/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2015 CERN * Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors. * * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef CONDITIONAL_MENU_H #define CONDITIONAL_MENU_H #include #include #include class PCB_SELECTION_TOOL; class TOOL_ACTION; class TOOL_INTERACTIVE; enum class BITMAPS : unsigned int; class CONDITIONAL_MENU : public ACTION_MENU { public: ///< Constant to indicate that we do not care about an #ENTRY location in the menu. static const int ANY_ORDER = -1; CONDITIONAL_MENU( TOOL_INTERACTIVE* aTool ); ACTION_MENU* create() const override; /** * Add a menu entry to run a #TOOL_ACTION on selected items. * * @param aAction is a menu entry to be added. * @param aCondition is a condition that has to be fulfilled to show the menu entry in the menu. * @param aOrder determines location of the added item, higher numbers are put on the bottom. * You may use ANY_ORDER here if you think it does not matter. */ void AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER ); void AddItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAPS aIcon, const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER ); /** * Add a checked menu entry to run a TOOL_ACTION on selected items. * * The condition for checking the menu entry should be supplied through a #ACTION_CONDITION * registered with the #ACTION_MANAGER. * * @param aAction is a menu entry to be added. * @param aCondition is a condition that has to be fulfilled to show the menu entry in the menu. * @param aOrder determines location of the added item, higher numbers are put on the bottom. * You may use #ANY_ORDER here if you think it does not matter. */ void AddCheckItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER ); void AddCheckItem( int aId, const wxString& aText, const wxString& aTooltip, BITMAPS aIcon, const SELECTION_CONDITION& aCondition, int aOrder = ANY_ORDER ); /** * Add a submenu to the menu. * CONDITIONAL_MENU takes ownership of the added menu, so it will be freed when the * CONDITIONAL_MENU object is destroyed. * * @param aMenu is the submenu to be added. * @param aExpand determines if the added submenu items should be added as individual items * or as a submenu. * @param aCondition is a condition that has to be fulfilled to show the submenu entry in * the menu. * @param aOrder determines location of the added menu, higher numbers are put on the bottom. * You may use ANY_ORDER here if you think it does not matter. */ void AddMenu( ACTION_MENU* aMenu, const SELECTION_CONDITION& aCondition = SELECTION_CONDITIONS::ShowAlways, int aOrder = ANY_ORDER ); /** * Add a separator to the menu. * * @param aOrder determines location of the separator, higher numbers are put on the bottom. */ void AddSeparator( int aOrder = ANY_ORDER ); /** * Update the contents of the menu based on the supplied conditions. */ void Evaluate( SELECTION& aSelection ); /** * Update the initial contents so that wxWidgets doesn't get its knickers tied in a knot * over the menu being empty (mainly an issue on GTK, but also on OSX with the preferences * and quit menu items). */ void Resolve(); private: ///< Helper class to organize menu entries. class ENTRY { public: ENTRY( const TOOL_ACTION* aAction, SELECTION_CONDITION aCondition, int aOrder, bool aCheckmark ) : m_type( ACTION ), m_icon( static_cast( 0 ) ), m_condition( aCondition ), m_order( aOrder ), m_isCheckmarkEntry( aCheckmark ) { m_data.action = aAction; } ENTRY( ACTION_MENU* aMenu, SELECTION_CONDITION aCondition, int aOrder ) : m_type( MENU ), m_icon( static_cast( 0 ) ), m_condition( aCondition ), m_order( aOrder ), m_isCheckmarkEntry( false ) { m_data.menu = aMenu; } ENTRY( const wxMenuItem& aItem, BITMAPS aBitmap, SELECTION_CONDITION aCondition, int aOrder, bool aCheckmark ) : m_type( WXITEM ), m_icon( aBitmap ), m_condition( aCondition ), m_order( aOrder ), m_isCheckmarkEntry( aCheckmark ) { m_data.wxItem = new wxMenuItem( nullptr, aItem.GetId(), aItem.GetItemLabel(), aItem.GetHelp(), aItem.GetKind() ); } // Separator ENTRY( SELECTION_CONDITION aCondition, int aOrder ) : m_type( SEPARATOR ), m_icon( static_cast( 0 ) ), m_condition( aCondition ), m_order( aOrder ), m_isCheckmarkEntry( false ) { } ENTRY( const ENTRY& aEntry ); ~ENTRY(); ///< Possible entry types. enum ENTRY_TYPE { ACTION, MENU, WXITEM, SEPARATOR }; inline ENTRY_TYPE Type() const { return m_type; } inline BITMAPS GetIcon() const { return m_icon; } inline const TOOL_ACTION* Action() const { assert( m_type == ACTION ); return m_data.action; } inline ACTION_MENU* Menu() const { assert( m_type == MENU ); return m_data.menu; } inline wxMenuItem* wxItem() const { assert( m_type == WXITEM ); return m_data.wxItem; } inline bool IsCheckmarkEntry() const { return m_isCheckmarkEntry; } inline const SELECTION_CONDITION& Condition() const { return m_condition; } inline int Order() const { return m_order; } inline void SetOrder( int aOrder ) { m_order = aOrder; } private: ENTRY_TYPE m_type; BITMAPS m_icon; // This class owns the wxItem object and needs to create, copy and delete it accordingly // But it does not own the action nor menu item union { const TOOL_ACTION* action; ACTION_MENU* menu; wxMenuItem* wxItem; } m_data; ///< Condition to be fulfilled to show the entry in menu. SELECTION_CONDITION m_condition; ///< Order number, the higher the number the lower position it takes it is in the menu. int m_order; bool m_isCheckmarkEntry; }; ///< Inserts the entry, preserving the requested order. void addEntry( ENTRY aEntry ); ///< List of all menu entries. std::list m_entries; }; #endif /* CONDITIONAL_MENU_H */