/********************************************************/ /* base_screen.cpp - BASE_SCREEN object implementation. */ /********************************************************/ #ifdef __GNUG__ #pragma implementation #endif #include "fctsys.h" #include "common.h" #include "base_struct.h" #include "sch_item_struct.h" #include "class_base_screen.h" #include "id.h" /* Implement wxSize array for grid list implementation. */ #include WX_DEFINE_OBJARRAY( GridArray ); BASE_SCREEN* ActiveScreen = NULL; #define CURSOR_SIZE 12 /* size of the cross cursor. */ BASE_SCREEN::BASE_SCREEN( KICAD_T aType ) : EDA_BaseStruct( aType ) { EEDrawList = NULL; /* Schematic items list */ m_UndoRedoCountMax = 10; /* undo/Redo command Max depth, 10 is a * reasonable value */ m_FirstRedraw = TRUE; m_ScreenNumber = 1; m_NumberOfScreen = 1; /* Hierarchy: Root: ScreenNumber = 1 */ m_ZoomScalar = 10; m_Zoom = 32 * m_ZoomScalar; m_Grid.m_Size = wxRealPoint( 50, 50 ); /* Default grid size */ m_Grid.m_Id = ID_POPUP_GRID_LEVEL_50; m_UserGridIsON = FALSE; m_Center = true; m_CurrentSheetDesc = &g_Sheet_A4; m_IsPrinting = false; InitDatas(); } BASE_SCREEN::~BASE_SCREEN() { } void BASE_SCREEN::InitDatas() { if( m_Center ) { m_Curseur.x = m_Curseur.y = 0; m_DrawOrg.x = -ReturnPageSize().x / 2; m_DrawOrg.y = -ReturnPageSize().y / 2; } else { m_DrawOrg.x = m_DrawOrg.y = 0; m_Curseur.x = ReturnPageSize().x / 2; m_Curseur.y = ReturnPageSize().y / 2; } m_O_Curseur = m_Curseur; SetCurItem( NULL ); m_FlagRefreshReq = 0; /* Redraw screen request flag */ m_FlagModified = 0; // Set when any change is made on broad m_FlagSave = 1; // Used in auto save: set when an auto save is made } /** * Get screen units scalar. * * Default implementation returns scalar used for schematic screen. The * internal units used by the schematic screen is 1 mil (0.001"). Override * this in derived classes that require internal units other than 1 mil. */ int BASE_SCREEN::GetInternalUnits( void ) { return EESCHEMA_INTERNAL_UNIT; } wxSize BASE_SCREEN::ReturnPageSize( void ) { int internal_units = GetInternalUnits(); return wxSize( ( m_CurrentSheetDesc->m_Size.x * internal_units ) / 1000, ( m_CurrentSheetDesc->m_Size.y * internal_units ) / 1000 ); } /** * Function CursorRealPosition * @return the position in user units of location ScreenPos * @param ScreenPos = the screen (in pixel) position co convert */ wxPoint BASE_SCREEN::CursorRealPosition( const wxPoint& ScreenPos ) { wxPoint curpos = ScreenPos; Unscale( curpos ); //#ifndef WX_ZOOM curpos += m_DrawOrg; //#endif return curpos; } /** Function SetScalingFactor * calculates the .m_Zoom member to have a given scaling factor * @param the the current scale used to draw items on screen * draw coordinates are user coordinates * GetScalingFactor( ) */ void BASE_SCREEN::SetScalingFactor(double aScale ) { int zoom = static_cast( ceil(aScale * m_ZoomScalar) ); // Limit zoom to max and min allowed values: if (zoom < m_ZoomList[0]) zoom = m_ZoomList[0]; int idxmax = m_ZoomList.GetCount() - 1; if (zoom > m_ZoomList[idxmax]) zoom = m_ZoomList[idxmax]; SetZoom( zoom ); } /** * Calculate coordinate value for zooming. * * Call this method when drawing on the device context. It scales the * coordinate using the current zoom settings. Zooming in Kicad occurs * by actually scaling the entire drawing using the zoom setting. * * FIXME: We should probably use wxCoord instead of int here but that would * require using wxCoord in all of the other code that makes device * context calls as well. */ int BASE_SCREEN::Scale( int coord ) { #ifdef WX_ZOOM return coord; #else if( !m_ZoomScalar || !m_Zoom ) return coord; return wxRound( (double) ( coord * m_ZoomScalar ) / (double) m_Zoom ); #endif } double BASE_SCREEN::Scale( double coord ) { #ifdef WX_ZOOM return coord; #else if( !m_Zoom ) return 0; if( !m_ZoomScalar || !m_Zoom ) return 0; return ( coord * (double) m_ZoomScalar ) / (double) m_Zoom; #endif } void BASE_SCREEN::Scale( wxPoint& pt ) { pt.x = Scale( pt.x ); pt.y = Scale( pt.y ); } void BASE_SCREEN::Scale( wxRealPoint& pt ) { #ifdef WX_ZOOM // No change #else if( !m_ZoomScalar || !m_Zoom ) return; pt.x = pt.x * m_ZoomScalar / (double) m_Zoom; pt.y = pt.y * m_ZoomScalar / (double) m_Zoom; #endif } void BASE_SCREEN::Scale( wxSize& sz ) { sz.SetHeight( Scale( sz.GetHeight() ) ); sz.SetWidth( Scale( sz.GetWidth() ) ); } /** * Calculate the physical (unzoomed) location of a coordinate. * * Call this method when you want to find the unzoomed (physical) location * of a coordinate on the drawing. */ int BASE_SCREEN::Unscale( int coord ) { #ifdef WX_ZOOM return coord; #else if( !m_Zoom || !m_ZoomScalar ) return 0; return wxRound( (double) ( coord * m_Zoom ) / (double) m_ZoomScalar ); #endif } void BASE_SCREEN::Unscale( wxPoint& pt ) { pt.x = Unscale( pt.x ); pt.y = Unscale( pt.y ); } void BASE_SCREEN::Unscale( wxSize& sz ) { sz.SetHeight( Unscale( sz.GetHeight() ) ); sz.SetWidth( Unscale( sz.GetWidth() ) ); } void BASE_SCREEN::SetZoomList( const wxArrayInt& zoomlist ) { if( !m_ZoomList.IsEmpty() ) m_ZoomList.Empty(); m_ZoomList = zoomlist; } bool BASE_SCREEN::SetFirstZoom() { if( m_ZoomList.IsEmpty() ) { if( m_Zoom != m_ZoomScalar ) { m_Zoom = m_ZoomScalar; return true; } } else if( m_Zoom != m_ZoomList[0] ) { m_Zoom = m_ZoomList[0]; return true; } return false; } int BASE_SCREEN::GetZoom() const { return m_Zoom; } bool BASE_SCREEN::SetZoom( int coeff ) { if( coeff == m_Zoom ) return false; m_Zoom = coeff; if( m_Zoom < 1 ) m_Zoom = 1; return true; } bool BASE_SCREEN::SetNextZoom() { size_t i; if( m_ZoomList.IsEmpty() || m_Zoom >= m_ZoomList.Last() ) return false; for( i = 0; i < m_ZoomList.GetCount(); i++ ) { if( m_Zoom < m_ZoomList[i] ) { m_Zoom = m_ZoomList[i]; return true; } } return false; } bool BASE_SCREEN::SetPreviousZoom() { size_t i; if( m_ZoomList.IsEmpty() || m_Zoom <= m_ZoomList[0] ) return false; for( i = m_ZoomList.GetCount(); i != 0; i-- ) { if( m_Zoom > m_ZoomList[i - 1] ) { m_Zoom = m_ZoomList[i - 1]; return true; } } return false; } bool BASE_SCREEN::SetLastZoom() { if( m_ZoomList.IsEmpty() || m_Zoom == m_ZoomList.Last() ) return false; m_Zoom = m_ZoomList.Last(); return true; } void BASE_SCREEN::SetGridList( GridArray& gridlist ) { if( !m_GridList.IsEmpty() ) m_GridList.Clear(); m_GridList = gridlist; } void BASE_SCREEN::SetGrid( const wxRealPoint& size ) { wxASSERT( !m_GridList.IsEmpty() ); size_t i; GRID_TYPE nearest_grid = m_GridList[0]; for( i = 0; i < m_GridList.GetCount(); i++ ) { if( m_GridList[i].m_Size == size ) { m_Grid = m_GridList[i]; return; } // keep trace of the nearest grill size, if the exact size is not found if ( size.x < m_GridList[i].m_Size.x ) nearest_grid = m_GridList[i]; } m_Grid = nearest_grid; wxLogWarning( wxT( "Grid size( %f, %f ) not in grid list, falling back " ) \ wxT( "to grid size( %f, %f )." ), size.x, size.y, m_Grid.m_Size.x, m_Grid.m_Size.y ); } /* Set grid size from command ID. */ void BASE_SCREEN::SetGrid( int id ) { wxASSERT( !m_GridList.IsEmpty() ); size_t i; for( i = 0; i < m_GridList.GetCount(); i++ ) { if( m_GridList[i].m_Id == id ) { m_Grid = m_GridList[i]; return; } } m_Grid = m_GridList[0]; wxLogWarning( wxT( "Grid ID %d not in grid list, falling back to " ) \ wxT( "grid size( %g, %g )." ), id, m_Grid.m_Size.x, m_Grid.m_Size.y ); } void BASE_SCREEN::AddGrid( const GRID_TYPE& grid ) { size_t i; for( i = 0; i < m_GridList.GetCount(); i++ ) { if( m_GridList[i].m_Size == grid.m_Size && grid.m_Id != ID_POPUP_GRID_USER ) { wxLogDebug( wxT( "Discarding duplicate grid size( %g, %g )." ), grid.m_Size.x, grid.m_Size.y ); return; } if( m_GridList[i].m_Id == grid.m_Id ) { wxLogDebug( wxT( "Changing grid ID %d from size( %g, %g ) to " ) \ wxT( "size( %g, %g )." ), grid.m_Id, m_GridList[i].m_Size.x, m_GridList[i].m_Size.y, grid.m_Size.x, grid.m_Size.y ); m_GridList[i].m_Size = grid.m_Size; return; } } // wxLogDebug( wxT( "Adding grid ID %d size( %d, %d ) to grid list." ), grid.m_Id, grid.m_Size.x, grid.m_Size.y ); m_GridList.Add( grid ); } void BASE_SCREEN::AddGrid( const wxRealPoint& size, int id ) { GRID_TYPE grid; grid.m_Size = size; grid.m_Id = id; AddGrid( grid ); } void BASE_SCREEN::AddGrid( const wxRealPoint& size, int units, int id ) { double x, y; wxRealPoint new_size; GRID_TYPE new_grid; if( units == MILLIMETRE ) { x = size.x / 25.4000508001016; y = size.y / 25.4000508001016; } else if( units == CENTIMETRE ) { x = size.x / 2.54000508001016; y = size.y / 2.54000508001016; } else { x = size.x; y = size.y; } new_size.x = x * GetInternalUnits(); new_size.y = y * GetInternalUnits(); new_grid.m_Id = id; new_grid.m_Size = new_size; AddGrid( new_grid ); } GRID_TYPE BASE_SCREEN::GetGrid() { return m_Grid; } wxRealPoint BASE_SCREEN::GetGridSize() { return m_Grid.m_Size; } int BASE_SCREEN::GetGridId() { return m_Grid.m_Id; } /* free the undo and the redo lists */ void BASE_SCREEN::ClearUndoRedoList() { ClearUndoORRedoList( m_UndoList ); ClearUndoORRedoList( m_RedoList ); } /* Put aNewitem in top of undo list * Deletes old items if > count max. */ void BASE_SCREEN::PushCommandToUndoList( PICKED_ITEMS_LIST* aNewitem ) { m_UndoList.PushCommand( aNewitem ); /* Delete the extra items, if count max reached */ int extraitems = GetUndoCommandCount() - m_UndoRedoCountMax; if( extraitems > 0 ) // Delete the extra items ClearUndoORRedoList( m_UndoList, extraitems ); } void BASE_SCREEN::PushCommandToRedoList( PICKED_ITEMS_LIST* aNewitem ) { m_RedoList.PushCommand( aNewitem ); /* Delete the extra items, if count max reached */ int extraitems = GetRedoCommandCount() - m_UndoRedoCountMax; if( extraitems > 0 ) // Delete the extra items ClearUndoORRedoList( m_RedoList, extraitems ); } PICKED_ITEMS_LIST* BASE_SCREEN::PopCommandFromUndoList( ) { return m_UndoList.PopCommand( ); } PICKED_ITEMS_LIST* BASE_SCREEN::PopCommandFromRedoList( ) { return m_RedoList.PopCommand( ); } #if defined(DEBUG) /** * Function Show * is used to output the object tree, currently for debugging only. * @param nestLevel An aid to prettier tree indenting, and is the level * of nesting of this object within the overall tree. * @param os The ostream& to output to. */ void BASE_SCREEN::Show( int nestLevel, std::ostream& os ) { SCH_ITEM* item = EEDrawList; // for now, make it look like XML, expand on this later. NestedSpace( nestLevel, os ) << '<' << GetClass().Lower().mb_str() << ">\n"; for( ; item; item = item->Next() ) { item->Show( nestLevel+1, os ); } NestedSpace( nestLevel, os ) << "\n"; } #endif