/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2016 Cirilo Bernardo * Copyright (C) 2013 Tuomas Vaherkoski * Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /* * Description: * This plugin implements the legacy kicad X3D parser. * Due to the rare use of X3D models, this plugin is a simple * reimplementation of the legacy x3dmodelparser.cpp and is not * intended to be a compliant X3D implementation. */ #include #include #include #include "x3d.h" #include "x3d_ops.h" #include "x3d_transform.h" #include "plugins/3dapi/ifsg_all.h" SCENEGRAPH* X3DPARSER::Load( const wxString& aFileName ) { wxXmlDocument doc; if( !doc.Load( aFileName ) ) return NULL; if( doc.GetRoot()->GetName() != wxT( "X3D" ) ) return NULL; NODE_LIST children; // VRML Grouping Nodes at top level if( !getGroupingNodes( doc.GetRoot(), children ) ) return NULL; X3D_DICT dictionary; // dictionary for USE/DEF implementation X3DNODE* topNode = new X3DTRANSFORM; bool ok = false; for( NODE_LIST::iterator node_it = children.begin(); node_it != children.end(); ++node_it ) { wxXmlNode* node = *node_it; wxString name = node->GetName(); if( name == "Transform" || name == "Group" ) { // Read a Transform / Group ok |= X3D::ReadTransform( node, topNode, dictionary ); } else if( name == "Switch" ) { ok |= X3D::ReadSwitch( node, topNode, dictionary ); } } SCENEGRAPH* sp = NULL; if( ok ) sp = (SCENEGRAPH*) topNode->TranslateToSG( NULL ); delete topNode; return sp; } bool X3DPARSER::getGroupingNodes( wxXmlNode* aNode, std::vector& aResult ) { aResult.clear(); wxXmlNode* scene = NULL; for( wxXmlNode* child = aNode->GetChildren(); child != NULL; child = child->GetNext() ) { if( child->GetName() == "Scene" ) { scene = child; break; } } if( NULL == scene ) return false; for( wxXmlNode* child = scene->GetChildren(); child != NULL; child = child->GetNext() ) { const wxString& name = child->GetName(); if( name == "Transform" || name == "Switch" || name == "Group" ) aResult.push_back( child ); } if( aResult.empty() ) return false; return true; }