/* * This program source code file is part of KiCad, a free EDA CAD application. * * Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr * Copyright (C) 2014-2021 KiCad Developers, see AUTHORS.txt for contributors. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, you may find one here: * http://www.gnu.org/licenses/old-licenses/gpl-2.0.html * or you may search the http://www.gnu.org website for the version 2 license, * or you may write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA */ #include "panel_3D_raytracing_options.h" #include <3d_canvas/board_adapter.h> #include <3d_viewer/eda_3d_viewer.h> #include <3d_viewer/tools/eda_3d_controller.h> #include #include PANEL_3D_RAYTRACING_OPTIONS::PANEL_3D_RAYTRACING_OPTIONS( EDA_3D_VIEWER_FRAME* aFrame, wxWindow* aParent ) : PANEL_3D_RAYTRACING_OPTIONS_BASE( aParent ), m_settings( aFrame->GetAdapter() ), m_canvas( aFrame->GetCanvas() ) { } void PANEL_3D_RAYTRACING_OPTIONS::ResetPanel() { m_settings.m_RtCameraLightColor = SFVEC3F( 0.2f ); m_settings.m_RtLightColorTop = SFVEC3F( 0.247f ); m_settings.m_RtLightColorBottom = SFVEC3F( 0.247f ); const std::vector default_elevation = { 67, 67, 67, 67, -67, -67, -67, -67, }; const std::vector default_azimuth = { 45, 135, 225, 315, 45, 135, 225, 315, }; for( size_t i = 0; i < m_settings.m_RtLightSphericalCoords.size(); ++i ) { m_settings.m_RtLightColor[i] = SFVEC3F( 0.168f ); m_settings.m_RtLightSphericalCoords[i].x = ( (float) default_elevation[i] + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[i].y = (float) default_azimuth[i] / 180.0f; } TransferColorDataToWindow(); } void PANEL_3D_RAYTRACING_OPTIONS::TransferColorDataToWindow() { auto Transfer_color = [] ( const SFVEC3F& aSource, wxColourPickerCtrl *aTarget ) { aTarget->SetColour( wxColour( aSource.r * 255, aSource.g * 255, aSource.b * 255, 255 ) ); }; Transfer_color( m_settings.m_RtCameraLightColor, m_colourPickerCameraLight ); Transfer_color( m_settings.m_RtLightColorTop, m_colourPickerTopLight ); Transfer_color( m_settings.m_RtLightColorBottom, m_colourPickerBottomLight ); Transfer_color( m_settings.m_RtLightColor[0], m_colourPickerLight1 ); Transfer_color( m_settings.m_RtLightColor[1], m_colourPickerLight2 ); Transfer_color( m_settings.m_RtLightColor[2], m_colourPickerLight3 ); Transfer_color( m_settings.m_RtLightColor[3], m_colourPickerLight4 ); Transfer_color( m_settings.m_RtLightColor[4], m_colourPickerLight5 ); Transfer_color( m_settings.m_RtLightColor[5], m_colourPickerLight6 ); Transfer_color( m_settings.m_RtLightColor[6], m_colourPickerLight7 ); Transfer_color( m_settings.m_RtLightColor[7], m_colourPickerLight8 ); m_spinCtrlLightElevation1->SetValue( (int)( m_settings.m_RtLightSphericalCoords[0].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation2->SetValue( (int)( m_settings.m_RtLightSphericalCoords[1].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation3->SetValue( (int)( m_settings.m_RtLightSphericalCoords[2].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation4->SetValue( (int)( m_settings.m_RtLightSphericalCoords[3].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation5->SetValue( (int)( m_settings.m_RtLightSphericalCoords[4].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation6->SetValue( (int)( m_settings.m_RtLightSphericalCoords[5].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation7->SetValue( (int)( m_settings.m_RtLightSphericalCoords[6].x * 180.0f - 90.0f ) ); m_spinCtrlLightElevation8->SetValue( (int)( m_settings.m_RtLightSphericalCoords[7].x * 180.0f - 90.0f ) ); m_spinCtrlLightAzimuth1->SetValue( (int)( m_settings.m_RtLightSphericalCoords[0].y * 180.0f ) ); m_spinCtrlLightAzimuth2->SetValue( (int)( m_settings.m_RtLightSphericalCoords[1].y * 180.0f ) ); m_spinCtrlLightAzimuth3->SetValue( (int)( m_settings.m_RtLightSphericalCoords[2].y * 180.0f ) ); m_spinCtrlLightAzimuth4->SetValue( (int)( m_settings.m_RtLightSphericalCoords[3].y * 180.0f ) ); m_spinCtrlLightAzimuth5->SetValue( (int)( m_settings.m_RtLightSphericalCoords[4].y * 180.0f ) ); m_spinCtrlLightAzimuth6->SetValue( (int)( m_settings.m_RtLightSphericalCoords[5].y * 180.0f ) ); m_spinCtrlLightAzimuth7->SetValue( (int)( m_settings.m_RtLightSphericalCoords[6].y * 180.0f ) ); m_spinCtrlLightAzimuth8->SetValue( (int)( m_settings.m_RtLightSphericalCoords[7].y * 180.0f ) ); } bool PANEL_3D_RAYTRACING_OPTIONS::TransferDataToWindow() { m_checkBoxRaytracing_renderShadows->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_SHADOWS ) ); m_checkBoxRaytracing_addFloor->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_BACKFLOOR ) ); m_checkBoxRaytracing_showRefractions->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFRACTIONS ) ); m_checkBoxRaytracing_showReflections->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_REFLECTIONS ) ); m_checkBoxRaytracing_postProcessing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING ) ); m_checkBoxRaytracing_antiAliasing->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING ) ); m_checkBoxRaytracing_proceduralTextures->SetValue( m_settings.GetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES ) ); m_spinCtrl_NrSamples_Shadows->SetValue( m_settings.m_RtShadowSampleCount ); m_spinCtrl_NrSamples_Reflections->SetValue( m_settings.m_RtReflectionSampleCount ); m_spinCtrl_NrSamples_Refractions->SetValue( m_settings.m_RtRefractionSampleCount ); m_spinCtrlDouble_SpreadFactor_Shadows->SetValue( m_settings.m_RtSpreadShadows * 100.0f ); m_spinCtrlDouble_SpreadFactor_Reflections->SetValue( m_settings.m_RtSpreadReflections * 100.0f ); m_spinCtrlDouble_SpreadFactor_Refractions->SetValue( m_settings.m_RtSpreadRefractions * 100.0f ); m_spinCtrlRecursiveLevel_Reflections->SetValue( m_settings.m_RtRecursiveReflectionCount ); m_spinCtrlRecursiveLevel_Refractions->SetValue( m_settings.m_RtRecursiveRefractionCount ); TransferColorDataToWindow(); return true; } bool PANEL_3D_RAYTRACING_OPTIONS::TransferDataFromWindow() { m_settings.SetFlag( FL_RENDER_RAYTRACING_SHADOWS, m_checkBoxRaytracing_renderShadows->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_BACKFLOOR, m_checkBoxRaytracing_addFloor->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFRACTIONS, m_checkBoxRaytracing_showRefractions->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_REFLECTIONS, m_checkBoxRaytracing_showReflections->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_POST_PROCESSING, m_checkBoxRaytracing_postProcessing->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_ANTI_ALIASING, m_checkBoxRaytracing_antiAliasing->GetValue() ); m_settings.SetFlag( FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES, m_checkBoxRaytracing_proceduralTextures->GetValue() ); m_settings.m_RtShadowSampleCount = m_spinCtrl_NrSamples_Shadows->GetValue(); m_settings.m_RtReflectionSampleCount = m_spinCtrl_NrSamples_Reflections->GetValue(); m_settings.m_RtRefractionSampleCount= m_spinCtrl_NrSamples_Refractions->GetValue(); m_settings.m_RtSpreadShadows = static_cast( m_spinCtrlDouble_SpreadFactor_Shadows->GetValue() ) / 100.0f; m_settings.m_RtSpreadReflections = static_cast( m_spinCtrlDouble_SpreadFactor_Reflections->GetValue() ) / 100.0f; m_settings.m_RtSpreadRefractions = static_cast( m_spinCtrlDouble_SpreadFactor_Refractions->GetValue() ) / 100.0f; m_settings.m_RtRecursiveReflectionCount = m_spinCtrlRecursiveLevel_Reflections->GetValue(); m_settings.m_RtRecursiveRefractionCount = m_spinCtrlRecursiveLevel_Refractions->GetValue(); auto Transfer_color = [] ( SFVEC3F& aTarget, wxColourPickerCtrl *aSource ) { const wxColour color = aSource->GetColour(); aTarget = SFVEC3F( color.Red() / 255.0f, color.Green() / 255.0f, color.Blue() / 255.0f ); }; Transfer_color( m_settings.m_RtCameraLightColor, m_colourPickerCameraLight ); Transfer_color( m_settings.m_RtLightColorTop, m_colourPickerTopLight ); Transfer_color( m_settings.m_RtLightColorBottom, m_colourPickerBottomLight ); Transfer_color( m_settings.m_RtLightColor[0], m_colourPickerLight1 ); Transfer_color( m_settings.m_RtLightColor[1], m_colourPickerLight2 ); Transfer_color( m_settings.m_RtLightColor[2], m_colourPickerLight3 ); Transfer_color( m_settings.m_RtLightColor[3], m_colourPickerLight4 ); Transfer_color( m_settings.m_RtLightColor[4], m_colourPickerLight5 ); Transfer_color( m_settings.m_RtLightColor[5], m_colourPickerLight6 ); Transfer_color( m_settings.m_RtLightColor[6], m_colourPickerLight7 ); Transfer_color( m_settings.m_RtLightColor[7], m_colourPickerLight8 ); m_settings.m_RtLightSphericalCoords[0].x = ( m_spinCtrlLightElevation1->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[1].x = ( m_spinCtrlLightElevation2->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[2].x = ( m_spinCtrlLightElevation3->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[3].x = ( m_spinCtrlLightElevation4->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[4].x = ( m_spinCtrlLightElevation5->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[5].x = ( m_spinCtrlLightElevation6->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[6].x = ( m_spinCtrlLightElevation7->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[7].x = ( m_spinCtrlLightElevation8->GetValue() + 90.0f ) / 180.0f; m_settings.m_RtLightSphericalCoords[0].y = m_spinCtrlLightAzimuth1->GetValue() / 180.0f; m_settings.m_RtLightSphericalCoords[1].y = m_spinCtrlLightAzimuth2->GetValue() / 180.0f; m_settings.m_RtLightSphericalCoords[2].y = m_spinCtrlLightAzimuth3->GetValue() / 180.0f; m_settings.m_RtLightSphericalCoords[3].y = m_spinCtrlLightAzimuth4->GetValue() / 180.0f; m_settings.m_RtLightSphericalCoords[4].y = m_spinCtrlLightAzimuth5->GetValue() / 180.0f; m_settings.m_RtLightSphericalCoords[5].y = m_spinCtrlLightAzimuth6->GetValue() / 180.0f; m_settings.m_RtLightSphericalCoords[6].y = m_spinCtrlLightAzimuth7->GetValue() / 180.0f; m_settings.m_RtLightSphericalCoords[7].y = m_spinCtrlLightAzimuth8->GetValue() / 180.0f; for( size_t i = 0; i < m_settings.m_RtLightSphericalCoords.size(); ++i ) { m_settings.m_RtLightSphericalCoords[i].x = glm::clamp( m_settings.m_RtLightSphericalCoords[i].x, 0.0f, 1.0f ); m_settings.m_RtLightSphericalCoords[i].y = glm::clamp( m_settings.m_RtLightSphericalCoords[i].y, 0.0f, 2.0f ); } return true; }