/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file info3d_visu.cpp */ #include #include #include #include #include <3d_viewer.h> #include #include // Thickness of copper // TODO: define the actual copper thickness by user #define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um #define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM ) #define EPOXY_THICKNESS KiROUND( 1.6 * IU_PER_MM ) // for 1.6 mm /* INFO3D_VISU in an helper class to store parameters like scaling factors, * board size, Z coordinates of layers ... * to create the 3D GLList */ INFO3D_VISU::INFO3D_VISU() { int ii; m_Beginx = m_Beginy = 0.0; // position of mouse m_Zoom = 1.0; m_3D_Grid = 10.0; // Grid value in mm trackball( m_Quat, 0.0, 0.0, 0.0, 0.0 ); for( ii = 0; ii < 4; ii++ ) m_Rot[ii] = 0.0; m_CopperLayersCount = 2; m_BoardSettings = NULL; m_copperThickness = 0; m_epoxyThickness = 0; m_nonCopperLayerThickness = 0; m_BiuTo3Dunits = 1.0; zpos_offset = 0.0; // Set copper color, in realistic mode #define LUMINANCE 0.7/255.0 m_CopperColor.m_Red = 255.0*LUMINANCE; m_CopperColor.m_Green = 223.0*LUMINANCE; m_CopperColor.m_Blue = 0.0*LUMINANCE; // Set the solder mask color, in realistic mode #undef LUMINANCE #define LUMINANCE 0.2/255.0 m_SolderMaskColor.m_Red = 100.0*LUMINANCE; m_SolderMaskColor.m_Green = 255.0*LUMINANCE; m_SolderMaskColor.m_Blue = 180.0*LUMINANCE; // Set the silk screen mask color, in realistic mode #undef LUMINANCE #define LUMINANCE 0.9 m_SilkScreenColor.m_Red = 1.0*LUMINANCE; m_SilkScreenColor.m_Green = 1.0*LUMINANCE; m_SilkScreenColor.m_Blue = 1.0*LUMINANCE; // Set the body board (FR4) color, in realistic mode #undef LUMINANCE #define LUMINANCE 0.2/255.0 m_BoardBodyColor.m_Red = 255.0*LUMINANCE; m_BoardBodyColor.m_Green = 218.0*LUMINANCE; m_BoardBodyColor.m_Blue = 110.0*LUMINANCE; // default all special item layers Visible m_drawFlags.set(); SetFlag( FL_GRID, false ); SetFlag( FL_USE_COPPER_THICKNESS, false ); SetFlag( FL_RENDER_SHADOWS, false ); SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, false ); } INFO3D_VISU::~INFO3D_VISU() { } /* Initialize info 3D Parameters from aBoard */ void INFO3D_VISU::InitSettings( BOARD* aBoard ) { // Calculates the board bounding box // First, use only the board outlines EDA_RECT bbbox = aBoard->ComputeBoundingBox( true ); // If no outlines, use the board with items if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 ) bbbox = aBoard->ComputeBoundingBox( false ); // Gives a non null size to avoid issues in zoom / scale calculations if( bbbox.GetWidth() == 0 && bbbox.GetHeight() == 0 ) bbbox.Inflate( Millimeter2iu( 10 ) ); m_BoardSettings = &aBoard->GetDesignSettings(); m_BoardSize = bbbox.GetSize(); m_BoardPos = bbbox.Centre(); m_BoardPos.y = -m_BoardPos.y; m_CopperLayersCount = aBoard->GetCopperLayerCount(); // Ensure the board has 2 sides for 3D views, because it is hard to find // a *really* single side board in the true life... if( m_CopperLayersCount < 2 ) m_CopperLayersCount = 2; m_BiuTo3Dunits = 2.0 / std::max( m_BoardSize.x, m_BoardSize.y ); m_epoxyThickness = aBoard->GetDesignSettings().GetBoardThickness() * m_BiuTo3Dunits; // TODO use value defined by user (currently use default values by ctor m_copperThickness = COPPER_THICKNESS * m_BiuTo3Dunits; m_nonCopperLayerThickness = TECH_LAYER_THICKNESS * m_BiuTo3Dunits; // Init Z position of each layer // calculate z position for each copper layer // Z = 0 is the z position of the back (bottom) layer (layer id = 31) // Z = m_epoxyThickness is the z position of the front (top) layer (layer id = 0) // all unused copper layer z position are set to 0 int layer; int copper_layers_cnt = m_CopperLayersCount; for( layer = 0; layer < copper_layers_cnt; layer++ ) { m_layerZcoord[layer] = m_epoxyThickness - (m_epoxyThickness * layer / (copper_layers_cnt - 1)); } #define layerThicknessMargin 1.1 double zpos_offset = m_nonCopperLayerThickness * layerThicknessMargin; double zpos_copper_back = - layerThicknessMargin*m_copperThickness/2; double zpos_copper_front = m_epoxyThickness + layerThicknessMargin*m_copperThickness/2; // Fill remaining unused copper layers and back layer zpos // with 0 for( ; layer < MAX_CU_LAYERS; layer++ ) { m_layerZcoord[layer] = 0; } // calculate z position for each non copper layer // Solder mask and Solder paste have the same Z position for( int layer_id = MAX_CU_LAYERS; layer_id < LAYER_ID_COUNT; layer_id++ ) { double zpos; switch( layer_id ) { case B_Adhes: zpos = zpos_copper_back - 3 * zpos_offset; break; case F_Adhes: zpos = zpos_copper_front + 3 * zpos_offset; break; case B_Paste: zpos = zpos_copper_back - 1 * zpos_offset; break; case F_Paste: zpos = zpos_copper_front + 1 * zpos_offset; break; case B_Mask: zpos = zpos_copper_back - 1 * zpos_offset; break; case F_Mask: zpos = zpos_copper_front + 1 * zpos_offset; break; case B_SilkS: zpos = zpos_copper_back - 2 * zpos_offset; break; case F_SilkS: zpos = zpos_copper_front + 2 * zpos_offset; break; default: zpos = zpos_copper_front + (layer_id - MAX_CU_LAYERS + 4) * zpos_offset; break; } m_layerZcoord[layer_id] = zpos; } } /* return the Z position of 3D shapes, in 3D Units * aIsFlipped: true for modules on Front (top) layer, false * if on back (bottom) layer * Note: in draw functions, the copper has a thickness = m_copperThickness * Vias and tracks are draw with the top side position = m_copperThickness/2 * and the bottom side position = -m_copperThickness/2 from the Z layer position */ double INFO3D_VISU::GetModulesZcoord3DIU( bool aIsFlipped ) { // NOTE: Z position to display modules in top of Paste and near the shadow if( aIsFlipped ) return m_layerZcoord[B_Paste] - ( m_copperThickness / 2 ); else return m_layerZcoord[F_Paste] + ( m_copperThickness / 2 ); }