/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2004 Jean-Pierre Charras, jaen-pierre.charras@gipsa-lab.inpg.com * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2011 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file 3d_viewer.h */ #ifndef __3D_VIEWER_H__ #define __3D_VIEWER_H__ #include // m_auimanager member. #if !wxUSE_GLCANVAS #error Please set wxUSE_GLCANVAS to 1 in setup.h. #endif #include #ifdef __WXMAC__ # ifdef __DARWIN__ # include # else # include # endif #else # include #endif #include <3d_struct.h> #include class BOARD_DESIGN_SETTINGS; class TRACK; class TEXTE_PCB; class DRAWSEGMENT; class ZONE_CONTAINER; #define KICAD_DEFAULT_3D_DRAWFRAME_STYLE wxDEFAULT_FRAME_STYLE | wxWANTS_CHARS #define LIB3D_PATH wxT( "packages3d" ) /** * Command IDs for the 3D viewer. * * Please add IDs that are unique to the 3D viewer here and not in the global * id.h file. This will prevent the entire project from being rebuilt when * adding new commands to the 3D viewer. */ enum id_3dview_frm { ID_START_COMMAND_3D = ID_END_LIST, ID_ROTATE3D_X_NEG, ID_ROTATE3D_X_POS, ID_ROTATE3D_Y_NEG, ID_ROTATE3D_Y_POS, ID_ROTATE3D_Z_NEG, ID_ROTATE3D_Z_POS, ID_RELOAD3D_BOARD, ID_TOOL_SCREENCOPY_TOCLIBBOARD, ID_MOVE3D_LEFT, ID_MOVE3D_RIGHT, ID_MOVE3D_UP, ID_MOVE3D_DOWN, ID_ORTHO, ID_MENU3D_BGCOLOR_SELECTION, ID_MENU3D_AXIS_ONOFF, ID_MENU3D_MODULE_ONOFF, ID_MENU3D_UNUSED, ID_MENU3D_ZONE_ONOFF, ID_MENU3D_DRAWINGS_ONOFF, ID_MENU3D_COMMENTS_ONOFF, ID_MENU3D_ECO1_ONOFF, ID_MENU3D_ECO2_ONOFF, ID_END_COMMAND_3D, ID_MENU_SCREENCOPY_PNG, ID_MENU_SCREENCOPY_JPEG, ID_MENU_SCREENCOPY_TOCLIBBOARD, ID_POPUP_3D_VIEW_START, ID_POPUP_ZOOMIN, ID_POPUP_ZOOMOUT, ID_POPUP_VIEW_XPOS, ID_POPUP_VIEW_XNEG, ID_POPUP_VIEW_YPOS, ID_POPUP_VIEW_YNEG, ID_POPUP_VIEW_ZPOS, ID_POPUP_VIEW_ZNEG, ID_POPUP_MOVE3D_LEFT, ID_POPUP_MOVE3D_RIGHT, ID_POPUP_MOVE3D_UP, ID_POPUP_MOVE3D_DOWN, ID_POPUP_3D_VIEW_END }; class EDA_3D_CANVAS; class EDA_3D_FRAME; class Info_3D_Visu; class S3D_Vertex; class SEGVIA; #define m_ROTX m_Rot[0] #define m_ROTY m_Rot[1] #define m_ROTZ m_Rot[2] /* information needed to display 3D board */ class Info_3D_Visu { public: double m_Beginx, m_Beginy; /* position of mouse */ double m_Quat[4]; /* orientation of object */ double m_Rot[4]; /* man rotation of object */ double m_Zoom; /* field of view in degrees */ S3D_Color m_BgColor; bool m_Draw3DAxis; bool m_Draw3DModule; bool m_Draw3DZone; bool m_Draw3DComments; bool m_Draw3DDrawings; bool m_Draw3DEco1; bool m_Draw3DEco2; wxPoint m_BoardPos; wxSize m_BoardSize; int m_Layers; const BOARD_DESIGN_SETTINGS* m_BoardSettings; // Link to current board design settings double m_Epoxy_Width; // Epoxy thickness (normalized) double m_BoardScale; /* Normalization scale for coordinates: * when scaled between -1.0 and +1.0 */ double m_LayerZcoord[32]; double m_ActZpos; public: Info_3D_Visu(); ~Info_3D_Visu(); }; class EDA_3D_CANVAS : public wxGLCanvas { private: bool m_init; GLuint m_gllist; /// Tracks whether to use Orthographic or Perspective projection // TODO: Does this belong here, or in EDA_3D_FRAME ??? bool m_ortho; wxGLContext* m_glRC; wxRealPoint m_draw3dOffset; // offset to draw the 3 mesh. double m_ZBottom; // position of the back layer double m_ZTop; // position of the front layer public: EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 ); ~EDA_3D_CANVAS(); EDA_3D_FRAME* Parent() { return (EDA_3D_FRAME*)GetParent(); } void ClearLists(); // Event functions: void OnPaint( wxPaintEvent& event ); void OnEraseBackground( wxEraseEvent& event ); void OnChar( wxKeyEvent& event ); void OnMouseWheel( wxMouseEvent& event ); void OnMouseMove( wxMouseEvent& event ); void OnRightClick( wxMouseEvent& event ); void OnPopUpMenu( wxCommandEvent& event ); void TakeScreenshot( wxCommandEvent& event ); void OnEnterWindow( wxMouseEvent& event ); // Display functions GLuint DisplayCubeforTest(); // Just a test function void SetView3D( int keycode ); void DisplayStatus(); void Redraw( bool finish = false ); void Render(); /** * Function CreateDrawGL_List * creates the OpenGL draw list items. */ GLuint CreateDrawGL_List(); void InitGL(); void SetLights(); void SetOffset(double aPosX, double aPosY) { m_draw3dOffset.x = aPosX; m_draw3dOffset.y = aPosY; } void Draw3D_Track( TRACK* track ); /** * Function Draw3D_SolidPolygonsInZones * draw all solid polygons used as filled areas in a zone * @param aZone = the zone to draw */ void Draw3D_SolidPolygonsInZones( ZONE_CONTAINER* aZone ); /** * Function Draw3D_Polygon * draw one solid polygon * @param aCornersList = a std::vector list of corners, in physical coordinates * @param aZpos = the z position in 3D units */ void Draw3D_Polygon( std::vector& aCornersList, double aZpos ); /** * Function Draw3D_Via * draws 3D via as a cylinder and filled circles. */ void Draw3D_Via( SEGVIA* via ); void Draw3D_DrawSegment( DRAWSEGMENT* segment ); /** * Function Draw3D_DrawText * draws 3D segments to create text objects. * When DrawGraphicText is called to draw a text to an OpenGL DC * it calls Draw3dTextSegm to each segment to draw. * 2 parameters used by Draw3D_FilledSegment are not handled by DrawGraphicText * but are used in Draw3D_FilledSegment(). * they are 2 local variables. This is an ugly, but trivial code. * Using DrawGraphicText to draw all texts ensure texts have the same shape * in all contexts */ void Draw3D_DrawText( TEXTE_PCB* text ); /// Toggles orthographic projection on and off void ToggleOrtho(){ m_ortho = !m_ortho ; Refresh(true);}; /// Returns the orthographic projection flag bool ModeIsOrtho() { return m_ortho ;}; //int Get3DLayerEnable(int act_layer); DECLARE_EVENT_TABLE() }; class EDA_3D_FRAME : public wxFrame { private: wxString m_FrameName; // name used for writing and reading setup. It is "Frame3D" EDA_3D_CANVAS* m_Canvas; wxAuiToolBar* m_HToolBar; wxAuiToolBar* m_VToolBar; int m_InternalUnits; wxPoint m_FramePos; wxSize m_FrameSize; wxAuiManager m_auimgr; bool m_reloadRequest; public: EDA_3D_FRAME( PCB_BASE_FRAME* parent, const wxString& title, long style = KICAD_DEFAULT_3D_DRAWFRAME_STYLE ); ~EDA_3D_FRAME() { m_auimgr.UnInit(); }; PCB_BASE_FRAME* Parent() { return (PCB_BASE_FRAME*)GetParent(); } void Exit3DFrame( wxCommandEvent& event ); void OnCloseWindow( wxCloseEvent& Event ); void ReCreateMenuBar(); void ReCreateHToolbar(); void ReCreateVToolbar(); void SetToolbars(); void GetSettings(); void SaveSettings(); /** * Function ReloadRequest * must be called when reloading data from Pcbnew is needed * mainly after edition of the board or footprint being displayed. * mainly for the module editor. */ void ReloadRequest( ) { m_reloadRequest = true; } void OnLeftClick( wxDC* DC, const wxPoint& MousePos ); void OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu ); void OnKeyEvent( wxKeyEvent& event ); double BestZoom(); void RedrawActiveWindow( wxDC* DC, bool EraseBg ); void Process_Special_Functions( wxCommandEvent& event ); void Process_Zoom( wxCommandEvent& event ); void OnActivate( wxActivateEvent& event ); void NewDisplay(); void Set3DBgColor(); void Set3DAxisOnOff(); void Set3DModuleOnOff(); void Set3DPlaceOnOff(); void Set3DZoneOnOff(); void Set3DCommentsOnOff(); void Set3DDrawingsOnOff(); void Set3DEco1OnOff(); void Set3DEco2OnOff(); DECLARE_EVENT_TABLE() }; void SetGLColor( int color ); void Set_Object_Data( std::vector< S3D_Vertex >& aVertices ); extern Info_3D_Visu g_Parm_3D_Visu; extern double DataScale3D; // 3D scale units. #endif /* __3D_VIEWER_H__ */