/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2011 Wayne Stambaugh * Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ /** * @file sch_sheet_path.cpp * @brief SCH_SHEET_PATH class implementation. */ #include #include #include #include #include #include #include #include #include #include #include SCH_SHEET_PATH::SCH_SHEET_PATH() { m_pageNumber = 0; } int SCH_SHEET_PATH::Cmp( const SCH_SHEET_PATH& aSheetPathToTest ) const { if( size() > aSheetPathToTest.size() ) return 1; if( size() < aSheetPathToTest.size() ) return -1; //otherwise, same number of sheets. for( unsigned i = 0; i < size(); i++ ) { if( at( i )->GetTimeStamp() > aSheetPathToTest.at( i )->GetTimeStamp() ) return 1; if( at( i )->GetTimeStamp() < aSheetPathToTest.at( i )->GetTimeStamp() ) return -1; } return 0; } SCH_SHEET* SCH_SHEET_PATH::Last() const { if( !empty() ) return at( size() - 1 ); return NULL; } SCH_SCREEN* SCH_SHEET_PATH::LastScreen() const { SCH_SHEET* lastSheet = Last(); if( lastSheet ) return lastSheet->GetScreen(); return NULL; } SCH_ITEM* SCH_SHEET_PATH::LastDrawList() const { SCH_SHEET* lastSheet = Last(); if( lastSheet && lastSheet->GetScreen() ) return lastSheet->GetScreen()->GetDrawItems(); return NULL; } SCH_ITEM* SCH_SHEET_PATH::FirstDrawList() const { SCH_ITEM* item = NULL; if( !empty() && at( 0 )->GetScreen() ) item = at( 0 )->GetScreen()->GetDrawItems(); /* @fixme - These lists really should be one of the boost pointer containers. This * is a brain dead hack to allow reverse iteration of EDA_ITEM linked * list. */ SCH_ITEM* lastItem = NULL; while( item ) { lastItem = item; item = item->Next(); } return lastItem; } wxString SCH_SHEET_PATH::Path() const { wxString s, t; s = wxT( "/" ); // This is the root path // start at 1 to avoid the root sheet, // which does not need to be added to the path // it's timestamp changes anyway. for( unsigned i = 1; i < size(); i++ ) { t.Printf( _( "%8.8lX/" ), (long unsigned) at( i )->GetTimeStamp() ); s = s + t; } return s; } wxString SCH_SHEET_PATH::PathHumanReadable() const { wxString s; s = wxT( "/" ); // start at 1 to avoid the root sheet, as above. for( unsigned i = 1; i < size(); i++ ) { s = s + at( i )->GetName() + wxT( "/" ); } return s; } void SCH_SHEET_PATH::UpdateAllScreenReferences() { EDA_ITEM* t = LastDrawList(); while( t ) { if( t->Type() == SCH_COMPONENT_T ) { SCH_COMPONENT* component = (SCH_COMPONENT*) t; component->GetField( REFERENCE )->SetText( component->GetRef( this ) ); component->UpdateUnit( component->GetUnitSelection( this ) ); } t = t->Next(); } } void SCH_SHEET_PATH::GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols, bool aForceIncludeOrphanComponents ) { for( SCH_ITEM* item = LastDrawList(); item; item = item->Next() ) { if( item->Type() == SCH_COMPONENT_T ) { SCH_COMPONENT* component = (SCH_COMPONENT*) item; // Skip pseudo components, which have a reference starting with #. This mainly // affects power symbols. if( !aIncludePowerSymbols && component->GetRef( this )[0] == wxT( '#' ) ) continue; LIB_PART* part = component->GetPartRef().lock().get(); if( part || aForceIncludeOrphanComponents ) { SCH_REFERENCE schReference( component, part, *this ); schReference.SetSheetNumber( m_pageNumber ); aReferences.AddItem( schReference ); } } } } void SCH_SHEET_PATH::GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP& aRefList, bool aIncludePowerSymbols ) { for( SCH_ITEM* item = LastDrawList(); item; item = item->Next() ) { if( item->Type() != SCH_COMPONENT_T ) continue; SCH_COMPONENT* component = (SCH_COMPONENT*) item; // Skip pseudo components, which have a reference starting with #. This mainly // affects power symbols. if( !aIncludePowerSymbols && component->GetRef( this )[0] == wxT( '#' ) ) continue; LIB_PART* part = component->GetPartRef().lock().get(); if( part && part->GetUnitCount() > 1 ) { SCH_REFERENCE schReference = SCH_REFERENCE( component, part, *this ); schReference.SetSheetNumber( m_pageNumber ); wxString reference_str = schReference.GetRef(); // Never lock unassigned references if( reference_str[reference_str.Len() - 1] == '?' ) continue; aRefList[reference_str].AddItem( schReference ); } } } SCH_ITEM* SCH_SHEET_PATH::FindNextItem( KICAD_T aType, SCH_ITEM* aLastItem, bool aWrap ) const { bool hasWrapped = false; bool firstItemFound = false; SCH_ITEM* drawItem = LastDrawList(); while( drawItem ) { if( drawItem->Type() == aType ) { if( !aLastItem || firstItemFound ) { return drawItem; } else if( !firstItemFound && drawItem == aLastItem ) { firstItemFound = true; } } drawItem = drawItem->Next(); if( !drawItem && aLastItem && aWrap && !hasWrapped ) { hasWrapped = true; drawItem = LastDrawList(); } } return NULL; } SCH_ITEM* SCH_SHEET_PATH::FindPreviousItem( KICAD_T aType, SCH_ITEM* aLastItem, bool aWrap ) const { bool hasWrapped = false; bool firstItemFound = false; SCH_ITEM* drawItem = FirstDrawList(); while( drawItem ) { if( drawItem->Type() == aType ) { if( aLastItem == NULL || firstItemFound ) { return drawItem; } else if( !firstItemFound && drawItem == aLastItem ) { firstItemFound = true; } } drawItem = drawItem->Back(); if( drawItem == NULL && aLastItem && aWrap && !hasWrapped ) { hasWrapped = true; drawItem = FirstDrawList(); } } return NULL; } bool SCH_SHEET_PATH::SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint, bool aSetVisible ) { SCH_SCREEN* screen = LastScreen(); if( screen == NULL ) return false; return screen->SetComponentFootprint( this, aReference, aFootPrint, aSetVisible ); } bool SCH_SHEET_PATH::operator==( const SCH_SHEET_PATH& d1 ) const { if( size() != d1.size() ) return false; for( unsigned i = 0; i < size(); i++ ) { if( at( i ) != d1[i] ) return false; } return true; } bool SCH_SHEET_PATH::TestForRecursion( const wxString& aSrcFileName, const wxString& aDestFileName ) const { wxFileName rootFn = g_RootSheet->GetFileName(); wxFileName srcFn = aSrcFileName; wxFileName destFn = aDestFileName; if( srcFn.IsRelative() ) srcFn.MakeAbsolute( rootFn.GetPath() ); if( destFn.IsRelative() ) destFn.MakeAbsolute( rootFn.GetPath() ); // The source and destination sheet file names cannot be the same. if( srcFn == destFn ) return true; /// @todo Store sheet file names with full path, either relative to project path /// or absolute path. The current design always assumes subsheet files are /// located in the project folder which may or may not be desirable. unsigned i = 0; while( i < size() ) { wxFileName cmpFn = at( i )->GetFileName(); if( cmpFn.IsRelative() ) cmpFn.MakeAbsolute( rootFn.GetPath() ); // Test if the file name of the destination sheet is in anywhere in this sheet path. if( cmpFn == destFn ) break; i++; } // The destination sheet file name was not found in the sheet path or the destination // sheet file name is the root sheet so no recursion is possible. if( i >= size() || i == 0 ) return false; // Walk back up to the root sheet to see if the source file name is already a parent in // the sheet path. If so, recursion will occur. do { i -= 1; wxFileName cmpFn = at( i )->GetFileName(); if( cmpFn.IsRelative() ) cmpFn.MakeAbsolute( rootFn.GetPath() ); if( cmpFn == srcFn ) return true; } while( i != 0 ); // The source sheet file name is not a parent of the destination sheet file name. return false; } int SCH_SHEET_PATH::FindSheet( const wxString& aFileName ) const { for( unsigned i = 0; i < size(); i++ ) { if( at( i )->GetFileName().CmpNoCase( aFileName ) == 0 ) return (int)i; } return SHEET_NOT_FOUND; } SCH_SHEET* SCH_SHEET_PATH::FindSheetByName( const wxString& aSheetName ) { for( unsigned i = 0; i < size(); i++ ) { if( at( i )->GetName().CmpNoCase( aSheetName ) == 0 ) return at( i ); } return NULL; } /********************************************************************/ /* Class SCH_SHEET_LIST to handle the list of Sheets in a hierarchy */ /********************************************************************/ SCH_SHEET_LIST::SCH_SHEET_LIST( SCH_SHEET* aSheet ) { m_isRootSheet = false; if( aSheet != NULL ) BuildSheetList( aSheet ); } SCH_SHEET_PATH* SCH_SHEET_LIST::GetSheetByPath( const wxString& aPath, bool aHumanReadable ) { wxString sheetPath; for( unsigned i = 0; i < size(); i++ ) { sheetPath = ( aHumanReadable ) ? at( i ).PathHumanReadable() : at( i ).Path(); if( sheetPath == aPath ) return &at( i ); } return NULL; } void SCH_SHEET_LIST::BuildSheetList( SCH_SHEET* aSheet ) { wxCHECK_RET( aSheet != NULL, wxT( "Cannot build sheet list from undefined sheet." ) ); std::vector badSheets; if( aSheet == g_RootSheet ) m_isRootSheet = true; m_currentSheetPath.push_back( aSheet ); /** * @todo: Schematic page number is currently a left over relic and is generated as * SCH_SHEET_PATH object is pushed to the list. This only has meaning when * entire hierarchy is created from the root sheet down. */ m_currentSheetPath.SetPageNumber( size() + 1 ); push_back( m_currentSheetPath ); if( aSheet->GetScreen() ) { EDA_ITEM* item = m_currentSheetPath.LastDrawList(); while( item ) { if( item->Type() == SCH_SHEET_T ) { SCH_SHEET* sheet = (SCH_SHEET*) item; if( !m_currentSheetPath.TestForRecursion( sheet->GetFileName(), aSheet->GetFileName() ) ) BuildSheetList( sheet ); else badSheets.push_back( sheet ); } item = item->Next(); } for( auto sheet : badSheets ) { aSheet->GetScreen()->Remove( sheet ); aSheet->GetScreen()->SetModify(); } } m_currentSheetPath.pop_back(); } bool SCH_SHEET_LIST::IsModified() { for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it ) { if( (*it).LastScreen() && (*it).LastScreen()->IsModify() ) return true; } return false; } void SCH_SHEET_LIST::ClearModifyStatus() { for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it ) { if( (*it).LastScreen() ) (*it).LastScreen()->ClrModify(); } } void SCH_SHEET_LIST::AnnotatePowerSymbols() { // List of reference for power symbols SCH_REFERENCE_LIST references; // Map of locked components (not used, but needed by Annotate() SCH_MULTI_UNIT_REFERENCE_MAP lockedComponents; // Build the list of power components: for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it ) { SCH_SHEET_PATH& spath = *it; for( EDA_ITEM* item = spath.LastDrawList(); item; item = item->Next() ) { if( item->Type() != SCH_COMPONENT_T ) continue; SCH_COMPONENT* component = (SCH_COMPONENT*) item; LIB_PART* part = component->GetPartRef().lock().get(); if( !part || !part->IsPower() ) continue; if( part ) { SCH_REFERENCE schReference( component, part, spath ); references.AddItem( schReference ); } } } // Find duplicate, and silently clear annotation of duplicate std::map ref_list; // stores the existing references for( unsigned ii = 0; ii< references.GetCount(); ++ii ) { wxString curr_ref = references[ii].GetRef(); if( ref_list.find( curr_ref ) == ref_list.end() ) { ref_list[curr_ref] = ii; continue; } // Possible duplicate, if the ref ends by a number: if( curr_ref.Last() < '0' && curr_ref.Last() > '9' ) continue; // not annotated // Duplicate: clear annotation by removing the number ending the ref while( curr_ref.Last() >= '0' && curr_ref.Last() <= '9' ) curr_ref.RemoveLast(); references[ii].SetRef( curr_ref ); } // Break full components reference in name (prefix) and number: // example: IC1 become IC, and 1 references.SplitReferences(); // Ensure all power symbols have the reference starting by '#' // (No sure this is really useful) for( unsigned ii = 0; ii< references.GetCount(); ++ii ) { if( references[ii].GetRef()[0] != '#' ) { wxString new_ref = "#" + references[ii].GetRef(); references[ii].SetRef( new_ref ); } } // Recalculate and update reference numbers in schematic references.Annotate( false, 0, 100, lockedComponents ); references.UpdateAnnotation(); } void SCH_SHEET_LIST::GetComponents( SCH_REFERENCE_LIST& aReferences, bool aIncludePowerSymbols, bool aForceIncludeOrphanComponents ) { for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it ) (*it).GetComponents( aReferences, aIncludePowerSymbols, aForceIncludeOrphanComponents ); } void SCH_SHEET_LIST::GetMultiUnitComponents( SCH_MULTI_UNIT_REFERENCE_MAP &aRefList, bool aIncludePowerSymbols ) { for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it ) { SCH_MULTI_UNIT_REFERENCE_MAP tempMap; (*it).GetMultiUnitComponents( tempMap ); for( SCH_MULTI_UNIT_REFERENCE_MAP::value_type& pair : tempMap ) { // Merge this list into the main one unsigned n_refs = pair.second.GetCount(); for( unsigned thisRef = 0; thisRef < n_refs; ++thisRef ) { aRefList[pair.first].AddItem( pair.second[thisRef] ); } } } } SCH_ITEM* SCH_SHEET_LIST::FindNextItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFoundIn, SCH_ITEM* aLastItem, bool aWrap ) { bool hasWrapped = false; bool firstItemFound = false; SCH_ITEM* drawItem = NULL; SCH_SHEET_PATHS_ITER it = begin(); while( it != end() ) { drawItem = (*it).LastDrawList(); while( drawItem ) { if( drawItem->Type() == aType ) { if( aLastItem == NULL || firstItemFound ) { if( aSheetFoundIn ) *aSheetFoundIn = &(*it); return drawItem; } else if( !firstItemFound && drawItem == aLastItem ) { firstItemFound = true; } } drawItem = drawItem->Next(); } ++it; if( it == end() && aLastItem && aWrap && !hasWrapped ) { hasWrapped = true; it = begin(); } } return NULL; } SCH_ITEM* SCH_SHEET_LIST::FindPreviousItem( KICAD_T aType, SCH_SHEET_PATH** aSheetFoundIn, SCH_ITEM* aLastItem, bool aWrap ) { bool hasWrapped = false; bool firstItemFound = false; SCH_ITEM* drawItem = NULL; SCH_SHEET_PATHS_RITER it = rbegin(); while( it != rend() ) { drawItem = (*it).FirstDrawList(); while( drawItem ) { if( drawItem->Type() == aType ) { if( aLastItem == NULL || firstItemFound ) { if( aSheetFoundIn ) *aSheetFoundIn = &(*it); return drawItem; } else if( !firstItemFound && drawItem == aLastItem ) { firstItemFound = true; } } drawItem = drawItem->Back(); } ++it; if( it == rend() && aLastItem && aWrap && !hasWrapped ) { hasWrapped = true; it = rbegin(); } } return NULL; } bool SCH_SHEET_LIST::SetComponentFootprint( const wxString& aReference, const wxString& aFootPrint, bool aSetVisible ) { bool found = false; for( SCH_SHEET_PATHS_ITER it = begin(); it != end(); ++it ) found = (*it).SetComponentFootprint( aReference, aFootPrint, aSetVisible ); return found; } bool SCH_SHEET_LIST::IsComplexHierarchy() const { wxString fileName; for( unsigned i = 0; i < size(); i++ ) { fileName = at( i ).Last()->GetFileName(); for( unsigned j = 0; j < size(); j++ ) { if( i == j ) continue; if( fileName == at( j ).Last()->GetFileName() ) return true; } } return false; } bool SCH_SHEET_LIST::TestForRecursion( const SCH_SHEET_LIST& aSrcSheetHierarchy, const wxString& aDestFileName ) const { wxFileName rootFn = g_RootSheet->GetFileName(); wxFileName destFn = aDestFileName; if( destFn.IsRelative() ) destFn.MakeAbsolute( rootFn.GetPath() ); // Test each SCH_SHEET_PATH in this SCH_SHEET_LIST for potential recursion. for( unsigned i = 0; i < size(); i++ ) { // Test each SCH_SHEET_PATH in the source sheet. for( unsigned j = 0; j < aSrcSheetHierarchy.size(); j++ ) { const SCH_SHEET_PATH* sheetPath = &aSrcSheetHierarchy[j]; for( unsigned k = 0; k < sheetPath->size(); k++ ) { if( at( i ).TestForRecursion( sheetPath->GetSheet( k )->GetFileName(), aDestFileName ) ) return true; } } } // The source sheet file can safely be added to the destination sheet file. return false; } SCH_SHEET* SCH_SHEET_LIST::FindSheetByName( const wxString& aSheetName ) { for( unsigned i = 0; i < size(); i++ ) { SCH_SHEET* sheet = at( i ).FindSheetByName( aSheetName ); if( sheet ) return sheet; } return NULL; }