/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2022 KiCad Developers. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/gpl-3.0.html * or you may search the http://www.gnu.org website for the version 3 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include /* Checks for copper connections that are less than the specified minimum width Errors generated: - DRCE_CONNECTION_WIDTH */ struct NETCODE_LAYER_CACHE_KEY { int Netcode; PCB_LAYER_ID Layer; bool operator==(const NETCODE_LAYER_CACHE_KEY& other) const { return Netcode == other.Netcode && Layer == other.Layer; } }; namespace std { template <> struct hash { std::size_t operator()( const NETCODE_LAYER_CACHE_KEY& k ) const { constexpr std::size_t prime = 19937; return hash()( k.Netcode ) ^ ( hash()( k.Layer ) * prime ); } }; } class DRC_TEST_PROVIDER_CONNECTION_WIDTH : public DRC_TEST_PROVIDER { public: DRC_TEST_PROVIDER_CONNECTION_WIDTH() { } virtual ~DRC_TEST_PROVIDER_CONNECTION_WIDTH() { } virtual bool Run() override; virtual const wxString GetName() const override { return wxT( "copper width" ); }; virtual const wxString GetDescription() const override { return wxT( "Checks copper nets for connections less than a specified minimum" ); } private: wxString layerDesc( PCB_LAYER_ID aLayer ); }; class POLYGON_TEST { public: POLYGON_TEST( int aLimit, int aErrorLimit ) : m_limit( aLimit ), m_max_error( aErrorLimit ) { }; bool FindPairs( const SHAPE_LINE_CHAIN& aPoly ) { m_hits.clear(); m_vertices.clear(); m_bbox = aPoly.BBox(); createList( aPoly ); m_vertices.front().updateList(); Vertex* p = m_vertices.front().next; std::set all_hits; while( p != &m_vertices.front() ) { Vertex* match = nullptr; // Only run the expensive search if we don't already have a match for the point if( ( all_hits.empty() || all_hits.count( p ) == 0 ) && ( match = getKink( p ) ) ) { if( !all_hits.count( match ) && m_hits.emplace( p->i, match->i ).second ) { all_hits.emplace( p ); all_hits.emplace( match ); all_hits.emplace( p->next ); all_hits.emplace( p->prev ); all_hits.emplace( match->next ); all_hits.emplace( match->prev ); } } p = p->next; } return !m_hits.empty(); } std::set>& GetVertices() { return m_hits; } private: struct Vertex { Vertex( int aIndex, double aX, double aY, POLYGON_TEST* aParent ) : i( aIndex ), x( aX ), y( aY ), parent( aParent ) { } Vertex& operator=( const Vertex& ) = delete; Vertex& operator=( Vertex&& ) = delete; bool operator==( const Vertex& rhs ) const { return this->x == rhs.x && this->y == rhs.y; } bool operator!=( const Vertex& rhs ) const { return !( *this == rhs ); } /** * Remove the node from the linked list and z-ordered linked list. */ void remove() { next->prev = prev; prev->next = next; if( prevZ ) prevZ->nextZ = nextZ; if( nextZ ) nextZ->prevZ = prevZ; next = nullptr; prev = nullptr; nextZ = nullptr; prevZ = nullptr; } void updateOrder() { if( !z ) z = parent->zOrder( x, y ); } /** * After inserting or changing nodes, this function should be called to * remove duplicate vertices and ensure z-ordering is correct. */ void updateList() { Vertex* p = next; while( p != this ) { /** * Remove duplicates */ if( *p == *p->next ) { p = p->prev; p->next->remove(); if( p == p->next ) break; } p->updateOrder(); p = p->next; }; updateOrder(); zSort(); } /** * Sort all vertices in this vertex's list by their Morton code. */ void zSort() { std::deque queue; queue.push_back( this ); for( Vertex* p = next; p && p != this; p = p->next ) queue.push_back( p ); std::sort( queue.begin(), queue.end(), []( const Vertex* a, const Vertex* b ) { if( a->z != b->z ) return a->z < b->z; if( a->x != b->x ) return a->x < b->x; if( a->y != b->y ) return a->y < b->y; return a->i < b->i; } ); Vertex* prev_elem = nullptr; for( Vertex* elem : queue ) { if( prev_elem ) prev_elem->nextZ = elem; elem->prevZ = prev_elem; prev_elem = elem; } prev_elem->nextZ = nullptr; } const int i; const double x; const double y; POLYGON_TEST* parent; // previous and next vertices nodes in a polygon ring Vertex* prev = nullptr; Vertex* next = nullptr; // z-order curve value int32_t z = 0; // previous and next nodes in z-order Vertex* prevZ = nullptr; Vertex* nextZ = nullptr; }; /** * Calculate the Morton code of the Vertex * http://www.graphics.stanford.edu/~seander/bithacks.html#InterleaveBMN * */ int32_t zOrder( const double aX, const double aY ) const { int32_t x = static_cast( 32767.0 * ( aX - m_bbox.GetX() ) / m_bbox.GetWidth() ); int32_t y = static_cast( 32767.0 * ( aY - m_bbox.GetY() ) / m_bbox.GetHeight() ); x = ( x | ( x << 8 ) ) & 0x00FF00FF; x = ( x | ( x << 4 ) ) & 0x0F0F0F0F; x = ( x | ( x << 2 ) ) & 0x33333333; x = ( x | ( x << 1 ) ) & 0x55555555; y = ( y | ( y << 8 ) ) & 0x00FF00FF; y = ( y | ( y << 4 ) ) & 0x0F0F0F0F; y = ( y | ( y << 2 ) ) & 0x33333333; y = ( y | ( y << 1 ) ) & 0x55555555; return x | ( y << 1 ); } constexpr bool same_point( const Vertex* aA, const Vertex* aB ) const { return aA && aB && aA->x == aB->x && aA->y == aB->y; } Vertex* getNextOutlineVertex( const Vertex* aPt ) const { Vertex* nz = aPt->nextZ; Vertex* pz = aPt->prevZ; // If we hit a fracture point, we want to continue around the // edge we are working on and not switch to the pair edge // However, this will depend on which direction the initial // fracture hit is. If we find that we skip directly to // a new fracture point, then we know that we are proceeding // in the wrong direction from the fracture and should // fall through to the next point if( same_point( aPt, nz ) && aPt->y == aPt->next->y ) { return nz->next; } if( same_point( aPt, pz ) && aPt->y == aPt->next->y ) { return pz->next; } return aPt->next; } Vertex* getPrevOutlineVertex( const Vertex* aPt ) const { Vertex* nz = aPt->nextZ; Vertex* pz = aPt->prevZ; // If we hit a fracture point, we want to continue around the // edge we are working on and not switch to the pair edge // However, this will depend on which direction the initial // fracture hit is. If we find that we skip directly to // a new fracture point, then we know that we are proceeding // in the wrong direction from the fracture and should // fall through to the next point if( same_point( aPt, nz ) && aPt->y == aPt->prev->y) { return nz->prev; } if( same_point( aPt, pz ) && aPt->y == aPt->prev->y ) { return pz->prev; } return aPt->prev; } /** * Checks to see if there is a "substantial" protrusion in each polygon produced by the cut from * aA to aB. Substantial in this case means that the polygon bulges out to a wider cross-section * than the distance from aA to aB * @param aA Starting point in the polygon * @param aB Ending point in the polygon * @return True if the two polygons are both "substantial" */ bool isSubstantial( const Vertex* aA, const Vertex* aB ) const { // `directions` is a bitfield where // bit 0 = pos y // bit 1 = neg y // bit 2 = pos x // bit 3 = neg x // So, once directions = 15, we have all directions int directions = 0; constexpr int all_dirs = 0b1111; // This is a failsafe in case of invalid lists. Never check // more than the total number of points in m_vertices size_t checked = 0; size_t total_pts = m_vertices.size(); const Vertex* p0 = aA; const Vertex* p = getNextOutlineVertex( p0 ); while( !same_point( p0, aB ) && checked < total_pts && directions != all_dirs ) { double diff_x = std::abs( p->x - p0->x ); double diff_y = std::abs( p->y - p0->y ); // Floating point zeros can have a negative sign, so we need to // ensure that only substantive diversions count for a direction // change if( diff_x > m_max_error ) directions |= ( 1 << ( 2 + std::signbit( p->x - p0->x ) ) ); if( diff_y > m_max_error ) directions |= ( 1 << std::signbit( p->y - p0->y ) ); // In the case of a circle, we need to eventually get the direction // so keep the p0 at the same point if( diff_x > m_max_error || diff_y > m_max_error || p == aB ) p0 = p; p = getNextOutlineVertex( p ); ++checked; } wxCHECK_MSG( checked < total_pts, false, wxT( "Invalid polygon detected. Missing points to check" ) ); if( directions != all_dirs ) return false; p0 = aA; p = getPrevOutlineVertex( p0 ); directions = 0; checked = 0; while( !same_point( p0, aB ) && checked < total_pts && directions != all_dirs ) { double diff_x = std::abs( p->x - p0->x ); double diff_y = std::abs( p->y - p0->y ); // Floating point zeros can have a negative sign, so we need to // ensure that only substantive diversions count for a direction // change if( diff_x > m_max_error ) directions |= ( 1 << ( 2 + std::signbit( p->x - p0->x ) ) ); if( diff_y > m_max_error ) directions |= ( 1 << std::signbit( p->y - p0->y ) ); // In the case of a circle, we need to eventually get the direction // so keep the p0 at the same point if( diff_x > m_max_error || diff_y > m_max_error || p == aB ) p0 = p; p = getPrevOutlineVertex( p ); ++checked; } wxCHECK_MSG( checked < total_pts, false, wxT( "Invalid polygon detected. Missing points to check" ) ); return ( directions == all_dirs ); } /** * Take a #SHAPE_LINE_CHAIN and links each point into a circular, doubly-linked list. */ Vertex* createList( const SHAPE_LINE_CHAIN& points ) { Vertex* tail = nullptr; double sum = 0.0; // Check for winding order for( int i = 0; i < points.PointCount(); i++ ) { VECTOR2D p1 = points.CPoint( i ); VECTOR2D p2 = points.CPoint( i + 1 ); sum += ( ( p2.x - p1.x ) * ( p2.y + p1.y ) ); } if( sum > 0.0 ) { for( int i = points.PointCount() - 1; i >= 0; i--) tail = insertVertex( i, points.CPoint( i ), tail ); } else { for( int i = 0; i < points.PointCount(); i++ ) tail = insertVertex( i, points.CPoint( i ), tail ); } if( tail && ( *tail == *tail->next ) ) { tail->next->remove(); } return tail; } Vertex* getKink( Vertex* aPt ) const { // The point needs to be at a concave surface if( locallyInside( aPt->prev, aPt->next ) ) return nullptr; // z-order range for the current point ± limit bounding box const int32_t maxZ = zOrder( aPt->x + m_limit, aPt->y + m_limit ); const int32_t minZ = zOrder( aPt->x - m_limit, aPt->y - m_limit ); // Subtract 1 to account for rounding inaccuracies in SquaredEuclideanNorm() // below. We would usually test for rounding in the final value but since we // are working in squared integers here, we allow the 1nm slop rather than // force a separate calculation const SEG::ecoord limit2 = SEG::Square( m_limit - 1 ); // first look for points in increasing z-order Vertex* p = aPt->nextZ; SEG::ecoord min_dist = std::numeric_limits::max(); Vertex* retval = nullptr; while( p && p->z <= maxZ ) { int delta_i = std::abs( p->i - aPt->i ); VECTOR2D diff( p->x - aPt->x, p->y - aPt->y ); SEG::ecoord dist2 = diff.SquaredEuclideanNorm(); if( delta_i > 1 && dist2 < limit2 && dist2 < min_dist && dist2 > 0.0 && locallyInside( p, aPt ) && isSubstantial( p, aPt ) && isSubstantial( aPt, p ) ) { min_dist = dist2; retval = p; } p = p->nextZ; } p = aPt->prevZ; while( p && p->z >= minZ ) { int delta_i = std::abs( p->i - aPt->i ); VECTOR2D diff( p->x - aPt->x, p->y - aPt->y ); SEG::ecoord dist2 = diff.SquaredEuclideanNorm(); if( delta_i > 1 && dist2 < limit2 && dist2 < min_dist && dist2 > 0.0 && locallyInside( p, aPt ) && isSubstantial( p, aPt ) && isSubstantial( aPt, p ) ) { min_dist = dist2; retval = p; } p = p->prevZ; } return retval; } /** * Return the twice the signed area of the triangle formed by vertices p, q, and r. */ double area( const Vertex* p, const Vertex* q, const Vertex* r ) const { return ( q->y - p->y ) * ( r->x - q->x ) - ( q->x - p->x ) * ( r->y - q->y ); } /** * Check whether the segment from vertex a -> vertex b is inside the polygon * around the immediate area of vertex a. * * We don't define the exact area over which the segment is inside but it is guaranteed to * be inside the polygon immediately adjacent to vertex a. * * @return true if the segment from a->b is inside a's polygon next to vertex a. */ bool locallyInside( const Vertex* a, const Vertex* b ) const { const Vertex* an = getNextOutlineVertex( a ); const Vertex* ap = getPrevOutlineVertex( a ); if( area( ap, a, an ) < 0 ) return area( a, b, an ) >= 0 && area( a, ap, b ) >= 0; else return area( a, b, ap ) < 0 || area( a, an, b ) < 0; } /** * Create an entry in the vertices lookup and optionally inserts the newly created vertex * into an existing linked list. * * @return a pointer to the newly created vertex. */ Vertex* insertVertex( int aIndex, const VECTOR2I& pt, Vertex* last ) { m_vertices.emplace_back( aIndex, pt.x, pt.y, this ); Vertex* p = &m_vertices.back(); if( !last ) { p->prev = p; p->next = p; } else { p->next = last->next; p->prev = last; last->next->prev = p; last->next = p; } return p; } private: int m_limit; double m_max_error; BOX2I m_bbox; std::deque m_vertices; std::set> m_hits; }; wxString DRC_TEST_PROVIDER_CONNECTION_WIDTH::layerDesc( PCB_LAYER_ID aLayer ) { return wxString::Format( wxT( "(%s)" ), m_drcEngine->GetBoard()->GetLayerName( aLayer ) ); } bool DRC_TEST_PROVIDER_CONNECTION_WIDTH::Run() { if( m_drcEngine->IsErrorLimitExceeded( DRCE_CONNECTION_WIDTH ) ) return true; // Continue with other tests if( !reportPhase( _( "Checking nets for minimum connection width..." ) ) ) return false; // DRC cancelled LSET copperLayerSet = m_drcEngine->GetBoard()->GetEnabledLayers() & LSET::AllCuMask(); LSEQ copperLayers = copperLayerSet.Seq(); BOARD* board = m_drcEngine->GetBoard(); /* * Build a set of distinct minWidths specified by various DRC rules. We'll run a test for * each distinct minWidth, and then decide if any copper which failed that minWidth actually * was required to abide by it or not. */ std::set distinctMinWidths = m_drcEngine->QueryDistinctConstraints( CONNECTION_WIDTH_CONSTRAINT ); if( m_drcEngine->IsCancelled() ) return false; // DRC cancelled struct ITEMS_POLY { std::set Items; SHAPE_POLY_SET Poly; }; std::unordered_map dataset; std::atomic done( 1 ); auto calc_effort = [&]( const std::set& items, PCB_LAYER_ID aLayer ) -> size_t { size_t effort = 0; for( BOARD_ITEM* item : items ) { if( item->Type() == PCB_ZONE_T ) { ZONE* zone = static_cast( item ); effort += zone->GetFilledPolysList( aLayer )->FullPointCount(); } else { effort += 4; } } return effort; }; /* * For each net, on each layer, build a polygonSet which contains all the copper associated * with that net on that layer. */ auto build_netlayer_polys = [&]( int aNetcode, const PCB_LAYER_ID aLayer ) -> size_t { if( m_drcEngine->IsCancelled() ) return 0; ITEMS_POLY& itemsPoly = dataset[ { aNetcode, aLayer } ]; for( BOARD_ITEM* item : itemsPoly.Items ) { item->TransformShapeToPolygon( itemsPoly.Poly, aLayer, 0, ARC_HIGH_DEF, ERROR_OUTSIDE ); } itemsPoly.Poly.Fracture( SHAPE_POLY_SET::PM_FAST ); done.fetch_add( calc_effort( itemsPoly.Items, aLayer ) ); return 1; }; /* * Examine all necks in a given polygonSet which fail a given minWidth. */ auto min_checker = [&]( const ITEMS_POLY& aItemsPoly, const PCB_LAYER_ID aLayer, int aMinWidth ) -> size_t { if( m_drcEngine->IsCancelled() ) return 0; POLYGON_TEST test( aMinWidth, m_drcEngine->GetDesignSettings()->m_MaxError ); for( int ii = 0; ii < aItemsPoly.Poly.OutlineCount(); ++ii ) { const SHAPE_LINE_CHAIN& chain = aItemsPoly.Poly.COutline( ii ); test.FindPairs( chain ); auto& ret = test.GetVertices(); for( const std::pair& pt : ret ) { /* * We've found a neck that fails the given aMinWidth. We now need to know * if the objects the produced the copper at this location are required to * abide by said aMinWidth or not. (If so, we have a violation.) * * We find the contributingItems by hit-testing at the choke point (the * centre point of the neck), and then run the rules engine on those * contributingItems. If the reported constraint matches aMinWidth, then * we've got a violation. */ SEG span( chain.CPoint( pt.first ), chain.CPoint( pt.second ) ); VECTOR2I location = ( span.A + span.B ) / 2; int dist = ( span.A - span.B ).EuclideanNorm(); std::vector contributingItems; for( auto* item : board->m_CopperItemRTreeCache->GetObjectsAt( location, aLayer, aMinWidth ) ) { if( item->HitTest( location, aMinWidth ) ) contributingItems.push_back( item ); } for( auto& [ zone, rtree ] : board->m_CopperZoneRTreeCache ) { if( !rtree->GetObjectsAt( location, aLayer, aMinWidth ).empty() && zone->HitTestFilledArea( aLayer, location, aMinWidth ) ) { contributingItems.push_back( zone ); } } if( !contributingItems.empty() ) { BOARD_ITEM* item1 = contributingItems[0]; BOARD_ITEM* item2 = contributingItems.size() > 1 ? contributingItems[1] : nullptr; DRC_CONSTRAINT c = m_drcEngine->EvalRules( CONNECTION_WIDTH_CONSTRAINT, item1, item2, aLayer ); if( c.Value().Min() == aMinWidth ) { auto drce = DRC_ITEM::Create( DRCE_CONNECTION_WIDTH ); wxString msg; msg = formatMsg( _( "(%s minimum connection width %s; actual %s)" ), c.GetName(), aMinWidth, dist ); msg += wxS( " " ) + layerDesc( aLayer ); drce->SetErrorMessage( drce->GetErrorText() + wxS( " " ) + msg ); drce->SetViolatingRule( c.GetParentRule() ); for( BOARD_ITEM* item : contributingItems ) drce->AddItem( item ); reportViolation( drce, location, aLayer ); } } } } done.fetch_add( calc_effort( aItemsPoly.Items, aLayer ) ); return 1; }; for( PCB_LAYER_ID layer : copperLayers ) { for( ZONE* zone : board->m_DRCCopperZones ) { if( !zone->GetIsRuleArea() && zone->IsOnLayer( layer ) ) dataset[ { zone->GetNetCode(), layer } ].Items.emplace( zone ); } for( PCB_TRACK* track : board->Tracks() ) { if( PCB_VIA* via = dynamic_cast( track ) ) { if( via->FlashLayer( static_cast( layer ) ) ) dataset[ { via->GetNetCode(), layer } ].Items.emplace( via ); } else if( track->IsOnLayer( layer ) ) { dataset[ { track->GetNetCode(), layer } ].Items.emplace( track ); } } for( FOOTPRINT* fp : board->Footprints() ) { for( PAD* pad : fp->Pads() ) { if( pad->FlashLayer( static_cast( layer ) ) ) dataset[ { pad->GetNetCode(), layer } ].Items.emplace( pad ); } // Footprint zones are also in the m_DRCCopperZones cache } } thread_pool& tp = GetKiCadThreadPool(); std::vector> returns; size_t total_effort = 0; for( const auto& [ netLayer, itemsPoly ] : dataset ) total_effort += calc_effort( itemsPoly.Items, netLayer.Layer ); total_effort += std::max( (size_t) 1, total_effort ) * distinctMinWidths.size(); returns.reserve( dataset.size() ); for( const auto& [ netLayer, itemsPoly ] : dataset ) { returns.emplace_back( tp.submit( build_netlayer_polys, netLayer.Netcode, netLayer.Layer ) ); } for( std::future& ret : returns ) { std::future_status status = ret.wait_for( std::chrono::milliseconds( 250 ) ); while( status != std::future_status::ready ) { m_drcEngine->ReportProgress( static_cast( done ) / total_effort ); status = ret.wait_for( std::chrono::milliseconds( 250 ) ); } } returns.clear(); returns.reserve( dataset.size() * distinctMinWidths.size() ); for( const auto& [ netLayer, itemsPoly ] : dataset ) { for( int minWidth : distinctMinWidths ) returns.emplace_back( tp.submit( min_checker, itemsPoly, netLayer.Layer, minWidth ) ); } for( std::future& ret : returns ) { std::future_status status = ret.wait_for( std::chrono::milliseconds( 250 ) ); while( status != std::future_status::ready ) { m_drcEngine->ReportProgress( static_cast( done ) / total_effort ); status = ret.wait_for( std::chrono::milliseconds( 250 ) ); } } return true; } namespace detail { static DRC_REGISTER_TEST_PROVIDER dummy; }