/* * KiRouter - a push-and-(sometimes-)shove PCB router * * Copyright (C) 2013-2014 CERN * Author: Tomasz Wlostowski * * This program is free software: you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __PNS_VIA_H #define __PNS_VIA_H #include #include #include "../class_track.h" #include "pns_item.h" class PNS_NODE; class PNS_VIA : public PNS_ITEM { public: PNS_VIA() : PNS_ITEM( VIA ) {} PNS_VIA( const VECTOR2I& aPos, const PNS_LAYERSET& aLayers, int aDiameter, int aDrill, int aNet = -1, VIATYPE_T aViaType = VIA_THROUGH ) : PNS_ITEM( VIA ) { SetNet( aNet ); SetLayers( aLayers ); m_pos = aPos; m_diameter = aDiameter; m_drill = aDrill; m_shape = SHAPE_CIRCLE( aPos, aDiameter / 2 ); m_viaType = aViaType; //If we're a through-board via, use all layers regardless of the set passed if( aViaType == VIA_THROUGH ) { PNS_LAYERSET allLayers( 0, MAX_CU_LAYERS - 1 ); SetLayers( allLayers ); } } PNS_VIA( const PNS_VIA& aB ) : PNS_ITEM( VIA ) { SetNet( aB.Net() ); SetLayers( aB.Layers() ); m_pos = aB.m_pos; m_diameter = aB.m_diameter; m_shape = SHAPE_CIRCLE( m_pos, m_diameter / 2 ); m_marker = aB.m_marker; m_rank = aB.m_rank; m_owner = aB.m_owner; m_drill = aB.m_drill; m_viaType = aB.m_viaType; } const VECTOR2I& Pos() const { return m_pos; } void SetPos( const VECTOR2I& aPos ) { m_pos = aPos; m_shape.SetCenter( aPos ); } VIATYPE_T ViaType() const { return m_viaType; } void SetViaType( VIATYPE_T aViaType ) { m_viaType = aViaType; } int Diameter() const { return m_diameter; } void SetDiameter( int aDiameter ) { m_diameter = aDiameter; m_shape.SetRadius( m_diameter / 2 ); } int Drill() const { return m_drill; } void SetDrill( int aDrill ) { m_drill = aDrill; } bool PushoutForce( PNS_NODE* aNode, const VECTOR2I& aDirection, VECTOR2I& aForce, bool aSolidsOnly = true, int aMaxIterations = 10 ); const SHAPE* Shape() const { return &m_shape; } PNS_VIA* Clone() const; const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0 ) const; virtual VECTOR2I Anchor( int n ) const { return m_pos; } virtual int AnchorCount() const { return 1; } private: int m_diameter; int m_drill; VECTOR2I m_pos; SHAPE_CIRCLE m_shape; VIATYPE_T m_viaType; }; #endif