/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2004-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef EDA_TEXT_H_ #define EDA_TEXT_H_ #include #include #include #include class OUTPUTFORMATTER; class SHAPE_COMPOUND; class SHAPE_POLY_SET; class wxFindReplaceData; /** * A helper for the text to polygon callback function. * * These variables are parameters used in #addTextSegmToPoly but #addTextSegmToPoly is a * callback function so the cannot be sent as arguments. */ struct TSEGM_2_POLY_PRMS { int m_textWidth; int m_error; SHAPE_POLY_SET* m_cornerBuffer; }; /** * Callback function used to convert text segments to polygons. */ extern void addTextSegmToPoly( int x0, int y0, int xf, int yf, void* aData ); namespace KIGFX { class RENDER_SETTINGS; class COLOR4D; } using KIGFX::RENDER_SETTINGS; using KIGFX::COLOR4D; /// Frequent text rotations, used with {Set,Get}TextAngle(), /// in 0.1 degrees for now, hoping to migrate to degrees eventually. #define TEXT_ANGLE_HORIZ 0 #define TEXT_ANGLE_VERT 900 // part of the kicad_plugin.h family of defines. // See kicad_plugin.h for the choice of the value // When set when calling EDA_TEXT::Format, disable writing the "hide" keyword in save file #define CTL_OMIT_HIDE (1 << 6) // Graphic Text justify: // Values -1,0,1 are used in computations, do not change them enum EDA_TEXT_HJUSTIFY_T { GR_TEXT_HJUSTIFY_LEFT = -1, GR_TEXT_HJUSTIFY_CENTER = 0, GR_TEXT_HJUSTIFY_RIGHT = 1 }; enum EDA_TEXT_VJUSTIFY_T { GR_TEXT_VJUSTIFY_TOP = -1, GR_TEXT_VJUSTIFY_CENTER = 0, GR_TEXT_VJUSTIFY_BOTTOM = 1 }; /** * This is the "default-of-the-default" hardcoded text size; individual * application define their own default policy starting with this * (usually with a user option or project). */ #define DEFAULT_SIZE_TEXT 50 // default text height (in mils, i.e. 1/1000") #define DIM_ANCRE_TEXTE 2 // Anchor size for text /** * A container for text effects. * * These fields are bundled so they can be easily copied together as a lot. The privacy * policy is established by client (incorporating) code. */ struct TEXT_EFFECTS { TEXT_EFFECTS( int aSetOfBits = 0 ) : bits( aSetOfBits ), hjustify( GR_TEXT_HJUSTIFY_CENTER ), vjustify( GR_TEXT_VJUSTIFY_CENTER ), penwidth( 0 ), angle( 0.0 ) {} int bits; ///< any set of booleans a client uses. signed char hjustify; ///< horizontal justification signed char vjustify; ///< vertical justification wxSize size; int penwidth; double angle; ///< now: 0.1 degrees; future: degrees wxPoint pos; void Bit( int aBit, bool aValue ) { aValue ? bits |= (1< 1 or aDefaultWidth. */ int GetEffectiveTextPenWidth( int aDefaultWidth = 0 ) const; virtual void SetTextAngle( double aAngle ) { // Higher level classes may be more restrictive than this by overloading // SetTextAngle() or merely calling EDA_TEXT::SetTextAngle() after clamping // aAngle before calling this lowest inline accessor. m_e.angle = aAngle; } double GetTextAngle() const { return m_e.angle; } double GetTextAngleDegrees() const { return GetTextAngle() / 10.0; } double GetTextAngleRadians() const { return GetTextAngle() * M_PI/1800; } void SetItalic( bool isItalic ) { m_e.Bit( TE_ITALIC, isItalic ); } bool IsItalic() const { return m_e.Bit( TE_ITALIC ); } void SetBold( bool aBold ) { m_e.Bit( TE_BOLD, aBold); } bool IsBold() const { return m_e.Bit( TE_BOLD ); } virtual void SetVisible( bool aVisible ) { m_e.Bit( TE_VISIBLE, aVisible ); } virtual bool IsVisible() const { return m_e.Bit( TE_VISIBLE ); } void SetMirrored( bool isMirrored ) { m_e.Bit( TE_MIRROR, isMirrored ); } bool IsMirrored() const { return m_e.Bit( TE_MIRROR ); } /** * @param aAllow true if ok to use multiline option, false if ok to use only single line * text. (Single line is faster in calculations than multiline.) */ void SetMultilineAllowed( bool aAllow ) { m_e.Bit( TE_MULTILINE, aAllow ); } bool IsMultilineAllowed() const { return m_e.Bit( TE_MULTILINE ); } EDA_TEXT_HJUSTIFY_T GetHorizJustify() const { return EDA_TEXT_HJUSTIFY_T( m_e.hjustify ); }; EDA_TEXT_VJUSTIFY_T GetVertJustify() const { return EDA_TEXT_VJUSTIFY_T( m_e.vjustify ); }; void SetHorizJustify( EDA_TEXT_HJUSTIFY_T aType ) { m_e.hjustify = aType; }; void SetVertJustify( EDA_TEXT_VJUSTIFY_T aType ) { m_e.vjustify = aType; }; /** * Set the text effects from another instance. * * #TEXT_EFFECTS is not exposed in the public API, but includes everything except the actual * text string itself. */ void SetEffects( const EDA_TEXT& aSrc ); /** * Swap the text effects of the two involved instances. * * #TEXT_EFFECTS is not exposed in the public API, but includes everything except the actual * text string itself. */ void SwapEffects( EDA_TEXT& aTradingPartner ); void SwapText( EDA_TEXT& aTradingPartner ); void CopyText( const EDA_TEXT& aSrc ); /** * Helper function used in search and replace dialog. * * Perform a text replace using the find and replace criteria in \a aSearchData. * * @param aSearchData A reference to a wxFindReplaceData object containing the * search and replace criteria. * @return True if the text item was modified, otherwise false. */ bool Replace( const wxFindReplaceData& aSearchData ); bool IsDefaultFormatting() const; void SetTextSize( const wxSize& aNewSize ) { m_e.size = aNewSize; } const wxSize& GetTextSize() const { return m_e.size; } void SetTextWidth( int aWidth ) { m_e.size.x = aWidth; } int GetTextWidth() const { return m_e.size.x; } void SetTextHeight( int aHeight ) { m_e.size.y = aHeight; } int GetTextHeight() const { return m_e.size.y; } void SetTextPos( const wxPoint& aPoint ) { m_e.pos = aPoint; } const wxPoint& GetTextPos() const { return m_e.pos; } void SetTextX( int aX ) { m_e.pos.x = aX; } void SetTextY( int aY ) { m_e.pos.y = aY; } void Offset( const wxPoint& aOffset ) { m_e.pos += aOffset; } void Empty() { m_text.Empty(); } static EDA_TEXT_HJUSTIFY_T MapHorizJustify( int aHorizJustify ); static EDA_TEXT_VJUSTIFY_T MapVertJustify( int aVertJustify ); /** * Print this text object to the device context \a aDC. * * @param aDC the current Device Context. * @param aOffset draw offset (usually (0,0)). * @param aColor text color. * @param aDisplay_mode #FILLED or #SKETCH. */ void Print( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset, const COLOR4D& aColor, OUTLINE_MODE aDisplay_mode = FILLED ); /** * Convert the text shape to a list of segment. * * Each segment is stored as 2 wxPoints: the starting point and the ending point * there are therefore 2*n points. */ std::vector TransformToSegmentList() const; /** * Convert the text bounding box to a rectangular polygon depending on the text * orientation, the bounding box is not always horizontal or vertical * * Used in filling zones calculations * Circles and arcs are approximated by segments * * @param aCornerBuffer a buffer to store the polygon. * @param aClearanceValue the clearance around the text bounding box * to the real clearance value (usually near from 1.0). */ void TransformBoundingBoxWithClearanceToPolygon( SHAPE_POLY_SET* aCornerBuffer, int aClearanceValue ) const; std::shared_ptr GetEffectiveTextShape() const; /** * Test if \a aPoint is within the bounds of this object. * * @param aPoint A wxPoint to test. * @param aAccuracy Amount to inflate the bounding box. * @return true if a hit, else false. */ virtual bool TextHitTest( const wxPoint& aPoint, int aAccuracy = 0 ) const; /** * Test if object bounding box is contained within or intersects \a aRect. * * @param aRect Rect to test against. * @param aContains Test for containment instead of intersection if true. * @param aAccuracy Amount to inflate the bounding box. * @return true if a hit, else false. */ virtual bool TextHitTest( const EDA_RECT& aRect, bool aContains, int aAccuracy = 0 ) const; /** * @return the text length in internal units. * @param aLine the line of text to consider. For single line text, this parameter * is always m_Text. * @param aThickness the stroke width of the text. */ int LenSize( const wxString& aLine, int aThickness ) const; /** * Useful in multiline texts to calculate the full text or a line area (for zones filling, * locate functions....) * * @param aLine The line of text to consider. Pass -1 for all lines. * @param aInvertY Invert the Y axis when calculating bounding box. * @return the rect containing the line of text (i.e. the position and the size of one line) * this rectangle is calculated for 0 orient text. * If orientation is not 0 the rect must be rotated to match the physical area */ EDA_RECT GetTextBox( int aLine = -1, bool aInvertY = false ) const; /** * Return the distance between two lines of text. * * Calculates the distance (pitch) between two lines of text. This distance includes the * interline distance plus room for characters like j, {, and [. It also used for single * line text, to calculate the text bounding box. */ int GetInterline() const; /** * @return a wxString with the style name( Normal, Italic, Bold, Bold+Italic). */ wxString GetTextStyleName() const; /** * Populate \a aPositions with the position of each line of a multiline text, according * to the vertical justification and the rotation of the whole text. * * @param aPositions is the list to populate by the wxPoint positions. * @param aLineCount is the number of lines (not recalculated here for efficiency reasons. */ void GetLinePositions( std::vector& aPositions, int aLineCount ) const; /** * Output the object to \a aFormatter in s-expression form. * * @param aFormatter The #OUTPUTFORMATTER object to write to. * @param aNestLevel The indentation next level. * @param aControlBits The control bit definition for object specific formatting. * @throw IO_ERROR on write error. */ virtual void Format( OUTPUTFORMATTER* aFormatter, int aNestLevel, int aControlBits ) const; virtual double GetDrawRotation() const; int Compare( const EDA_TEXT* aOther ) const; private: void cacheShownText(); /** * Print each line of this EDA_TEXT.. * * @param aOffset draw offset (usually (0,0)). * @param aColor text color. * @param aFillMode FILLED or SKETCH * @param aText the single line of text to draw. * @param aPos the position of this line ). */ void printOneLineOfText( const RENDER_SETTINGS* aSettings, const wxPoint& aOffset, const COLOR4D& aColor, OUTLINE_MODE aFillMode, const wxString& aText, const wxPoint& aPos ); wxString m_text; wxString m_shown_text; // Cache of unescaped text for efficient access bool m_shown_text_has_text_var_refs; TEXT_EFFECTS m_e; // Private bitflags for text styling. API above // provides accessor funcs. enum TE_FLAGS { TE_MIRROR, TE_ITALIC, TE_BOLD, TE_MULTILINE, TE_VISIBLE, }; }; #endif // EDA_TEXT_H_