/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004-2011 KiCad Developers, see change_log.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file hotkeys_basic.h * @brief Some functions to handle hotkeys in KiCad */ #ifndef HOTKEYS_BASIC_H #define HOTKEYS_BASIC_H #define DEFAULT_HOTKEY_FILENAME_EXT wxT( "key" ) class EDA_DRAW_FRAME; /* Identifiers (tags) in key code configuration file (or section names) * .m_SectionTag member of a EDA_HOTKEY_CONFIG */ extern wxString g_CommonSectionTag; extern wxString g_SchematicSectionTag; extern wxString g_LibEditSectionTag; extern wxString g_BoardEditorSectionTag; extern wxString g_ModuleEditSectionTag; /** * class EDA_HOTKEY * is a class to handle hot key commands. Hot keys have a default value. * This class allows the real key code changed by user(from a key code list file) */ class EDA_HOTKEY { public: int m_KeyCode; // Key code (ascii value for ascii keys or wxWidgets code for function key wxString m_InfoMsg; // info message. int m_Idcommand; // internal id for the corresponding command (see hotkey_id_commnand list) int m_IdMenuEvent; // id to call the corresponding event (if any) (see id.h) public: EDA_HOTKEY( const wxChar* infomsg, int idcommand, int keycode, int idmenuevent = 0 ); EDA_HOTKEY( const EDA_HOTKEY* base); }; /** * Structure EDA_HOTKEY_CONFIG * contains the information required to save hot key information to a configuration file. * a Section name and the corresponding list of hotkeys (EDA_HOTKEY list) * hotkeys are grouped by section. * a section is a list of hotkey infos ( a EDA_HOTKEY list). * A full list of hotkeys can used one or many sections * for instance: * the schematic editor uses a common section (zoom hotkeys list ..) and a specific section * the library editor uses the same common section and a specific section * this feature avoid duplications and made hotkey file config easier to understand and edit */ struct EDA_HOTKEY_CONFIG { public: wxString* m_SectionTag; // The configuration file section name. EDA_HOTKEY** m_HK_InfoList; // List of EDA_HOTKEY pointers const wchar_t* m_Comment; // Will be printed in the config file only. }; /** * Class EDA_HOTKEY_CLIENT_DATA * provides client data member for hotkeys to include in command events generated * by the hot key. */ class EDA_HOTKEY_CLIENT_DATA : public wxClientData { //< Logical position of the mouse cursor when the hot key was pressed. wxPoint m_position; public: EDA_HOTKEY_CLIENT_DATA( const wxPoint& aPosition = wxDefaultPosition ) : m_position( aPosition ) {} ~EDA_HOTKEY_CLIENT_DATA(); void SetPosition( const wxPoint& aPosition ) { m_position = aPosition; } wxPoint GetPosition() { return m_position; } }; /* Functions: */ void AddHotkeyConfigMenu( wxMenu* menu ); void HandleHotkeyConfigMenuSelection( EDA_DRAW_FRAME* frame, int id ); /** * Function ReturnKeyNameFromKeyCode * return the key name from the key code * * Only some wxWidgets key values are handled for function key ( see * s_Hotkey_Name_List[] ) * @param aKeycode = key code (ascii value, or wxWidgets value for function keys) * @param aIsFound = a pointer to a bool to return true if found, or false. an be NULL default) * @return the key name in a wxString */ wxString ReturnKeyNameFromKeyCode( int aKeycode, bool * aIsFound = NULL ); /** * Function ReturnKeyNameFromCommandId * return the key name from the Command id value ( m_Idcommand member value) * @param aList = pointer to a EDA_HOTKEY list of commands * @param aCommandId = Command Id value * @return the key name in a wxString */ wxString ReturnKeyNameFromCommandId( EDA_HOTKEY** aList, int aCommandId ); /** * Function ReturnKeyCodeFromKeyName * return the key code from its key name * Only some wxWidgets key values are handled for function key * @param keyname = wxString key name to find in s_Hotkey_Name_List[], * like F2 or space or an usual (ascii) char. * @return the key code */ int ReturnKeyCodeFromKeyName( const wxString& keyname ); /* An helper enum for AddHotkeyName function * In menus we can an a hot key, or an accelerator , or sometimes just a comment * Hot keys can perform actions using the current mouse cursor position * Accelerators performs the same action as the associated menu * A comment is used in tool tips for some tools (zoom ..) * to show the hot key that performs this action */ enum HOTKEY_ACTION_TYPE { IS_HOTKEY, IS_ACCELERATOR, IS_COMMENT }; /** * Function AddHotkeyName * Add the key name from the Command id value ( m_Idcommand member value) * @param aText = a wxString. returns aText + key name * @param aList = pointer to a EDA_HOTKEY list of commands * @param aCommandId = Command Id value * @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut. * @return a wxString (aTest + key name) if key found or aText without modification */ wxString AddHotkeyName( const wxString& aText, EDA_HOTKEY** aList, int aCommandId, HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY); /** * Function AddHotkeyName * Add the key name from the Command id value ( m_Idcommand member value) * @param aText = a wxString. returns aText + key name * @param aDescrList = pointer to a EDA_HOTKEY_CONFIG DescrList of commands * @param aCommandId = Command Id value * @param aShortCutType The #HOTKEY_ACTION_TYPE of the shortcut. * @return a wxString (aTest + key name) if key found or aText without modification */ wxString AddHotkeyName( const wxString& aText, struct EDA_HOTKEY_CONFIG* aDescrList, int aCommandId, HOTKEY_ACTION_TYPE aShortCutType = IS_HOTKEY ); /** * Function DisplayHotkeyList * Displays the current hotkey list * @param aFrame = current active frame * @param aList = pointer to a EDA_HOTKEY_CONFIG list (Null terminated) */ void DisplayHotkeyList( EDA_DRAW_FRAME* aFrame, struct EDA_HOTKEY_CONFIG* aList ); /** * Function GetDescriptorFromHotkey * Return a EDA_HOTKEY * pointer from a key code for OnHotKey() function * @param aKey = key code (ascii value, or wxWidgets value for function keys * @param aList = pointer to a EDA_HOTKEY list of commands * @return the corresponding EDA_HOTKEY pointer from the EDA_HOTKEY List */ EDA_HOTKEY* GetDescriptorFromHotkey( int aKey, EDA_HOTKEY** aList ); /** * Function ReadHotkeyConfig * Read hotkey configuration for a given app, * possibly before the frame for that app has been created * @param Appname = the value of the app's m_FrameName * @param aDescList = the hotkey data */ void ReadHotkeyConfig( const wxString& Appname, struct EDA_HOTKEY_CONFIG* aDescList ); void ParseHotkeyConfig( const wxString& data, struct EDA_HOTKEY_CONFIG* aDescList ); // common hotkeys event id // these hotkey ID are used in many files, so they are define here only once. enum common_hotkey_id_commnand { HK_NOT_FOUND = 0, HK_RESET_LOCAL_COORD, HK_HELP, HK_ZOOM_IN, HK_ZOOM_OUT, HK_ZOOM_REDRAW, HK_ZOOM_CENTER, HK_ZOOM_AUTO, HK_UNDO, HK_REDO, HK_COMMON_END }; #endif // HOTKEYS_BASIC_H