/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015-2016 Mario Luzeiro * Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file cpostshader_ssao.h * @brief Implements a post shader screen space ambient occlusion on software */ #ifndef CPOSTSHADER_SSAO_H #define CPOSTSHADER_SSAO_H #include "cpostshader.h" class CPOSTSHADER_SSAO : public CPOSTSHADER { public: explicit CPOSTSHADER_SSAO( const CCAMERA &aCamera ); //~CPOSTSHADER_SSAO(); // Imported from CPOSTSHADER SFVEC3F Shade(const SFVEC2I &aShaderPos ) const; private: SFVEC3F posFromDepth( const SFVEC2F &coord ) const; float ec_depth( const SFVEC2F &tc ) const; float aoFF( const SFVEC2I &aShaderPos, const SFVEC3F &ddiff, const SFVEC3F &cnorm, int c1, int c2) const; float giFF( const SFVEC2I &aShaderPos, const SFVEC3F &ddiff, const SFVEC3F &cnorm, int c1, int c2 ) const; /** * @brief giColorCurve - Apply a curve transformation to the original color * it will atenuate the bright colors (works as a gamma function): * http://fooplot.com/#W3sidHlwZSI6MCwiZXEiOiIxLjAtKDEvKHgqMS4wKzEuMCkpK3gqMC4zMCIsImNvbG9yIjoiIzAwMDAwMCJ9LHsidHlwZSI6MTAwMCwid2luZG93IjpbIi0wLjA2MjE4NDYxNTM4NDYxNTUwNSIsIjEuMTQyOTg0NjE1Mzg0NjE0NiIsIi0wLjEyNzA5OTk5OTk5OTk5OTc3IiwiMS4xMzI2Il19XQ-- * @param aColor input color * @return transformated color */ SFVEC3F giColorCurve( const SFVEC3F &aColor ) const; }; #endif // CPOSTSHADER_SSAO_H