/**************/ /* dcode.h */ /**************/ /* * This program source code file is part of KICAD, a free EDA CAD application. * * Copyright (C) 1992-2010 Jean-Pierre Charras * Copyright (C) 2010 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 1992-2010 Kicad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef _DCODE_H_ #define _DCODE_H_ #include //#include #include "base_struct.h" class GERBER_DRAW_ITEM; /** * Enum APERTURE_T * is the set of all gerber aperture types allowed, according to page 16 of * http://gerbv.sourceforge.net/docs/rs274xrevd_e.pdf */ enum APERTURE_T { APT_CIRCLE = 'C', // Flashed shape: Circle with or without hole APT_RECT = 'R', // Flashed shape: Rectangle with or without hole APT_OVAL = '0', // Flashed shape: Oval with or without hole APT_POLYGON = 'P', // Flashed shape: Regular polygon (3 to 12 edges) // with or without hole. Can be rotated APT_MACRO = 'M' // Complex shape given by a macro definition (see AM_PRIMITIVE_ID) }; // In aperture definition, round, oval and rectangular flashed shapes // can have a hole (ropund or rectangular) // this option is stored in .m_DrillShape D_CODE member enum APERTURE_DEF_HOLETYPE { APT_DEF_NO_HOLE = 0, APT_DEF_ROUND_HOLE, APT_DEF_RECT_HOLE }; /* define min and max values for D Codes values. * note: values >= 0 and > FIRST_DCODE can be used for specila purposes */ #define FIRST_DCODE 10 #define LAST_DCODE 999 #define TOOLS_MAX_COUNT (LAST_DCODE + 1) struct APERTURE_MACRO; /** * Class D_CODE * holds a gerber DCODE definition. */ class D_CODE { private: APERTURE_MACRO* m_Macro; ///< no ownership, points to // GERBER.m_aperture_macros element /** * parameters used only when this D_CODE holds a reference to an aperture * macro, and these parameters would customize the macro. */ std::vector m_am_params; std::vector m_PolyCorners; /* Polygon used to draw APT_POLYGON shape and some other * complex shapes which are converted to polygon * (shapes with hole ) */ public: wxSize m_Size; /* Horizontal and vertical dimensions. */ APERTURE_T m_Shape; /* shape ( Line, rectangle, circle , oval .. ) */ int m_Num_Dcode; /* D code ( >= 10 ) */ wxSize m_Drill; /* dimension of the hole (if any) */ APERTURE_DEF_HOLETYPE m_DrillShape; /* shape of the hole (0 = no hole, round = 1, rect = 2) */ double m_Rotation; /* shape rotation in degrees */ int m_EdgesCount; /* in aperture definition Polygon only: number of edges for the polygon */ bool m_InUse; /* FALSE if not used */ bool m_Defined; /* FALSE if not defined */ wxString m_SpecialDescr; public: D_CODE( int num_dcode ); ~D_CODE(); void Clear_D_CODE_Data(); /** * AppendParam() * Add a parameter to the D_CODE parameter list. * used to customize the corresponding aperture macro */ void AppendParam( double aValue ) { m_am_params.push_back( aValue ); } /** * GetParamCount() * Returns the number of parameters stored in parameter list. */ unsigned GetParamCount() const { return m_am_params.size(); } /** * GetParam() * Returns a parameter stored in parameter list. * @param aIdx = index of parameter */ double GetParam( unsigned aIdx ) const { wxASSERT( aIdx <= m_am_params.size() ); if( aIdx <= m_am_params.size() ) return m_am_params[aIdx - 1]; else return 0; } void SetMacro( APERTURE_MACRO* aMacro ) { m_Macro = aMacro; } APERTURE_MACRO* GetMacro() const { return m_Macro; } /** * Function ShowApertureType * returns a character string telling what type of aperture type \a aType is. * @param aType The aperture type to show. */ static const wxChar* ShowApertureType( APERTURE_T aType ); /** * Function DrawFlashedShape * Draw the dcode shape for flashed items. * When an item is flashed, the DCode shape is the shape of the item * @param aParent = the GERBER_DRAW_ITEM being drawn * @param aClipBox = DC clip box (NULL is no clip) * @param aDC = device context * @param aColor = the normal color to use * @param aAltColor = the color used to draw with "reverse" exposure mode (used in aperture macros only) * @param aShapePos = the actual shape position * @param aFilledShape = true to draw in filled mode, false to draw in skecth mode */ void DrawFlashedShape( GERBER_DRAW_ITEM* aParent, EDA_Rect* aClipBox, wxDC* aDC, int aColor, int aAltColor, wxPoint aShapePos, bool aFilledShape ); /** * Function DrawFlashedPolygon * a helper function used to draw the polygon stored ion m_PolyCorners * Draw some Apertures shapes when they are defined as filled polygons. * APT_POLYGON is always a polygon, but some complex shapes are also converted to * polygons (shapes with holes, some rotated shapes) * @param aParent = the GERBER_DRAW_ITEM being drawn * @param aClipBox = DC clip box (NULL is no clip) * @param aDC = device context * @param aColor = the normal color to use * @param aFilled = true to draw in filled mode, false to draw in skecth mode * @param aPosition = the actual shape position */ void DrawFlashedPolygon( GERBER_DRAW_ITEM* aParent, EDA_Rect* aClipBox, wxDC* aDC, int aColor, bool aFilled, const wxPoint& aPosition ); /** * Function ConvertShapeToPolygon * convert a shape to an equivalent polygon. * Arcs and circles are approximated by segments * Useful when a shape is not a graphic primitive (shape with hole, * rotated shape ... ) and cannot be easily drawn. */ void ConvertShapeToPolygon(); /** GetShapeDim * Calculate a value that can be used to evaluate the size of text * when displaying the D-Code of an item * due to the complexity of some shapes, * one cannot calculate the "size" of a shape (only a bounding box) * but here, the "dimension" of the shape is the diameter of the primitive * or for lines the width of the line if the shape is a line * @param aParent = the parent GERBER_DRAW_ITEM which is actually drawn * @return a dimension, or -1 if no dim to calculate */ int GetShapeDim( GERBER_DRAW_ITEM* aParent ); }; #endif // ifndef _DCODE_H_