated screen for the sheet is being used. * * If no screen is associated with the sheet, then zero is returned. */ int GetScreenCount() const; /** * Return the list of system text vars & fields for this sheet. */ void GetContextualTextVars( wxArrayString* aVars ) const; /** * Resolve any references to system tokens supported by the sheet. * * @param aDepth is a counter to limit recursion and circular references. */ bool ResolveTextVar( const SCH_SHEET_PATH* aPath, wxString* token, int aDepth = 0 ) const; void GetMsgPanelInfo( EDA_DRAW_FRAME* aFrame, std::vector& aList ) override; /* there is no member for orientation in sch_sheet, to preserve file * format, we detect orientation based on pin edges */ bool IsVerticalOrientation() const; void SetPositionIgnoringPins( const VECTOR2I& aPosition ); /** * Add aSheetPin to the sheet. * * @note Once a sheet pin is added to the sheet, it is owned by the sheet. * Do not delete the sheet pin object or you will likely get a segfault * when the sheet is destroyed. * * @param aSheetPin The sheet pin item to add to the sheet. */ void AddPin( SCH_SHEET_PIN* aSheetPin ); std::vector& GetPins() { return m_pins; } const std::vector& GetPins() const { return m_pins; } /** * Remove \a aSheetPin from the sheet. * * @param aSheetPin The sheet pin item to remove from the sheet. */ void RemovePin( const SCH_SHEET_PIN* aSheetPin ); /** * Delete sheet label which do not have a corresponding hierarchical label. * * @note Make sure you save a copy of the sheet in the undo list before calling * CleanupSheet() otherwise any unreferenced sheet labels will be lost. */ void CleanupSheet(); /** * Return the sheet pin item found at \a aPosition in the sheet. * * @param aPosition The position to check for a sheet pin. * * @return The sheet pin found at \a aPosition or NULL if no sheet pin is found. */ SCH_SHEET_PIN* GetPin( const VECTOR2I& aPosition ); /** * Checks if the sheet already has a sheet pin named \a aName. * * @param aName Name of the sheet pin to search for. * @return True if sheet pin with \a aName is found, otherwise false. */ bool HasPin( const wxString& aName ) const; bool HasPins() const { return !m_pins.empty(); } /** * Check all sheet labels against schematic for undefined hierarchical labels. * * @return True if there are any undefined labels. */ bool HasUndefinedPins() const; /** * Return the minimum width of the sheet based on the widths of the sheet pin text. * * The minimum sheet width is determined by the width of the bounding box of each * hierarchical sheet pin. If two pins are horizontally adjacent ( same Y position ) * to each other, the sum of the bounding box widths is used. If at some point in * the future sheet objects can be rotated or pins can be placed in the vertical * orientation, this function will need to be changed. * * @return The minimum width the sheet can be resized. */ int GetMinWidth( bool aFromLeft ) const; /** * Return the minimum height that the sheet can be resized based on the sheet pin positions. * * The minimum width of a sheet is determined by the Y axis location of the bottom * most sheet pin. If at some point in the future sheet objects can be rotated or * pins can be placed in the vertical orientation, this function will need to be * changed. * * @return The minimum height the sheet can be resized. */ int GetMinHeight( bool aFromTop ) const; int GetPenWidth() const override; /** * Return a bounding box for the sheet body but not the fields. */ const BOX2I GetBodyBoundingBox() const; const BOX2I GetBoundingBox() const override; /** * Rotating around the boundingBox's center can cause walking when the sheetname or * filename is longer than the edge it's on. Use this instead, which always returns * the center of the sheet itself. */ VECTOR2I GetRotationCenter() const; void SwapData( SCH_ITEM* aItem ) override; /** * Count our own symbols, without the power symbols. */ int SymbolCount() const; /** * Search the existing hierarchy for an instance of screen loaded from \a aFileName. * * @param aFilename The filename to find (MUST be absolute, and in wxPATH_NATIVE encoding). * @param aScreen A location to return a pointer to the screen (if found). * @return true if found, and a pointer to the screen */ bool SearchHierarchy( const wxString& aFilename, SCH_SCREEN** aScreen ); /** * Search the existing hierarchy for an instance of screen loaded from \a aFileName. * * Don't bother looking at the root sheet, it must be unique. No other references to * its m_screen otherwise there would be loops in the hierarchy. * * @param[in] aScreen The SCH_SCREEN* screen that we search for. * @param[in] aList The SCH_SHEET_PATH* that must be used. * @return true if found. */ bool LocatePathOfScreen( SCH_SCREEN* aScreen, SCH_SHEET_PATH* aList ); /** * Count the number of sheets found in "this" sheet including all of the subsheets. * * @return the full count of sheets+subsheets contained by "this" */ int CountSheets() const; /** * Return the filename corresponding to this sheet. * * @return a wxString containing the filename */ wxString GetFileName() const { return m_fields[ SHEETFILENAME ].GetText(); } // Set a new filename without changing anything else void SetFileName( const wxString& aFilename ) { // Filenames are stored using unix notation wxString tmp = aFilename; tmp.Replace( wxT( "\\" ), wxT( "/" ) ); m_fields[ SHEETFILENAME ].SetText( tmp ); } // Geometric transforms (used in block operations): void Move( const VECTOR2I& aMoveVector ) override; void MirrorHorizontally( int aCenter ) override; void MirrorVertically( int aCenter ) override; void Rotate( const VECTOR2I& aCenter, bool aRotateCCW ) override; bool Matches( const EDA_SEARCH_DATA& aSearchData, void* aAuxData ) const override; bool IsReplaceable() const override { return true; } /** * Resize this sheet to aSize and adjust all of the labels accordingly. * * @param[in] aSize The new size for this sheet. */ void Resize( const VECTOR2I& aSize ); void AutoplaceFields( SCH_SCREEN* aScreen, bool aManual ) override; void GetEndPoints( std::vector & aItemList ) override; bool UpdateDanglingState( std::vector& aItemListByType, std::vector& aItemListByPos, const SCH_SHEET_PATH* aPath = nullptr ) override; bool IsConnectable() const override { return true; } bool HasConnectivityChanges( const SCH_ITEM* aItem, const SCH_SHEET_PATH* aInstance = nullptr ) const override; bool CanConnect( const SCH_ITEM* aItem ) const override { return ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_WIRE ) || ( aItem->Type() == SCH_LINE_T && aItem->GetLayer() == LAYER_BUS ) || ( aItem->Type() == SCH_NO_CONNECT_T ) || ( aItem->Type() == SCH_SYMBOL_T ); } std::vector GetConnectionPoints() const override; INSPECT_RESULT Visit( INSPECTOR inspector, void* testData, const std::vector& aScanTypes ) override; void RunOnChildren( const std::function& aFunction ) override; /** * Set or clear the exclude from simulation flag. */ void SetExcludedFromSim( bool aExcludeFromSim ) override { m_excludedFromSim = aExcludeFromSim; } bool GetExcludedFromSim() const override { return m_excludedFromSim; } /** * Set or clear the exclude from schematic bill of materials flag. */ void SetExcludedFromBOM( bool aExcludeFromBOM ) { m_excludedFromBOM = aExcludeFromBOM; } bool GetExcludedFromBOM() const { return m_excludedFromBOM; } /** * Set or clear exclude from board netlist flag. */ void SetExcludedFromBoard( bool aExcludeFromBoard ) { m_excludedFromBoard = aExcludeFromBoard; } bool GetExcludedFromBoard() const { return m_excludedFromBoard; } /** * Set or clear the 'Do Not Populate' flaga */ bool GetDNP() const { return m_DNP; } void SetDNP( bool aDNP ) { m_DNP = aDNP; } wxString GetItemDescription( UNITS_PROVIDER* aUnitsProvider ) const override; BITMAPS GetMenuImage() const override; SCH_SHEET& operator=( const SCH_ITEM& aSheet ); bool operator <( const SCH_ITEM& aItem ) const override; void ViewGetLayers( int aLayers[], int& aCount ) const override; VECTOR2I GetPosition() const override { return m_pos; } void SetPosition( const VECTOR2I& aPosition ) override; bool HitTest( const VECTOR2I& aPosition, int aAccuracy ) const override; bool HitTest( const BOX2I& aRect, bool aContained, int aAccuracy = 0 ) const override; void Print( const SCH_RENDER_SETTINGS* aSettings, int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aForceNoFill, bool aDimmed ) override; void Plot( PLOTTER* aPlotter, bool aBackground, const SCH_PLOT_OPTS& aPlotOpts, int aUnit, int aBodyStyle, const VECTOR2I& aOffset, bool aDimmed ) override; EDA_ITEM* Clone() const override; /** * @return the list of #SCH_SHEET_INSTANCE objects for this sheet. */ const std::vector& GetInstances() const { return m_instances; } /** * Check to see if this sheet has a root sheet instance. * * @note It is possible for sheets to contain both sheet instances from other projects as * well as a root sheet instance for this schematic. This will happen with a * shared schematic is opened by the schematic editor in stand alone model. * * @return true if the instance data contains a root sheet instance. */ bool HasRootInstance() const; /** * Return the root sheet instance data. * * @note If no root sheet instance data exists, an assertion will be raise in debug builds * and an empty instance will be returned. * * @return the root sheet instance data. */ const SCH_SHEET_INSTANCE& GetRootInstance() const; void RemoveInstance( const KIID_PATH& aInstancePath ); void AddInstance( const SCH_SHEET_INSTANCE& aInstance ); /** * Compares page numbers of schematic sheets. * * @return 0 if the page numbers are equal, -1 if aPageNumberA < aPageNumberB, 1 otherwise */ static int ComparePageNum( const wxString& aPageNumberA, const wxString& aPageNumberB ); double Similarity( const SCH_ITEM& aOther ) const override; bool operator==( const SCH_ITEM& aOther ) const override; #if defined(DEBUG) void Show( int nestLevel, std::ostream& os ) const override; #endif static const wxString GetDefaultFieldName( int aFieldNdx, bool aTranslated = true ); protected: friend SCH_SHEET_PATH; friend SCH_IO_KICAD_SEXPR_PARSER; void setInstances( const std::vector& aInstances ) { m_instances = aInstances; } /** * Add a new instance \a aSheetPath to the instance list. * * If \a aSheetPath does not already exist, it is added to the list. If already exists * in the list, do nothing. Sheet instances allow for the sharing in complex hierarchies * which allows for per instance data such as page number for sheets to stored. * * @warning The #SCH_SHEET_PATH object must be a full hierarchical path which means the * #SCH_SHEET object at index 0 must be the root sheet. A partial sheet path * will raise an assertion on debug builds and silently fail and return false * on release builds. * * @param[in] aInstance is the #SCH_SHEET_PATH of the sheet instance to the instance list. * @return false if the instance already exists, true if the instance was added. */ bool addInstance( const SCH_SHEET_PATH& aInstance ); /** * Return the sheet page number for \a aInstance. * * @warning The #SCH_SHEET_PATH object must be a full hierarchical path which means the * #SCH_SHEET object at index 0 must be the root sheet. A partial sheet path * will raise an assertion on debug builds and silently fail and return an empty * page number on release builds. * * @return the page number for the requested sheet instance. */ wxString getPageNumber( const SCH_SHEET_PATH& aInstance ) const; /** * Set the page number for the sheet instance \a aInstance. * * @warning The #SCH_SHEET_PATH object must be a full hierarchical path which means the * #SCH_SHEET object at index 0 must be the root sheet. A partial sheet path * will raise an assertion on debug builds and silently fail and return on release * builds. * * @param[in] aInstance is the hierarchical path of the sheet. * @param[in] aReference is the new page number for the sheet. */ void setPageNumber( const SCH_SHEET_PATH& aInstance, const wxString& aPageNumber ); bool getInstance( SCH_SHEET_INSTANCE& aInstance, const KIID_PATH& aSheetPath, bool aTestFromEnd = false ) const; /** * Renumber the sheet pins in the sheet. * * This method is used internally by SCH_SHEET to update the pin numbering * when the pin list changes. Make sure you call this method any time a * sheet pin is added or removed. */ void renumberPins(); /** * Get the sheetpath of this sheet. NB: REQUIRES that the current sheet hierarchy contains * the given sheet. */ SCH_SHEET_PATH findSelf() const; private: bool doIsConnected( const VECTOR2I& aPosition ) const override; friend class SCH_SHEET_PIN; friend class SCH_SHEET_LIST; private: SCH_SCREEN* m_screen; // Screen that contains the physical data for the // sheet. In complex hierarchies multiple sheets // can share a common screen. std::vector m_pins; // The list of sheet connection points. std::vector m_fields; bool m_excludedFromSim; bool m_excludedFromBOM; bool m_excludedFromBoard; bool m_DNP; VECTOR2I m_pos; // The position of the sheet. VECTOR2I m_size; // The size of the sheet. int m_borderWidth; KIGFX::COLOR4D m_borderColor; KIGFX::COLOR4D m_backgroundColor; std::vector m_instances; }; #endif // SCH_SHEEET_H