/*************************************/ /* menubar.cpp: Build the main menu */ /*************************************/ #include "fctsys.h" #include "appl_wxstruct.h" #include "common.h" //#include "macros.h" #include "gerbview.h" #include "bitmaps.h" #include "gerbview_id.h" #include "hotkeys.h" void GERBVIEW_FRAME::ReCreateMenuBar( void ) { wxMenuBar* menuBar = GetMenuBar(); if( !menuBar ) menuBar = new wxMenuBar(); // Delete all existing menus so they can be rebuilt. // This allows language changes of the menu text on the fly. menuBar->Freeze(); while( menuBar->GetMenuCount() ) delete menuBar->Remove( 0 ); // Recreate all menus: wxMenu* filesMenu = new wxMenu; ADD_MENUITEM_WITH_HELP( filesMenu, wxID_FILE, _( "Load &Gerber File" ), _( "Load a new Gerber file on the current layer. Previous data will be deleted" ), gerber_file_xpm ); ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_LOAD_DRILL_FILE, _( "Load &EXCELLON Drill File" ), _( "Load excellon drill file" ), gerbview_drill_file_xpm ); ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_LOAD_DCODE_FILE, _( "Load &DCodes" ), _( "Load D-Codes definition file" ), gerber_open_dcode_file_xpm ); // Open Recent submenus wxMenu* openRecentGbrMenu = new wxMenu(); wxGetApp().m_fileHistory.AddFilesToMenu( openRecentGbrMenu ); ADD_MENUITEM_WITH_HELP_AND_SUBMENU( filesMenu, openRecentGbrMenu, wxID_ANY, _( "Open &Recent Gerber File" ), _( "Open a recent opened Gerber file" ), open_project_xpm ); wxMenu* openRecentDrlMenu = new wxMenu(); m_drillFileHistory.AddFilesToMenu( openRecentDrlMenu ); ADD_MENUITEM_WITH_HELP_AND_SUBMENU( filesMenu, openRecentDrlMenu, wxID_ANY, _( "Open Recent &Drill File" ), _( "Open a recent opened drill file" ), open_project_xpm ); filesMenu->AppendSeparator(); ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_ERASE_ALL, _( "&Clear All" ), _( "Clear all layers. All data will be deleted" ), gerbview_clear_layers_xpm ); filesMenu->AppendSeparator(); ADD_MENUITEM_WITH_HELP( filesMenu, ID_GERBVIEW_EXPORT_TO_PCBNEW, _( "Export to &Pcbnew" ), _( "Export data in pcbnew format" ), export_xpm ); filesMenu->AppendSeparator(); ADD_MENUITEM_WITH_HELP( filesMenu, wxID_PRINT, _( "P&rint" ), _( "Print gerber" ), print_button ); filesMenu->AppendSeparator(); ADD_MENUITEM_WITH_HELP( filesMenu, ID_EXIT, _( "E&xit" ), _( "Quit Gerbview" ), exit_xpm ); // Configuration and preferences: wxMenu* configmenu = new wxMenu; ADD_MENUITEM_WITH_HELP( configmenu, ID_MENU_GERBVIEW_SHOW_HIDE_LAYERS_MANAGER_DIALOG, _( "Hide &Layers Manager" ), _( "Show/hide the layers manager toolbar" ), layers_manager_xpm ); ADD_MENUITEM_WITH_HELP( configmenu, ID_GERBVIEW_OPTIONS_SETUP, _( "&Options" ), _( "Set options to draw items" ), preference_xpm ); wxGetApp().AddMenuLanguageList( configmenu ); AddHotkeyConfigMenu( configmenu ); wxMenu* miscellaneous_menu = new wxMenu; ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_SHOW_LIST_DCODES, _( "&List DCodes" ), _( "List and edit D-codes" ), show_dcodenumber_xpm ); ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_SHOW_SOURCE, _( "&Show Source" ), _( "Show source file for the current layer" ), tools_xpm ); miscellaneous_menu->AppendSeparator(); ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_GERBVIEW_GLOBAL_DELETE, _( "&Clear Layer" ), _( "Clear current layer" ), general_deletions_xpm ); miscellaneous_menu->AppendSeparator(); ADD_MENUITEM_WITH_HELP( miscellaneous_menu, ID_MENU_GERBVIEW_SELECT_PREFERED_EDITOR, _( "&Text Editor" ), _( "Select your preferred text editor" ), editor_xpm ); // Menu Help: wxMenu* helpMenu = new wxMenu; AddHelpVersionInfoMenuEntry( helpMenu ); ADD_MENUITEM_WITH_HELP( helpMenu, ID_GENERAL_HELP, _( "&Contents" ), _( "Open the gerbview manual" ), help_xpm ); ADD_MENUITEM_WITH_HELP( helpMenu, ID_KICAD_ABOUT, _( "&About Gerbview" ), _( "About gerbview gerber and drill viewer" ), online_help_xpm ); menuBar->Append( filesMenu, _( "&File" ) ); menuBar->Append( configmenu, _( "&Preferences" ) ); menuBar->Append( miscellaneous_menu, _( "&Miscellaneous" ) ); menuBar->Append( helpMenu, _( "&Help" ) ); menuBar->Thaw(); // Associate the menu bar with the frame, if no previous menubar if( GetMenuBar() == NULL ) SetMenuBar( menuBar ); else menuBar->Refresh(); }