/** * @file minimun_spanning_tree.h */ #include /** * @brief The class MIN_SPAN_TREE calculates the rectilinear minimum spanning tree * of a set of points (pads usually having the same net) * this class is an abstract class because you must provide the function * int GetWeight( int aItem1, int aItem2 ) * that calculate the distance between 2 items * MIN_SPAN_TREE does not know anything about the actual items to link * by the tree */ class MIN_SPAN_TREE { protected: int m_Size; /* The number of nodes in the graph */ private: std::vector inTree; /* inTree[ii] is a flag set to 1 if the node ii * is already in the minimum spanning tree; 0 otherwise */ std::vector linkedTo; /* linkedTo[ii] holds the index of the node ii would have to be * linked to in order to get a distance of d[ii] * NOTE: linkedTo[0] is the starting point of the tree * linkedTo[1] is the first linked point to use * ii and linkedTo[ii] are the 2 ends of an edge in the graph */ std::vector distTo; /* distTo[ii] is the distance between node ii and the minimum spanning * tree; * this is initially infinity (INT_MAX); * if ii is already in the tree, then d[ii] is undefined; * this is just a temporary variable. It's not necessary but speeds * up execution considerably (by a factor of n) */ public: MIN_SPAN_TREE(); void MSP_Init( int aNodesCount ); void BuildTree(); int GetWhoTo( int aIdx ) { return linkedTo[aIdx]; } int GetDist( int aIdx ) { return distTo[aIdx]; } /** * Function GetWeight * calculates the weight between 2 items * NOTE: The weight between a node and itself should be 0 * It is virtual pure, you must provide your GetWeight function * @param aItem1 = first item * @param aItem2 = other item * @return the weight between items ( usually the distance ) */ virtual int GetWeight( int aItem1, int aItem2 ) = 0; private: /** * Function updateDistances * should be called immediately after target is added to the tree; * updates d so that the values are correct (goes through target's * neighbours making sure that the distances between them and the tree * are indeed minimum) * @param aTarget = index of curr item */ void updateDistances( int aTarget ); };