/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_INDEX_LIST_H #define __SHAPE_INDEX_LIST_H #include template const SHAPE* defaultShapeFunctor( const T aItem ) { return aItem->GetShape(); } template > class SHAPE_INDEX_LIST { struct SHAPE_ENTRY { SHAPE_ENTRY( T aParent ) { shape = ShapeFunctor( aParent ); bbox = shape->BBox( 0 ); parent = aParent; } ~SHAPE_ENTRY() { } T parent; const SHAPE* shape; BOX2I bbox; }; typedef std::vector SHAPE_VEC; typedef typename std::vector::iterator SHAPE_VEC_ITER; public: // "Normal" iterator interface, for STL algorithms. class iterator { public: iterator() {} iterator( SHAPE_VEC_ITER aCurrent ) : m_current( aCurrent ) {} iterator( const iterator& aB ) : m_current( aB.m_current ) {} T operator*() const { return (*m_current).parent; } void operator++() { ++m_current; } iterator& operator++( int aDummy ) { ++m_current; return *this; } bool operator==( const iterator& aRhs ) const { return m_current == aRhs.m_current; } bool operator!=( const iterator& aRhs ) const { return m_current != aRhs.m_current; } const iterator& operator=( const iterator& aRhs ) { m_current = aRhs.m_current; return *this; } private: SHAPE_VEC_ITER m_current; }; // "Query" iterator, for iterating over a set of spatially matching shapes. class query_iterator { public: query_iterator() { } query_iterator( SHAPE_VEC_ITER aCurrent, SHAPE_VEC_ITER aEnd, SHAPE* aShape, int aMinDistance, bool aExact ) : m_end( aEnd ), m_current( aCurrent ), m_shape( aShape ), m_minDistance( aMinDistance ), m_exact( aExact ) { if( aShape ) { m_refBBox = aShape->BBox(); next(); } } query_iterator( const query_iterator& aB ) : m_end( aB.m_end ), m_current( aB.m_current ), m_shape( aB.m_shape ), m_minDistance( aB.m_minDistance ), m_exact( aB.m_exact ), m_refBBox( aB.m_refBBox ) { } T operator*() const { return (*m_current).parent; } query_iterator& operator++() { ++m_current; next(); return *this; } query_iterator& operator++( int aDummy ) { ++m_current; next(); return *this; } bool operator==( const query_iterator& aRhs ) const { return m_current == aRhs.m_current; } bool operator!=( const query_iterator& aRhs ) const { return m_current != aRhs.m_current; } const query_iterator& operator=( const query_iterator& aRhs ) { m_end = aRhs.m_end; m_current = aRhs.m_current; m_shape = aRhs.m_shape; m_minDistance = aRhs.m_minDistance; m_exact = aRhs.m_exact; m_refBBox = aRhs.m_refBBox; return *this; } private: void next() { while( m_current != m_end ) { if( m_refBBox.Distance( m_current->bbox ) <= m_minDistance ) { if( !m_exact || m_current->shape->Collide( m_shape, m_minDistance ) ) return; } ++m_current; } } SHAPE_VEC_ITER m_end; SHAPE_VEC_ITER m_current; BOX2I m_refBBox; bool m_exact; SHAPE* m_shape; int m_minDistance; }; void Add( T aItem ) { SHAPE_ENTRY s( aItem ); m_shapes.push_back( s ); } void Remove( const T aItem ) { SHAPE_VEC_ITER i; for( i = m_shapes.begin(); i != m_shapes.end(); ++i ) { if( i->parent == aItem ) break; } if( i == m_shapes.end() ) return; m_shapes.erase( i ); } int Size() const { return m_shapes.size(); } template int Query( const SHAPE* aShape, int aMinDistance, Visitor& aV, bool aExact = true ) // const { SHAPE_VEC_ITER i; int n = 0; VECTOR2I::extended_type minDistSq = (VECTOR2I::extended_type) aMinDistance * aMinDistance; BOX2I refBBox = aShape->BBox(); for( i = m_shapes.begin(); i != m_shapes.end(); ++i ) { if( refBBox.SquaredDistance( i->bbox ) <= minDistSq ) { if( !aExact || i->shape->Collide( aShape, aMinDistance ) ) { n++; if( !aV( i->parent ) ) return n; } } } return n; } void Clear() { m_shapes.clear(); } query_iterator qbegin( SHAPE* aShape, int aMinDistance, bool aExact ) { return query_iterator( m_shapes.begin(), m_shapes.end(), aShape, aMinDistance, aExact ); } const query_iterator qend() { return query_iterator( m_shapes.end(), m_shapes.end(), NULL, 0, false ); } iterator begin() { return iterator( m_shapes.begin() ); } iterator end() { return iterator( m_shapes.end() ); } private: SHAPE_VEC m_shapes; }; #endif