/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2013 CERN * @author Maciej Suminski * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __MOVE_TOOL_H #define __MOVE_TOOL_H #include #include #include #include "item_state.h" class BOARD_ITEM; class SELECTION_TOOL; namespace KIGFX { class VIEW_GROUP; } /** * Class MOVE_TOOL * * Our sample move tool. Allows to move, rotate and flip items selected by * pcbnew.InteractiveSelection tool. */ class MOVE_TOOL : public TOOL_INTERACTIVE { public: MOVE_TOOL(); /// @copydoc TOOL_INTERACTIVE::Reset() void Reset() {}; /// @copydoc TOOL_INTERACTIVE::Init() bool Init(); /** * Function Main() * * Main loop in which events are handled. * @param aEvent is the handled event. */ int Main( TOOL_EVENT& aEvent ); /** * Function Edit() * * Displays properties window for the selected object. */ int Properties( TOOL_EVENT& aEvent ); /** * Function Rotate() * * Rotates currently selected items. */ int Rotate( TOOL_EVENT& aEvent ); /** * Function Flip() * * Rotates currently selected items. The rotation point is the current cursor position. */ int Flip( TOOL_EVENT& aEvent ); private: ///> Saves the state of items and allows to restore them ITEM_STATE m_state; ///> Selection tool used for obtaining selected items SELECTION_TOOL* m_selectionTool; ///> Flag determining if anything is being dragged right now bool m_dragging; ///> Sets up handlers for various events void setTransitions(); }; #endif