/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file ctriangle.h * @brief Implements a triangle ray intersection based on article * http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_7_Kd-Trees_and_More_Speed.shtml * by Jacco Bikker, that implement optimizations based on Ingo Wald's thesis. */ #ifndef _CTRIANGLE_H_ #define _CTRIANGLE_H_ #include "cobject.h" /** * A triangle object */ class CTRIANGLE : public COBJECT { public: CTRIANGLE( const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3 ); CTRIANGLE( const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3, const SFVEC3F &aFaceNormal ); CTRIANGLE( const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3, const SFVEC3F &aN1, const SFVEC3F &aN2, const SFVEC3F &aN3 ); void SetColor( const SFVEC3F &aColor ); void SetColor( const SFVEC3F &aVC0, const SFVEC3F &aVC1, const SFVEC3F &aVC2 ); void SetColor( unsigned int aFaceColorRGBA ); void SetColor( unsigned int aVertex1ColorRGBA, unsigned int aVertex2ColorRGBA, unsigned int aVertex3ColorRGBA ); void SetUV( const SFVEC2F &aUV1, const SFVEC2F &aUV2, const SFVEC2F &aUV3 ); // Imported from COBJECT bool Intersect( const RAY &aRay, HITINFO &aHitInfo ) const; bool IntersectP(const RAY &aRay , float aMaxDistance ) const; bool Intersects( const CBBOX &aBBox ) const; SFVEC3F GetDiffuseColor( const HITINFO &aHitInfo ) const; private: void pre_calc_const(); private: SFVEC3F m_normal[3]; // 36 SFVEC3F m_vertex[3]; // 36 SFVEC3F m_n; // 12 SFVEC2F m_uv[3]; // 24 unsigned int m_vertexColorRGBA[3]; // 12 float m_nu, m_nv, m_nd; // 12 unsigned int m_k; // 4 float m_bnu, m_bnv; // 8 float m_cnu, m_cnv; // 8 // 152 bytes (max 160 == 5 * 32) }; #endif // _CTRIANGLE_H_