/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2007-2008 SoftPLC Corporation, Dick Hollenbeck * Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef COLLECTORS_H #define COLLECTORS_H /* * This module contains a number of COLLECTOR implementations which are used * to augment the functionality of class PCB_EDIT_FRAME. */ #include #include // LAYER_COUNT, layer defs #include #include /** * An abstract base class whose derivatives may be passed to a GENERAL_COLLECTOR, * telling GENERAL_COLLECTOR what should be collected (aside from HitTest()ing * and KICAD_T scanTypes[], information which are provided to the GENERAL_COLLECTOR * through attributes or arguments separately). *

* A justification for this class is to keep the structural storage details of * the program's "global preferences" or "configuration options" out of * GENERAL_COLLECTOR::Inspect(). This class carries all the necessary details * in with it to the Inspect() call. The constructors or other functions of * this class's derivatives are then the only place where knowledge of the * specific structure of the global preference storage is needed. Thus, * GENERAL_COLLECTOR::Inspect() can be kept as simple as possible, and insulated * from changes in global preference storage (and even then it is * not simple enough). *

* This class introduces the notion of layer locking. */ class COLLECTORS_GUIDE { public: virtual ~COLLECTORS_GUIDE() {} /** * @return bool - true if the given layer is locked, else false. */ virtual bool IsLayerLocked( PCB_LAYER_ID layer ) const = 0; /** * @return bool - true if the given layer is visible, else false. */ virtual bool IsLayerVisible( PCB_LAYER_ID layer ) const = 0; /** * @return bool - true if should ignore locked layers, else false. */ virtual bool IgnoreLockedLayers() const = 0; /** * @return bool - true if should ignore non-visible layers, else false. */ virtual bool IgnoreNonVisibleLayers() const = 0; /** * @return int - the preferred layer for HitTest()ing. */ virtual PCB_LAYER_ID GetPreferredLayer() const = 0; /** * Provide wildcard behavior regarding the preferred layer. * * @return bool - true if should ignore preferred layer, else false. */ virtual bool IgnorePreferredLayer() const = 0; /** * @return bool - true if should ignore locked items, else false. */ virtual bool IgnoreLockedItems() const = 0; /** * Determine if the secondary criteria or 2nd choice items should be included. * * @return bool - true if should include, else false. */ virtual bool IncludeSecondary() const = 0; /** * @return bool - true if footprint texts marked as "no show" should be ignored. */ virtual bool IgnoreHiddenFPText() const = 0; /** * @return bool - true if should ignore footprint text on back layers */ virtual bool IgnoreFPTextOnBack() const = 0; /** * @return bool - true if should ignore footprint text on front layers. */ virtual bool IgnoreFPTextOnFront() const = 0; /** * @return bool - true if should ignore FOOTPRINTs on Back Side. */ virtual bool IgnoreFootprintsOnBack() const = 0; /** * @return bool - ture if should ignore FOOTPRINTs on Front Side. */ virtual bool IgnoreFootprintsOnFront() const = 0; /** * @return bool - true if should ignore Pads on Back Side. */ virtual bool IgnorePadsOnBack() const = 0; /** * @return bool - ture if should ignore PADSs on Front Side. */ virtual bool IgnorePadsOnFront() const = 0; /** * @return bool - ture if should ignore through-hole PADSs. */ virtual bool IgnoreThroughHolePads() const = 0; /** * @return bool - true if should ignore PADSs on Front side and Back side. */ virtual bool IgnorePads() const { return IgnorePadsOnFront() && IgnorePadsOnBack() && IgnoreThroughHolePads(); } /** * @return bool - true if should ignore footprint values. */ virtual bool IgnoreFPValues() const = 0; /** * @return bool - true if should ignore footprint references. */ virtual bool IgnoreFPReferences() const = 0; /** * @return true if should ignore through-hole vias */ virtual bool IgnoreThroughVias() const = 0; /** * @return true if should ignore blind/buried vias */ virtual bool IgnoreBlindBuriedVias() const = 0; /** * @return true if should ignore micro vias */ virtual bool IgnoreMicroVias() const = 0; /** * @return true if should ignore tracks */ virtual bool IgnoreTracks() const = 0; /** * @return true if should ignore the interiors of zones */ virtual bool IgnoreZoneFills() const = 0; virtual double OnePixelInIU() const = 0; /** * @return bool - true if Inspect() should use BOARD_ITEM::HitTest() * or false if Inspect() should use BOARD_ITEM::BoundsTest(). virtual bool UseHitTesting() const = 0; */ }; /** * Collect #BOARD_ITEM objects. * * All this object really does is override the [] operator and return a #BOARD_ITEM instead * of a #EDA_ITEM. Derive all board collector objects from this class instead of the base * #COLLECTOR object. * * @see class COLLECTOR */ class PCB_COLLECTOR : public COLLECTOR { public: /** * Overload the COLLECTOR::operator[](int) to return a #BOARD_ITEM instead of an #EDA_ITEM. * * @param ndx The index into the list. * @return BOARD_ITEM* - or something derived from it, or NULL. */ BOARD_ITEM* operator[]( int ndx ) const override { if( (unsigned)ndx < (unsigned)GetCount() ) return (BOARD_ITEM*) m_list[ ndx ]; return NULL; } }; /** * Used when the right click button is pressed, or when the select tool is in effect. * This class can be used by window classes such as PCB_EDIT_FRAME. * * Philosophy: this class knows nothing of the context in which a BOARD is used * and that means it knows nothing about which layers are visible or current, * but can handle those concerns by the SetPreferredLayer() function and the * SetLayerSet() function. */ class GENERAL_COLLECTOR : public PCB_COLLECTOR { protected: /** * A place to hold collected objects which don't match precisely the search * criteria, but would be acceptable if nothing else is found. * "2nd" choice, which will be appended to the end of COLLECTOR's prime * "list" at the end of the search. */ std::vector m_List2nd; /** * Determines which items are to be collected by Inspect() */ const COLLECTORS_GUIDE* m_Guide; /** * The number of items that were originally in the primary list before the * m_List2nd was concatenated onto the end of it. */ int m_PrimaryLength; public: /** * A scan list for all editable board items */ static const KICAD_T AllBoardItems[]; /** * A scan list for zones outlines only */ static const KICAD_T Zones[]; /** * A scan list for all primary board items, omitting items which are subordinate to * a FOOTPRINT, such as PAD and FP_TEXT. */ static const KICAD_T BoardLevelItems[]; /** * A scan list for only FOOTPRINTs */ static const KICAD_T Footprints[]; /** * A scan list for PADs, TRACKs, or VIAs */ static const KICAD_T PadsOrTracks[]; /** * A scan list for primary footprint items. */ static const KICAD_T FootprintItems[]; /** * A scan list for only TRACKs */ static const KICAD_T Tracks[]; /** * A scan list for TRACKs, VIAs, FOOTPRINTs */ static const KICAD_T LockableItems[]; /** * A scan list for dimensions */ static const KICAD_T Dimensions[]; /** * Constructor GENERALCOLLECTOR */ GENERAL_COLLECTOR() { m_Guide = NULL; m_PrimaryLength = 0; SetScanTypes( AllBoardItems ); } void Empty2nd() { m_List2nd.clear(); } void Append2nd( BOARD_ITEM* item ) { m_List2nd.push_back( item ); } /** * Record which COLLECTORS_GUIDE to use. * * @param aGuide Which guide to use in the collection. */ void SetGuide( const COLLECTORS_GUIDE* aGuide ) { m_Guide = aGuide; } const COLLECTORS_GUIDE* GetGuide() const { return m_Guide; } /** * @return int - The number if items which met the primary search criteria */ int GetPrimaryCount() { return m_PrimaryLength; } /** * The examining function within the INSPECTOR which is passed to the Iterate function. * * Searches and collects all the objects which match the test data. * * @param testItem An EDA_ITEM to examine. * @param testData is not used in this class. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE; */ SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override; /** * Scan a BOARD_ITEM using this class's Inspector method, which does the collection. * * @param aItem A BOARD_ITEM to scan, may be a BOARD or FOOTPRINT, or whatever. * @param aScanList A list of KICAD_Ts with a terminating EOT, that specs * what is to be collected and the priority order of the resultant * collection in "m_list". * @param aRefPos A wxPoint to use in hit-testing. * @param aGuide The COLLECTORS_GUIDE to use in collecting items. */ void Collect( BOARD_ITEM* aItem, const KICAD_T aScanList[], const wxPoint& aRefPos, const COLLECTORS_GUIDE& aGuide ); }; /** * A general implementation of a COLLECTORS_GUIDE. One of its constructors is * entitled to grab information from the program's global preferences. */ class GENERAL_COLLECTORS_GUIDE : public COLLECTORS_GUIDE { private: // the storage architecture here is not important, since this is only // a carrier object and its functions are what is used, and data only indirectly. PCB_LAYER_ID m_preferredLayer; bool m_ignorePreferredLayer; LSET m_lockedLayers; ///< bit-mapped layer locked bits bool m_ignoreLockedLayers; LSET m_visibleLayers; ///< bit-mapped layer visible bits bool m_ignoreNonVisibleLayers; bool m_ignoreLockedItems; bool m_includeSecondary; bool m_ignoreHiddenFPText; bool m_ignoreFPTextOnBack; bool m_ignoreFPTextOnFront; bool m_ignoreFootprintsOnBack; bool m_ignoreFootprintsOnFront; bool m_ignorePadsOnFront; bool m_ignorePadsOnBack; bool m_ignoreThroughHolePads; bool m_ignoreFPValues; bool m_ignoreFPReferences; bool m_ignoreThroughVias; bool m_ignoreBlindBuriedVias; bool m_ignoreMicroVias; bool m_ignoreTracks; bool m_ignoreZoneFills; double m_onePixelInIU; public: /** * Grab stuff from global preferences and uses reasonable defaults. * * Add more constructors as needed. * * @param aVisibleLayerMask = current visible layers (bit mask) * @param aPreferredLayer = the layer to search first */ GENERAL_COLLECTORS_GUIDE( LSET aVisibleLayerMask, PCB_LAYER_ID aPreferredLayer, KIGFX::VIEW* aView ) { VECTOR2I one( 1, 1 ); m_preferredLayer = aPreferredLayer; m_ignorePreferredLayer = false; m_visibleLayers = aVisibleLayerMask; m_ignoreLockedLayers = true; m_ignoreNonVisibleLayers = true; m_ignoreLockedItems = false; #if defined(USE_MATCH_LAYER) m_IncludeSecondary = false; #else m_includeSecondary = true; #endif m_ignoreHiddenFPText = true; // g_ModuleTextNOVColor; m_ignoreFPTextOnBack = true; m_ignoreFPTextOnFront = false; m_ignoreFootprintsOnBack = true; // !Show_footprints_Cmp; m_ignoreFootprintsOnFront = false; m_ignorePadsOnFront = false; m_ignorePadsOnBack = false; m_ignoreThroughHolePads = false; m_ignoreFPValues = false; m_ignoreFPReferences = false; m_ignoreThroughVias = false; m_ignoreBlindBuriedVias = false; m_ignoreMicroVias = false; m_ignoreTracks = false; m_ignoreZoneFills = true; m_onePixelInIU = abs( aView->ToWorld( one, false ).x ); } /** * @return bool - true if the given layer is locked, else false. */ bool IsLayerLocked( PCB_LAYER_ID aLayerId ) const override { return m_lockedLayers[aLayerId]; } void SetLayerLocked( PCB_LAYER_ID aLayerId, bool isLocked ) { m_lockedLayers.set( aLayerId, isLocked ); } /** * @return bool - true if the given layer is visible, else false. */ bool IsLayerVisible( PCB_LAYER_ID aLayerId ) const override { return m_visibleLayers[aLayerId]; } void SetLayerVisible( PCB_LAYER_ID aLayerId, bool isVisible ) { m_visibleLayers.set( aLayerId, isVisible ); } void SetLayerVisibleBits( LSET aLayerBits ) { m_visibleLayers = aLayerBits; } /** * @return bool - true if should ignore locked layers, else false. */ bool IgnoreLockedLayers() const override { return m_ignoreLockedLayers; } void SetIgnoreLockedLayers( bool ignore ) { m_ignoreLockedLayers = ignore; } /** * @return bool - true if should ignore non-visible layers, else false. */ bool IgnoreNonVisibleLayers() const override { return m_ignoreNonVisibleLayers; } void SetIgnoreNonVisibleLayers( bool ignore ) { m_ignoreLockedLayers = ignore; } /** * @return int - the preferred layer for HitTest()ing. */ PCB_LAYER_ID GetPreferredLayer() const override { return m_preferredLayer; } void SetPreferredLayer( PCB_LAYER_ID aLayer ) { m_preferredLayer = aLayer; } /** * Provide wildcard behavior regarding the preferred layer. * * @return bool - true if should ignore preferred layer, else false. */ bool IgnorePreferredLayer() const override { return m_ignorePreferredLayer; } void SetIgnorePreferredLayer( bool ignore ) { m_ignorePreferredLayer = ignore; } /** * @return bool - true if should ignore locked items, else false. */ bool IgnoreLockedItems() const override { return m_ignoreLockedItems; } void SetIgnoreLockedItems( bool ignore ) { m_ignoreLockedItems = ignore; } /** * Determine if the secondary criteria, or 2nd choice items should be included. * * @return bool - true if should include, else false. */ bool IncludeSecondary() const override { return m_includeSecondary; } void SetIncludeSecondary( bool include ) { m_includeSecondary = include; } /** * @return bool - true if MTexts marked as "no show" should be ignored. */ bool IgnoreHiddenFPText() const override { return m_ignoreHiddenFPText; } void SetIgnoreMTextsMarkedNoShow( bool ignore ) { m_ignoreHiddenFPText = ignore; } /** * @return bool - true if should ignore MTexts on back layers */ bool IgnoreFPTextOnBack() const override { return m_ignoreFPTextOnBack; } void SetIgnoreMTextsOnBack( bool ignore ) { m_ignoreFPTextOnBack = ignore; } /** * @return bool - true if should ignore MTexts on front layers */ bool IgnoreFPTextOnFront() const override { return m_ignoreFPTextOnFront; } void SetIgnoreMTextsOnFront( bool ignore ) { m_ignoreFPTextOnFront = ignore; } /** * @return bool - true if should ignore MODULEs on the back side */ bool IgnoreFootprintsOnBack() const override { return m_ignoreFootprintsOnBack; } void SetIgnoreModulesOnBack( bool ignore ) { m_ignoreFootprintsOnBack = ignore; } /** * @return bool - true if should ignore MODULEs on component layer. */ bool IgnoreFootprintsOnFront() const override { return m_ignoreFootprintsOnFront; } void SetIgnoreModulesOnFront( bool ignore ) { m_ignoreFootprintsOnFront = ignore; } /** * @return bool - true if should ignore Pads on Back Side. */ bool IgnorePadsOnBack() const override { return m_ignorePadsOnBack; } void SetIgnorePadsOnBack(bool ignore) { m_ignorePadsOnBack = ignore; } /** * @return bool - true if should ignore PADSs on Front Side. */ bool IgnorePadsOnFront() const override { return m_ignorePadsOnFront; } void SetIgnorePadsOnFront(bool ignore) { m_ignorePadsOnFront = ignore; } /** * @return bool - true if should ignore through-hole PADSs. */ bool IgnoreThroughHolePads() const override { return m_ignoreThroughHolePads; } void SetIgnoreThroughHolePads(bool ignore) { m_ignoreThroughHolePads = ignore; } /** * @return bool - true if should ignore footprints values. */ bool IgnoreFPValues() const override { return m_ignoreFPValues; } void SetIgnoreModulesVals(bool ignore) { m_ignoreFPValues = ignore; } /** * @return bool - true if should ignore footprints references. */ bool IgnoreFPReferences() const override { return m_ignoreFPReferences; } void SetIgnoreModulesRefs(bool ignore) { m_ignoreFPReferences = ignore; } bool IgnoreThroughVias() const override { return m_ignoreThroughVias; } void SetIgnoreThroughVias( bool ignore ) { m_ignoreThroughVias = ignore; } bool IgnoreBlindBuriedVias() const override { return m_ignoreBlindBuriedVias; } void SetIgnoreBlindBuriedVias( bool ignore ) { m_ignoreBlindBuriedVias = ignore; } bool IgnoreMicroVias() const override { return m_ignoreMicroVias; } void SetIgnoreMicroVias( bool ignore ) { m_ignoreMicroVias = ignore; } bool IgnoreTracks() const override { return m_ignoreTracks; } void SetIgnoreTracks( bool ignore ) { m_ignoreTracks = ignore; } bool IgnoreZoneFills() const override { return m_ignoreZoneFills; } void SetIgnoreZoneFills( bool ignore ) { m_ignoreZoneFills = ignore; } double OnePixelInIU() const override { return m_onePixelInIU; } void SetOnePixelInIU( double aValue ) { m_onePixelInIU = aValue; } }; /** * Collect all #BOARD_ITEM objects of a given set of #KICAD_T type(s). * * @see class COLLECTOR */ class PCB_TYPE_COLLECTOR : public PCB_COLLECTOR { public: /** * The examining function within the INSPECTOR which is passed to the Iterate function. * * @param testItem An EDA_ITEM to examine. * @param testData is not used in this class. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE; */ SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override; /** * Collect #BOARD_ITEM objects using this class's Inspector method, which does the collection. * * @param aBoard The BOARD_ITEM to scan. * @param aScanList The KICAD_Ts to gather up. */ void Collect( BOARD_ITEM* aBoard, const KICAD_T aScanList[] ); }; /** * Collect all #BOARD_ITEM objects on a given layer. * * This only uses the primary object layer for comparison. */ class PCB_LAYER_COLLECTOR : public PCB_COLLECTOR { PCB_LAYER_ID m_layer_id; public: PCB_LAYER_COLLECTOR( PCB_LAYER_ID aLayerId = UNDEFINED_LAYER ) : m_layer_id( aLayerId ) { } void SetLayerId( PCB_LAYER_ID aLayerId ) { m_layer_id = aLayerId; } /** * The examining function within the INSPECTOR which is passed to the iterate function. * * @param testItem An EDA_ITEM to examine. * @param testData is not used in this class. * @return SEARCH_RESULT - SEARCH_QUIT if the Iterator is to stop the scan, * else SCAN_CONTINUE; */ SEARCH_RESULT Inspect( EDA_ITEM* testItem, void* testData ) override; /** * Tests a BOARD_ITEM using this class's Inspector method, which does the collection. * * @param aBoard The BOARD_ITEM to scan. * @param aScanList The KICAD_Ts to gather up. */ void Collect( BOARD_ITEM* aBoard, const KICAD_T aScanList[] ); }; #endif // COLLECTORS_H