/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2019-2020 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef ACTION_TOOLBAR_H #define ACTION_TOOLBAR_H #include #include #include #include // Needed for the auibar include #include #include #include #include #include #include #include class ACTION_MENU; class BITMAP_BUTTON; class EDA_BASE_FRAME; class TOOL_MANAGER; /** * A group of actions that will be displayed together on a toolbar palette. */ class ACTION_GROUP { public: // Make the toolbar a friend so it can easily access everything inside here friend class ACTION_TOOLBAR; ACTION_GROUP( std::string aName, const std::vector& aActions ); /** * Set the default action to use when first creating the toolbar palette icon. * * If no default action is provided, the default will be the first action in the * vector. * * @param aDefault is the default action. */ void SetDefaultAction( const TOOL_ACTION& aDefault ); /** * Get the default action to use when first creating this group's toolbar palette icon. */ const TOOL_ACTION* GetDefaultAction() const { return m_defaultAction; } /** * Get the name of the group. */ std::string GetName() const { return m_name; } /** * Get the ID used in the UI to reference this group */ int GetUIId() const { return m_id + TOOL_ACTION::GetBaseUIId(); } /** * Get a vector of all the actions contained inside this group. */ const std::vector< const TOOL_ACTION*>& GetActions() const { return m_actions; } protected: ///< The action ID for this action group int m_id; ///< The name of this action group std::string m_name; ///< The default action to display on the toolbar item const TOOL_ACTION* m_defaultAction; ///< The actions that compose the group std::vector m_actions; }; /** * A popup window that contains a row of toolbar-like buttons for the user to choose from. */ class ACTION_TOOLBAR_PALETTE : public wxPopupTransientWindow { public: /** * Create the palette. * * @param aParent is the parent window * @param aVertical is true if the palette should make the buttons a vertical line, * false for a horizontal line. */ ACTION_TOOLBAR_PALETTE( wxWindow* aParent, bool aVertical ); /** * Add an action to the palette. * * @param aAction is the action to add */ void AddAction( const TOOL_ACTION& aAction ); /** * Enable the button for an action on the palette. * * @param aAction is the action who's button should be enabled * @param aEnable is true to enable the button, false to disable */ void EnableAction( const TOOL_ACTION& aAction, bool aEnable = true ); /** * Check/Toggle the button for an action on the palette. * * @param aAction is the action who's button should be checked * @param aCheck is true to check the button, false to uncheck */ void CheckAction( const TOOL_ACTION& aAction, bool aCheck = true ); /** * Set the size all the buttons on this palette should be. * This function will automatically pad all button bitmaps to ensure this * size is met. * * @param aSize is the requested size of the buttons */ void SetButtonSize( wxRect& aSize ) { m_buttonSize = aSize; } /** * Popup this window * * @param aFocus is the window to keep focus on (if supported) */ void Popup( wxWindow* aFocus = nullptr ) override; /** * Set the action group that this palette contains the actions for */ void SetGroup( ACTION_GROUP* aGroup ) { m_group = aGroup; } ACTION_GROUP* GetGroup() { return m_group; } protected: void onCharHook( wxKeyEvent& aEvent ); // The group that the buttons in the palette are part of ACTION_GROUP* m_group; ///< The size each button on the toolbar should be wxRect m_buttonSize; ///< True if the palette uses vertical buttons, false for horizontal buttons bool m_isVertical; wxPanel* m_panel; wxBoxSizer* m_mainSizer; wxBoxSizer* m_buttonSizer; ///< The buttons that act as the toolbar on the palette std::map m_buttons; }; /** * Define the structure of a toolbar with buttons that invoke ACTIONs. */ class ACTION_TOOLBAR : public wxAuiToolBar { public: ACTION_TOOLBAR( EDA_BASE_FRAME* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxAUI_TB_DEFAULT_STYLE ); virtual ~ACTION_TOOLBAR(); /** * Set the AUI manager that this toolbar belongs to. * * @param aManager is the AUI manager */ void SetAuiManager( wxAuiManager* aManager ) { m_auiManager = aManager; } /** * Add a TOOL_ACTION-based button to the toolbar. * * After selecting the entry, a #TOOL_EVENT command containing name of the action is sent. * * @param aAction is the action to add. * @param aIsToggleEntry makes the toolbar item a toggle entry when true. * @param aIsCancellable when true, cancels the tool if clicked when tool is active. */ void Add( const TOOL_ACTION& aAction, bool aIsToggleEntry = false, bool aIsCancellable = false ); /** * Add a large button such as used in the KiCad Manager Frame's launch bar. * * @param aAction */ void AddButton( const TOOL_ACTION& aAction ); /** * Add a separator that introduces space on either side to not squash the tools * when scaled. * * @param aWindow is the window to get the scaling factor of */ void AddScaledSeparator( wxWindow* aWindow ); /** * Add a context menu to a specific tool item on the toolbar. * * This toolbar gets ownership of the menu object, and will delete it when the * ClearToolbar() function is called. * * @param aAction is the action to get the menu * @param aMenu is the context menu */ void AddToolContextMenu( const TOOL_ACTION& aAction, std::unique_ptr aMenu ); /** * Add a set of actions to a toolbar as a group. One action from the group will be displayed * at a time. * * @param aGroup is the group to add. The first action in the group will be the first shown * on the toolbar. * @param aIsToggleEntry makes the toolbar item a toggle entry when true */ void AddGroup( ACTION_GROUP* aGroup, bool aIsToggleEntry = false ); /** * Select an action inside a group * * @param aGroup is the group that contains the action * @param aAction is the action inside the group */ void SelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction ); /** * Clear the toolbar and remove all associated menus. */ void ClearToolbar(); /** * Updates the bitmap of a particular tool. * * Not icon-based because we use it for the custom-drawn layer pair bitmap. */ void SetToolBitmap( const TOOL_ACTION& aAction, const wxBitmap& aBitmap ); /** * Apply the default toggle action. * * For checked items this is check/uncheck; for non-checked items it's enable/disable. */ void Toggle( const TOOL_ACTION& aAction, bool aState ); void Toggle( const TOOL_ACTION& aAction, bool aEnabled, bool aChecked ); /** * Use this over Realize() to avoid a rendering glitch with fixed orientation toolbars * * The standard Realize() draws both horizontal and vertical to determine sizing * However with many icons, potato PCs, etc, you can actually see that double draw * This custom function avoids the double draw if the HORIZONTAL or VERTICAL toolbar * properties are set. */ bool KiRealize(); /** * Reload all the bitmaps for the tools (e.g. when switching icon themes) */ void RefreshBitmaps(); static constexpr bool TOGGLE = true; static constexpr bool CANCEL = true; protected: /** * Update a group toolbar item to look like a specific action. * * Note: This function does not verify that the action is inside the group. */ void doSelectAction( ACTION_GROUP* aGroup, const TOOL_ACTION& aAction ); /** * Popup the #ACTION_TOOLBAR_PALETTE associated with the ACTION_GROUP of the * given toolbar item. */ void popupPalette( wxAuiToolBarItem* aItem ); ///< Handler for a mouse up/down event void onMouseClick( wxMouseEvent& aEvent ); ///< Handler for when a drag event occurs on an item void onItemDrag( wxAuiToolBarEvent& aEvent ); ///< The default tool event handler void onToolEvent( wxAuiToolBarEvent& aEvent ); ///< Handle a right-click on a menu item void onToolRightClick( wxAuiToolBarEvent& aEvent ); ///< Handle the button select inside the palette void onPaletteEvent( wxCommandEvent& aEvent ); ///< Handle the palette timer triggering void onTimerDone( wxTimerEvent& aEvent ); ///< Render the triangle in the lower-right corner that represents that an action palette ///< is available for an item void OnCustomRender( wxDC& aDc, const wxAuiToolBarItem& aItem, const wxRect& aRect ) override; protected: // Timer used to determine when the palette should be opened after a group item is pressed wxTimer* m_paletteTimer; wxAuiManager* m_auiManager; TOOL_MANAGER* m_toolManager; ACTION_TOOLBAR_PALETTE* m_palette; std::map m_toolKinds; std::map m_toolCancellable; std::map m_toolActions; std::map m_actionGroups; std::map> m_toolMenus; }; #endif