/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include #include #include #include "pns_line.h" #include "pns_node.h" #include "pns_via.h" #include "pns_utils.h" #include "pns_router.h" #include using boost::optional; PNS_LINE::PNS_LINE( const PNS_LINE& aOther ) : PNS_ITEM( aOther ), m_line( aOther.m_line ), m_width( aOther.m_width ) { m_net = aOther.m_net; m_movable = aOther.m_movable; m_layers = aOther.m_layers; m_owner = aOther.m_owner; m_via = aOther.m_via; m_hasVia = aOther.m_hasVia; m_marker = aOther.m_marker; m_rank = aOther.m_rank; copyLinks ( &aOther ); } PNS_LINE::~PNS_LINE() { if( m_segmentRefs ) delete m_segmentRefs; } const PNS_LINE& PNS_LINE::operator=( const PNS_LINE& aOther ) { m_line = aOther.m_line; m_width = aOther.m_width; m_net = aOther.m_net; m_movable = aOther.m_movable; m_owner = aOther.m_owner; m_layers = aOther.m_layers; m_via = aOther.m_via; m_hasVia = aOther.m_hasVia; m_marker = aOther.m_marker; m_rank = aOther.m_rank; copyLinks ( &aOther ); return *this; } PNS_LINE* PNS_LINE::Clone() const { PNS_LINE* l = new PNS_LINE( *this ); return l; } void PNS_LINE::Mark( int aMarker ) { m_marker = aMarker; if( m_segmentRefs ) { BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs ) s->Mark( aMarker ); } } void PNS_LINE::Unmark () { if( m_segmentRefs ) { BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs ) s->Unmark(); } m_marker = 0; } int PNS_LINE::Marker()const { int marker = m_marker; if( m_segmentRefs ) { BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs ) marker |= s->Marker(); } return marker; } void PNS_LINE::copyLinks( const PNS_LINE* aParent ) { if( aParent->m_segmentRefs == NULL ) { m_segmentRefs = NULL; return; } m_segmentRefs = new SEGMENT_REFS(); *m_segmentRefs = *aParent->m_segmentRefs; } PNS_SEGMENT* PNS_SEGMENT::Clone( ) const { PNS_SEGMENT* s = new PNS_SEGMENT; s->m_seg = m_seg; s->m_net = m_net; s->m_layers = m_layers; s->m_marker = m_marker; s->m_rank = m_rank; s->m_owner = m_owner; return s; } int PNS_LINE::CountCorners( int aAngles ) { int count = 0; for( int i = 0; i < m_line.SegmentCount() - 1; i++ ) { const SEG seg1 = m_line.CSegment( i ); const SEG seg2 = m_line.CSegment( i + 1 ); const DIRECTION_45 dir1( seg1 ); const DIRECTION_45 dir2( seg2 ); DIRECTION_45::AngleType a = dir1.Angle( dir2 ); if( a & aAngles ) count++; } return count; } bool PNS_LINE::Walkaround( SHAPE_LINE_CHAIN aObstacle, SHAPE_LINE_CHAIN& aPre, SHAPE_LINE_CHAIN& aWalk, SHAPE_LINE_CHAIN& aPost, bool aCw ) const { const SHAPE_LINE_CHAIN& line ( CLine() ); VECTOR2I ip_start; VECTOR2I ip_end; if( line.SegmentCount() < 1 ) return false; if( aObstacle.PointInside( line.CPoint( 0 ) ) || aObstacle.PointInside( line.CPoint( -1 ) ) ) return false; SHAPE_LINE_CHAIN::INTERSECTIONS ips, ips2; line.Intersect( aObstacle, ips ); aWalk.Clear(); aPost.Clear(); int nearest_dist = INT_MAX; int farthest_dist = 0; SHAPE_LINE_CHAIN::INTERSECTION nearest, farthest; for( int i = 0; i < (int) ips.size(); i++ ) { const VECTOR2I p = ips[i].p; int dist = line.PathLength( p ); if( dist < 0 ) return false; if( dist <= nearest_dist ) { nearest_dist = dist; nearest = ips[i]; } if( dist >= farthest_dist ) { farthest_dist = dist; farthest = ips[i]; } } if( ips.size() <= 1 || nearest.p == farthest.p ) { aPre = line; return true; } aPre = line.Slice( 0, nearest.our.Index() ); aPre.Append( nearest.p ); aPre.Simplify(); aWalk.Clear(); aWalk.SetClosed( false ); aWalk.Append( nearest.p ); int i = nearest.their.Index(); assert( nearest.their.Index() >= 0 ); assert( farthest.their.Index() >= 0 ); assert( nearest_dist <= farthest_dist ); aObstacle.Split( nearest.p ); aObstacle.Split( farthest.p ); int i_first = aObstacle.Find( nearest.p ); int i_last = aObstacle.Find( farthest.p ); i = i_first; while( i != i_last ) { aWalk.Append( aObstacle.CPoint( i ) ); i += ( aCw ? 1 : -1 ); if( i < 0 ) i = aObstacle.PointCount() - 1; else if( i == aObstacle.PointCount() ) i = 0; } aWalk.Append( farthest.p ); aWalk.Simplify(); aPost.Clear(); aPost.Append( farthest.p ); aPost.Append( line.Slice( farthest.our.Index() + 1, -1 ) ); aPost.Simplify(); return true; } void PNS_LINE::Walkaround( const SHAPE_LINE_CHAIN& aObstacle, SHAPE_LINE_CHAIN& aPath, bool aCw ) const { SHAPE_LINE_CHAIN walk, post; Walkaround( aObstacle, aPath, walk, post, aCw ); aPath.Append( walk ); aPath.Append( post ); aPath.Simplify(); } const SHAPE_LINE_CHAIN PNS_SEGMENT::Hull( int aClearance, int aWalkaroundThickness ) const { return SegmentHull ( m_seg, aClearance, aWalkaroundThickness ); } bool PNS_LINE::Is45Degree() { for( int i = 0; i < m_line.SegmentCount(); i++ ) { const SEG& s = m_line.CSegment( i ); double angle = 180.0 / M_PI * atan2( (double) s.B.y - (double) s.A.y, (double) s.B.x - (double) s.A.x ); if( angle < 0 ) angle += 360.0; double angle_a = fabs( fmod( angle, 45.0 ) ); if( angle_a > 1.0 && angle_a < 44.0 ) return false; } return true; } const PNS_LINE PNS_LINE::ClipToNearestObstacle( PNS_NODE* aNode ) const { PNS_LINE l( *this ); PNS_NODE::OPT_OBSTACLE obs = aNode->NearestObstacle( &l ); if( obs ) { l.RemoveVia(); int p = l.Line().Split( obs->m_ipFirst ); l.Line().Remove( p + 1, -1 ); } return l; } void PNS_LINE::ShowLinks() { if( !m_segmentRefs ) { printf( "line %p: no links\n", this ); return; } printf( "line %p: %d linked segs\n", this, (int) m_segmentRefs->size() ); for( int i = 0; i < (int) m_segmentRefs->size(); i++ ) printf( "seg %d: %p\n", i, (*m_segmentRefs)[i] ); } SHAPE_LINE_CHAIN dragCornerInternal( const SHAPE_LINE_CHAIN& aOrigin, const VECTOR2I& aP ) { optional picked; int i; int d = 2; if( aOrigin.CSegment( -1 ).Length() > 100000 * 30 ) // fixme: constant/parameter? d = 1; for( i = aOrigin.SegmentCount() - d; i >= 0; i-- ) { DIRECTION_45 d_start ( aOrigin.CSegment( i ) ); VECTOR2I p_start = aOrigin.CPoint( i ); SHAPE_LINE_CHAIN paths[2]; DIRECTION_45 dirs[2]; DIRECTION_45 d_prev = ( i > 0 ? DIRECTION_45( aOrigin.CSegment( i - 1 ) ) : DIRECTION_45() ); for( int j = 0; j < 2; j++ ) { paths[j] = d_start.BuildInitialTrace( p_start, aP, j ); dirs[j] = DIRECTION_45( paths[j].CSegment( 0 ) ); } for( int j = 0; j < 2; j++ ) { if( dirs[j] == d_start ) { picked = paths[j]; break; } } if( picked ) break; for( int j = 0; j < 2; j++ ) { if( dirs[j].IsObtuse( d_prev ) ) { picked = paths[j]; break; } } if( picked ) break; } if( picked ) { SHAPE_LINE_CHAIN path = aOrigin.Slice( 0, i ); path.Append( *picked ); return path; } return DIRECTION_45().BuildInitialTrace( aOrigin.CPoint( 0 ), aP, true ); } void PNS_LINE::DragCorner ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold ) { SHAPE_LINE_CHAIN path; VECTOR2I snapped = snapDraggedCorner( m_line, aP, aIndex, aSnappingThreshold ); if( aIndex == 0 ) path = dragCornerInternal( m_line.Reverse(), snapped ).Reverse(); else if( aIndex == m_line.SegmentCount() ) path = dragCornerInternal( m_line, snapped ); else { // fixme: awkward behaviour for "outwards" drags path = dragCornerInternal( m_line.Slice( 0, aIndex ), snapped ); SHAPE_LINE_CHAIN path_rev = dragCornerInternal( m_line.Slice( aIndex, -1 ).Reverse(), snapped ).Reverse(); path.Append( path_rev ); } path.Simplify(); m_line = path; } VECTOR2I PNS_LINE::snapDraggedCorner( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I& aP, int aIndex, int aThreshold ) const { int s_start = std::max( aIndex - 2, 0 ); int s_end = std::min( aIndex + 2, aPath.SegmentCount() - 1 ); int i, j; int best_dist = INT_MAX; VECTOR2I best_snap = aP; if( aThreshold <= 0 ) return aP; for( i = s_start; i <= s_end; i++ ) { const SEG& a = aPath.CSegment( i ); for( j = s_start; j < i; j++ ) { const SEG& b = aPath.CSegment( j ); if( !( DIRECTION_45( a ).IsObtuse(DIRECTION_45( b ) ) ) ) continue; OPT_VECTOR2I ip = a.IntersectLines(b); if( ip ) { int dist = ( *ip - aP ).EuclideanNorm(); if( dist < aThreshold && dist < best_dist ) { best_dist = dist; best_snap = *ip; } } } } return best_snap; } VECTOR2I PNS_LINE::snapToNeighbourSegments( const SHAPE_LINE_CHAIN& aPath, const VECTOR2I &aP, int aIndex, int aThreshold ) const { VECTOR2I snap_p[2]; DIRECTION_45 dragDir( aPath.CSegment( aIndex ) ); int snap_d[2] = { -1, -1 }; if( aThreshold == 0 ) return aP; if( aIndex >= 2 ) { SEG s = aPath.CSegment( aIndex - 2 ); if( DIRECTION_45( s ) == dragDir ) snap_d[0] = s.LineDistance( aP ); snap_p[0] = s.A; } if( aIndex < aPath.SegmentCount() - 2 ) { SEG s = aPath.CSegment( aIndex + 2 ); if( DIRECTION_45( s ) == dragDir ) snap_d[1] = s.LineDistance(aP); snap_p[1] = s.A; } VECTOR2I best = aP; int minDist = INT_MAX; for( int i = 0; i < 2; i++ ) { if( snap_d[i] >= 0 && snap_d[i] < minDist && snap_d[i] <= aThreshold ) { minDist = snap_d[i]; best = snap_p[i]; } } return best; } void PNS_LINE::DragSegment ( const VECTOR2I& aP, int aIndex, int aSnappingThreshold ) { SHAPE_LINE_CHAIN path( m_line ); VECTOR2I target( aP ); SEG guideA[2], guideB[2]; int index = aIndex; target = snapToNeighbourSegments( path, aP, aIndex, aSnappingThreshold ); if( index == 0 ) { path.Insert( 0, path.CPoint( 0 ) ); index++; } if( index == path.SegmentCount() - 1 ) { path.Insert( path.PointCount() - 1, path.CPoint( -1 ) ); } SEG dragged = path.CSegment( index ); DIRECTION_45 drag_dir( dragged ); SEG s_prev = path.CSegment( index - 1 ); SEG s_next = path.CSegment( index + 1 ); DIRECTION_45 dir_prev( s_prev ); DIRECTION_45 dir_next( s_next ); if( dir_prev == drag_dir ) { dir_prev = dir_prev.Left(); path.Insert( index, path.CPoint( index ) ); index++; } if( dir_next == drag_dir ) { dir_next = dir_next.Right(); path.Insert( index + 1, path.CPoint( index + 1 ) ); } s_prev = path.CSegment( index - 1 ); s_next = path.CSegment( index + 1 ); dragged = path.CSegment( index ); bool lockEndpointA = true; bool lockEndpointB = true; if( aIndex == 0 ) { if( !lockEndpointA ) guideA[0] = guideA[1] = SEG( dragged.A, dragged.A + drag_dir.Right().Right().ToVector() ); else { guideA[0] = SEG( dragged.A, dragged.A + drag_dir.Right().ToVector() ); guideA[1] = SEG( dragged.A, dragged.A + drag_dir.Left().ToVector() ); } } else { if( dir_prev.IsObtuse(drag_dir ) ) { guideA[0] = SEG( s_prev.A, s_prev.A + drag_dir.Left().ToVector() ); guideA[1] = SEG( s_prev.A, s_prev.A + drag_dir.Right().ToVector() ); } else guideA[0] = guideA[1] = SEG( dragged.A, dragged.A + dir_prev.ToVector() ); } if( aIndex == m_line.SegmentCount() - 1 ) { if( !lockEndpointB ) guideB[0] = guideB[1] = SEG( dragged.B, dragged.B + drag_dir.Right().Right().ToVector() ); else { guideB[0] = SEG( dragged.B, dragged.B + drag_dir.Right().ToVector() ); guideB[1] = SEG( dragged.B, dragged.B + drag_dir.Left().ToVector() ); } } else { if( dir_next.IsObtuse( drag_dir ) ) { guideB[0] = SEG( s_next.B, s_next.B + drag_dir.Left().ToVector() ); guideB[1] = SEG( s_next.B, s_next.B + drag_dir.Right().ToVector() ); } else guideB[0] = guideB[1] = SEG( dragged.B, dragged.B + dir_next.ToVector() ); } SEG s_current( target, target + drag_dir.ToVector() ); int best_len = INT_MAX; SHAPE_LINE_CHAIN best; for( int i = 0; i < 2; i++ ) { for( int j = 0; j < 2; j++ ) { OPT_VECTOR2I ip1 = s_current.IntersectLines( guideA[i] ); OPT_VECTOR2I ip2 = s_current.IntersectLines( guideB[j] ); SHAPE_LINE_CHAIN np; if( !ip1 || !ip2 ) continue; SEG s1( s_prev.A, *ip1 ); SEG s2( *ip1, *ip2 ); SEG s3( *ip2, s_next.B ); OPT_VECTOR2I ip; if( (ip = s1.Intersect( s_next )) ) { np.Append ( s1.A ); np.Append ( *ip ); np.Append ( s_next.B ); } else if( (ip = s3.Intersect( s_prev )) ) { np.Append ( s_prev.A ); np.Append ( *ip ); np.Append ( s3.B ); } else if( (ip = s1.Intersect( s3 )) ) { np.Append( s_prev.A ); np.Append( *ip ); np.Append( s_next.B ); } else { np.Append( s_prev.A ); np.Append( *ip1 ); np.Append( *ip2 ); np.Append( s_next.B ); } if( np.Length() < best_len ) { best_len = np.Length(); best = np; } } } if( !lockEndpointA && aIndex == 0 ) best.Remove( 0, 0 ); if( !lockEndpointB && aIndex == m_line.SegmentCount() - 1 ) best.Remove( -1, -1 ); if( m_line.PointCount() == 1 ) m_line = best; else if( aIndex == 0 ) m_line.Replace( 0, 1, best ); else if( aIndex == m_line.SegmentCount() - 1 ) m_line.Replace( -2, -1, best ); else m_line.Replace( aIndex, aIndex + 1, best ); m_line.Simplify(); } bool PNS_LINE::CompareGeometry( const PNS_LINE& aOther ) { return m_line.CompareGeometry( aOther.m_line ); } void PNS_LINE::Reverse() { m_line = m_line.Reverse(); if( m_segmentRefs ) std::reverse( m_segmentRefs->begin(), m_segmentRefs->end() ); } void PNS_LINE::AppendVia( const PNS_VIA& aVia ) { if( aVia.Pos() == m_line.CPoint( 0 ) ) { Reverse(); } m_hasVia = true; m_via = aVia; m_via.SetNet( m_net ); } void PNS_LINE::SetRank( int aRank ) { m_rank = aRank; if( m_segmentRefs ) { BOOST_FOREACH( PNS_SEGMENT* s, *m_segmentRefs ) s->SetRank( aRank ); } } int PNS_LINE::Rank() const { int min_rank = INT_MAX; int rank; if( m_segmentRefs ) { BOOST_FOREACH( PNS_SEGMENT *s, *m_segmentRefs ) min_rank = std::min( min_rank, s->Rank() ); rank = ( min_rank == INT_MAX ) ? -1 : min_rank; } else { rank = m_rank; } return rank; } void PNS_LINE::ClipVertexRange( int aStart, int aEnd ) { m_line = m_line.Slice( aStart, aEnd ); if( m_segmentRefs ) { SEGMENT_REFS* snew = new SEGMENT_REFS( m_segmentRefs->begin() + aStart, m_segmentRefs->begin() + aEnd ); delete m_segmentRefs; m_segmentRefs = snew; } } bool PNS_LINE::HasLoops() const { for( int i = 0; i < PointCount(); i++ ) { for( int j = 0; j < PointCount(); j++ ) { if( ( std::abs( i - j ) > 1 ) && CPoint( i ) == CPoint( j ) ) return true; } } return false; } void PNS_LINE::ClearSegmentLinks() { if( m_segmentRefs ) delete m_segmentRefs; m_segmentRefs = NULL; }