include_directories( ${CMAKE_BINARY_DIR} ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/v1 ${CMAKE_CURRENT_SOURCE_DIR}/v2 ${CMAKE_CURRENT_SOURCE_DIR}/x3d ) # Developers may wish to set one of these parameters on debug # builds to get informational messages from the various parser # modules. Valid values are 1..4. Setting a value of 4 is # generally not recommended since it causes the parsers to # write a VRML2 equivalent copy of the input file by invoking the # SceneGraph->WriteVRML() function and depending on the setup # the object may attempt to write to a protected directory. # # add_definitions( -DDEBUG_VRML1=1 -DDEBUG_VRML2=1 -DDEBUG_X3D=1 ) # # In addition to setting the verbosity of each parser module, # an appropriate WXTRACE value must be set prior to program # execution to enable the logging: # # export WXTRACE="PLUGIN_VRML" # add_library( s3d_plugin_vrml MODULE ${CMAKE_SOURCE_DIR}/common/richio.cpp vrml.cpp x3d.cpp wrlproc.cpp wrlfacet.cpp v2/vrml2_node.cpp v2/vrml2_base.cpp v2/vrml2_transform.cpp v2/vrml2_shape.cpp v2/vrml2_appearance.cpp v2/vrml2_material.cpp v2/vrml2_faceset.cpp v2/vrml2_lineset.cpp v2/vrml2_pointset.cpp v2/vrml2_coords.cpp v2/vrml2_norms.cpp v2/vrml2_color.cpp v2/vrml2_box.cpp v2/vrml2_switch.cpp v2/vrml2_inline.cpp v1/vrml1_node.cpp v1/vrml1_base.cpp v1/vrml1_group.cpp v1/vrml1_separator.cpp v1/vrml1_material.cpp v1/vrml1_matbinding.cpp v1/vrml1_coords.cpp v1/vrml1_switch.cpp v1/vrml1_faceset.cpp v1/vrml1_transform.cpp v1/vrml1_shapehints.cpp x3d/x3d_appearance.cpp x3d/x3d_base.cpp x3d/x3d_coords.cpp x3d/x3d_ifaceset.cpp x3d/x3d_ops.cpp x3d/x3d_shape.cpp x3d/x3d_transform.cpp ) target_link_libraries( s3d_plugin_vrml kicad_3dsg ${OPENGL_LIBRARIES} ${wxWidgets_LIBRARIES} ) if( APPLE ) # puts library into the main kicad.app bundle in build tree set_target_properties( s3d_plugin_vrml PROPERTIES LIBRARY_OUTPUT_DIRECTORY "${OSX_BUNDLE_BUILD_PLUGIN_DIR}/3d" ) endif() install( TARGETS s3d_plugin_vrml DESTINATION ${KICAD_USER_PLUGIN}/3d COMPONENT binary )