/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * Copyright (C) 2018-2021 KiCad Developers, see AUTHORS.txt for contributors. * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // for KiROUND #include #include #include #include #include #include "pcb_grid_helper.h" PCB_GRID_HELPER::PCB_GRID_HELPER( TOOL_MANAGER* aToolMgr, MAGNETIC_SETTINGS* aMagneticSettings ) : GRID_HELPER( aToolMgr ), m_magneticSettings( aMagneticSettings ) { KIGFX::VIEW* view = m_toolMgr->GetView(); KIGFX::RENDER_SETTINGS* settings = view->GetPainter()->GetSettings(); KIGFX::COLOR4D auxItemsColor = settings->GetLayerColor( LAYER_AUX_ITEMS ); KIGFX::COLOR4D umbilicalColor = settings->GetLayerColor( LAYER_ANCHOR ); m_viewAxis.SetSize( 20000 ); m_viewAxis.SetStyle( KIGFX::ORIGIN_VIEWITEM::CROSS ); m_viewAxis.SetColor( auxItemsColor.WithAlpha( 0.4 ) ); m_viewAxis.SetDrawAtZero( true ); view->Add( &m_viewAxis ); view->SetVisible( &m_viewAxis, false ); m_viewSnapPoint.SetStyle( KIGFX::ORIGIN_VIEWITEM::CIRCLE_CROSS ); m_viewSnapPoint.SetColor( auxItemsColor ); m_viewSnapPoint.SetDrawAtZero( true ); view->Add( &m_viewSnapPoint ); view->SetVisible( &m_viewSnapPoint, false ); m_viewSnapLine.SetStyle( KIGFX::ORIGIN_VIEWITEM::DASH_LINE ); m_viewSnapLine.SetColor( umbilicalColor ); m_viewSnapLine.SetDrawAtZero( true ); view->Add( &m_viewSnapLine ); view->SetVisible( &m_viewSnapLine, false ); } VECTOR2I PCB_GRID_HELPER::AlignToSegment( const VECTOR2I& aPoint, const SEG& aSeg ) { OPT_VECTOR2I pts[6]; const int c_gridSnapEpsilon = 2; if( !m_enableSnap ) return aPoint; VECTOR2I nearest = Align( aPoint ); SEG pos_slope( nearest + VECTOR2I( -1, 1 ), nearest + VECTOR2I( 1, -1 ) ); SEG neg_slope( nearest + VECTOR2I( -1, -1 ), nearest + VECTOR2I( 1, 1 ) ); int max_i = 2; pts[0] = aSeg.A; pts[1] = aSeg.B; if( !aSeg.ApproxParallel( pos_slope ) ) pts[max_i++] = aSeg.IntersectLines( pos_slope ); if( !aSeg.ApproxParallel( neg_slope ) ) pts[max_i++] = aSeg.IntersectLines( neg_slope ); int min_d = std::numeric_limits::max(); for( int i = 0; i < max_i; i++ ) { if( pts[i] && aSeg.Distance( *pts[i] ) <= c_gridSnapEpsilon ) { int d = (*pts[i] - aPoint).EuclideanNorm(); if( d < min_d ) { min_d = d; nearest = *pts[i]; } } } return nearest; } VECTOR2I PCB_GRID_HELPER::AlignToArc( const VECTOR2I& aPoint, const SHAPE_ARC& aArc ) { if( !m_enableSnap ) return aPoint; const VECTOR2D gridOffset( GetOrigin() ); const VECTOR2D gridSize( GetGrid() ); VECTOR2I nearest( KiROUND( ( aPoint.x - gridOffset.x ) / gridSize.x ) * gridSize.x + gridOffset.x, KiROUND( ( aPoint.y - gridOffset.y ) / gridSize.y ) * gridSize.y + gridOffset.y ); int min_d = std::numeric_limits::max(); for( auto pt : { aArc.GetP0(), aArc.GetP1() } ) { int d = ( pt - aPoint ).EuclideanNorm(); if( d < min_d ) { min_d = d; nearest = pt; } else break; } return nearest; } VECTOR2I PCB_GRID_HELPER::AlignToNearestPad( const VECTOR2I& aMousePos, PADS& aPads ) { clearAnchors(); for( BOARD_ITEM* item : aPads ) computeAnchors( item, aMousePos, true ); double minDist = std::numeric_limits::max(); ANCHOR* nearestOrigin = nullptr; for( ANCHOR& a : m_anchors ) { BOARD_ITEM* item = static_cast( a.item ); if( ( ORIGIN & a.flags ) != ORIGIN ) continue; if( !item->HitTest( wxPoint( aMousePos.x, aMousePos.y ) ) ) continue; double dist = a.Distance( aMousePos ); if( dist < minDist ) { minDist = dist; nearestOrigin = &a; } } return nearestOrigin ? nearestOrigin->pos : aMousePos; } VECTOR2I PCB_GRID_HELPER::BestDragOrigin( const VECTOR2I &aMousePos, std::vector& aItems ) { clearAnchors(); for( BOARD_ITEM* item : aItems ) computeAnchors( item, aMousePos, true ); double worldScale = m_toolMgr->GetView()->GetGAL()->GetWorldScale(); double lineSnapMinCornerDistance = 50.0 / worldScale; ANCHOR* nearestOutline = nearestAnchor( aMousePos, OUTLINE, LSET::AllLayersMask() ); ANCHOR* nearestCorner = nearestAnchor( aMousePos, CORNER, LSET::AllLayersMask() ); ANCHOR* nearestOrigin = nearestAnchor( aMousePos, ORIGIN, LSET::AllLayersMask() ); ANCHOR* best = nullptr; double minDist = std::numeric_limits::max(); if( nearestOrigin ) { minDist = nearestOrigin->Distance( aMousePos ); best = nearestOrigin; } if( nearestCorner ) { double dist = nearestCorner->Distance( aMousePos ); if( dist < minDist ) { minDist = dist; best = nearestCorner; } } if( nearestOutline ) { double dist = nearestOutline->Distance( aMousePos ); if( minDist > lineSnapMinCornerDistance && dist < minDist ) best = nearestOutline; } return best ? best->pos : aMousePos; } VECTOR2I PCB_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, BOARD_ITEM* aReferenceItem ) { LSET layers; std::vector item; if( aReferenceItem ) { layers = aReferenceItem->GetLayerSet(); item.push_back( aReferenceItem ); } else { layers = LSET::AllLayersMask(); } return BestSnapAnchor( aOrigin, layers, item ); } VECTOR2I PCB_GRID_HELPER::BestSnapAnchor( const VECTOR2I& aOrigin, const LSET& aLayers, const std::vector& aSkip ) { // Tuning constant: snap radius in screen space const int snapSize = 25; // Snapping distance is in screen space, clamped to the current grid to ensure that the grid // points that are visible can always be snapped to. // see https://gitlab.com/kicad/code/kicad/-/issues/5638 // see https://gitlab.com/kicad/code/kicad/-/issues/7125 double snapScale = snapSize / m_toolMgr->GetView()->GetGAL()->GetWorldScale(); int snapRange = std::min( KiROUND( snapScale ), GetGrid().x ); int snapDist = snapRange; BOX2I bb( VECTOR2I( aOrigin.x - snapRange / 2, aOrigin.y - snapRange / 2 ), VECTOR2I( snapRange, snapRange ) ); clearAnchors(); for( BOARD_ITEM* item : queryVisible( bb, aSkip ) ) computeAnchors( item, aOrigin ); ANCHOR* nearest = nearestAnchor( aOrigin, SNAPPABLE, aLayers ); VECTOR2I nearestGrid = Align( aOrigin ); if( nearest ) snapDist = nearest->Distance( aOrigin ); // Existing snap lines need priority over new snaps if( m_snapItem && m_enableSnapLine && m_enableSnap ) { bool snapLine = false; int x_dist = std::abs( m_viewSnapLine.GetPosition().x - aOrigin.x ); int y_dist = std::abs( m_viewSnapLine.GetPosition().y - aOrigin.y ); /// Allows de-snapping from the line if you are closer to another snap point if( x_dist < snapRange && ( !nearest || snapDist > snapRange ) ) { nearestGrid.x = m_viewSnapLine.GetPosition().x; snapLine = true; } if( y_dist < snapRange && ( !nearest || snapDist > snapRange ) ) { nearestGrid.y = m_viewSnapLine.GetPosition().y; snapLine = true; } if( snapLine && m_skipPoint != VECTOR2I( m_viewSnapLine.GetPosition() ) ) { m_viewSnapLine.SetEndPosition( nearestGrid ); if( m_toolMgr->GetView()->IsVisible( &m_viewSnapLine ) ) m_toolMgr->GetView()->Update( &m_viewSnapLine, KIGFX::GEOMETRY ); else m_toolMgr->GetView()->SetVisible( &m_viewSnapLine, true ); return nearestGrid; } } if( nearest && m_enableSnap ) { if( nearest->Distance( aOrigin ) <= snapRange ) { m_viewSnapPoint.SetPosition( wxPoint( nearest->pos ) ); m_viewSnapLine.SetPosition( wxPoint( nearest->pos ) ); m_toolMgr->GetView()->SetVisible( &m_viewSnapLine, false ); if( m_toolMgr->GetView()->IsVisible( &m_viewSnapPoint ) ) m_toolMgr->GetView()->Update( &m_viewSnapPoint, KIGFX::GEOMETRY); else m_toolMgr->GetView()->SetVisible( &m_viewSnapPoint, true ); m_snapItem = nearest; return nearest->pos; } } m_snapItem = nullptr; m_toolMgr->GetView()->SetVisible( &m_viewSnapPoint, false ); m_toolMgr->GetView()->SetVisible( &m_viewSnapLine, false ); return nearestGrid; } BOARD_ITEM* PCB_GRID_HELPER::GetSnapped() const { if( !m_snapItem ) return nullptr; return static_cast( m_snapItem->item ); } std::set PCB_GRID_HELPER::queryVisible( const BOX2I& aArea, const std::vector& aSkip ) const { std::set items; std::vector selectedItems; KIGFX::VIEW* view = m_toolMgr->GetView(); RENDER_SETTINGS* settings = view->GetPainter()->GetSettings(); const std::set& activeLayers = settings->GetHighContrastLayers(); bool isHighContrast = settings->GetHighContrast(); view->Query( aArea, selectedItems ); for( const KIGFX::VIEW::LAYER_ITEM_PAIR& it : selectedItems ) { BOARD_ITEM* item = static_cast( it.first ); // If we are in the footprint editor, don't use the footprint itself if( static_cast( m_toolMgr->GetCurrentTool() )->IsFootprintEditor() && item->Type() == PCB_FOOTPRINT_T ) { continue; } // The item must be visible and on an active layer if( view->IsVisible( item ) && ( !isHighContrast || activeLayers.count( it.second ) ) && item->ViewGetLOD( it.second, view ) < view->GetScale() ) { items.insert ( item ); } } for( BOARD_ITEM* skipItem : aSkip ) items.erase( skipItem ); return items; } void PCB_GRID_HELPER::computeAnchors( BOARD_ITEM* aItem, const VECTOR2I& aRefPos, bool aFrom ) { KIGFX::VIEW* view = m_toolMgr->GetView(); RENDER_SETTINGS* settings = view->GetPainter()->GetSettings(); const std::set& activeLayers = settings->GetHighContrastLayers(); bool isHighContrast = settings->GetHighContrast(); auto handlePadShape = [&]( PAD* aPad ) { addAnchor( aPad->GetPosition(), ORIGIN | SNAPPABLE, aPad ); /// If we are getting a drag point, we don't want to center the edge of pads if( aFrom ) return; const std::shared_ptr eshape = aPad->GetEffectiveShape( aPad->GetLayer() ); wxASSERT( eshape->Type() == SH_COMPOUND ); const std::vector shapes = static_cast( eshape.get() )->Shapes(); for( const SHAPE* shape : shapes ) { switch( shape->Type() ) { case SH_RECT: { const SHAPE_RECT* rect = static_cast( shape ); SHAPE_LINE_CHAIN outline = rect->Outline(); for( int i = 0; i < outline.SegmentCount(); i++ ) { const SEG& seg = outline.CSegment( i ); addAnchor( seg.A, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.Center(), OUTLINE | SNAPPABLE, aPad ); } break; } case SH_SEGMENT: { const SHAPE_SEGMENT* segment = static_cast( shape ); int offset = segment->GetWidth() / 2; SEG seg = segment->GetSeg(); VECTOR2I normal = ( seg.B - seg.A ).Resize( offset ).Rotate( -M_PI_2 ); /* * TODO: This creates more snap points than necessary for rounded rect pads * because they are built up of overlapping segments. We could fix this if * desired by testing these to see if they are "inside" the pad. */ addAnchor( seg.A + normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.A - normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.B + normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.B - normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.Center() + normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.Center() - normal, OUTLINE | SNAPPABLE, aPad ); normal = normal.Rotate( M_PI_2 ); addAnchor( seg.A - normal, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.B + normal, OUTLINE | SNAPPABLE, aPad ); break; } case SH_CIRCLE: { const SHAPE_CIRCLE* circle = static_cast( shape ); int r = circle->GetRadius(); VECTOR2I start = circle->GetCenter(); addAnchor( start + VECTOR2I( -r, 0 ), OUTLINE | SNAPPABLE, aPad ); addAnchor( start + VECTOR2I( r, 0 ), OUTLINE | SNAPPABLE, aPad ); addAnchor( start + VECTOR2I( 0, -r ), OUTLINE | SNAPPABLE, aPad ); addAnchor( start + VECTOR2I( 0, r ), OUTLINE | SNAPPABLE, aPad ); break; } case SH_ARC: { const SHAPE_ARC* arc = static_cast( shape ); addAnchor( arc->GetP0(), OUTLINE | SNAPPABLE, aPad ); addAnchor( arc->GetP1(), OUTLINE | SNAPPABLE, aPad ); addAnchor( arc->GetArcMid(), OUTLINE | SNAPPABLE, aPad ); break; } case SH_SIMPLE: { const SHAPE_SIMPLE* poly = static_cast( shape ); for( size_t i = 0; i < poly->GetSegmentCount(); i++ ) { const SEG& seg = poly->GetSegment( i ); addAnchor( seg.A, OUTLINE | SNAPPABLE, aPad ); addAnchor( seg.Center(), OUTLINE | SNAPPABLE, aPad ); if( i == poly->GetSegmentCount() - 1 ) addAnchor( seg.B, OUTLINE | SNAPPABLE, aPad ); } break; } case SH_POLY_SET: case SH_LINE_CHAIN: case SH_COMPOUND: case SH_POLY_SET_TRIANGLE: case SH_NULL: default: break; } } }; switch( aItem->Type() ) { case PCB_FOOTPRINT_T: { FOOTPRINT* footprint = static_cast( aItem ); for( PAD* pad : footprint->Pads() ) { // Getting pads from the footprint requires re-checking that the pad is shown if( ( aFrom || m_magneticSettings->pads == MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) && pad->GetBoundingBox().Contains( wxPoint( aRefPos.x, aRefPos.y ) ) && view->IsVisible( pad ) && ( !isHighContrast || activeLayers.count( pad->GetLayer() ) ) && pad->ViewGetLOD( pad->GetLayer(), view ) < view->GetScale() ) { handlePadShape( pad ); break; } } // if the cursor is not over a pad, then drag the footprint by its origin VECTOR2I position = footprint->GetPosition(); addAnchor( position, ORIGIN | SNAPPABLE, footprint ); // Add the footprint center point if it is markedly different from the origin VECTOR2I center = footprint->GetBoundingBox( false, false ).Centre(); VECTOR2I grid( GetGrid() ); if( ( center - position ).SquaredEuclideanNorm() > grid.SquaredEuclideanNorm() ) addAnchor( center, ORIGIN | SNAPPABLE, footprint ); break; } case PCB_PAD_T: { if( aFrom || m_magneticSettings->pads == MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) { PAD* pad = static_cast( aItem ); handlePadShape( pad ); } break; } case PCB_FP_SHAPE_T: case PCB_SHAPE_T: { if( !m_magneticSettings->graphics ) break; PCB_SHAPE* shape = static_cast( aItem ); VECTOR2I start = shape->GetStart(); VECTOR2I end = shape->GetEnd(); switch( shape->GetShape() ) { case SHAPE_T::CIRCLE: { int r = ( start - end ).EuclideanNorm(); addAnchor( start, ORIGIN | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( -r, 0 ), OUTLINE | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( r, 0 ), OUTLINE | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( 0, -r ), OUTLINE | SNAPPABLE, shape ); addAnchor( start + VECTOR2I( 0, r ), OUTLINE | SNAPPABLE, shape ); break; } case SHAPE_T::ARC: addAnchor( shape->GetStart(), CORNER | SNAPPABLE, shape ); addAnchor( shape->GetEnd(), CORNER | SNAPPABLE, shape ); addAnchor( shape->GetArcMid(), CORNER | SNAPPABLE, shape ); addAnchor( shape->GetCenter(), ORIGIN | SNAPPABLE, shape ); break; case SHAPE_T::RECT: { VECTOR2I point2( end.x, start.y ); VECTOR2I point3( start.x, end.y ); SEG first( start, point2 ); SEG second( point2, end ); SEG third( end, point3 ); SEG fourth( point3, start ); addAnchor( first.A, CORNER | SNAPPABLE, shape ); addAnchor( first.Center(), CORNER | SNAPPABLE, shape ); addAnchor( second.A, CORNER | SNAPPABLE, shape ); addAnchor( second.Center(), CORNER | SNAPPABLE, shape ); addAnchor( third.A, CORNER | SNAPPABLE, shape ); addAnchor( third.Center(), CORNER | SNAPPABLE, shape ); addAnchor( fourth.A, CORNER | SNAPPABLE, shape ); addAnchor( fourth.Center(), CORNER | SNAPPABLE, shape ); break; } case SHAPE_T::SEGMENT: addAnchor( start, CORNER | SNAPPABLE, shape ); addAnchor( end, CORNER | SNAPPABLE, shape ); addAnchor( shape->GetCenter(), CORNER | SNAPPABLE, shape ); break; case SHAPE_T::POLY: { SHAPE_LINE_CHAIN lc; lc.SetClosed( true ); std::vector poly; shape->DupPolyPointsList( poly ); for( const wxPoint& p : poly ) { addAnchor( p, CORNER | SNAPPABLE, shape ); lc.Append( p ); } addAnchor( lc.NearestPoint( aRefPos ), OUTLINE, aItem ); break; } case SHAPE_T::BEZIER: addAnchor( start, CORNER | SNAPPABLE, shape ); addAnchor( end, CORNER | SNAPPABLE, shape ); KI_FALLTHROUGH; default: addAnchor( shape->GetPosition(), ORIGIN | SNAPPABLE, shape ); break; } break; } case PCB_TRACE_T: case PCB_ARC_T: { if( aFrom || m_magneticSettings->tracks == MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) { PCB_TRACK* track = static_cast( aItem ); addAnchor( track->GetStart(), CORNER | SNAPPABLE, track ); addAnchor( track->GetEnd(), CORNER | SNAPPABLE, track ); addAnchor( track->GetCenter(), ORIGIN, track); } break; } case PCB_MARKER_T: case PCB_TARGET_T: addAnchor( aItem->GetPosition(), ORIGIN | CORNER | SNAPPABLE, aItem ); break; case PCB_VIA_T: { if( aFrom || m_magneticSettings->tracks == MAGNETIC_OPTIONS::CAPTURE_ALWAYS ) addAnchor( aItem->GetPosition(), ORIGIN | CORNER | SNAPPABLE, aItem ); break; } case PCB_ZONE_T: { const SHAPE_POLY_SET* outline = static_cast( aItem )->Outline(); SHAPE_LINE_CHAIN lc; lc.SetClosed( true ); for( auto iter = outline->CIterateWithHoles(); iter; iter++ ) { addAnchor( *iter, CORNER, aItem ); lc.Append( *iter ); } addAnchor( lc.NearestPoint( aRefPos ), OUTLINE, aItem ); break; } case PCB_DIM_ALIGNED_T: case PCB_DIM_ORTHOGONAL_T: { const PCB_DIM_ALIGNED* dim = static_cast( aItem ); addAnchor( dim->GetCrossbarStart(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetCrossbarEnd(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetStart(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetEnd(), CORNER | SNAPPABLE, aItem ); break; } case PCB_DIM_CENTER_T: { const PCB_DIM_CENTER* dim = static_cast( aItem ); addAnchor( dim->GetStart(), CORNER | SNAPPABLE, aItem ); addAnchor( dim->GetEnd(), CORNER | SNAPPABLE, aItem ); VECTOR2I start( dim->GetStart() ); VECTOR2I radial( dim->GetEnd() - dim->GetStart() ); for( int i = 0; i < 2; i++ ) { radial = radial.Rotate( DEG2RAD( 90 ) ); addAnchor( start + radial, CORNER | SNAPPABLE, aItem ); } break; } case PCB_DIM_LEADER_T: { const PCB_DIM_LEADER* leader = static_cast( aItem ); addAnchor( leader->GetStart(), CORNER | SNAPPABLE, aItem ); addAnchor( leader->GetEnd(), CORNER | SNAPPABLE, aItem ); addAnchor( leader->Text().GetPosition(), CORNER | SNAPPABLE, aItem ); break; } case PCB_FP_TEXT_T: case PCB_TEXT_T: addAnchor( aItem->GetPosition(), ORIGIN, aItem ); break; case PCB_GROUP_T: { const PCB_GROUP* group = static_cast( aItem ); for( BOARD_ITEM* item : group->GetItems() ) computeAnchors( item, aRefPos, aFrom ); break; } default: break; } } PCB_GRID_HELPER::ANCHOR* PCB_GRID_HELPER::nearestAnchor( const VECTOR2I& aPos, int aFlags, LSET aMatchLayers ) { double minDist = std::numeric_limits::max(); ANCHOR* best = nullptr; for( ANCHOR& a : m_anchors ) { BOARD_ITEM* item = static_cast( a.item ); if( ( aMatchLayers & item->GetLayerSet() ) == 0 ) continue; if( ( aFlags & a.flags ) != aFlags ) continue; double dist = a.Distance( aPos ); if( dist < minDist ) { minDist = dist; best = &a; } } return best; }