/* XPM */ #ifndef XPM_3D_MAIN extern const char *rotate_neg_Y_xpm[]; #else const char *rotate_neg_Y_xpm[] = { /* width height num_colors const chars_per_pixel */ " 16 15 4 1", /* colors */ ". c #000080", "# c #c0c0c0", "a c #808080", "o c #FF0000", /* pixels */ "##oo###oo#######", "###oo#oo########", "####ooo#########", "####oo##########", "o##oo###....a###", "#oo###..####.a##", "##..#.#######.##", "##...########.##", "##....#######.##", "##.....#####.a##", "###########a.###", "################", "################", "################", "################" }; #endif