/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Tomasz Wlostowski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __SHAPE_SEGMENT_H #define __SHAPE_SEGMENT_H #include #include class SHAPE_SEGMENT : public SHAPE { public: SHAPE_SEGMENT(): SHAPE( SH_SEGMENT ), m_width( 0 ) {}; SHAPE_SEGMENT( const VECTOR2I& aA, const VECTOR2I& aB, int aWidth = 0 ): SHAPE( SH_SEGMENT ), m_seg( aA, aB ), m_width( aWidth ) {}; SHAPE_SEGMENT( const SEG& aSeg, int aWidth = 0 ): SHAPE( SH_SEGMENT ), m_seg( aSeg ), m_width( aWidth ) {}; ~SHAPE_SEGMENT() {}; SHAPE* Clone() const { return new SHAPE_SEGMENT( m_seg, m_width ); } const BOX2I BBox( int aClearance = 0 ) const { return BOX2I( m_seg.A, m_seg.B - m_seg.A ).Inflate( aClearance + m_width / 2 ); } bool Collide( const SEG& aSeg, int aClearance = 0 ) const { return m_seg.Distance( aSeg ) <= m_width / 2 + aClearance; } bool Collide( const VECTOR2I& aP, int aClearance = 0 ) const { return m_seg.Distance( aP ) <= m_width / 2 + aClearance; } void SetSeg( const SEG& aSeg ) { m_seg = aSeg; } const SEG& GetSeg() const { return m_seg; } void SetWidth( int aWidth ) { m_width = aWidth; } int GetWidth() const { return m_width; } bool IsSolid() const { return true; } void Move( const VECTOR2I& aVector ) { m_seg.A += aVector; m_seg.B += aVector; } private: SEG m_seg; int m_width; }; #endif