/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2010-2014 Jean-Pierre Charras jp.charras at wanadoo.fr * Copyright (C) 1992-2014 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file class_X2_gerber_attributes.cpp */ /* * Manage the gerber extensions (attributes) in the new X2 version * only few extensions are handled * See http://www.ucamco.com/files/downloads/file/81/the_gerber_file_format_specification.pdf * * gerber attributes in the new X2 version look like: * %TF.FileFunction,Copper,L1,Top*% * * Currently: * .FileFunction .FileFunction Identifies the file’s function in the PCB. * Other Standard Attributes, not yet used in Gerbview: * .Part Identifies the part the file represents, e.g. a single PCB * .MD5 Sets the MD5 file signature or checksum. */ #include #include /* * class X2_ATTRIBUTE * The attribute value consists of a number of substrings separated by a “,” */ X2_ATTRIBUTE::X2_ATTRIBUTE() { } X2_ATTRIBUTE::~X2_ATTRIBUTE() { } /* return the attribute name (for instance .FileFunction) * which is given by TF command. */ const wxString& X2_ATTRIBUTE::GetAttribute() { return m_Prms.Item( 0 ); } /* return a parameter * aIdx = the index of the parameter * aIdx = 0 is the parameter read after the TF function * (the same as GetAttribute()) */ const wxString& X2_ATTRIBUTE::GetPrm( int aIdx) { static const wxString dummy; if( GetPrmCount() < aIdx && aIdx >= 0 ) return m_Prms.Item( aIdx ); return dummy; } // Debug function: pring using wxLogMessage le list of parameters void X2_ATTRIBUTE::DbgListPrms() { wxLogMessage( wxT("prms count %d"), GetPrmCount() ); for( int ii = 0; ii < GetPrmCount(); ii++ ) wxLogMessage( m_Prms.Item( ii ) ); } /* * parse a TF command and fill m_Prms by the parameters found. * aFile = a FILE* ptr to the current Gerber file. * buff = the buffer containing current Gerber data (GERBER_BUFZ size) * text = a pointer to the first char to read in Gerber data */ bool X2_ATTRIBUTE::ParseAttribCmd( FILE* aFile, char *aBuffer, int aBuffSize, char* &aText ) { bool ok = true; wxString data; for( ; ; ) { while( *aText ) { switch( *aText ) { case '%': // end of command return ok; // success completion case ' ': case '\r': case '\n': aText++; break; case '*': // End of block m_Prms.Add( data ); data.Empty(); aText++; break; case ',': // End of parameter aText++; m_Prms.Add( data ); data.Empty(); break; default: data.Append( *aText ); aText++; break; } } // end of current line, read another one. if( aBuffer ) { if( fgets( aBuffer, aBuffSize, aFile ) == NULL ) { // end of file ok = false; break; } aText = aBuffer; } else return ok; } return ok; } /* * class X2_ATTRIBUTE_FILEFUNCTION ( from %TF.FileFunction in Gerber file) * Example file function: * %TF.FileFunction,Copper,L1,Top*% * - Type. Such as copper, solder mask etc. * - Position. Specifies where the file appears in the PCB layer structure. * Corresponding position substring: * Copper layer: L1, L2, L3...to indicate the layer position followed by Top, Inr or * Bot. L1 is always the top copper layer. E.g. L2,Inr. * Extra layer, e.g. solder mask: Top or Bot – defines the attachment of the layer. * Drill/rout layer: E.g. 1,4 – where 1 is the start and 4 is the end copper layer. The * pair 1,4 defines the span of the drill/rout file * Optional index. This can be used in instances where for example there are two solder * masks on the same side. The index counts from the PCB surface outwards. */ X2_ATTRIBUTE_FILEFUNCTION::X2_ATTRIBUTE_FILEFUNCTION( X2_ATTRIBUTE& aAttributeBase ) : X2_ATTRIBUTE() { m_Prms = aAttributeBase.GetPrms(); m_z_order = 0; //ensure at least 5 parameters while( GetPrmCount() < 5 ) m_Prms.Add( wxEmptyString ); set_Z_Order(); } const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetFileType() { // the type of layer (Copper , Soldermask ... ) return m_Prms.Item( 1 ); } const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetBrdLayerId() { // the brd layer identifier: Top, Bot, Ln return m_Prms.Item( 2 ); } const wxString& X2_ATTRIBUTE_FILEFUNCTION::GetLabel() { // the filefunction label, if any return m_Prms.Item( 3 ); } // Initialize the z order priority of the current file, from its attributes // this priority is the order of layers from top to bottom to draw/display gerber images // Stack up is( from external copper layer to external) // copper, then solder paste, then solder mask, then silk screen. // and global stackup is Front (top) layers then internal copper layers then Back (bottom) layers void X2_ATTRIBUTE_FILEFUNCTION::set_Z_Order() { m_z_order = -100; // low level m_z_sub_order = 0; if( GetFileType().IsSameAs( wxT( "Copper" ), false ) ) { // Copper layer: the priority is the layer Id m_z_order = 0; wxString num = GetBrdLayerId().Mid( 1 ); long lnum; if( num.ToLong( &lnum ) ) m_z_sub_order = -lnum; } if( GetFileType().IsSameAs( wxT( "Paste" ), false ) ) { // solder paste layer: the priority is top then bottom m_z_order = 1; // for top if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) ) m_z_order = -m_z_order; } if( GetFileType().IsSameAs( wxT( "Soldermask" ), false ) ) { // solder mask layer: the priority is top then bottom m_z_order = 2; // for top if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) ) m_z_order = -m_z_order; } if( GetFileType().IsSameAs( wxT( "Legend" ), false ) ) { // Silk screen layer: the priority is top then bottom m_z_order = 3; // for top if( GetFileType().IsSameAs( wxT( "Legend" ), false ) ) if( GetBrdLayerId().IsSameAs( wxT( "Bot" ), false ) ) m_z_order = -m_z_order; } }