/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013-2019 CERN * Copyright (C) 2021 KiCad Developers, see AUTHORS.txt for contributors. * * @author Tomasz Wlostowski * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace KIGFX; PCB_RENDER_SETTINGS::PCB_RENDER_SETTINGS() { m_backgroundColor = COLOR4D( 0.0, 0.0, 0.0, 1.0 ); m_padNumbers = true; m_netNamesOnPads = true; m_netNamesOnTracks = true; m_netNamesOnVias = true; m_zoneOutlines = true; m_zoneDisplayMode = ZONE_DISPLAY_MODE::SHOW_FILLED; m_clearanceDisplayFlags = CL_NONE; m_sketchGraphics = false; m_sketchText = false; m_netColorMode = NET_COLOR_MODE::RATSNEST; m_contrastModeDisplay = HIGH_CONTRAST_MODE::NORMAL; m_ratsnestDisplayMode = RATSNEST_MODE::ALL; m_trackOpacity = 1.0; m_viaOpacity = 1.0; m_padOpacity = 1.0; m_zoneOpacity = 1.0; // By default everything should be displayed as filled for( unsigned int i = 0; i < arrayDim( m_sketchMode ); ++i ) m_sketchMode[i] = false; update(); } void PCB_RENDER_SETTINGS::LoadColors( const COLOR_SETTINGS* aSettings ) { SetBackgroundColor( aSettings->GetColor( LAYER_PCB_BACKGROUND ) ); // Init board layers colors: for( int i = 0; i < PCB_LAYER_ID_COUNT; i++ ) { m_layerColors[i] = aSettings->GetColor( i ); // Guard: if the alpha channel is too small, the layer is not visible. if( m_layerColors[i].a < 0.2 ) m_layerColors[i].a = 0.2; } // Init specific graphic layers colors: for( int i = GAL_LAYER_ID_START; i < GAL_LAYER_ID_END; i++ ) m_layerColors[i] = aSettings->GetColor( i ); // Colors for layers that aren't theme-able m_layerColors[LAYER_PAD_PLATEDHOLES] = aSettings->GetColor( LAYER_PCB_BACKGROUND ); m_layerColors[LAYER_VIA_NETNAMES] = COLOR4D( 0.2, 0.2, 0.2, 0.9 ); m_layerColors[LAYER_PAD_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 ); m_layerColors[LAYER_PAD_FR] = aSettings->GetColor( F_Cu ); m_layerColors[LAYER_PAD_BK] = aSettings->GetColor( B_Cu ); m_layerColors[LAYER_PAD_FR_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 ); m_layerColors[LAYER_PAD_BK_NETNAMES] = COLOR4D( 1.0, 1.0, 1.0, 0.9 ); // Netnames for copper layers for( LSEQ cu = LSET::AllCuMask().CuStack(); cu; ++cu ) { const COLOR4D lightLabel( 0.8, 0.8, 0.8, 0.7 ); const COLOR4D darkLabel = lightLabel.Inverted(); PCB_LAYER_ID layer = *cu; if( m_layerColors[layer].GetBrightness() > 0.5 ) m_layerColors[GetNetnameLayer( layer )] = darkLabel; else m_layerColors[GetNetnameLayer( layer )] = lightLabel; } update(); } void PCB_RENDER_SETTINGS::LoadDisplayOptions( const PCB_DISPLAY_OPTIONS& aOptions, bool aShowPageLimits ) { m_hiContrastEnabled = ( aOptions.m_ContrastModeDisplay != HIGH_CONTRAST_MODE::NORMAL ); m_padNumbers = aOptions.m_DisplayPadNum; m_sketchGraphics = !aOptions.m_DisplayGraphicsFill; m_sketchText = !aOptions.m_DisplayTextFill; m_curvedRatsnestlines = aOptions.m_DisplayRatsnestLinesCurved; m_globalRatsnestlines = aOptions.m_ShowGlobalRatsnest; // Whether to draw tracks, vias & pads filled or as outlines m_sketchMode[LAYER_PADS_TH] = !aOptions.m_DisplayPadFill; m_sketchMode[LAYER_VIA_THROUGH] = !aOptions.m_DisplayViaFill; m_sketchMode[LAYER_VIA_BBLIND] = !aOptions.m_DisplayViaFill; m_sketchMode[LAYER_VIA_MICROVIA] = !aOptions.m_DisplayViaFill; m_sketchMode[LAYER_TRACKS] = !aOptions.m_DisplayPcbTrackFill; // Net names display settings switch( aOptions.m_DisplayNetNamesMode ) { case 0: m_netNamesOnPads = false; m_netNamesOnTracks = false; m_netNamesOnVias = false; break; case 1: m_netNamesOnPads = true; m_netNamesOnTracks = false; m_netNamesOnVias = true; // Follow pads or tracks? For now we chose pads.... break; case 2: m_netNamesOnPads = false; m_netNamesOnTracks = true; m_netNamesOnVias = false; // Follow pads or tracks? For now we chose pads.... break; case 3: m_netNamesOnPads = true; m_netNamesOnTracks = true; m_netNamesOnVias = true; break; } // Zone display settings m_zoneDisplayMode = aOptions.m_ZoneDisplayMode; // Clearance settings switch( aOptions.m_ShowTrackClearanceMode ) { case PCB_DISPLAY_OPTIONS::DO_NOT_SHOW_CLEARANCE: m_clearanceDisplayFlags = CL_NONE; break; case PCB_DISPLAY_OPTIONS::SHOW_TRACK_CLEARANCE_WHILE_ROUTING: m_clearanceDisplayFlags = CL_NEW | CL_TRACKS; break; case PCB_DISPLAY_OPTIONS::SHOW_TRACK_CLEARANCE_WITH_VIA_WHILE_ROUTING: m_clearanceDisplayFlags = CL_NEW | CL_TRACKS | CL_VIAS; break; case PCB_DISPLAY_OPTIONS::SHOW_WHILE_ROUTING_OR_DRAGGING: m_clearanceDisplayFlags = CL_NEW | CL_EDITED | CL_TRACKS | CL_VIAS; break; case PCB_DISPLAY_OPTIONS::SHOW_TRACK_CLEARANCE_WITH_VIA_ALWAYS: m_clearanceDisplayFlags = CL_NEW | CL_EDITED | CL_EXISTING | CL_TRACKS | CL_VIAS; break; } if( aOptions.m_DisplayPadClearance ) m_clearanceDisplayFlags |= CL_PADS; m_contrastModeDisplay = aOptions.m_ContrastModeDisplay; m_netColorMode = aOptions.m_NetColorMode; m_ratsnestDisplayMode = aOptions.m_RatsnestMode; m_trackOpacity = aOptions.m_TrackOpacity; m_viaOpacity = aOptions.m_ViaOpacity; m_padOpacity = aOptions.m_PadOpacity; m_zoneOpacity = aOptions.m_ZoneOpacity; m_showPageLimits = aShowPageLimits; } COLOR4D PCB_RENDER_SETTINGS::GetColor( const VIEW_ITEM* aItem, int aLayer ) const { const EDA_ITEM* item = dynamic_cast( aItem ); const BOARD_CONNECTED_ITEM* conItem = dynamic_cast ( aItem ); int netCode = -1; int originalLayer = aLayer; // Marker shadows if( aLayer == LAYER_MARKER_SHADOWS ) return m_backgroundColor.WithAlpha( 0.6 ); if( IsHoleLayer( aLayer ) && m_isPrinting ) { // Careful that we don't end up with the same colour for the annular ring and the hole // when printing in B&W. const PAD* pad = dynamic_cast( item ); const PCB_VIA* via = dynamic_cast( item ); int holeLayer = aLayer; int annularRingLayer = UNDEFINED_LAYER; if( pad && pad->GetAttribute() == PAD_ATTRIB::PTH ) annularRingLayer = LAYER_PADS_TH; else if( via && via->GetViaType() == VIATYPE::MICROVIA ) annularRingLayer = LAYER_VIA_MICROVIA; else if( via && via->GetViaType() == VIATYPE::BLIND_BURIED ) annularRingLayer = LAYER_VIA_BBLIND; else if( via && via->GetViaType() == VIATYPE::THROUGH ) annularRingLayer = LAYER_VIA_THROUGH; if( annularRingLayer != UNDEFINED_LAYER && m_layerColors[ holeLayer ] == m_layerColors[ annularRingLayer ] ) { aLayer = LAYER_PCB_BACKGROUND; } } // Zones should pull from the copper layer if( item && ( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) ) { if( IsZoneLayer( aLayer ) ) aLayer = aLayer - LAYER_ZONE_START; } // Hole walls should pull from the copper layer if( aLayer == LAYER_PAD_HOLEWALLS ) aLayer = LAYER_PADS_TH; else if( aLayer == LAYER_VIA_HOLEWALLS ) aLayer = LAYER_VIA_THROUGH; // Normal path: get the layer base color COLOR4D color = m_layerColors[aLayer]; if( !item ) return m_layerColors[aLayer]; // Selection disambiguation if( item->IsBrightened() ) return color.Brightened( m_selectFactor ).WithAlpha( 0.8 ); // Normal selection if( item->IsSelected() ) color = m_layerColorsSel[aLayer]; // Try to obtain the netcode for the item if( conItem ) netCode = conItem->GetNetCode(); bool highlighted = m_highlightEnabled && m_highlightNetcodes.count( netCode ); bool selected = item->IsSelected(); // Apply net color overrides if( conItem && m_netColorMode == NET_COLOR_MODE::ALL && IsNetCopperLayer( aLayer ) ) { COLOR4D netColor = COLOR4D::UNSPECIFIED; auto ii = m_netColors.find( netCode ); if( ii != m_netColors.end() ) netColor = ii->second; if( netColor == COLOR4D::UNSPECIFIED ) { auto jj = m_netclassColors.find( conItem->GetNetClassName() ); if( jj != m_netclassColors.end() ) netColor = jj->second; } if( netColor == COLOR4D::UNSPECIFIED ) netColor = color; if( selected ) { // Selection brightening overrides highlighting netColor.Brighten( m_selectFactor ); } else if( m_highlightEnabled ) { // Highlight brightens objects on all layers and darkens everything else for contrast if( highlighted ) netColor.Brighten( m_highlightFactor ); else netColor.Darken( 1.0 - m_highlightFactor ); } color = netColor; } else if( !selected && m_highlightEnabled ) { // Single net highlight mode color = m_highlightNetcodes.count( netCode ) ? m_layerColorsHi[aLayer] : m_layerColorsDark[aLayer]; } // Apply high-contrast dimming if( m_hiContrastEnabled && m_highContrastLayers.size() && !highlighted && !selected ) { PCB_LAYER_ID primary = GetPrimaryHighContrastLayer(); bool isActive = m_highContrastLayers.count( aLayer ); switch( originalLayer ) { case LAYER_PADS_TH: if( !static_cast( item )->FlashLayer( primary ) ) isActive = false; break; case LAYER_VIA_BBLIND: case LAYER_VIA_MICROVIA: // Target graphic is active if the via crosses the primary layer if( static_cast( item )->GetLayerSet().test( primary ) == 0 ) isActive = false; break; case LAYER_VIA_THROUGH: if( !static_cast( item )->FlashLayer( primary ) ) isActive = false; break; case LAYER_PAD_PLATEDHOLES: case LAYER_PAD_HOLEWALLS: case LAYER_NON_PLATEDHOLES: // Pad holes are active is any physical layer is active if( LSET::PhysicalLayersMask().test( primary ) == 0 ) isActive = false; break; case LAYER_VIA_HOLES: case LAYER_VIA_HOLEWALLS: if( static_cast( item )->GetViaType() == VIATYPE::BLIND_BURIED || static_cast( item )->GetViaType() == VIATYPE::MICROVIA ) { // A blind or micro via's hole is active if it crosses the primary layer if( static_cast( item )->GetLayerSet().test( primary ) == 0 ) isActive = false; } else { // A through via's hole is active if any physical layer is active if( LSET::PhysicalLayersMask().test( primary ) == 0 ) isActive = false; } break; default: break; } if( !isActive ) { if( m_contrastModeDisplay == HIGH_CONTRAST_MODE::HIDDEN || IsNetnameLayer( aLayer ) ) color = COLOR4D::CLEAR; else color = color.Mix( m_layerColors[LAYER_PCB_BACKGROUND], m_hiContrastFactor ); } } // Apply per-type opacity overrides if( item->Type() == PCB_TRACE_T || item->Type() == PCB_ARC_T ) color.a *= m_trackOpacity; else if( item->Type() == PCB_VIA_T ) color.a *= m_viaOpacity; else if( item->Type() == PCB_PAD_T ) color.a *= m_padOpacity; else if( item->Type() == PCB_ZONE_T || item->Type() == PCB_FP_ZONE_T ) color.a *= m_zoneOpacity; // No special modificators enabled return color; } PCB_PAINTER::PCB_PAINTER( GAL* aGal ) : PAINTER( aGal ) { } int PCB_PAINTER::getLineThickness( int aActualThickness ) const { // if items have 0 thickness, draw them with the outline // width, otherwise respect the set value (which, no matter // how small will produce something) if( aActualThickness == 0 ) return m_pcbSettings.m_outlineWidth; return aActualThickness; } int PCB_PAINTER::getDrillShape( const PAD* aPad ) const { return aPad->GetDrillShape(); } VECTOR2D PCB_PAINTER::getDrillSize( const PAD* aPad ) const { return VECTOR2D( aPad->GetDrillSize() ); } int PCB_PAINTER::getDrillSize( const PCB_VIA* aVia ) const { return aVia->GetDrillValue(); } bool PCB_PAINTER::Draw( const VIEW_ITEM* aItem, int aLayer ) { const EDA_ITEM* item = dynamic_cast( aItem ); if( !item ) return false; // the "cast" applied in here clarifies which overloaded draw() is called switch( item->Type() ) { case PCB_TRACE_T: draw( static_cast( item ), aLayer ); break; case PCB_ARC_T: draw( static_cast( item ), aLayer ); break; case PCB_VIA_T: draw( static_cast( item ), aLayer ); break; case PCB_PAD_T: draw( static_cast( item ), aLayer ); break; case PCB_SHAPE_T: case PCB_FP_SHAPE_T: draw( static_cast( item ), aLayer ); break; case PCB_TEXT_T: draw( static_cast( item ), aLayer ); break; case PCB_FP_TEXT_T: draw( static_cast( item ), aLayer ); break; case PCB_FOOTPRINT_T: draw( static_cast( item ), aLayer ); break; case PCB_GROUP_T: draw( static_cast( item ), aLayer ); break; case PCB_ZONE_T: draw( static_cast( item ), aLayer ); break; case PCB_FP_ZONE_T: draw( static_cast( item ), aLayer ); break; case PCB_DIM_ALIGNED_T: case PCB_DIM_CENTER_T: case PCB_DIM_ORTHOGONAL_T: case PCB_DIM_LEADER_T: draw( static_cast( item ), aLayer ); break; case PCB_TARGET_T: draw( static_cast( item ) ); break; case PCB_MARKER_T: draw( static_cast( item ), aLayer ); break; default: // Painter does not know how to draw the object return false; } // Draw bounding boxes after drawing objects so they can be seen. if( ADVANCED_CFG::GetCfg().m_DrawBoundingBoxes ) { // Show bounding boxes of painted objects for debugging. EDA_RECT box = item->GetBoundingBox(); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); if( item->Type() == PCB_FOOTPRINT_T ) m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) : COLOR4D( MAGENTA ) ); else m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) : COLOR4D( 0.2, 0.2, 0.2, 1 ) ); m_gal->SetLineWidth( 1.5 / m_gal->GetWorldScale() ); m_gal->DrawRectangle( box.GetOrigin(), box.GetEnd() ); if( item->Type() == PCB_FOOTPRINT_T ) { m_gal->SetStrokeColor( item->IsSelected() ? COLOR4D( 1.0, 0.2, 0.2, 1 ) : COLOR4D( CYAN ) ); const FOOTPRINT* fp = static_cast( item ); if( fp ) { SHAPE_POLY_SET convex = fp->GetBoundingHull(); m_gal->DrawPolyline( convex.COutline( 0 ) ); } } } return true; } void PCB_PAINTER::draw( const PCB_TRACK* aTrack, int aLayer ) { VECTOR2D start( aTrack->GetStart() ); VECTOR2D end( aTrack->GetEnd() ); int width = aTrack->GetWidth(); COLOR4D color = m_pcbSettings.GetColor( aTrack, aLayer ); if( IsNetnameLayer( aLayer ) ) { if( !m_pcbSettings.m_netNamesOnTracks ) return; if( aTrack->GetNetCode() <= NETINFO_LIST::UNCONNECTED ) return; VECTOR2D line = ( end - start ); double length = line.EuclideanNorm(); // Check if the track is long enough to have a netname displayed if( length < 10 * width ) return; const wxString& netName = UnescapeString( aTrack->GetShortNetname() ); double textSize = width; double penWidth = width / 12.0; VECTOR2D textPosition = start + line / 2.0; // center of the track double textOrientation; if( end.y == start.y ) // horizontal { textOrientation = 0; textPosition.y += penWidth; } else if( end.x == start.x ) // vertical { textOrientation = M_PI / 2; textPosition.x += penWidth; } else { textOrientation = -atan( line.y / line.x ); textPosition.x += penWidth / 1.4; textPosition.y += penWidth / 1.4; } m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( penWidth ); m_gal->SetFontBold( false ); m_gal->SetFontItalic( false ); m_gal->SetFontUnderlined( false ); m_gal->SetTextMirrored( false ); m_gal->SetGlyphSize( VECTOR2D( textSize * 0.55, textSize * 0.55 ) ); m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER ); m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER ); m_gal->BitmapText( netName, textPosition, textOrientation ); return; } else if( IsCopperLayer( aLayer ) ) { // Draw a regular track bool outline_mode = m_pcbSettings.m_sketchMode[LAYER_TRACKS]; m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color ); m_gal->SetIsStroke( outline_mode ); m_gal->SetIsFill( not outline_mode ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->DrawSegment( start, end, width ); } // Clearance lines constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_TRACKS; if( ( m_pcbSettings.m_clearanceDisplayFlags & clearanceFlags ) == clearanceFlags ) { int clearance = aTrack->GetOwnClearance( m_pcbSettings.GetActiveLayer() ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->DrawSegment( start, end, width + clearance * 2 ); } } void PCB_PAINTER::draw( const PCB_ARC* aArc, int aLayer ) { VECTOR2D center( aArc->GetCenter() ); int width = aArc->GetWidth(); COLOR4D color = m_pcbSettings.GetColor( aArc, aLayer ); double radius = aArc->GetRadius(); double start_angle = DECIDEG2RAD( aArc->GetArcAngleStart() ); double angle = DECIDEG2RAD( aArc->GetAngle() ); if( IsNetnameLayer( aLayer ) ) { // Ummm, yeah. Anyone fancy implementing text on a path? return; } else if( IsCopperLayer( aLayer ) ) { // Draw a regular track bool outline_mode = m_pcbSettings.m_sketchMode[LAYER_TRACKS]; m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color ); m_gal->SetIsStroke( outline_mode ); m_gal->SetIsFill( not outline_mode ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->DrawArcSegment( center, radius, start_angle, start_angle + angle, width ); } // Clearance lines constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_TRACKS; if( ( m_pcbSettings.m_clearanceDisplayFlags & clearanceFlags ) == clearanceFlags ) { int clearance = aArc->GetOwnClearance( m_pcbSettings.GetActiveLayer() ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->DrawArcSegment( center, radius, start_angle, start_angle + angle, width + clearance * 2 ); } // Debug only: enable this code only to test the TransformArcToPolygon function // and display the polygon outline created by it. // arcs on F_Cu are approximated with ERROR_INSIDE, others with ERROR_OUTSIDE #if 0 SHAPE_POLY_SET cornerBuffer; int error_value = aArc->GetBoard()->GetDesignSettings().m_MaxError; ERROR_LOC errorloc = aLayer == F_Cu ? ERROR_LOC::ERROR_INSIDE : ERROR_LOC::ERROR_OUTSIDE; TransformArcToPolygon( cornerBuffer, aArc->GetStart(), aArc->GetMid(), aArc->GetEnd(), width, error_value, errorloc ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( COLOR4D( 0, 0, 1.0, 1.0 ) ); m_gal->DrawPolygon( cornerBuffer ); #endif // Debug only: enable this code only to test the SHAPE_ARC::ConvertToPolyline function // and display the polyline created by it. #if 0 int error_value2 = aArc->GetBoard()->GetDesignSettings().m_MaxError; SHAPE_ARC arc( aArc->GetCenter(), aArc->GetStart(), aArc->GetAngle() / 10.0, aArc->GetWidth() ); SHAPE_LINE_CHAIN arcSpine = arc.ConvertToPolyline( error_value2 ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( COLOR4D( 0.3, 0.2, 0.5, 1.0 ) ); for( int idx = 1; idx < arcSpine.PointCount(); idx++ ) { m_gal->DrawSegment( arcSpine.CPoint( idx-1 ), arcSpine.CPoint( idx ), aArc->GetWidth() ); }; #endif } void PCB_PAINTER::draw( const PCB_VIA* aVia, int aLayer ) { const BOARD* board = aVia->GetBoard(); BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings(); COLOR4D color = m_pcbSettings.GetColor( aVia, aLayer ); VECTOR2D center( aVia->GetStart() ); if( color == COLOR4D::CLEAR ) return; // Draw description layer if( IsNetnameLayer( aLayer ) ) { VECTOR2D position( center ); // Is anything that we can display enabled? if( !m_pcbSettings.m_netNamesOnVias || aVia->GetNetname().empty() ) return; double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE; double size = aVia->GetWidth(); // Font size limits if( size > maxSize ) size = maxSize; m_gal->Save(); m_gal->Translate( position ); // Default font settings m_gal->ResetTextAttributes(); m_gal->SetStrokeColor( m_pcbSettings.GetColor( nullptr, aLayer ) ); // Set the text position to the pad shape position (the pad position is not the best place) VECTOR2D textpos( 0.0, 0.0 ); wxString netname = UnescapeString( aVia->GetShortNetname() ); // calculate the size of net name text: double tsize = 1.5 * size / netname.Length(); tsize = std::min( tsize, size ); // Use a smaller text size to handle interline, pen size.. tsize *= 0.7; VECTOR2D namesize( tsize, tsize ); m_gal->SetGlyphSize( namesize ); m_gal->SetLineWidth( namesize.x / 12.0 ); m_gal->BitmapText( netname, textpos, 0.0 ); m_gal->Restore(); return; } else if( aLayer == LAYER_VIA_HOLEWALLS ) { int platingThickness = bds.GetHolePlatingThickness(); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( platingThickness ); m_gal->DrawCircle( center, ( getDrillSize( aVia ) + platingThickness ) / 2.0 ); return; } bool sketchMode = false; switch( aVia->GetViaType() ) { case VIATYPE::THROUGH: sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_THROUGH]; break; case VIATYPE::BLIND_BURIED: sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_BBLIND]; break; case VIATYPE::MICROVIA: sketchMode = m_pcbSettings.m_sketchMode[LAYER_VIA_MICROVIA]; break; default: wxASSERT( false ); break; } if( sketchMode ) { // Outline mode m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetStrokeColor( color ); } else { // Filled mode m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetFillColor( color ); } if( aLayer == LAYER_VIA_HOLES ) { m_gal->DrawCircle( center, getDrillSize( aVia ) / 2.0 ); } else if( aLayer == LAYER_VIA_THROUGH || m_pcbSettings.GetDrawIndividualViaLayers() ) { m_gal->DrawCircle( center, aVia->GetWidth() / 2.0 ); } else if( aLayer == LAYER_VIA_BBLIND || aLayer == LAYER_VIA_MICROVIA ) { // Outer circles of blind/buried and micro-vias are drawn in a special way to indicate the // top and bottom layers PCB_LAYER_ID layerTop, layerBottom; aVia->LayerPair( &layerTop, &layerBottom ); double radius = aVia->GetWidth() / 2.0; if( !sketchMode ) m_gal->SetLineWidth( ( aVia->GetWidth() - aVia->GetDrillValue() ) / 2.0 ); m_gal->DrawArc( center, radius, M_PI * -0.375, M_PI * 0.375 ); m_gal->DrawArc( center, radius, M_PI * 0.625, M_PI * 1.375 ); if( sketchMode ) m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, layerTop ) ); else m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerTop ) ); m_gal->DrawArc( center, radius, M_PI * 1.375, M_PI * 1.625 ); if( sketchMode ) m_gal->SetStrokeColor( m_pcbSettings.GetColor( aVia, layerBottom ) ); else m_gal->SetFillColor( m_pcbSettings.GetColor( aVia, layerBottom ) ); m_gal->DrawArc( center, radius, M_PI * 0.375, M_PI * 0.625 ); } // Clearance lines constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_EXISTING | PCB_RENDER_SETTINGS::CL_VIAS; if( ( m_pcbSettings.m_clearanceDisplayFlags & clearanceFlags ) == clearanceFlags && aLayer != LAYER_VIA_HOLES ) { PCB_LAYER_ID activeLayer = m_pcbSettings.GetActiveLayer(); double radius; if( aVia->FlashLayer( activeLayer ) ) radius = aVia->GetWidth() / 2.0; else radius = getDrillSize( aVia ) / 2.0 + bds.GetHolePlatingThickness(); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->DrawCircle( center, radius + aVia->GetOwnClearance( activeLayer ) ); } } void PCB_PAINTER::draw( const PAD* aPad, int aLayer ) { const BOARD* board = aPad->GetBoard(); BOARD_DESIGN_SETTINGS& bds = board->GetDesignSettings(); COLOR4D color = m_pcbSettings.GetColor( aPad, aLayer ); if( IsNetnameLayer( aLayer ) ) { // Is anything that we can display enabled? if( m_pcbSettings.m_netNamesOnPads || m_pcbSettings.m_padNumbers ) { bool displayNetname = ( m_pcbSettings.m_netNamesOnPads && !aPad->GetNetname().empty() ); EDA_RECT padBBox = aPad->GetBoundingBox(); VECTOR2D position = padBBox.Centre(); VECTOR2D padsize = VECTOR2D( padBBox.GetSize() ); if( aPad->GetShape() != PAD_SHAPE::CUSTOM ) { // Don't allow a 45ยบ rotation to bloat a pad's bounding box unnecessarily double limit = std::min( aPad->GetSize().x, aPad->GetSize().y ) * 1.1; if( padsize.x > limit && padsize.y > limit ) { padsize.x = limit; padsize.y = limit; } } double maxSize = PCB_RENDER_SETTINGS::MAX_FONT_SIZE; double size = padsize.y; m_gal->Save(); m_gal->Translate( position ); // Keep the size ratio for the font, but make it smaller if( padsize.x < padsize.y ) { m_gal->Rotate( DECIDEG2RAD( -900.0 ) ); size = padsize.x; std::swap( padsize.x, padsize.y ); } // Font size limits if( size > maxSize ) size = maxSize; // Default font settings m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER ); m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_CENTER ); m_gal->SetFontBold( false ); m_gal->SetFontItalic( false ); m_gal->SetFontUnderlined( false ); m_gal->SetTextMirrored( false ); m_gal->SetStrokeColor( m_pcbSettings.GetColor( aPad, aLayer ) ); m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); // We have already translated the GAL to be centered at the center of the pad's // bounding box VECTOR2D textpos( 0.0, 0.0 ); // Divide the space, to display both pad numbers and netnames and set the Y text // position to display 2 lines if( displayNetname && m_pcbSettings.m_padNumbers ) { size = size / 2.0; textpos.y = size / 2.0; } if( displayNetname ) { wxString netname = UnescapeString( aPad->GetShortNetname() ); wxString pinType = aPad->GetPinType(); if( pinType == wxT( "no_connect" ) || pinType.EndsWith( wxT( "+no_connect" ) ) ) netname = "x"; else if( pinType == wxT( "free" ) && netname.StartsWith( wxT( "unconnected-(" ) ) ) netname = "*"; // calculate the size of net name text: double tsize = 1.5 * padsize.x / netname.Length(); tsize = std::min( tsize, size ); // Use a smaller text size to handle interline, pen size.. tsize *= 0.7; VECTOR2D namesize( tsize, tsize ); m_gal->SetGlyphSize( namesize ); m_gal->SetLineWidth( namesize.x / 12.0 ); m_gal->BitmapText( netname, textpos, 0.0 ); } if( m_pcbSettings.m_padNumbers ) { const wxString& padNumber = aPad->GetNumber(); textpos.y = -textpos.y; double tsize = 1.5 * padsize.x / padNumber.Length(); tsize = std::min( tsize, size ); // Use a smaller text size to handle interline, pen size.. tsize *= 0.7; tsize = std::min( tsize, size ); VECTOR2D numsize( tsize, tsize ); m_gal->SetGlyphSize( numsize ); m_gal->SetLineWidth( numsize.x / 12.0 ); m_gal->BitmapText( padNumber, textpos, 0.0 ); } m_gal->Restore(); } return; } else if( aLayer == LAYER_PAD_HOLEWALLS ) { int platingThickness = bds.GetHolePlatingThickness(); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( platingThickness ); m_gal->SetStrokeColor( color ); const SHAPE_SEGMENT* seg = aPad->GetEffectiveHoleShape(); int holeSize = seg->GetWidth() + platingThickness; if( seg->GetSeg().A == seg->GetSeg().B ) // Circular hole m_gal->DrawCircle( seg->GetSeg().A, holeSize / 2 ); else m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B, holeSize ); return; } if( m_pcbSettings.m_sketchMode[LAYER_PADS_TH] ) { // Outline mode m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetStrokeColor( color ); } else { // Filled mode m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->SetFillColor( color ); } if( aLayer == LAYER_PAD_PLATEDHOLES || aLayer == LAYER_NON_PLATEDHOLES ) { const SHAPE_SEGMENT* seg = aPad->GetEffectiveHoleShape(); if( seg->GetSeg().A == seg->GetSeg().B ) // Circular hole m_gal->DrawCircle( seg->GetSeg().A, getDrillSize( aPad ).x / 2 ); else m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B, seg->GetWidth() ); } else { wxSize pad_size = aPad->GetSize(); wxSize margin; switch( aLayer ) { case F_Mask: case B_Mask: margin.x = margin.y = aPad->GetSolderMaskMargin(); break; case F_Paste: case B_Paste: margin = aPad->GetSolderPasteMargin(); break; default: margin.x = margin.y = 0; break; } std::unique_ptr dummyPad; std::shared_ptr shapes; // Drawing components of compound shapes in outline mode produces a mess. bool simpleShapes = !m_pcbSettings.m_sketchMode[LAYER_PADS_TH]; if( simpleShapes ) { if( ( margin.x != margin.y && aPad->GetShape() != PAD_SHAPE::CUSTOM ) || ( aPad->GetShape() == PAD_SHAPE::ROUNDRECT && ( margin.x < 0 || margin.y < 0 ) ) ) { // Our algorithms below (polygon inflation in particular) can't handle differential // inflation along separate axes. So for those cases we build a dummy pad instead, // and inflate it. // Margin is added to both sides. If the total margin is larger than the pad // then don't display this layer if( pad_size.x + 2 * margin.x <= 0 || pad_size.y + 2 * margin.y <= 0 ) return; dummyPad.reset( static_cast( aPad->Duplicate() ) ); int initial_radius = dummyPad->GetRoundRectCornerRadius(); dummyPad->SetSize( pad_size + margin + margin ); if( dummyPad->GetShape() == PAD_SHAPE::ROUNDRECT ) { // To keep the right margin around the corners, we need to modify the corner radius. // We must have only one radius correction, so use the smallest absolute margin. int radius_margin = std::max( margin.x, margin.y ); // radius_margin is < 0 dummyPad->SetRoundRectCornerRadius( std::max( initial_radius + radius_margin, 0 ) ); } shapes = std::dynamic_pointer_cast( dummyPad->GetEffectiveShape() ); margin.x = margin.y = 0; } else { shapes = std::dynamic_pointer_cast( aPad->GetEffectiveShape() ); } if( aPad->GetShape() == PAD_SHAPE::CUSTOM && ( margin.x || margin.y ) ) { // We can't draw as shapes because we don't know which edges are internal and which // are external (so we don't know when to apply the margin and when not to). simpleShapes = false; } for( const SHAPE* shape : shapes->Shapes() ) { if( !simpleShapes ) break; switch( shape->Type() ) { case SH_SEGMENT: case SH_CIRCLE: case SH_RECT: case SH_SIMPLE: // OK so far break; default: // Not OK simpleShapes = false; break; } } } if( simpleShapes ) { for( const SHAPE* shape : shapes->Shapes() ) { switch( shape->Type() ) { case SH_SEGMENT: { const SHAPE_SEGMENT* seg = (const SHAPE_SEGMENT*) shape; int effectiveWidth = seg->GetWidth() + 2 * margin.x; if( effectiveWidth > 0 ) m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B, effectiveWidth ); break; } case SH_CIRCLE: { const SHAPE_CIRCLE* circle = (const SHAPE_CIRCLE*) shape; int effectiveRadius = circle->GetRadius() + margin.x; if( effectiveRadius > 0 ) m_gal->DrawCircle( circle->GetCenter(), effectiveRadius ); break; } case SH_RECT: { const SHAPE_RECT* r = (const SHAPE_RECT*) shape; VECTOR2I pos = r->GetPosition(); VECTOR2I effectiveMargin = margin; if( effectiveMargin.x < 0 ) { // A negative margin just produces a smaller rect. VECTOR2I effectiveSize = r->GetSize() + effectiveMargin; if( effectiveSize.x > 0 && effectiveSize.y > 0 ) m_gal->DrawRectangle( pos - effectiveMargin, pos + effectiveSize ); } else if( effectiveMargin.x > 0 ) { // A positive margin produces a larger rect, but with rounded corners m_gal->DrawRectangle( r->GetPosition(), r->GetPosition() + r->GetSize() ); // Use segments to produce the margin with rounded corners m_gal->DrawSegment( pos, pos + VECTOR2I( r->GetWidth(), 0 ), effectiveMargin.x * 2 ); m_gal->DrawSegment( pos + VECTOR2I( r->GetWidth(), 0 ), pos + r->GetSize(), effectiveMargin.x * 2 ); m_gal->DrawSegment( pos + r->GetSize(), pos + VECTOR2I( 0, r->GetHeight() ), effectiveMargin.x * 2 ); m_gal->DrawSegment( pos + VECTOR2I( 0, r->GetHeight() ), pos, effectiveMargin.x * 2 ); } else { m_gal->DrawRectangle( r->GetPosition(), r->GetPosition() + r->GetSize() ); } break; } case SH_SIMPLE: { const SHAPE_SIMPLE* poly = static_cast( shape ); if( margin.x < 0 ) // The poly shape must be deflated { int maxError = bds.m_MaxError; int numSegs = GetArcToSegmentCount( -margin.x, maxError, 360.0 ); SHAPE_POLY_SET outline; outline.NewOutline(); for( int ii = 0; ii < poly->PointCount(); ++ii ) outline.Append( poly->CPoint( ii ) ); outline.Deflate( -margin.x, numSegs ); m_gal->DrawPolygon( outline ); } else { m_gal->DrawPolygon( poly->Vertices() ); } // Now add on a rounded margin (using segments) if the margin > 0 if( margin.x > 0 ) { for( size_t ii = 0; ii < poly->GetSegmentCount(); ++ii ) { SEG seg = poly->GetSegment( ii ); m_gal->DrawSegment( seg.A, seg.B, margin.x * 2 ); } } break; } default: // Better not get here; we already pre-flighted the shapes... break; } } } else { // This is expensive. Avoid if possible. SHAPE_POLY_SET polySet; aPad->TransformShapeWithClearanceToPolygon( polySet, ToLAYER_ID( aLayer ), margin.x, bds.m_MaxError, ERROR_INSIDE ); m_gal->DrawPolygon( polySet ); } } constexpr int clearanceFlags = PCB_RENDER_SETTINGS::CL_PADS; if( ( m_pcbSettings.m_clearanceDisplayFlags & clearanceFlags ) == clearanceFlags && ( aLayer == LAYER_PAD_FR || aLayer == LAYER_PAD_BK || aLayer == LAYER_PADS_TH ) ) { /* Showing the clearance area is not obvious. * - A pad can be removed from some copper layers. * - For non copper layers, what is the clearance area? * So for copper layers, the clearance area is the shape if the pad is flashed on this * layer and the hole clearance area for other copper layers. * For other layers, use the pad shape, although one can use an other criteria, * depending on the non copper layer. */ int activeLayer = m_pcbSettings.GetActiveLayer(); bool flashActiveLayer = true; if( IsCopperLayer( activeLayer ) ) flashActiveLayer = aPad->FlashLayer( activeLayer ); if( flashActiveLayer || aPad->GetDrillSize().x ) { m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetIsStroke( true ); m_gal->SetIsFill( false ); m_gal->SetStrokeColor( color ); int clearance = aPad->GetOwnClearance( m_pcbSettings.GetActiveLayer() ); if( flashActiveLayer && clearance > 0 ) { auto shape = std::dynamic_pointer_cast( aPad->GetEffectiveShape() ); if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_SEGMENT ) { const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape->Shapes()[0]; m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B, seg->GetWidth() + 2 * clearance ); } else if( shape && shape->Size() == 1 && shape->Shapes()[0]->Type() == SH_CIRCLE ) { const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape->Shapes()[0]; m_gal->DrawCircle( circle->GetCenter(), circle->GetRadius() + clearance ); } else { SHAPE_POLY_SET polySet; // Use ERROR_INSIDE because it avoids Clipper and is therefore much faster. aPad->TransformShapeWithClearanceToPolygon( polySet, ToLAYER_ID( aLayer ), clearance, bds.m_MaxError, ERROR_INSIDE ); m_gal->DrawPolygon( polySet ); } } else if( aPad->GetEffectiveHoleShape() && clearance > 0 ) { clearance += bds.GetHolePlatingThickness(); const SHAPE_SEGMENT* seg = aPad->GetEffectiveHoleShape(); m_gal->DrawSegment( seg->GetSeg().A, seg->GetSeg().B, seg->GetWidth() + 2 * clearance ); } } } } void PCB_PAINTER::draw( const PCB_SHAPE* aShape, int aLayer ) { const COLOR4D& color = m_pcbSettings.GetColor( aShape, aShape->GetLayer() ); bool sketch = m_pcbSettings.m_sketchGraphics; int thickness = getLineThickness( aShape->GetWidth() ); VECTOR2D start( aShape->GetStart() ); VECTOR2D end( aShape->GetEnd() ); if( sketch ) { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); } m_gal->SetFillColor( color ); m_gal->SetStrokeColor( color ); switch( aShape->GetShape() ) { case SHAPE_T::SEGMENT: if( sketch ) { m_gal->DrawSegment( start, end, thickness ); } else { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->DrawSegment( start, end, thickness ); } break; case SHAPE_T::RECT: { std::vector pts = aShape->GetRectCorners(); if( sketch ) { m_gal->DrawSegment( pts[0], pts[1], thickness ); m_gal->DrawSegment( pts[1], pts[2], thickness ); m_gal->DrawSegment( pts[2], pts[3], thickness ); m_gal->DrawSegment( pts[3], pts[0], thickness ); } else { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); if( thickness > 0 ) { m_gal->DrawSegment( pts[0], pts[1], thickness ); m_gal->DrawSegment( pts[1], pts[2], thickness ); m_gal->DrawSegment( pts[2], pts[3], thickness ); m_gal->DrawSegment( pts[3], pts[0], thickness ); } if( aShape->IsFilled() ) { SHAPE_POLY_SET poly; poly.NewOutline(); for( const wxPoint& pt : pts ) poly.Append( pt ); m_gal->DrawPolygon( poly ); } } break; } case SHAPE_T::ARC: if( sketch ) { m_gal->DrawArcSegment( start, aShape->GetRadius(), DECIDEG2RAD( aShape->GetArcAngleStart() ), DECIDEG2RAD( aShape->GetArcAngleStart() + aShape->GetAngle() ), // Change this thickness ); } else { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); m_gal->DrawArcSegment( start, aShape->GetRadius(), DECIDEG2RAD( aShape->GetArcAngleStart() ), DECIDEG2RAD( aShape->GetArcAngleStart() + aShape->GetAngle() ), // Change this thickness ); } break; case SHAPE_T::CIRCLE: if( sketch ) { m_gal->DrawCircle( start, aShape->GetRadius() - thickness / 2 ); m_gal->DrawCircle( start, aShape->GetRadius() + thickness / 2 ); } else { m_gal->SetIsFill( aShape->IsFilled() ); m_gal->SetIsStroke( thickness > 0 ); m_gal->SetLineWidth( thickness ); m_gal->DrawCircle( start, aShape->GetRadius() ); } break; case SHAPE_T::POLY: { SHAPE_POLY_SET& shape = const_cast( aShape )->GetPolyShape(); const FOOTPRINT* parentFootprint = aShape->GetParentFootprint(); if( shape.OutlineCount() == 0 ) break; if( parentFootprint ) { m_gal->Save(); m_gal->Translate( parentFootprint->GetPosition() ); m_gal->Rotate( -parentFootprint->GetOrientationRadians() ); } if( sketch ) { for( int ii = 0; ii < shape.Outline( 0 ).SegmentCount(); ++ii ) { SEG seg = shape.Outline( 0 ).Segment( ii ); m_gal->DrawSegment( seg.A, seg.B, thickness ); } } else { m_gal->SetIsFill( true ); m_gal->SetIsStroke( false ); if( thickness > 0 ) { for( int ii = 0; ii < shape.Outline( 0 ).SegmentCount(); ++ii ) { SEG seg = shape.Outline( 0 ).Segment( ii ); m_gal->DrawSegment( seg.A, seg.B, thickness ); } } if( aShape->IsFilled() ) { // On Opengl, a not convex filled polygon is usually drawn by using triangles // as primitives. CacheTriangulation() can create basic triangle primitives to // draw the polygon solid shape on Opengl. GLU tessellation is much slower, so // currently we are using our tessellation. if( m_gal->IsOpenGlEngine() && !shape.IsTriangulationUpToDate() ) shape.CacheTriangulation(); m_gal->DrawPolygon( shape ); } } if( parentFootprint ) m_gal->Restore(); break; } case SHAPE_T::BEZIER: if( sketch ) { // Use thickness as filter value to convert the curve to polyline when the curve // is not supported m_gal->DrawCurve( VECTOR2D( aShape->GetStart() ), VECTOR2D( aShape->GetBezierC1() ), VECTOR2D( aShape->GetBezierC2() ), VECTOR2D( aShape->GetEnd() ), thickness ); } else { m_gal->SetIsFill( aShape->IsFilled() ); m_gal->SetIsStroke( thickness > 0 ); m_gal->SetLineWidth( thickness ); // Use thickness as filter value to convert the curve to polyline when the curve // is not supported m_gal->DrawCurve( VECTOR2D( aShape->GetStart() ), VECTOR2D( aShape->GetBezierC1() ), VECTOR2D( aShape->GetBezierC2() ), VECTOR2D( aShape->GetEnd() ), thickness ); } break; case SHAPE_T::LAST: break; } } void PCB_PAINTER::draw( const PCB_TEXT* aText, int aLayer ) { wxString shownText( aText->GetShownText() ); if( shownText.Length() == 0 ) return; const COLOR4D& color = m_pcbSettings.GetColor( aText, aText->GetLayer() ); VECTOR2D position( aText->GetTextPos().x, aText->GetTextPos().y ); if( m_pcbSettings.m_sketchText || m_pcbSettings.m_sketchMode[aLayer] ) { // Outline mode m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); } else { // Filled mode m_gal->SetLineWidth( getLineThickness( aText->GetEffectiveTextPenWidth() ) ); } m_gal->SetStrokeColor( color ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetTextAttributes( aText ); m_gal->StrokeText( shownText, position, aText->GetTextAngleRadians() ); } void PCB_PAINTER::draw( const FP_TEXT* aText, int aLayer ) { wxString shownText( aText->GetShownText() ); if( shownText.Length() == 0 ) return; const COLOR4D& color = m_pcbSettings.GetColor( aText, aLayer ); VECTOR2D position( aText->GetTextPos().x, aText->GetTextPos().y ); if( m_pcbSettings.m_sketchText ) { // Outline mode m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); } else { // Filled mode m_gal->SetLineWidth( getLineThickness( aText->GetEffectiveTextPenWidth() ) ); } m_gal->SetStrokeColor( color ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetTextAttributes( aText ); m_gal->StrokeText( shownText, position, aText->GetDrawRotationRadians() ); // Draw the umbilical line if( aText->IsSelected() ) { m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); m_gal->SetStrokeColor( m_pcbSettings.GetColor( nullptr, LAYER_ANCHOR ) ); m_gal->DrawLine( position, aText->GetParent()->GetPosition() ); } } void PCB_PAINTER::draw( const FOOTPRINT* aFootprint, int aLayer ) { if( aLayer == LAYER_ANCHOR ) { const COLOR4D color = m_pcbSettings.GetColor( aFootprint, aLayer ); // Keep the size and width constant, not related to the scale because the anchor // is just a marker on screen double anchorSize = 5.0 / m_gal->GetWorldScale(); // 5 pixels size double anchorThickness = 1.0 / m_gal->GetWorldScale(); // 1 pixels width // Draw anchor m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( anchorThickness ); VECTOR2D center = aFootprint->GetPosition(); m_gal->DrawLine( center - VECTOR2D( anchorSize, 0 ), center + VECTOR2D( anchorSize, 0 ) ); m_gal->DrawLine( center - VECTOR2D( 0, anchorSize ), center + VECTOR2D( 0, anchorSize ) ); } } void PCB_PAINTER::draw( const PCB_GROUP* aGroup, int aLayer ) { if( aLayer == LAYER_ANCHOR ) { if( aGroup->IsSelected() && !( aGroup->GetParent() && aGroup->GetParent()->IsSelected() ) ) { // Selected on our own; draw enclosing box } else if( aGroup->IsEntered() ) { // Entered group; draw enclosing box } else { return; } const COLOR4D color = m_pcbSettings.GetColor( aGroup, LAYER_ANCHOR ); EDA_RECT bbox = aGroup->GetBoundingBox(); m_gal->SetStrokeColor( color ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth * 2.0f ); wxPoint topLeft = bbox.GetPosition(); wxPoint width = wxPoint( bbox.GetWidth(), 0 ); wxPoint height = wxPoint( 0, bbox.GetHeight() ); m_gal->DrawLine( topLeft, topLeft + width ); m_gal->DrawLine( topLeft + width, topLeft + width + height ); m_gal->DrawLine( topLeft + width + height, topLeft + height ); m_gal->DrawLine( topLeft + height, topLeft ); wxString name = aGroup->GetName(); int ptSize = 12; int scaledSize = abs( KiROUND( m_gal->GetScreenWorldMatrix().GetScale().x * ptSize ) ); int unscaledSize = Mils2iu( ptSize ); // Scale by zoom a bit, but not too much int textSize = ( scaledSize + ( unscaledSize * 2 ) ) / 3; int penWidth = textSize / 10; wxPoint textOffset = wxPoint( width.x / 2, - KiROUND( textSize * 0.5 ) ); wxPoint titleHeight = wxPoint( 0, KiROUND( textSize * 2.0 ) ); if( !name.IsEmpty() && (int) aGroup->GetName().Length() * textSize < bbox.GetWidth() ) { m_gal->DrawLine( topLeft, topLeft - titleHeight ); m_gal->DrawLine( topLeft - titleHeight, topLeft + width - titleHeight ); m_gal->DrawLine( topLeft + width - titleHeight, topLeft + width ); m_gal->SetFontBold( false ); m_gal->SetFontItalic( true ); m_gal->SetFontUnderlined( false ); m_gal->SetTextMirrored( m_gal->IsFlippedX() ); m_gal->SetHorizontalJustify( GR_TEXT_HJUSTIFY_CENTER ); m_gal->SetVerticalJustify( GR_TEXT_VJUSTIFY_BOTTOM ); m_gal->SetIsFill( false ); m_gal->SetGlyphSize( VECTOR2D( textSize, textSize ) ); m_gal->SetLineWidth( penWidth ); m_gal->StrokeText( aGroup->GetName(), topLeft + textOffset, 0.0 ); } } } void PCB_PAINTER::draw( const ZONE* aZone, int aLayer ) { /* * aLayer will be the virtual zone layer (LAYER_ZONE_START, ... in GAL_LAYER_ID) * This is used for draw ordering in the GAL. * The color for the zone comes from the associated copper layer ( aLayer - LAYER_ZONE_START ) * and the visibility comes from the combination of that copper layer and LAYER_ZONES */ wxASSERT( IsZoneLayer( aLayer ) ); PCB_LAYER_ID layer = static_cast( aLayer - LAYER_ZONE_START ); if( !aZone->IsOnLayer( layer ) ) return; COLOR4D color = m_pcbSettings.GetColor( aZone, layer ); std::deque corners; ZONE_DISPLAY_MODE displayMode = m_pcbSettings.m_zoneDisplayMode; // Draw the outline const SHAPE_POLY_SET* outline = aZone->Outline(); if( m_pcbSettings.m_zoneOutlines && outline && outline->OutlineCount() > 0 ) { m_gal->SetStrokeColor( color.a > 0.0 ? color.WithAlpha( 1.0 ) : color ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); // Draw each contour (main contour and holes) /* This line: * m_gal->DrawPolygon( *outline ); * should be enough, but currently does not work to draw holes contours in a complex polygon * so each contour is draw as a simple polygon */ // Draw the main contour m_gal->DrawPolyline( outline->COutline( 0 ) ); // Draw holes int holes_count = outline->HoleCount( 0 ); for( int ii = 0; ii < holes_count; ++ii ) m_gal->DrawPolyline( outline->CHole( 0, ii ) ); // Draw hatch lines for( const SEG& hatchLine : aZone->GetHatchLines() ) m_gal->DrawLine( hatchLine.A, hatchLine.B ); } // Draw the filling if( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED || displayMode == ZONE_DISPLAY_MODE::SHOW_FRACTURE_BORDERS || displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION ) { const SHAPE_POLY_SET& polySet = aZone->GetFilledPolysList( layer ); if( polySet.OutlineCount() == 0 ) // Nothing to draw return; // Set up drawing options int outline_thickness = 0; if( aZone->GetFilledPolysUseThickness( layer ) ) outline_thickness = aZone->GetMinThickness(); m_gal->SetStrokeColor( color ); m_gal->SetFillColor( color ); m_gal->SetLineWidth( outline_thickness ); if( displayMode == ZONE_DISPLAY_MODE::SHOW_FILLED ) { m_gal->SetIsFill( true ); m_gal->SetIsStroke( outline_thickness > 0 ); } else { m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); } m_gal->DrawPolygon( polySet, displayMode == ZONE_DISPLAY_MODE::SHOW_TRIANGULATION ); } } void PCB_PAINTER::draw( const PCB_DIMENSION_BASE* aDimension, int aLayer ) { const COLOR4D& strokeColor = m_pcbSettings.GetColor( aDimension, aLayer ); m_gal->SetStrokeColor( strokeColor ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); if( m_pcbSettings.m_sketchGraphics ) { // Outline mode m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); } else { // Filled mode m_gal->SetLineWidth( getLineThickness( aDimension->GetLineThickness() ) ); } // Draw dimension shapes // TODO(JE) lift this out for( const std::shared_ptr& shape : aDimension->GetShapes() ) { switch( shape->Type() ) { case SH_SEGMENT: { const SEG& seg = static_cast( shape.get() )->GetSeg(); m_gal->DrawLine( seg.A, seg.B ); break; } case SH_CIRCLE: { int radius = static_cast( shape.get() )->GetRadius(); m_gal->DrawCircle( shape->Centre(), radius ); break; } default: break; } } // Draw text const PCB_TEXT& text = aDimension->Text(); VECTOR2D position( text.GetTextPos().x, text.GetTextPos().y ); if( m_pcbSettings.m_sketchText ) { // Outline mode m_gal->SetLineWidth( m_pcbSettings.m_outlineWidth ); } else { // Filled mode m_gal->SetLineWidth( getLineThickness( text.GetEffectiveTextPenWidth() ) ); } m_gal->SetTextAttributes( &text ); m_gal->StrokeText( text.GetShownText(), position, text.GetTextAngleRadians() ); } void PCB_PAINTER::draw( const PCB_TARGET* aTarget ) { const COLOR4D& strokeColor = m_pcbSettings.GetColor( aTarget, aTarget->GetLayer() ); VECTOR2D position( aTarget->GetPosition() ); double size, radius; m_gal->SetLineWidth( getLineThickness( aTarget->GetWidth() ) ); m_gal->SetStrokeColor( strokeColor ); m_gal->SetIsFill( false ); m_gal->SetIsStroke( true ); m_gal->Save(); m_gal->Translate( position ); if( aTarget->GetShape() ) { // shape x m_gal->Rotate( M_PI / 4.0 ); size = 2.0 * aTarget->GetSize() / 3.0; radius = aTarget->GetSize() / 2.0; } else { // shape + size = aTarget->GetSize() / 2.0; radius = aTarget->GetSize() / 3.0; } m_gal->DrawLine( VECTOR2D( -size, 0.0 ), VECTOR2D( size, 0.0 ) ); m_gal->DrawLine( VECTOR2D( 0.0, -size ), VECTOR2D( 0.0, size ) ); m_gal->DrawCircle( VECTOR2D( 0.0, 0.0 ), radius ); m_gal->Restore(); } void PCB_PAINTER::draw( const PCB_MARKER* aMarker, int aLayer ) { bool isShadow = aLayer == LAYER_MARKER_SHADOWS; // Don't paint shadows for invisible markers. // It would be nice to do this through layer dependencies but we can't do an "or" there today if( isShadow && aMarker->GetBoard() && !aMarker->GetBoard()->IsElementVisible( aMarker->GetColorLayer() ) ) { return; } SHAPE_LINE_CHAIN polygon; aMarker->ShapeToPolygon( polygon ); COLOR4D color = m_pcbSettings.GetColor( aMarker, isShadow ? LAYER_MARKER_SHADOWS : aMarker->GetColorLayer() ); m_gal->Save(); m_gal->Translate( aMarker->GetPosition() ); if( isShadow ) { m_gal->SetStrokeColor( color ); m_gal->SetIsStroke( true ); m_gal->SetLineWidth( aMarker->MarkerScale() ); } else { m_gal->SetFillColor( color ); m_gal->SetIsFill( true ); } m_gal->DrawPolygon( polygon ); m_gal->Restore(); } const double PCB_RENDER_SETTINGS::MAX_FONT_SIZE = Millimeter2iu( 10.0 );