/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2017 CERN * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include namespace KIGFX { struct VIEW_OVERLAY::COMMAND { virtual ~COMMAND() {}; virtual void Execute( VIEW* aView ) const = 0; }; struct VIEW_OVERLAY::COMMAND_LINE : public VIEW_OVERLAY::COMMAND { COMMAND_LINE( const VECTOR2D& aP0, const VECTOR2D& aP1 ) : m_p0( aP0 ), m_p1( aP1 ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawLine( m_p0, m_p1 ); } VECTOR2D m_p0; VECTOR2D m_p1; }; struct VIEW_OVERLAY::COMMAND_RECTANGLE : public VIEW_OVERLAY::COMMAND { COMMAND_RECTANGLE( const VECTOR2D& aP0, const VECTOR2D& aP1 ) : m_p0( aP0 ), m_p1( aP1 ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawRectangle( m_p0, m_p1 ); } VECTOR2D m_p0; VECTOR2D m_p1; }; struct VIEW_OVERLAY::COMMAND_CIRCLE : public VIEW_OVERLAY::COMMAND { COMMAND_CIRCLE( const VECTOR2D& aCenter, double aRadius ) : m_center(aCenter), m_radius(aRadius) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawCircle( m_center, m_radius ); } VECTOR2D m_center; double m_radius; }; struct VIEW_OVERLAY::COMMAND_ARC : public VIEW_OVERLAY::COMMAND { COMMAND_ARC( const VECTOR2D& aCenter, double aRadius, double aStartAngle, double aEndAngle ) : m_center( aCenter ), m_radius( aRadius ), m_startAngle( aStartAngle ), m_endAngle( aEndAngle ) { } virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawArc( m_center, m_radius, m_startAngle, m_endAngle ); } VECTOR2D m_center; double m_radius; double m_startAngle; double m_endAngle; }; struct VIEW_OVERLAY::COMMAND_POLYLINE : public VIEW_OVERLAY::COMMAND { COMMAND_POLYLINE( const std::deque& aPointList ) : m_pointList( aPointList ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawPolyline( m_pointList ); } std::deque m_pointList; }; struct VIEW_OVERLAY::COMMAND_POLY_POLYLINE : public VIEW_OVERLAY::COMMAND { COMMAND_POLY_POLYLINE( const SHAPE_LINE_CHAIN& aLineChain ) : m_polyLine( aLineChain ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawPolyline( m_polyLine ); } SHAPE_LINE_CHAIN m_polyLine; }; struct VIEW_OVERLAY::COMMAND_POINT_POLYLINE : public VIEW_OVERLAY::COMMAND { COMMAND_POINT_POLYLINE( const VECTOR2D aPointList[], int aListSize ) { m_pointList.reserve( aListSize ); for( int ii = 0; ii < aListSize; ii++ ) m_pointList.push_back( aPointList[ii] ); } virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawPolyline( &m_pointList[0], (int)m_pointList.size() ); } std::vector m_pointList; }; struct VIEW_OVERLAY::COMMAND_POLYGON : public VIEW_OVERLAY::COMMAND { COMMAND_POLYGON( const std::deque& aPointList ) : m_pointList( aPointList ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawPolygon( m_pointList ); } std::deque m_pointList; }; struct VIEW_OVERLAY::COMMAND_POLY_POLYGON : public VIEW_OVERLAY::COMMAND { COMMAND_POLY_POLYGON( const SHAPE_POLY_SET& aPolySet ) : m_polySet( aPolySet ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawPolygon( m_polySet ); } SHAPE_POLY_SET m_polySet; }; struct VIEW_OVERLAY::COMMAND_POINT_POLYGON : public VIEW_OVERLAY::COMMAND { COMMAND_POINT_POLYGON( const VECTOR2D aPointList[], int aListSize ) { m_pointList.reserve( aListSize ); for( int ii = 0; ii < aListSize; ii++ ) m_pointList.push_back( aPointList[ii] ); } virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->DrawPolygon( &m_pointList[0], (int)m_pointList.size() ); } std::vector m_pointList; }; struct VIEW_OVERLAY::COMMAND_SET_STROKE : public VIEW_OVERLAY::COMMAND { COMMAND_SET_STROKE( bool aIsStroke ) : m_isStroke( aIsStroke ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->SetIsStroke( m_isStroke ); } bool m_isStroke; }; struct VIEW_OVERLAY::COMMAND_SET_FILL : public VIEW_OVERLAY::COMMAND { COMMAND_SET_FILL( bool aIsFill ) : m_isFill( aIsFill ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->SetIsFill( m_isFill ); } bool m_isFill; }; struct VIEW_OVERLAY::COMMAND_SET_COLOR : public VIEW_OVERLAY::COMMAND { COMMAND_SET_COLOR( bool aIsStroke, const COLOR4D& aColor ) : m_isStroke( aIsStroke ), m_color( aColor ) {} virtual void Execute( VIEW* aView ) const override { if( m_isStroke ) aView->GetGAL()->SetStrokeColor( m_color ); else aView->GetGAL()->SetFillColor( m_color ); } bool m_isStroke; COLOR4D m_color; }; struct VIEW_OVERLAY::COMMAND_SET_WIDTH : public VIEW_OVERLAY::COMMAND { COMMAND_SET_WIDTH( double aWidth ) : m_width( aWidth ) {} virtual void Execute( VIEW* aView ) const override { aView->GetGAL()->SetLineWidth( m_width ); } double m_width; }; VIEW_OVERLAY::VIEW_OVERLAY() { } VIEW_OVERLAY::~VIEW_OVERLAY() { releaseCommands(); } void VIEW_OVERLAY::releaseCommands() { for( auto cmd : m_commands ) delete cmd; m_commands.clear(); } void VIEW_OVERLAY::Clear() { releaseCommands(); } const BOX2I VIEW_OVERLAY::ViewBBox() const { BOX2I maxBox; maxBox.SetMaximum(); return maxBox; } void VIEW_OVERLAY::ViewDraw( int aLayer, VIEW* aView ) const { for( const auto& cmd : m_commands ) cmd->Execute( aView ); } void VIEW_OVERLAY::ViewGetLayers( int aLayers[], int& aCount ) const { aLayers[0] = LAYER_GP_OVERLAY; aCount = 1; } void VIEW_OVERLAY::Line( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) { m_commands.push_back( new COMMAND_LINE( aStartPoint, aEndPoint ) ); } void VIEW_OVERLAY::Line( const SEG& aSeg ) { Line( aSeg.A, aSeg.B ); } void VIEW_OVERLAY::Segment( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint, double aWidth ) { SetLineWidth( aWidth ); Line( aStartPoint, aEndPoint ); } void VIEW_OVERLAY::Polyline( std::deque& aPointList ) { // fixme: implement } void VIEW_OVERLAY::Polyline( const VECTOR2D aPointList[], int aListSize ) { // fixme: implement } void VIEW_OVERLAY::Polyline( const SHAPE_LINE_CHAIN& aLineChain ) { m_commands.push_back( new COMMAND_POLY_POLYLINE( aLineChain ) ); } void VIEW_OVERLAY::Polygon( const SHAPE_POLY_SET& aPolySet ) { m_commands.push_back( new COMMAND_POLY_POLYGON( aPolySet ) ); } void VIEW_OVERLAY::Polygon( const std::deque& aPointList ) { m_commands.push_back( new COMMAND_POLYGON( aPointList ) ); } void VIEW_OVERLAY::Polygon( const VECTOR2D aPointList[], int aListSize ) { m_commands.push_back( new COMMAND_POINT_POLYGON( aPointList, aListSize ) ); } void VIEW_OVERLAY::Circle( const VECTOR2D& aCenterPoint, double aRadius ) { m_commands.push_back( new COMMAND_CIRCLE( aCenterPoint, aRadius ) ); } void VIEW_OVERLAY::Arc( const VECTOR2D& aCenterPoint, double aRadius, double aStartAngle, double aEndAngle ) { m_commands.push_back( new COMMAND_ARC( aCenterPoint, aRadius, aStartAngle, aEndAngle ) ); } void VIEW_OVERLAY::Rectangle( const VECTOR2D& aStartPoint, const VECTOR2D& aEndPoint ) { m_commands.push_back( new COMMAND_RECTANGLE( aStartPoint, aEndPoint ) ); } void VIEW_OVERLAY::SetIsFill( bool aIsFillEnabled ) { m_commands.push_back( new COMMAND_SET_FILL( aIsFillEnabled ) ); } void VIEW_OVERLAY::SetIsStroke( bool aIsStrokeEnabled ) { m_commands.push_back( new COMMAND_SET_STROKE( aIsStrokeEnabled ) ); } void VIEW_OVERLAY::SetFillColor( const COLOR4D& aColor ) { m_commands.push_back( new COMMAND_SET_COLOR( false, aColor ) ); } void VIEW_OVERLAY::SetStrokeColor( const COLOR4D& aColor ) { m_commands.push_back( new COMMAND_SET_COLOR( true, aColor ) ); } void VIEW_OVERLAY::SetLineWidth( double aLineWidth ) { m_commands.push_back( new COMMAND_SET_WIDTH( aLineWidth ) ); } } // namespace