/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2020 Julian Fellinger * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #pragma once #include #include /** * Wrapper to expose an API for writing VRML files */ class VRML_WRITER { public: /** * Exports the board and its footprint shapes 3D (vrml files only) as a * vrml file * @param aFullFileName is the full filename of the board vrml file to create * @param aMMtoWRMLunit is the convert factor from mm to the desired vrml file * @param aExport3DFiles = true to copy 3D fp vrml models to a folder, * and use " { inline fp_3d_model_filename }" keyword in vrml board file * false to include them in the vrml board file * @param aUseRelativePaths = true to use fp 3D relative paths, * false to use absolute paths * @param a3D_Subdir is the folder to copy 3D fp models * @param aXRef = X position of board (in mm) * @param aYRef = Y position of board (in mm) */ bool ExportVRML_File( const wxString& aFullFileName, double aMMtoWRMLunit, bool aExport3DFiles, bool aUseRelativePaths, const wxString& a3D_Subdir, double aXRef, double aYRef ) { return ExportVRML( aFullFileName, aMMtoWRMLunit, aExport3DFiles, aUseRelativePaths, a3D_Subdir, aXRef, aYRef); } };