/*
 * This program source code file is part of KiCad, a free EDA CAD application.
 *
 * Copyright (C) 2004-2019 KiCad Developers, see AUTHORS.txt for contributors.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, you may find one here:
 * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
 * or you may search the http://www.gnu.org website for the version 2 license,
 * or you may write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA
 */

#ifndef  HOTKEYS_BASIC_H
#define  HOTKEYS_BASIC_H

#include <wx/string.h>
#include <map>

#define DEFAULT_HOTKEY_FILENAME_EXT wxT( "hotkeys" )
#define EESCHEMA_HOTKEY_NAME wxT( "Eeschema" )
#define PCBNEW_HOTKEY_NAME wxT( "PcbNew" )

// A define to allow translation of Hot Key message Info in hotkey help menu
// We do not want to use the _( x ) usual macro from wxWidgets, which calls wxGetTranslation(),
// because the English string is used in key file configuration
// The translated string is used only when displaying the help window.
// Therefore translation tools have to use the "_" and the "_HKI" prefix to extract
// strings to translate
#include <i18n_utility.h>       // _HKI definition

class TOOL_ACTION;
class TOOL_MANAGER;
class EDA_BASE_FRAME;


/*
 * Keep these out of the ASCII range, and out of the WXK range
 */
#define PSEUDO_WXK_CLICK    400
#define PSEUDO_WXK_DBLCLICK 401
#define PSEUDO_WXK_WHEEL    402

/**
 * Function KeyCodeFromKeyName
 * return the key code from its user-friendly key name (ie: "Ctrl+M")
 */
int KeyCodeFromKeyName( const wxString& keyname );

/**
 * Function KeyNameFromKeyCode
 * return the user-friendly key name (ie: "Ctrl+M") from the key code
 * @param aKeycode = key code (ascii value, or wxWidgets value for function keys)
 * @param aIsFound = a pointer to a bool to return true if found, or false
 */
wxString KeyNameFromKeyCode( int aKeycode, bool * aIsFound = nullptr );

/**
 * An helper enum for AddHotkeyName function
 * In menus we can add a hot key, or an accelerator , or sometimes just a comment
 * Hot keys can perform actions using the current mouse cursor position
 * Accelerators perform the same action as the associated menu
 * A comment is used in tool tips for some tools (zoom ..)
 *    to show the hot key that performs this action
 */
enum HOTKEY_ACTION_TYPE
{
    IS_HOTKEY,
    IS_COMMENT
};

/**
 * AddHotkeyName
 * @param aText - the base text on which to append the hotkey
 * @param aHotKey - the hotkey keycode
 * @param aStyle - IS_HOTKEY to add <tab><keyname> (shortcuts in menus, same as hotkeys)
 *                 IS_COMMENT to add <spaces><(keyname)> mainly in tool tips
 */
wxString AddHotkeyName(  const wxString& aText, int aHotKey,
                         HOTKEY_ACTION_TYPE aStyle = IS_HOTKEY);

/**
 * Function DisplayHotkeyList
 * Displays the current hotkey list
 * @param aFrame = current active frame
 * @param aToolMgr = the tool manager holding the registered actions from which the hotkeys
 *                   will be harvested
 */
void DisplayHotkeyList( EDA_BASE_FRAME* aFrame, TOOL_MANAGER* aToolMgr );

/**
 * Function ReadotKeyConfig
 * Reads a hotkey config file into a map.  If aFileName is empty it will read in the defualt
 * hotkeys file.
 * @param aHotKeys
 */
void ReadHotKeyConfig( wxString aFileName, std::map<std::string, int>& aHotKeys );

/**
 * Function WriteHotKeyConfig
 * Updates the hotkeys config file with the hotkeys from the given actions map.
 */
int WriteHotKeyConfig( const std::map<std::string, TOOL_ACTION*>& aActionMap );

/**
 * Function ReadLegacyHotkeyConfigFile
 * Read hotkey configuration for a given app,
 * possibly before the frame for that app has been created
 * @param aFilename = the filename to save the hotkeys as
 * @param aMap The list of keycodes mapped by legacy property names
 * @return 1 on success, 0 on failure
*/
int ReadLegacyHotkeyConfigFile( const wxString& aFilename, std::map<std::string, int>& aMap );

/**
 * Function ReadLegacyHotkeyConfig
 * Read configuration data and fill the current hotkey list with hotkeys
 * @param aAppname = the value of the app's m_FrameName
 * @param aMap The list of keycodes mapped by legacy property names
 */
int ReadLegacyHotkeyConfig( const wxString& aAppname, std::map<std::string, int>& aMap );

#endif // HOTKEYS_BASIC_H