/** * @file 3d_viewer_id.h */ /** * Command IDs for the 3D viewer. * * Please add IDs that are unique to the 3D viewer here and not in the global * id.h file. This will prevent the entire project from being rebuilt when * adding new commands to the 3D viewer. * However the number of IDs should be < ROOM_FOR_3D_VIEWER, defined in id.h * Please change the value of ROOM_FOR_3D_VIEWER if too small. */ #include // Generic Id. enum id_3dview_frm { ID_START_COMMAND_3D = ID_KICAD_3D_VIEWER_START, ID_ROTATE3D_X_NEG, ID_ROTATE3D_X_POS, ID_ROTATE3D_Y_NEG, ID_ROTATE3D_Y_POS, ID_ROTATE3D_Z_NEG, ID_ROTATE3D_Z_POS, ID_RELOAD3D_BOARD, ID_TOOL_SCREENCOPY_TOCLIBBOARD, ID_MOVE3D_LEFT, ID_MOVE3D_RIGHT, ID_MOVE3D_UP, ID_MOVE3D_DOWN, ID_ORTHO, ID_MENU3D_COLOR, ID_MENU3D_BGCOLOR_SELECTION, ID_MENU3D_BGCOLOR_TOP_SELECTION, ID_MENU3D_USE_COPPER_THICKNESS, ID_MENU3D_AXIS_ONOFF, ID_MENU3D_MODULE_ONOFF, ID_MENU3D_ZONE_ONOFF, ID_MENU3D_LAYERS, ID_MENU3D_ADHESIVE_ONOFF, ID_MENU3D_SILKSCREEN_ONOFF, ID_MENU3D_SOLDER_PASTE_ONOFF, ID_MENU3D_SOLDER_MASK_ONOFF, ID_MENU3D_COMMENTS_ONOFF, ID_MENU3D_ECO_ONOFF, ID_MENU3D_SHOW_BOARD_BODY, ID_MENU3D_REALISTIC_MODE, ID_MENU3D_FL_RENDER_SHADOWS, ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES, ID_MENU3D_FL_RENDER_TEXTURES, ID_MENU3D_FL_RENDER_SMOOTH_NORMALS, ID_MENU3D_FL_RENDER_USE_MODEL_NORMALS, ID_MENU3D_FL_RENDER_MATERIAL, ID_END_COMMAND_3D, ID_TOOL_SET_VISIBLE_ITEMS, ID_MENU3D_GRID, ID_MENU3D_GRID_NOGRID, ID_MENU3D_GRID_10_MM, ID_MENU3D_GRID_5_MM, ID_MENU3D_GRID_2P5_MM, ID_MENU3D_GRID_1_MM, ID_MENU3D_GRID_END, ID_MENU_SCREENCOPY_PNG, ID_MENU_SCREENCOPY_JPEG, ID_MENU_SCREENCOPY_TOCLIBBOARD, ID_POPUP_3D_VIEW_START, ID_POPUP_ZOOMIN, ID_POPUP_ZOOMOUT, ID_POPUP_VIEW_XPOS, ID_POPUP_VIEW_XNEG, ID_POPUP_VIEW_YPOS, ID_POPUP_VIEW_YNEG, ID_POPUP_VIEW_ZPOS, ID_POPUP_VIEW_ZNEG, ID_POPUP_MOVE3D_LEFT, ID_POPUP_MOVE3D_RIGHT, ID_POPUP_MOVE3D_UP, ID_POPUP_MOVE3D_DOWN, ID_POPUP_3D_VIEW_END };