/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2014 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef ALIGN_DISTRIBUTE_TOOL_H_ #define ALIGN_DISTRIBUTE_TOOL_H_ #include #include #include using ALIGNMENT_RECT = std::pair; using ALIGNMENT_RECTS = std::vector; class SELECTION_TOOL; class ALIGN_DISTRIBUTE_TOOL : public TOOL_INTERACTIVE { public: ALIGN_DISTRIBUTE_TOOL(); virtual ~ALIGN_DISTRIBUTE_TOOL(); /// @copydoc TOOL_INTERACTIVE::Reset() void Reset( RESET_REASON aReason ) override {} /// @copydoc TOOL_INTERACTIVE::Init() bool Init() override; /** * Function AlignTop() * Sets Y coordinate of the selected items to the value of the top-most selected item Y coordinate. */ int AlignTop( const TOOL_EVENT& aEvent ); /** * Function AlignBottom() * Sets Y coordinate of the selected items to the value of the bottom-most selected item Y coordinate. */ int AlignBottom( const TOOL_EVENT& aEvent ); /** * Function AlignLeft() * Sets X coordinate of the selected items to the value of the left-most selected item X coordinate. */ int AlignLeft( const TOOL_EVENT& aEvent ); /** * Function AlignRight() * Sets X coordinate of the selected items to the value of the right-most selected item X coordinate. */ int AlignRight( const TOOL_EVENT& aEvent ); /** * Function AlignCenterX() * Sets the x coordinate of the midpoint of each of the selected items to * the value of the x coordinate of the center of the middle selected item. */ int AlignCenterX( const TOOL_EVENT& aEvent ); /** * Function AlignCenterX() * Sets the y coordinate of the midpoint of each of the selected items to * the value of the y coordinate of the center of the middle selected item. */ int AlignCenterY( const TOOL_EVENT& aEvent ); /** * Function DistributeHorizontally() * Distributes the selected items along the X axis. */ int DistributeHorizontally( const TOOL_EVENT& aEvent ); /** * Function DistributeVertically() * Distributes the selected items along the Y axis. */ int DistributeVertically( const TOOL_EVENT& aEvent ); ///> Sets up handlers for various events. void setTransitions() override; private: /** * Function GetSelections() * Populates two vectors with the sorted selection and sorted locked items * Returns the size of aItems() */ template< typename T > size_t GetSelections( ALIGNMENT_RECTS& aItems, ALIGNMENT_RECTS& aLocked, T aCompare ); template< typename T > int selectTarget( ALIGNMENT_RECTS& aItems, ALIGNMENT_RECTS& aLocked, T aGetValue ); /** * Sets X coordinate of the selected items to the value of the left-most selected item X coordinate. * * NOTE: Uses the bounding box of items, which do not get mirrored even when * the view is mirrored! */ int doAlignLeft(); /** * Aligns selected items using the right edge of their bounding boxes to the right-most item * * NOTE: Uses the bounding box of items, which do not get mirrored even when * the view is mirrored! */ int doAlignRight(); SELECTION_TOOL* m_selectionTool; CONTEXT_MENU* m_placementMenu; PCB_BASE_FRAME* m_frame; /** * Check a selection to ensure locks are valid for alignment. * * This is slightly different from the standard lock checking in that we ignore the lock * of the first element in the selection as this is meant to be our anchor. * We also check the lock of a pad's parent as we will not move pads independently of * the parent module */ int checkLockedStatus( const SELECTION &selection ) const; /** * Distributes selected items using an even spacing between the centers of their bounding boxes * * NOTE: Using the centers of bounding box of items can give unsatisfactory visual results since * items of differing widths will be placed with different gaps. Is only used if items overlap */ void doDistributeCentersHorizontally( ALIGNMENT_RECTS &itemsToDistribute ) const; /** * Distributes selected items using an even spacing between the centers of their bounding boxes * * NOTE: Using the centers of bounding box of items can give unsatisfactory visual results since * items of differing widths will be placed with different gaps. Is only used if items overlap */ void doDistributeCentersVertically( ALIGNMENT_RECTS &itemsToDistribute ) const; /** * Distributes selected items using an even spacing between their bounding boxes * * NOTE: Using the edges of bounding box of items is only possible if there is enough space * between them. If this is not the case, use the center spacing method */ void doDistributeGapsHorizontally( ALIGNMENT_RECTS &itemsToDistribute, const BOARD_ITEM *lastItem, int totalGap ) const; /** * Distributes selected items using an even spacing between their bounding boxes * * NOTE: Using the edges of bounding box of items is only possible if there is enough space * between them. If this is not the case, use the center spacing method */ void doDistributeGapsVertically( ALIGNMENT_RECTS &itemsToDistribute, const BOARD_ITEM *lastItem, int totalGap ) const; }; #endif /* ALIGN_DISTRIBUTE_TOOL_H_ */